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Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2593/5344 EXP: 30940502 Next: 722479 Since: 02-20-07 From: The Netherlands Last post: 4496 days Last view: 2631 days |
From the project page: ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Mineyl |
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Ninji Level: 35 Posts: 64/243 EXP: 276822 Next: 3114 Since: 09-10-09 From: World 5 Last post: 4276 days Last view: 461 days |
@Zbyte: Interesting, but I have to agree with Dahrk: perhaps you should make those platforms a bit wider since the level is icy, has auto-scrolling, and contains a Lakitu. ____________________ Back from the beyond. |
Trelior |
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Level: 99 Posts: 552/2602 EXP: 9753935 Next: 246065 Since: 07-12-09 Last post: 4495 days Last view: 4482 days |
Zbyte, you might want to change the standard 4-byte platforms you're using because if you look at the top part of them, it looks garbled like the underground objects in the Hilly set. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 435/1016 EXP: 2386760 Next: 75091 Since: 06-10-09 Last post: 4430 days Last view: 2909 days |
Posted by DahrkDaizYeah, I really need to tone this down. But school and other activities are taking up my time. Hopefully I can get as much done with Mario's Trials that I can! Posted by Trelior Posted by zbyteI posted about that above. I started working on the graphics and left them unfinished. I didn't have the iced-over platfroms overlap because SMB3 Workshop didn't display it right, but now I did. When an icy level autoscrolls, Mario doesn't move left this time. I also recognized another thing: all Flat Ground objects, both in the Plains set and the Ice set; the Flat Ground never extends as you go up. Glad you guys are interested. Thanks for the comments! They are always appreciated. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 196/417 EXP: 674356 Next: 37418 Since: 02-22-07 Last post: 3485 days Last view: 3405 days |
It's coming....
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Mineyl |
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Ninji Level: 35 Posts: 66/243 EXP: 276822 Next: 3114 Since: 09-10-09 From: World 5 Last post: 4276 days Last view: 461 days |
Oh gee thanks, DahrkDaiz. That'd only have made all the graphics hacking I was doing a couple of weeks earlier about a thousand times easier.
I guess I'll have to stay vindicated in that I did all mine the hard way! (translation: that honestly looks awesome and it'll make graphics editing for SMB3 much easier than using non-specific CHR editors for sure!) ____________________ Back from the beyond. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 197/417 EXP: 674356 Next: 37418 Since: 02-22-07 Last post: 3485 days Last view: 3405 days |
Unfortunately to you and anyone looking to use their existing hack, this editor won't really be able to edit existing hacks in the traditional sense. |
Mineyl |
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Ninji Level: 35 Posts: 67/243 EXP: 276822 Next: 3114 Since: 09-10-09 From: World 5 Last post: 4276 days Last view: 461 days |
Well, I'm not, really. I'm going to complete my current hack the "old-fashioned" way, then if I ever make another SMB3 hack and your editor happens to deliver the sheer amount of awesome that I am predicting it will, then I will definitely pick it up and give it a whirl. :3 ____________________ Back from the beyond. |
KP9000 |
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Boomboom Level: 90 Posts: 1001/1975 EXP: 6952370 Next: 236239 Since: 02-19-07 Last post: 3578 days Last view: 3202 days |
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Mineyl |
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Ninji Level: 35 Posts: 68/243 EXP: 276822 Next: 3114 Since: 09-10-09 From: World 5 Last post: 4276 days Last view: 461 days |
Well, I could be persuaded to switch mid-project, myself, but I'd have to be looking at one or more of the following features:
- the ability to have more than one pointer per level (I can't really put this into words; basically, if you have a screen exit, then all other screen exits for the level in question will have to go to the same area pointed at in the header. Being able to have even one more possibility would be a huge boon) - the ability to increase or decrease the allotted pointers per world on the world maps - increasing/decreasing the size of world maps (a long shot, but probably not unheard of) and/or modifying the way in which they scroll - increased number of bytes available in each level data bank (not really a foreseeable problem for me currently, but being able to make more would be nice. It's too bad SMB3 doesn't have midway checkpoints for its stages...) That's all I can really think of that'd make me switch. Oh, and so I'm not completely off-topic: new screenies of my hack coming soon! ____________________ Back from the beyond. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 715/842 EXP: 1935236 Next: 49450 Since: 02-19-07 From: durff Last post: 4486 days Last view: 4009 days |
This is a tool for loading SPC files and dicking around with their samples. Generally speaking you load an SPC file, halt the CPU, stop all channels from playing, then run hog wild messing with the different settings. Since this is a fairly simple tool I should be making a release relatively soon. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
RetroRain |
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Fuzz Ball Level: 66 Posts: 466/994 EXP: 2437832 Next: 24019 Since: 09-30-07 Last post: 1933 days Last view: 955 days |
I decided to scrap what I previously had, and redo the graphics. Not only does it look better I think, but it is more Megaman-like.
