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Main - ROM Hacking Related Releases - Mega Man 3 - The Rise and Fall of Dr. Wily | New thread | New reply |
DurfarC |
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Shyguy Level: 24 Posts: 8/97 EXP: 71895 Next: 6230 Since: 10-23-08 From: Norway Last post: 1956 days Last view: 354 days |
Hello everyone,
I'm finally done with my Mega Man 3 hack, a project I began working with some years ago. It's name is MM3 - The Rise and Fall of Dr. Wily, which is just something random I came up with some weeks ago. All levels have been redesigned (incl. scrolling directions), a new title screen has been made, the colour palettes have been changed and some minor graphics have been edited. Other things are pretty much unchanged. The levels in this hack are obviously harder than the ones in the original game. However, they are not extremely difficult - Most people will be able to complete them without using savestates. When I design levels, my goal is to make them hard enough for some challenge, but not so hard that the hack is not fun to play. I've been much more careful with level design than I was when I made my MM2 hack in '05; this time there aren't too many unfair jumps or such things. I suggest checking out the readme file before playing - it contains some useful and interesting information. DOWNLOAD Here's a selection of screenshots (more screens can be found here): Have fun! |
amarcum81 |
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Rope Level: 25 Posts: 8/110 EXP: 84524 Next: 5096 Since: 08-14-09 From: Cincinnati, OH Last post: 3291 days Last view: 2068 days |
I picked up the hack from your site, and I have only played the Top Man stage, but i like the level design. You've changed things up just enough to keep it fun. Great Job! |
kuja killer |
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Level: 55 Posts: 100/628 EXP: 1243794 Next: 70395 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 281 days Last view: 6 days |
Yea same here about amarcum81 about nice level design. I agree.
I've tried 3 stages so far, needle, top, spark. At first like when i played needle, down in that first hallway underground ..there was a part where ya jump off a platform above a bottomless pit, so i did ...and then i got surprise attacked by a pesky mosquito and fell and die instantly... I was like "oh damn i didn't know that was going to happen, i liked it!" Outloud to myself, hehe. Died alot of times on spark, cause of the clever level design of some areas. Like where the extra life is, i tried to go for it pushing against the wall to the right, but i didn't make it in the opening, and then died at the spikes a couple inches below. Well i stopped for the momment, but im liking it so far. Will play it more later oh by the way, i told Vixy of the rockman PM forums about your hack release, and she made a page for it on the website, to link to YOUR website for people that find it via there. http://www.rockmanpm.com/?p=hacks/megaman3theriseandfallofdrwily |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 528/1407 EXP: 4180827 Next: 10302 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
I'm gonna have to make time to try this puppy out, I'll give feedback later on...
*downloads* ____________________ My Linktree |
DurfarC |
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Shyguy Level: 24 Posts: 9/97 EXP: 71895 Next: 6230 Since: 10-23-08 From: Norway Last post: 1956 days Last view: 354 days |
Posted by kuja killerHaha that's sweet, just the kind of comments I can appreciate for some reason. Of course, Spark Man's level is kinda evil with all the spikes, I had to take advantage of those. Hopefully you will all enjoy the hack and not find it too easy or too hard to have fun. |
Insectduel |
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Hammer Brother Level: 68 Posts: 380/1069 EXP: 2687583 Next: 41217 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
I really like smooth level designing like your MM2 hack. This is much better than the difficult Rockman 3 Alpha from Small Apple. Every time I die, I threw my keyboard on the floor. The same with Chiko's hacks except Rockman 4DX which is a little bit easier.
