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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply
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Kawa
Posted on 10-12-09 05:19 PM Link | Quote | ID: 117037

The Relatively Straightforward One
Level: 97

Posts: 2593/3968
EXP: 8993554
Next: 323771

Since: 02-20-07
From: The Netherlands

Last post: 4 days
Last view: 18 hours
From the project page:

Added a classic tilde-activated debug console this night (12-10-2009) that shows the last couple hundred log items and lets you execute Lua commands. Some commands close the console by themselves, and everything that's printed there is also logged to file, which is good cos it doesn't do word wrapping.


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Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<Kironide> sometimes, i try to be a bit more feminine but please don't tell other people

Mineyl
Posted on 10-12-09 05:27 PM Link | Quote | ID: 117038


Red Cheep-cheep
Level: 22

Posts: 64/208
EXP: 57110
Next: 1240

Since: 09-10-09
From: World 5

Last post: 12 hours
Last view: 5 hours
@Zbyte: Interesting, but I have to agree with Dahrk: perhaps you should make those platforms a bit wider since the level is icy, has auto-scrolling, and contains a Lakitu.

____________________
"What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually!

Trelior
Posted on 10-12-09 07:09 PM Link | Quote | ID: 117040


Lava Lotus
Start + Select + A + B
Level: 57

Posts: 552/1687
EXP: 1424202
Next: 61726

Since: 07-12-09
From: Sabula, PA

Last post: 6 days
Last view: 8 hours



Zbyte, you might want to change the standard 4-byte platforms you're using because if you look at the top part of them, it looks garbled like the underground objects in the Hilly set.

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zbyte
Posted on 10-13-09 12:28 AM Link | Quote | ID: 117047


Red Super Koopa
Z is Superior!
Level: 43

Posts: 435/870
EXP: 546550
Next: 18496

Since: 06-10-09

Last post: 1 day
Last view: 1 day
Posted by DahrkDaiz
looks stupidly hard make the ice blocks at least 2 wide since it's on ice.
Yeah, I really need to tone this down. But school and other activities are taking up my time. Hopefully I can get as much done with Mario's Trials that I can!
Posted by Trelior
Zbyte, you might want to change the standard 4-byte platforms you're using because if you look at the top part of them, it looks garbled like the underground objects in the Hilly set.
Posted by zbyte
Still got more graphics in progress.
I posted about that above. I started working on the graphics and left them unfinished. I didn't have the iced-over platfroms overlap because SMB3 Workshop didn't display it right, but now I did. When an icy level autoscrolls, Mario doesn't move left this time. I also recognized another thing: all Flat Ground objects, both in the Plains set and the Ice set; the Flat Ground never extends as you go up. Glad you guys are interested. Thanks for the comments! They are always appreciated.

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What happened to the fried chicken?


Photobucket

DahrkDaiz
Posted on 10-13-09 05:26 AM Link | Quote | ID: 117063


Buzzy Beetle
Sandwich Artist
Level: 35

Posts: 196/375
EXP: 261166
Next: 18770

Since: 02-22-07

Last post: 45 days
Last view: 40 days
It's coming....


Mineyl
Posted on 10-13-09 05:49 AM Link | Quote | ID: 117064


Red Cheep-cheep
Level: 22

Posts: 66/208
EXP: 57110
Next: 1240

Since: 09-10-09
From: World 5

Last post: 12 hours
Last view: 5 hours
Oh gee thanks, DahrkDaiz. That'd only have made all the graphics hacking I was doing a couple of weeks earlier about a thousand times easier.

I guess I'll have to stay vindicated in that I did all mine the hard way!

(translation: that honestly looks awesome and it'll make graphics editing for SMB3 much easier than using non-specific CHR editors for sure!)

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"What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually!

DahrkDaiz
Posted on 10-13-09 05:58 AM Link | Quote | ID: 117065


Buzzy Beetle
Sandwich Artist
Level: 35

Posts: 197/375
EXP: 261166
Next: 18770

Since: 02-22-07

Last post: 45 days
Last view: 40 days
Unfortunately to you and anyone looking to use their existing hack, this editor won't really be able to edit existing hacks in the traditional sense.

