Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,431,747
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-18-24 04:20 AM
Guest: Register | Login

0 users currently in ROM Hacking | 3 guests | 1 bot

Main - ROM Hacking - Megaman Odyssey Project New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10

Kiokuffiib11
Posted on 09-10-09 04:43 AM Link | Quote | ID: 114814


Porcupo
Level: 40

Posts: 41/313
EXP: 406745
Next: 34564

Since: 07-10-09
From: Marquette, Michigan

Last post: 3304 days
Last view: 1926 days
Might I throw some info in?

The Mega Man IV data is the same, just in different locations.

If you see something you want to change in Mega Man III that you see in IV, look at the code in IV (The hex code (EG: 01 02 00 ff)) and then search for the same values in Mega Man III.

Hope that helps.

I'm sorry if that's a little unclear, but, you should be able to get the gist of what I mean I believe.

____________________
セシル

kuja killer
Posted on 09-10-09 05:01 AM Link | Quote | ID: 114815


Level: 55

Posts: 106/628
EXP: 1243051
Next: 71138

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 273 days
Last view: 2 days
about the music? yea i know. The mm3-6 music format is 100% purely the same. I know how to easily copy-paste songs and sound effects if i want easily with little effort.

i'm just not a music composer..so i wouldn't be able to make my own music

Insectduel
Posted on 09-10-09 08:20 PM (rev. 2 of 09-10-09 08:25 PM) Link | Quote | ID: 114839


Hammer Brother
Level: 68

Posts: 397/1069
EXP: 2685887
Next: 42913

Since: 02-16-08
From: Insectduel's office

Last post: 1249 days
Last view: 1248 days
Posted by Kiokuffiib11
Might I throw some info in?

The Mega Man IV data is the same, just in different locations.

If you see something you want to change in Mega Man III that you see in IV, look at the code in IV (The hex code (EG: 01 02 00 ff)) and then search for the same values in Mega Man III.

Hope that helps.

I'm sorry if that's a little unclear, but, you should be able to get the gist of what I mean I believe.


I already knew Mega Man IV sound/music data. And it's quite easy to rip Beat's sound from Mega Man V or VI or even Mega Man VI projectile's from Metools.

Composing music is never easy. I wanted all Wily Wars MM1 and MM2 themes in my Mm4DLC hack. And includes Mega Man from Game Gear's Bright Man.

Kiokuffiib11
Posted on 09-11-09 04:34 AM (rev. 2 of 09-11-09 05:11 AM) Link | Quote | ID: 114874


Porcupo
Level: 40

Posts: 42/313
EXP: 406745
Next: 34564

Since: 07-10-09
From: Marquette, Michigan

Last post: 3304 days
Last view: 1926 days
One problem with that (Which I'm sure you're well aware), the music format in Mega Man I and II is TOTALLY different than III on.

III on uses the normal Capcom music format, I and II use a different format, II uses the same format as I, but, is more advanced.

II is well documented though.

I'm sure with some time and patience you could convert it over.

BTW: I had NO clue that a GG mega Man existed.

It looks like Mega Man IV.

Which is strange because it skips 1-3 all together.

____________________
セシル

Insectduel
Posted on 09-11-09 11:51 PM Link | Quote | ID: 114919


Hammer Brother
Level: 68

Posts: 399/1069
EXP: 2685887
Next: 42913

Since: 02-16-08
From: Insectduel's office

Last post: 1249 days
Last view: 1248 days
Posted by Kiokuffiib11
One problem with that (Which I'm sure you're well aware), the music format in Mega Man I and II is TOTALLY different than III on.


They proberly use different mappers. Mega Man I and II uses MMC1 which they sound different.

I kinda notice that 2 different romhacks uses different tunes but same music.

Rockman World 4 Wily Boss theme uses with Rockman IIDX and Mega Man Forever and Wily Tower 4 from Rockman Megaworld uses with Rockman Z and Mega Man Forever.

amarcum81
Posted on 09-12-09 05:28 AM Link | Quote | ID: 114940


Rope
Level: 25

Posts: 17/110
EXP: 84465
Next: 5155

Since: 08-14-09
From: Cincinnati, OH

Last post: 3284 days
Last view: 2060 days
Posted by Kiokuffiib11
.BTW: I had NO clue that a GG mega Man existed.