I just need a good hack to play and more balanced. |
lordkramdar |
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Newcomer Level: 3 Posts: 1/1 EXP: 73 Next: 55 Since: 08-25-09 From: Cleveland, Ohio Last post: 5356 days Last view: 4970 days |
awesome hack, thanks man.
haven't played much yet, but i've liked it so far. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 533/1407 EXP: 4180827 Next: 10302 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
This hack is really smooth, I'm halfway through the hack. The level designs is where it's at, hell yeah now I really wanna hack a MM game now... ^___^' ____________________ My Linktree |
amarcum81 |
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Rope Level: 25 Posts: 11/110 EXP: 84524 Next: 5096 Since: 08-14-09 From: Cincinnati, OH Last post: 3291 days Last view: 2068 days |
I agree, the level design is great! Nice work! Just finished the hack and looking forward to your next project. |
RT-55J |
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Armor Guardian Level: 81 Posts: 1262/1562 EXP: 4888884 Next: 103965 Since: 02-23-07 From: Wild Side Arcade Last post: 313 days Last view: 54 days |
I just completed this hack. It's a bit on the tough side (probably because I'm not good at the original game either ), but I managed to complete it without savestates. Some of the level design is really nice. This hack gets my official seal of approval.
Also, I noticed this area in Shadow Man's stage where it's possible to get permanently stuck and have to reset if you fail the jump in the above screen enough times and run out of Rush Coil energy. I suggest that you lower the left wall enough so that you can commit suicide with the help of the walking grenade enemies. I'm sure there are a couple other places like this in the hack (like that one in the original game). While it's not really a necessary fix (since we're all playing on emus anyway), it's the kind of thing you might want to avoid if you want the hack to have an extra layer of "polish." |
DurfarC |
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Shyguy Level: 24 Posts: 12/97 EXP: 71895 Next: 6230 Since: 10-23-08 From: Norway Last post: 1956 days Last view: 354 days |
Posted by RT-55JThanks for the nice comments, and thank you for letting me know about that place. I checked the hack for such places multiple times, the original game had such spots in at least Gemini Man's Doc Robot stage and Wily stage 3 - I didn't want such places to exist, so I checked carefully through the levels, but as you have shown me now I must have been too quick about it - I didn't know about this exact sticking point. I'll fix it if I make a second version of the hack and keep it in mind for future projects. Thanks again! |
Keiya633 |
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Rat Level: 23 Posts: 10/91 EXP: 63470 Next: 4253 Since: 09-05-09 From: 北中城村、 沖縄 日本 Last post: 5007 days Last view: 5007 days |
Posted by DurfarCPosted by RT-55JThanks for the nice comments, and thank you for letting me know about that place. I checked the hack for such places multiple times, the original game had such spots in at least Gemini Man's Doc Robot stage and Wily stage 3 - I didn't want such places to exist, so I checked carefully through the levels, but as you have shown me now I must have been too quick about it - I didn't know about this exact sticking point. I'll fix it if I make a second version of the hack and keep it in mind for future projects. Thanks again! I always thought the use of Rush Coil right after coming out of the Flash Man fight was a baaaaadddd idea... even if the possibility of running out of Rush Coil/Jet was very unlikely by that point, it could still happen. It's not possible to get 'stuck' in such a fashion in Wily Stage 3 unless you use Shadow Blade to kill the New Shotman in the first room and you're completely out of Rush Coil/Jet. I imagine only the biggest idiot would do something like THAT. But if you don't kill him and are drained of Rush energy, you can just have him wittle away at your health by him letting down shots until you get a game over. In the third room of the same levels, you can go back and farm the New Shotman. While on the observation, it IS possible to "get stuck" in Wily Stage 1, at the very beginning, if you grab the life to the left and you use the last of Rush Coil, you cannot scale the wall afterward. To get stuck in this fashion pretty much HAS to be intentional though, as you'll have full energy bars. -------------------------------------------------------------------------------------------------- Ahem, sorry for such a long and boring observation on that bit. The hack is overall, very well done. When I played through the first couple of stages I deemed it too easy but I'm glad it wasn't the case when I played through some other levels. It's difficult yet still fair and maintains the fun factor. It's an improvement over your other MM hack: Revenge of the Eight Robot Masters, and while that was also stellar, the polishing shows more in The Rise and Fall of Dr. Wily. |
Main - ROM Hacking Related Releases - Mega Man 3 - The Rise and Fall of Dr. Wily | New thread | New reply |
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