Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,472,007
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-23-24 02:59 PM
Guest: Register | Login

0 users currently in ROM Hacking Related Releases | 2 guests | 1 bot

Main - ROM Hacking Related Releases - My old smb 3 hack New thread | New reply


Estlib
Posted on 08-05-09 11:11 AM Link | Quote | ID: 112093

Newcomer
Level: 5

Posts: 1/3
EXP: 399
Next: 130

Since: 02-16-08

Last post: 5367 days
Last view: 5337 days
Hello there ACMLM board 2!

I dont remember if i released this or not but i did post some screens about this hack somewhere...
Anyway, any comments on this?:
Ahjaa, tore et siin ka eestlasi on





Quick Curly
Posted on 08-06-09 08:23 AM Link | Quote | ID: 112326


Giant Red Paratroopa
Level: 77

Posts: 500/1443
EXP: 4171334
Next: 19795

Since: 06-15-08
From: Earth

Last post: 18 days
Last view: 18 days
Hello, Estlib! Your SMB3 hack definitely looks neat!

I saw the SMB1 1-2 in the 1-2 Bonus Area and the SMB1 1-1 in 1-3. If you ask me though, I believe you shouldn't keep the SMB1 1-1. I've seen so many different people put the SMB1 1-1 in their SMB3 and SMW hacks. I understand that nothing was finalized for sure yet, but I just thought I'd mention something about that. Same thing with the unchanged levels. I do like everything that you have changed though! I can't wait to see more!

Also, if you have any questions, feel free to ask and I'll try to help you out with what I can!

I do have one question though after seeing the levels you did change, especially the 1-2 Bonus Area. You're not exceeding the original number of objects and enemies, are you? While the general opinion is that this is bad, I tend to look at it a different way. See, when you put in more objects and enemies than what were originally in a level, you'll end up overwriting object data and enemy data for other levels since all the object data and enemy data for all of the levels is all crammed together (for lack of better terminology). You can see how this can be a real problem; but as I see it, if you keep track of what you overwrite, you can avoid editing that data again by keeping in mind that you can't use that data for a separate level anymore since you used that space to expand other data.

Sorry if that was a little confusing. However, you can probably understand why you should know about the data limits, as things could mess up if you aren't careful. A lot of people would run into that problem if they had already edited 1-4 and then added more objects in 1-6 than the original number, only to discover that 1-4 would be all messed up afterwards. This is because the data for 1-4 begins right where the data for 1-6 ends, so literally one additional byte would result in overwritten data.

Anyway, I'm really looking forward to your progress with this hack! Again, if you have any questions about anything, I'll try my best to help!

Estlib
Posted on 08-08-09 01:34 AM Link | Quote | ID: 112806

Newcomer
Level: 5

Posts: 2/3
EXP: 399
Next: 130

Since: 02-16-08

Last post: 5367 days
Last view: 5337 days
Posted by Quick Curly
Hello, Estlib! Your SMB3 hack definitely looks neat!

I saw the SMB1 1-2 in the 1-2 Bonus Area and the SMB1 1-1 in 1-3. If you ask me though, I believe you shouldn't keep the SMB1 1-1. I've seen so many different people put the SMB1 1-1 in their SMB3 and SMW hacks. I understand that nothing was finalized for sure yet, but I just thought I'd mention something about that. Same thing with the unchanged levels. I do like everything that you have changed though! I can't wait to see more!

Also, if you have any questions, feel free to ask and I'll try to help you out with what I can!

I do have one question though after seeing the levels you did change, especially the 1-2 Bonus Area. You're not exceeding the original number of objects and enemies, are you? While the general opinion is that this is bad, I tend to look at it a different way. See, when you put in more objects and enemies than what were originally in a level, you'll end up overwriting object data and enemy data for other levels since all the object data and enemy data for all of the levels is all crammed together (for lack of better terminology). You can see how this can be a real problem; but as I see it, if you keep track of what you overwrite, you can avoid editing that data again by keeping in mind that you can't use that data for a separate level anymore since you used that space to expand other data.