Yeah, I didn't know about the GG Mega Man title until a few years ago while browsing around on e-bay. It's a rare find and cost quite a bit, but I had to have it, so I ended up buying it. I want to get Rockman: Megaworld for the Sega Megadrive, but that is another one that has a hefty price tag... going for over $100 on e-bay.

koala_knight
Posted on 09-12-09 05:50 AM Link | Quote | ID: 114949


Buzzy Beetle
Level: 44

Posts: 315/384
EXP: 590842
Next: 20443

Since: 06-01-07
From: Miami

Last post: 4117 days
Last view: 4105 days
I saw a Megaworld cart close for over $500 once a few years ago. That was pretty sick.

amarcum81
Posted on 09-13-09 02:17 AM Link | Quote | ID: 115012


Rope
Level: 25

Posts: 20/110
EXP: 84465
Next: 5155

Since: 08-14-09
From: Cincinnati, OH

Last post: 3284 days
Last view: 2060 days
Posted by koala_knight
I saw a Megaworld cart close for over $500 once a few years ago. That was pretty sick.


WOW!! I love Megaman, but I don't think I love him that much... that's a pretty steep price. Anyway, getting back on track here with Kuja Killer's hack. How's it coming along?

kuja killer
Posted on 09-13-09 02:38 AM (rev. 17 of 09-14-09 05:14 AM) Link | Quote | ID: 115013


Level: 55

Posts: 109/628
EXP: 1243051
Next: 71138

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 273 days
Last view: 2 days
Not great really. I still have not been really doing hardly anything at all truthfully. Just been spending most days for the last few weeks sleeping all day, or playing pokemon platinum. :| I do need to get more people to help out if i ever stand any chance at ever making my life long goal come true.

and my eye sight is becoming poor. I will not lie to people but there is just a possibility that i might not be able to continue this game anymore someday like in a year or so from now if my eyes go out completely.
I will not quit, ... unless i die, go blind, or for some reason not able to have a computer+internet for the rest of my life.

-----------------------------------
Weapons for megaman:
* only duplex weapon is finished 100% (long time ago)
* bolt weapon is only like some-what done. I've been having such trouble with this that i've not bothered to even touch it for months. There's a kind of pattern i want to make it have that i've dicussed with mm-omega, but it's very complicated to even talk about it, let alone doing it.

Tehcnically, only 1 single weapon is even finished. no others made yet.
--------------------------------------
unfinished [not started on] Non-gameplay screens:
* Get weapon
* Boss selected
* dr light lab inside (see note below)
* dr light lab outside (2 permenate screens i wish to have for anytime in the game, not just 1 single story plot)
---------------------------------------
Bosses coded (long time ago before the boltman level was even made):
Boltman, Duplex, Necro, partily spin
Boltman's AI will most likely be re-done a bit eventually soon, but not at this time. i did him over 2 years ago.

I'm supposed to use assemblers like NORMAL people do when coding stuff on rom hacks or homebrews...but i just naturally chose to do everything in hex when i first started from the very beginning... so i spent like a year and a half just to even code 2 of these 8 robot masters. :-/

no other guys coded yet.
---------------------------------------
Stages done
Only 1 single stage as you all already know, bolt.
duplex is only like 60-ish %

Kiokuffiib11
Posted on 09-13-09 01:15 PM Link | Quote | ID: 115047


Porcupo
Level: 40

Posts: 47/313
EXP: 406745
Next: 34564

Since: 07-10-09
From: Marquette, Michigan

Last post: 3304 days
Last view: 1926 days
See, that's what I'd like to learn how to do.

All the ASM by Hex.

Everyone is like "It's impossible to work with ASM by hex."

But, everything on your whole computer can be edited with hex, why CAN'T ASM be edited with hex.

Thank you for posting that and proving my point.

____________________
セシル

Kawa
Posted on 09-13-09 01:24 PM Link | Quote | ID: 115049


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

Posts: 2443/5344
EXP: 30924459
Next: 738522

Since: 02-20-07
From: The Netherlands

Last post: 4490 days
Last view: 2625 days
Posted by Kiokuffiib11
All the ASM by Hex.
Incidentally, my dad just hired me to write teaching material for his IT class. The system he uses does exactly this: you enter the code as raw hex. We now return to your regularly scheduled Megaman hacking.

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Kiokuffiib11
Posted on 09-13-09 01:35 PM Link | Quote | ID: 115051


Porcupo
Level: 40

Posts: 49/313
EXP: 406745
Next: 34564

Since: 07-10-09
From: Marquette, Michigan

Last post: 3304 days
Last view: 1926 days
Nice! And congrats!

____________________
セシル

Insectduel
Posted on 09-13-09 08:54 PM (rev. 2 of 09-13-09 08:56 PM) Link | Quote | ID: 115070


Hammer Brother
Level: 68

Posts: 405/1069
EXP: 2685887
Next: 42913

Since: 02-16-08
From: Insectduel's office

Last post: 1249 days
Last view: 1248 days
I wouldn't die trying to finish and I would'nt lie to people. Now I should get back to my own project this week. I want to learn how to hack Passwords in MM4 which gives different values to each level passed like in Rockman 2 Grayzone.