Mineyl
Posted on 10-13-09 06:05 AM Link | Quote | ID: 117066


Red Cheep-cheep
Level: 22

Posts: 67/208
EXP: 57110
Next: 1240

Since: 09-10-09
From: World 5

Last post: 12 hours
Last view: 5 hours
Well, I'm not, really. I'm going to complete my current hack the "old-fashioned" way, then if I ever make another SMB3 hack and your editor happens to deliver the sheer amount of awesome that I am predicting it will, then I will definitely pick it up and give it a whirl. :3

____________________
"What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually!

KP9000
Posted on 10-13-09 07:34 PM Link | Quote | ID: 117077


Level: 62

Posts: 1001/1442
EXP: 1971451
Next: 13235

Since: 02-19-07
From:


Last post: 1 day
Last view: 10 hours


I'm early enough in production of my hack to stop it and just use DD's editor. I'd have to re-create the levels which would be much easier because I wouldn't be as limited with tiles, pointers, and space; I could do what I truly wanted. I would also have to recreate the title screen as well, which might be okay, but I'd like to be able to keep my idea about the same as my current one. I'd also have to transfer all of my graphics over, and that would be a minor obstacle as well.

If DD's editor is as easy to use as he says it will be, my hack will be done in a very small amount of time. You rock, DD!

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Mineyl
Posted on 10-13-09 08:58 PM Link | Quote | ID: 117078


Red Cheep-cheep
Level: 22

Posts: 68/208
EXP: 57110
Next: 1240

Since: 09-10-09
From: World 5

Last post: 12 hours
Last view: 5 hours
Well, I could be persuaded to switch mid-project, myself, but I'd have to be looking at one or more of the following features:

- the ability to have more than one pointer per level (I can't really put this into words; basically, if you have a screen exit, then all other screen exits for the level in question will have to go to the same area pointed at in the header. Being able to have even one more possibility would be a huge boon)

- the ability to increase or decrease the allotted pointers per world on the world maps

- increasing/decreasing the size of world maps (a long shot, but probably not unheard of) and/or modifying the way in which they scroll

- increased number of bytes available in each level data bank (not really a foreseeable problem for me currently, but being able to make more would be nice. It's too bad SMB3 doesn't have midway checkpoints for its stages...)


That's all I can really think of that'd make me switch.

Oh, and so I'm not completely off-topic: new screenies of my hack coming soon!

____________________
"What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually!

MathOnNapkins
Posted on 10-15-09 06:34 AM Link | Quote | ID: 117178


Bandit
Level: 49

Posts: 715/808
EXP: 826752
Next: 57131

Since: 02-19-07
From: durff

Last post: 19 days
Last view: 4 days


This is a tool for loading SPC files and dicking around with their samples. Generally speaking you load an SPC file, halt the CPU, stop all channels from playing, then run hog wild messing with the different settings. Since this is a fairly simple tool I should be making a release relatively soon.

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hobbies: delectatio morosa

RetroRain
Posted on 10-15-09 06:06 PM Link | Quote | ID: 117199


Bullet Bill
Level: 39

Posts: 466/523
EXP: 391829
Next: 12942

Since: 09-30-07

Last post: 10 hours
Last view: 7 days
I decided to scrap what I previously had, and redo the graphics. Not only does it look better I think, but it is more Megaman-like.



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SePH
Posted on 10-15-09 08:54 PM Link | Quote | ID: 117209


Blue Octorok
Level: 13

Posts: 26/41
EXP: 8348
Next: 1919

Since: 12-01-07

Last post: 8 days
Last view: 8 days
I reworked a bit more on the buildings, changed the grass color, added a few new things and of course some car variations.. Also made the interface look a bit more futuristic... Anyway, more later



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http://parallelsequel.wordpress.com/

Mineyl
Posted on 10-16-09 08:58 AM (rev. 3 of 10-16-09 09:05 AM) Link | Quote | ID: 117245


Red Cheep-cheep
Level: 22

Posts: 72/208
EXP: 57110
Next: 1240

Since: 09-10-09
From: World 5

Last post: 12 hours
Last view: 5 hours
@MathOnNapkins: That looks AND sounds sweet. I'm going to have to check it out later. I'm no musician, but I'd love to learn how to insert the stuff into ROMs, and a program like that would probably help me get closer to a comfort zone in music hacking.

