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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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messiaen
Posted on 10-03-09 07:08 AM (rev. 2 of 10-03-09 07:13 PM) Link | Quote | ID: 116497


Cheep-cheep
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Playing around with a primitive .obj importer for Mario 64. Just wish I had the pacience to learn how to use Blender properly .



(crappy) Video of this model.

Insectduel
Posted on 10-03-09 11:32 PM Link | Quote | ID: 116512


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Posted by speedreemix
PM me your plans about bosses. I can sprite enemies and bosses if you want.


Thanks, but I'm fine with the bosses AI coding and sprite boss designs in my Mega Man IV hack remain unchanged. I've just need to be creative that no hack ever coded before comparing to Rockman STH. However, my Mega Man 1 hack does need to be redesigned sprites and coding since my own female sprites I drew isn't very good at all.

frantik
Posted on 10-05-09 11:20 AM Link | Quote | ID: 116559


Red Koopa
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Some screens from Super Mario Unlimited.. just need to finish a few more levels.. it might actually come out this year! though no promises hahaha

these two seem a bit familiar?


Can you find the hidden entrance to Bowser's Lair?

zbyte
Posted on 10-05-09 03:36 PM Link | Quote | ID: 116562


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Whoa! Awesome job, frantik! I don't think I'll ever find it. Wait a sec, maybe I could.

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interdpth
Posted on 10-06-09 08:16 AM Link | Quote | ID: 116603


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metroid prime hacking ftw



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Sintendo
Posted on 10-06-09 10:43 AM Link | Quote | ID: 116606

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My tool to edit Pokémon Stadium 2's rental Pokémon. That's all it does for now, but I may or may not expand its functionality eventually.

Kawa
Posted on 10-06-09 05:33 PM Link | Quote | ID: 116626


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
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Woah Matt, when'd you learn texture mapping?

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interdpth
Posted on 10-06-09 09:08 PM Link | Quote | ID: 116642


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Around 9pm october 1st.

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Zycor
Posted on 10-07-09 04:20 AM Link | Quote | ID: 116661


Ninji
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Posted by Sintendo


My tool to edit Pokémon Stadium 2's rental Pokémon. That's all it does for now, but I may or may not expand its functionality eventually.

Cool. I'd love to try that out since I'm not that dedicated to actually train my own Pokemon and import them.

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Googie
Posted on 10-07-09 03:27 PM Link | Quote | ID: 116674


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Nice progress on the pics fellas, I'm digging 'em... ^^;

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Insectduel
Posted on 10-08-09 07:20 PM (rev. 2 of 10-08-09 07:21 PM) Link | Quote | ID: 116725


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Nothing new actually, just expanding the text tables and change the weapon palette colors. I'm starting the weapon menu editing.

The data already goes to datacrystal. I will continue to find Rom offset data for Mega Man IV if I find any.

Kawa
Posted on 10-08-09 07:23 PM Link | Quote | ID: 116726


CHIKKN NI A BAAZZKIT!!!
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A work in progress, as you can tell.

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<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
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RetroRain
Posted on 10-10-09 03:27 AM (rev. 8 of 10-10-09 06:05 AM) Link | Quote | ID: 116869


Fuzz Ball
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Does this level look familiar to anyone?



What Megaman is standing in, is acid. I'm going to implement an ASM hack so that if Megaman falls in it, he gradually loses health. Also, I'm going to implement sprite chains that move, not just the background ones.

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Insectduel
Posted on 10-10-09 10:19 PM (rev. 2 of 10-10-09 10:20 PM) Link | Quote | ID: 116898


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Posted by RetroRain
Does this level look familiar to anyone?



Looks like Mortal Kombat II, the dead pool. It's a good start of designing custom graphics that aren't ripped but needs to be a bit polished.

Desktop Screenshot



1] Original 2] Before 3] After

I spent 20 hours making the Mega Man II theme weapon menu. And I'm seriously going to create Beat the Bird from MM5's coding into Mega Man IV. Weapon AI editing is about later.

I came up the names as I made it

Bright Man - Clock Stopper
Toad Man - Acid Leaves
Drill Man - Drill Bomb
Pharoah Man - Pharoah Flame
Ring Man - Boomerang Scissor
Dust Man - Super Stone
Dive Man - Fish Fangs
Skull Man - Ice Barrier

Kawa
Posted on 10-11-09 01:49 PM (rev. 2 of 10-11-09 03:08 PM) Link | Quote | ID: 116919


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
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Note that the part in the dark gray box in the corner is not actually in the game. I added that myself in Paintshop, which might've been a confusing mistake to make.

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<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
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Mineyl
Posted on 10-11-09 06:39 PM Link | Quote | ID: 116922


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@Kawa: Hmm...what version of FFVI is that? The resolution seems...different.

@Insect: Wow, I like what you did to the menu. You even have your own icons, now. Good luck in programming all those new weapons. I look forward to more progress!

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Kawa
Posted on 10-11-09 06:41 PM Link | Quote | ID: 116923


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Posted by Mineyl
Hmm...what version of FFVI is that? The resolution seems...different.
It's a .Net-based rewrite of FFVI, similar to OpenPoké, but not on the original hardware. 320x240 used to be a common resolution for PCs back in the day.

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<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Mineyl
Posted on 10-11-09 09:46 PM Link | Quote | ID: 116976


Ninji
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Posted by Kawa
Posted by Mineyl
Hmm...what version of FFVI is that? The resolution seems...different.
It's a .Net-based rewrite of FFVI, similar to OpenPoké, but not on the original hardware. 320x240 used to be a common resolution for PCs back in the day.


Right, I'm familiar with the resolution. I only mentioned it 'cause it was different from the SNES's screen size.

A PC port of FF6, huh? Intriguing...

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zbyte
Posted on 10-12-09 03:34 AM Link | Quote | ID: 117025


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Posted by Mineyl
Posted by Kawa
Posted by Mineyl
Hmm...what version of FFVI is that? The resolution seems...different.
It's a .Net-based rewrite of FFVI, similar to OpenPoké, but not on the original hardware. 320x240 used to be a common resolution for PCs back in the day.


Right, I'm familiar with the resolution. I only mentioned it 'cause it was different from the SNES's screen size.

A PC port of FF6, huh? Intriguing...
Interesting... nice progress, as usual.


Finally, back with some more screens. This is an autoscrolling Lakitu level - the scenery may look tempting, but do you have the guts to complete it?

Photobucket
I know... status bar is still in my workshop.

Photobucket
Now which one of these has what Mario needs? Tip: Don't panic here. Get under the ? blocks, and try your best to stay on the left side of the screen.

Photobucket Photobucket
Still got more graphics in progress. You'll actually rewarded this time if you get that ? block there... but like I said...

Photobucket Photobucket
If you panic, you lose!


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DahrkDaiz
Posted on 10-12-09 03:35 PM Link | Quote | ID: 117035


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looks stupidly hard make the ice blocks at least 2 wide since it's on ice.
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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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