Not sure if I am continue with MM1 when MM4 is done. I am going to do this non-stop even if I have some other hobbies to do.

Kiokuffiib11
Posted on 09-14-09 05:51 AM Link | Quote | ID: 115110


Porcupo
Level: 40

Posts: 50/313
EXP: 406745
Next: 34564

Since: 07-10-09
From: Marquette, Michigan

Last post: 3304 days
Last view: 1926 days
Ooh! Please give me detailed info if you figure that out. I want to know how to do that too.

____________________
セシル

kuja killer
Posted on 09-15-09 07:55 AM (rev. 2 of 09-15-09 07:58 AM) Link | Quote | ID: 115199


Level: 55

Posts: 110/628
EXP: 1243051
Next: 71138

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 273 days
Last view: 2 days
Well i'll try to stop talking about it and ask you guys.

Would anyone be willing to help out with some of these non-gameplay type of screen at the least? I've seriously wanted to do them sooo long ago, always kept coming back to it countless times thinking "what should i do for it" ...but then always end up putting it off time after time forgetting about it.

For the Boss selected screen after you choose one of the normal 8 robot masters.
I wanted a new look and special effect for this. Im not interested in what most megaman games do where there's just a plain horizontal strip in the middle with the boss + name .. while on a empty background full of scrolling stars. I just do not want to do that. It's been done so many times.

Megaman 6 for the NES was totally original in my opinion. Where a bunch of balls come from outside and move in-ward toward the middle of screen, screen flashes a couple times, and then there's a nice graphically detailed background with information and stuff + boss in middle.
I dont know of any other games off the top of my head that did cool stuff like that.

Megaman-omega thought i should have giant big close-ups of the bosses. But mmmm well ..ehh i kinda dont think i really want to. I figure that would take a tooon of graphic space, and i'd have to code like 8 totally seperate screens to do that.

I just dont know what i want to do for this screen that'd look cool and unique. I wanted to get a couple of these things done and over with so i dont have to always come back thinking about it.
It's been bugging me for a couple years. And i'd like to have a nice graphically detailed bg possibly and 'course boss + name.

Mineyl
Posted on 09-15-09 08:19 AM Link | Quote | ID: 115200


Ninji
Level: 35

Posts: 19/243
EXP: 276653
Next: 3283

Since: 09-10-09
From: World 5

Last post: 4270 days
Last view: 455 days
I can't believe I haven't posted in this thread yet. I gotta' say you're an excellent ROM hacker, KK, and I sincerely hope that your project becomes a full-blown release to knock the masses off their feet.

As for your boss chosen woes...hmm...

I was thinking maybe you could do a short pan over a couple of areas of the boss' stage (add artificial "widescreen" to the top and bottom for even more dramatic flair!) in order to give the player a preview and sort of build suspense for the road ahead, and after, show the boss in his room and striking the usual pose + shown name.

There's also always the way the PS version of Megaman X3 did it...that is, there was a short animated intro of the boss doing whatever before the select fanfare and the boss's name showed up (see: http://www.youtube.com/watch?v=6oKm1LtpGPI). I realize that a scene like that is far out of the capabilities of the NES, but I'm sure something very similar can be done with regular sprites.

You could also maybe mix up what you said about Megaman VI with another idea. Most of that data that showed up in 6, while neat, was unimportant. If you were to add, say, the short "this is why the boss must die" text to the side a la MMX4, I think it'd spice up interest and keep the boss from feeling like just another enemy on Mega's hit list. You could do several things with the text, though I say make it pan slowly up the screen as the boss appears in silhouette, slowly fading in for all to see before his name appears.

Well, that's all I can think of at the moment. Feel free to mix and match. xD If I can come up with anything else (especially after sleeping on it for a night or two), I'll be sure to chime in and let you know. Best of luck in whatever you do.

____________________
Back from the beyond.

kuja killer
Posted on 09-15-09 08:33 AM (rev. 8 of 09-15-09 10:27 PM) Link | Quote | ID: 115201


Level: 55

Posts: 111/628
EXP: 1243051
Next: 71138

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 273 days
Last view: 2 days
One of my big problems with me is that i can't really be able concentrate to do anything without graphics, or well the plan already laid out first. Dont mean to sound silly or anything. :|

** About showing the level your playing, no i do not like that. Sorry. I get the impression it's like spoilers to what the stage looks like and the boss's room before even playing or getting there.

Because all the 8 robot master stages are actually 2 levels long each. I never intended for this to happen. I thought i would have only done it for boltman. But im not turning back now as the 1st duplex level is finished, while the 2nd is currently in progress. the first boltman level is a valley, and the final screen background is the intro to the 2nd boltman level being the tower. So i decline that idea.