____________________ My YouTube Channel |
SePH |
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Rat Level: 22 Posts: 26/81 EXP: 56418 Next: 1932 Since: 12-01-07 Last post: 3078 days Last view: 3059 days |
I reworked a bit more on the buildings, changed the grass color, added a few new things and of course some car variations.. Also made the interface look a bit more futuristic... Anyway, more later
____________________ http://parallelsequel.wordpress.com/ |
Mineyl |
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Ninji Level: 35 Posts: 72/243 EXP: 276822 Next: 3114 Since: 09-10-09 From: World 5 Last post: 4276 days Last view: 461 days |
@MathOnNapkins: That looks AND sounds sweet. I'm going to have to check it out later. I'm no musician, but I'd love to learn how to insert the stuff into ROMs, and a program like that would probably help me get closer to a comfort zone in music hacking.
@RetroRain: Yup, that definitely looks better. I suggest making the water blue, though, unless it's supposed to be acidic. :o @SePH: Looking snazzy, though I think the life bar should keep the shades of red from the original (or at least another warm color), as at least I myself associate red with life...teal not so much. Is your hack completely futuristic or will it involve any sort of time travel? Anyways~ This is what I've been up to for the last few days: Map screen graphics are like...85% done, and as far as my demo release will be concerned, they're more like 98% complete. Oh, and I know you can't see it here, but the bushes are animated differently than their original counterparts. This is the last screenie I'm posting before demo release day, which'll be sometime within the next month (I hope!). Now...I really need some sleep. z_z; ____________________ Back from the beyond. |
Matrixz |
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Ninji Level: 35 Posts: 62/225 EXP: 266336 Next: 13600 Since: 04-07-07 From: Norway Last post: 3104 days Last view: 1782 days |
Mineyl, woah that is nice. That map screen is one of the best i have seen, the colors are so yummy.. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 206/417 EXP: 674356 Next: 37418 Since: 02-22-07 Last post: 3485 days Last view: 3405 days |
Oh wow Mineyl, that's actually very pretty. I seriously almost thought I was looking at the SNES version at first. |
never-obsolete |
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Rat Level: 24 Posts: 56/96 EXP: 74485 Next: 3640 Since: 02-22-07 From: Phoenix, AZ Last post: 2594 days Last view: 2594 days |
Here are some screenshots of hack I started working on:
The map system has been replaced to allow more flexibility. I haven't made any changes to the map, so you'll probably recognize the screens. The status bar looks like crap, but it will be replaced eventually too. |
Mineyl |
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Ninji Level: 35 Posts: 73/243 EXP: 276822 Next: 3114 Since: 09-10-09 From: World 5 Last post: 4276 days Last view: 461 days |
Thanks guys. I probably spent way more time on it than I should have, but I'm pretty meticulous as well as a perfectionist, so... Altogether, I'm just glad I'm pleased with the end result.
@never-obsolete: Oooh, a hack of the original Zelda, huh? I'd like to hear some details. :3 ____________________ Back from the beyond. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1571/2851 EXP: 11919088 Next: 343172 Since: 07-13-07 Last post: 4495 days Last view: 4465 days |
Posted by never-obsolete Suddenly, Link's Awakening DX meets Zelda 1. Though the top of the cliffs bother me. ____________________ we're currently experiencing some technical difficulties |
RetroRain |
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Fuzz Ball Level: 66 Posts: 467/994 EXP: 2437832 Next: 24019 Since: 09-30-07 Last post: 1933 days Last view: 955 days |
Mineyl and never-obsolete, awesome graphics work there! ____________________ My YouTube Channel |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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