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Main - ROM Hacking - Megaman Specific Midi to NSF converter | New thread | New reply |
Rocketech Productions |
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Red Tektite Level: 22 Posts: 14/79 EXP: 54341 Next: 4009 Since: 12-01-07 From: Lost in My own Mind Last post: 3950 days Last view: 3941 days |
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Insectduel |
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Hammer Brother Level: 68 Posts: 361/1069 EXP: 2687480 Next: 41320 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
The Midi to NSF Converter for Mega Man 3-6 is buggy. I can't get it to work either. There is no use of using it. And I'm not sure about the Mega Man 1 and 2 one yet. But you need the NESASM.EXE in the same folder in the sample_tutorial.
I know how do it for Mega Man 1 and 2 one but I still need to figure something out about the .PRG file though. EDIT: Isn't Famitracker also creates NSF Files from Midi. I think using the NSF File from Famitracker would be recommended. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 309/384 EXP: 591178 Next: 20107 Since: 06-01-07 From: Miami Last post: 4124 days Last view: 4112 days |
But from I understand the Famitracker stuff isn't universal.
The sound engine from company to company and even from game to game is usually different and has different formatting. At any rate if this Midi to NSF Converter for MM3-6 is figured out it will be a great help to me in my MMPD hack. |
kuja killer |
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Level: 55 Posts: 96/628 EXP: 1243749 Next: 70440 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 280 days Last view: 6 days |
Well once time in the past, i've tried the mm3-6 one with countless midi's i'd download all over the internet .. and even went as far as to try downloading some sort of midi format converter program having Zero knowledge of anything about "midi" at all ... trying to convert them to like format 0, 1, 2 ... constantly keep trying that megaman midi program over and over ... never once succeeded. |
roxahris |
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Level: 52 Posts: 459/568 EXP: 1072321 Next: 11519 Since: 02-19-07 From: Here? Last post: 3922 days Last view: 3885 days |
Posted by InsectduelWon't work. Here's how the program seems to work - by giving it a MIDI file, specifically made to fit into the Megaman music engine - info on this is in the readme, but that's in Japanese, I think. Basically, the MIDI must only have four channels, each equalling the NES's four. The notes must have a length of 8/16/32/64 (I think), and most MIDI parameters are not supported. I recall the converters outputting files for use in another program, but I guess that's changed - my knowledge of the program is somewhat outdated... To get them into the game, you transplant them from the NSF or just copy the NSF's data into your ROM - assuming you haven't edited the sound engine, the second one would suffice for most people. You can't stick any old music data or engine in there - unless you do some extensive hacking, of course, which negates the need for this in the first place. ____________________ Love your lawn. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 310/384 EXP: 591178 Next: 20107 Since: 06-01-07 From: Miami Last post: 4124 days Last view: 4112 days |
So then as long as I keep to the required midi format and don't mess with the sound engine it should work just fine, right?
It would make my life a lot easier if it works. |
CKY-9K |
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Pokey Level: 57 Posts: 575/693 EXP: 1430322 Next: 55606 Since: 06-27-07 From: cKy Last post: 209 days Last view: 117 days |
Posted by Insectduel Ugh I just tried it on the new Famitracker and it's glitched. All the instruments are assigned as VRC6 instruments. ____________________ |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 312/384 EXP: 591178 Next: 20107 Since: 06-01-07 From: Miami Last post: 4124 days Last view: 4112 days |
That makes sense since that's the most popular chip for doing NSF remixes and original music. |
Rocketech Productions |
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Red Tektite Level: 22 Posts: 15/79 EXP: 54341 Next: 4009 Since: 12-01-07 From: Lost in My own Mind Last post: 3950 days Last view: 3941 days |
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Main - ROM Hacking - Megaman Specific Midi to NSF converter | New thread | New reply |
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