I do intend on having a level preview picture on the empty window below the boss portraits for the stage select, like those pictures on the stage select for X1-X3, but that wont be for along while still.

** The X3 stuff on the playstation version was really cool, i liked that. I remember that stuff. I own the mm X anniversary collection for PS2. But that's all movie stuff. Can't possibly ever be able to movie scenes on NES. So i decline that idea as well. :|

** Yea i think that info was useless as well on mm6. Well just specifically all the stats about speed attack power defense or whatever. But the other parts were good. but well ..i dont know.

God it's so dang hard thinking of something to officially do. That's why it's one of my main weaknesses.

Mineyl
Posted on 09-15-09 08:49 AM Link | Quote | ID: 115203


Ninji
Level: 35

Posts: 20/243
EXP: 276653
Next: 3283

Since: 09-10-09
From: World 5

Last post: 4270 days
Last view: 455 days
I understand how you feel about the first idea. No worries.

I know it's not possible to do movie animations on the NES. What I'm saying is that you can do an animation using the sprites. Think any cutscene in any pre-3-D era game. Think the endings of MM1 (where Rock walks across a bunch of scenery before hopping into the air at the conclusion), MM3 (Rock's stroll across the plains to that huge tree), MM4 (Rock's train ride home), MM5 (Rock chasing Wily to Light's cage). That's what I meant. I didn't mean actual video. xP

You can do it, KK. There are plenty of people here who I know will back you up and cheer you on or even lend you a hand. We all also know that nothing in ROM hacking is a one-night affair. Whether it takes you a day, a week, or a year to implement your scene, we have faith in you that you can do it. I mean, good God almighty...what you've already shown us is beyond imagination.

____________________
Back from the beyond.

Keiya633
Posted on 09-15-09 05:52 PM Link | Quote | ID: 115210


Rat
Level: 23

Posts: 16/91
EXP: 63426
Next: 4297

Since: 09-05-09
From: 北中城村、 沖縄 日本

Last post: 5000 days
Last view: 4999 days
Since in your demo, Bolt Man appeared to have some reason to be a threat, what with the dialogue and all, I was thinking when you select a Robot Master's stage and the loading screen appears where they pose, you could put a brief description about them, like in MMX4. It was a small thing, and probably not significant in the eyes of most, but I really liked the detail. Of course, if you don't approve of the idea, it's perfectly fine.

The level preview picture thing seems like a really good idea too. Even if it's something small like what MM8 did and pinpoint the locations around the globe. Although it might be annoying to find where to put everything. XD

I don't know, I'm just throwing ideas around. I will say I was blown away by your demo hack; use of MMZ enemies, the slanted terrain, the map, and especially how the second level had two routes you can take! The fact that Bolt Man had two levels reminds me a lot of X4, how each Maverick had two segments to their stage. You could even follow Frost Walrus' scheme, and change music between the two, but that could be asking for a lot of work.

Oh, by the way, do you plan to use custom music? Don't be ashamed if you can't compose it yourself; I mean Misty (maker of Deus Ex Machina) had IKA help him with the music, and I'd say Misty's an articulate hacker too. A couple of my friends are working on music for me; they're still at a novice level but it's like your hack, it just takes time to develop.

If you need help kuja killer, I'll offer my services, whatever good they'll be (probably not) even if it's just beta testing or something. Just uhh... don't ask me to translate stuff in Japanese, please. I need to work on reading kanji. XD

Insectduel
Posted on 09-15-09 08:00 PM (rev. 2 of 09-15-09 08:16 PM) Link | Quote | ID: 115215


Hammer Brother
Level: 68

Posts: 410/1069
EXP: 2685887
Next: 42913

Since: 02-16-08
From: Insectduel's office

Last post: 1249 days
Last view: 1248 days
I don't know much of the stage select ideas especially in the Mega Man X games. Mega Man X3 for the SNES is my first SNES game before X1 and X2 and before the X Collection on Gamecube.

Boltman has 2 stages, right? Reminds me of Sonic the Hedgehog 2 and 3. I expect all stages to have 2 stages each.

I would like to suggest that no Mega Man game have comparing to Sonic CD. Each stage will have Past, Present, Good Future and Bad Future. Of course it will never happen normally.

Composing music is also one of my problems but I recently hacked one of my NSF files and try to compose music on my own so my original project wouldn't crash. And MegaMan II seems worse since I can't change the copy track of the title screen.

Most people I asked told me to read one of Matrixz's document. I understand it a bit but I need music that isn't CAPCOM's MMC3 music related.
Pages: 1 2 3 4 5 6 7 8 9 10


Main - ROM Hacking - Megaman Odyssey Project New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.032 seconds. (340KB of memory used)
MySQL - queries: 107, rows: 147/147, time: 0.021 seconds.