@RetroRain: Yup, that definitely looks better. I suggest making the water blue, though, unless it's supposed to be acidic. :o

@SePH: Looking snazzy, though I think the life bar should keep the shades of red from the original (or at least another warm color), as at least I myself associate red with life...teal not so much. Is your hack completely futuristic or will it involve any sort of time travel?

Anyways~

This is what I've been up to for the last few days:

Photobucket

Map screen graphics are like...85% done, and as far as my demo release will be concerned, they're more like 98% complete.

Oh, and I know you can't see it here, but the bushes are animated differently than their original counterparts.

This is the last screenie I'm posting before demo release day, which'll be sometime within the next month (I hope!).

Now...I really need some sleep. z_z;

____________________
"What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually!

Matrixz
Posted on 10-16-09 10:37 AM Link | Quote | ID: 117249


Red Koopa
Level: 22

Posts: 62/133
EXP: 54217
Next: 4133

Since: 04-07-07
From: Norway

Last post: 7 hours
Last view: 6 hours
Mineyl, woah that is nice. That map screen is one of the best i have seen, the colors are so yummy..

DahrkDaiz
Posted on 10-16-09 01:26 PM Link | Quote | ID: 117251


Buzzy Beetle
Sandwich Artist
Level: 35

Posts: 206/375
EXP: 261166
Next: 18770

Since: 02-22-07

Last post: 45 days
Last view: 40 days
Oh wow Mineyl, that's actually very pretty. I seriously almost thought I was looking at the SNES version at first.

never-obsolete
Posted on 10-16-09 05:58 PM Link | Quote | ID: 117262


Red Tektite
Level: 16

Posts: 56/67
EXP: 19718
Next: 538

Since: 02-22-07
From: AZ

Last post: 84 days
Last view: 8 hours
Here are some screenshots of hack I started working on:







The map system has been replaced to allow more flexibility. I haven't made any changes to the map, so you'll probably recognize the screens.

The status bar looks like crap, but it will be replaced eventually too.

Mineyl
Posted on 10-16-09 07:54 PM Link | Quote | ID: 117269


Red Cheep-cheep
Level: 22

Posts: 73/208
EXP: 57110
Next: 1240

Since: 09-10-09
From: World 5

Last post: 12 hours
Last view: 5 hours
Thanks guys. I probably spent way more time on it than I should have, but I'm pretty meticulous as well as a perfectionist, so... Altogether, I'm just glad I'm pleased with the end result.

@never-obsolete: Oooh, a hack of the original Zelda, huh? I'd like to hear some details. :3

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"What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually!

GreyMario
Posted on 10-16-09 09:06 PM Link | Quote | ID: 117276

Climbing the rungs of postrank (#8)

GreyMario passes Sukasa for #7 in ~110 posts.
Level: 71

Posts: 1571/2004
EXP: 3045431
Next: 121683

Since: 07-13-07
From: Little Billy's house

Last post: 6 days
Last view: 6 hours
Posted by never-obsolete
Here are some screenshots of hack I started working on:

images

The map system has been replaced to allow more flexibility. I haven't made any changes to the map, so you'll probably recognize the screens.

The status bar looks like crap, but it will be replaced eventually too.


Suddenly, Link's Awakening DX meets Zelda 1.

Though the top of the cliffs bother me.

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RetroRain
Posted on 10-17-09 01:18 AM Link | Quote | ID: 117357


Bullet Bill
Level: 39

Posts: 467/523
EXP: 391829
Next: 12942

Since: 09-30-07

Last post: 10 hours
Last view: 7 days
Mineyl and never-obsolete, awesome graphics work there!

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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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