Sorry if that was a little confusing. However, you can probably understand why you should know about the data limits, as things could mess up if you aren't careful. A lot of people would run into that problem if they had already edited 1-4 and then added more objects in 1-6 than the original number, only to discover that 1-4 would be all messed up afterwards. This is because the data for 1-4 begins right where the data for 1-6 ends, so literally one additional byte would result in overwritten data.

Anyway, I'm really looking forward to your progress with this hack! Again, if you have any questions about anything, I'll try my best to help!


Well i did understood that. As a matter infact, i knew about the overwriting problem a long time ago. So im asking: How many objects does a smb3 level generally have? oh and how to open this hack in nesicide?

CKY-9K
Posted on 08-08-09 12:30 PM Link | Quote | ID: 112836


Pokey
Level: 57

Posts: 577/693
EXP: 1430140
Next: 55788

Since: 06-27-07
From: cKy

Last post: 207 days
Last view: 115 days
Looks fun.

____________________








Quick Curly
Posted on 08-09-09 12:00 PM Link | Quote | ID: 112922


Giant Red Paratroopa
Level: 77

Posts: 522/1443
EXP: 4171334
Next: 19795

Since: 06-15-08
From: Earth

Last post: 18 days
Last view: 18 days
That's cool. I just wanted to make sure that you knew.

According to beneficii, you can apparently make a level as large as you want. I thought SMB3 Workshop limited you to 216 objects or something like that though, although I only really pushed my luck back when I didn't know about object and enemy limits myself. If you ask me though, you should be able to make good quality levels without having to use more objects than the largest original SMB3 levels already use. Just remember that going over those limits means you're overwriting other data. The limits, as beneficii put it, are really determined by the ROM hacker.

I only tried NESICIDE once and I didn't see a way to open an actual ROM myself, so to be honest I'm not exactly sure. However, let me ask you this - what are you looking to accomplish by opening the ROM in NESICIDE that you can't do in any of the SMB3-specific programs, a graphics editor, and/or a hex editor? I thought NESICIDE was more for if you want to create your own game from scratch, even though you can supposedly ROM hack with it.

Googie
Posted on 08-11-09 06:19 PM Link | Quote | ID: 113163


Giant Red Paratroopa
Level: 77

Posts: 521/1407
EXP: 4180154
Next: 10975

Since: 02-19-07
From: Brooklyn, NY

Last post: 6 days
Last view: 6 days
I didn't take a look at the video, but try to fix the edges...



And you'll be all set... ^^;

____________________
My Linktree

CKY-9K
Posted on 08-12-09 02:33 PM Link | Quote | ID: 113235


Pokey
Level: 57

Posts: 580/693
EXP: 1430140
Next: 55788

Since: 06-27-07
From: cKy

Last post: 207 days
Last view: 115 days
Ya you should use that TSA editor.

____________________








Estlib
Posted on 08-12-09 09:00 PM Link | Quote | ID: 113266

Newcomer
Level: 5

Posts: 3/3
EXP: 399
Next: 130

Since: 02-16-08

Last post: 5367 days
Last view: 5337 days
Posted by Quick Curly

I only tried NESICIDE once and I didn't see a way to open an actual ROM myself, so to be honest I'm not exactly sure. However, let me ask you this - what are you looking to accomplish by opening the ROM in NESICIDE that you can't do in any of the SMB3-specific programs, a graphics editor, and/or a hex editor? I thought NESICIDE was more for if you want to create your own game from scratch, even though you can supposedly ROM hack with it.

When i hacked the games art with tile layer, i noticed that alot of tiles for animating stuff repeated. so i think i did a test. i only edited some of them and all levels seem to have those frames so i assume that they were there accidentally or a part of another tileset. those frames take up alot of space i could use to fix those edges and i can edit mappings for a 16x16 block also.

Main - ROM Hacking Related Releases - My old smb 3 hack New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.023 seconds. (324KB of memory used)
MySQL - queries: 73, rows: 92/93, time: 0.017 seconds.