| |||
Views: 88,471,932 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-23-24 02:24 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 2 guests |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Mineyl |
| ||
Ninji Level: 35 Posts: 27/243 EXP: 276794 Next: 3142 Since: 09-10-09 From: World 5 Last post: 4275 days Last view: 460 days |
Posted by "KP9000" Heheh, thanks. Yes, I'm glad this activity is going on. I was gonna' do a SMW hack, but that's gonna' be on hiatus for a while... I think it'll be a lot harder to pull off a good Mario 3 hack given the little documentation (in comparison to SMW) and the ridiculously awesome editor Lunar Magic is, so I think I'll feel a lot more accomplished if I complete a SMB3 hack over a SMW one. Posted by "KP9000" Aww, from what I saw, you do pretty well. You just gotta' come up with a process! Everyone's gotta' have a process~ Posted by "KP9000" I was actually trying to do something like that myself once, but decided it was just way too much work... ____________________ Back from the beyond. |
zbyte |
| ||
Boomerang Brother Z is Superior! Level: 66 Posts: 337/1016 EXP: 2386521 Next: 75330 Since: 06-10-09 Last post: 4429 days Last view: 2908 days |
I did get to change some graphics here!
Harvest... Now this is an underground area in World 4 that shouldn't be too hard to exit. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Mineyl |
| ||
Ninji Level: 35 Posts: 29/243 EXP: 276794 Next: 3142 Since: 09-10-09 From: World 5 Last post: 4275 days Last view: 460 days |
Lookin' pretty good, zbyte! I like what you did to the hilly set terrain there; it looks a lot more rugged than before, complemented by that particular palette edit.
A maze-type level, huh? I think my own 2-6 will be one of those, as well. I'm gonna' try hard to make it actually confusing and not just "try every door until you find the right one." *glares over at world 3 Fortress 1* I've got my ocean graphics done, but I think I'll show them off later. A couple of things still need revised. ____________________ Back from the beyond. |
zbyte |
| ||
Boomerang Brother Z is Superior! Level: 66 Posts: 343/1016 EXP: 2386521 Next: 75330 Since: 06-10-09 Last post: 4429 days Last view: 2908 days |
Sounds good, Mineyl, sounds good. I was surprised when my graphics worked out. It was a first for me!
I opened up Mario Improvement 3 and opened up SMAS. Everything in there looked like crash objects, so I did not save anything. Speaking of editors, I talked to hukka a couple of weeks ago, and he got some really good suggestions, but he won't do anything (yet) because nobody gave him a donation. Posted by Ailure ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Mineyl |
| ||
Ninji Level: 35 Posts: 30/243 EXP: 276794 Next: 3142 Since: 09-10-09 From: World 5 Last post: 4275 days Last view: 460 days |
Posted by "zbyte" Actually, the grand majority of objects are the same between SMB3 and its SMAS counterpart. The reason you got all those crash objects is because SMAS SMB3 has a 13-byte level header instead of an 8-byte one (not to mention the offsets for each level are very different from the NES one; MI3 might be looking at the NES pointers). If you want to put levels into SMAS, build them with the NES version first, then copy the object bytes with a hex editor into the appropriate place in SMAS (also using a hex editor, obviously). That's how I got it to work on that one video of mine. :b ____________________ Back from the beyond. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 413/1069 EXP: 2687119 Next: 41681 Since: 02-16-08 From: Insectduel's office Last post: 1254 days Last view: 1253 days |
I started hacking Mega Man IV again. And the world needs more sophisicated MM4 hacks such as Rockman Sparking to Hero. I'm currently hacking the password ASM data that Yosakutea never done before or a similar variant to WINED's Rockman 2 Grayzone.
http://img246.imageshack.us/img246/6056/mm4passerror.png http://img246.imageshack.us/img246/5627/mm4passwordedit.png -So far I already add the 1UP Sound like in Mega Man 2 when you punch in the passcode. Very easy coding. -NOP'ed the continue only in Cossack and Wily stages. Now you can choose Stage Select if you fail to beat the Cossack and Wily stages. Choosing the Dr. Light face in my hack will continue the cossack and wily levels where you left off. If I can't change the passcodes in Mega Man IV, then it should be no problem not having one in my hack. I'm to study how the ASM data works for passcodes. |
interdpth |
| ||
Buzzy Beetle Level: 44 Posts: 355/383 EXP: 593531 Next: 17754 Since: 02-22-07 Last post: 4096 days Last view: 4069 days |
IT'S A PIRATE
Good old nintendo And my hacking skillz ____________________ lawl blog http://interdpths.blogspot.com/ |
Stifu |
| ||
Cobrat Level: 56 Posts: 289/666 EXP: 1360983 Next: 37193 Since: 02-22-07 Last post: 682 days Last view: 304 days |
Coming soon in Epic Edit (Super Mario Kart track editor), AI editing:
|
interdpth |
| ||
Buzzy Beetle Level: 44 Posts: 356/383 EXP: 593531 Next: 17754 Since: 02-22-07 Last post: 4096 days Last view: 4069 days |
ah, very nice, Stifu. ____________________ lawl blog http://interdpths.blogspot.com/ |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 548/1407 EXP: 4180146 Next: 10983 Since: 02-19-07 From: Brooklyn, NY Last post: 6 days Last view: 6 days |
Posted by interdpth That's what's up, pimp! ____________________ My Linktree |
zbyte |
| ||
Boomerang Brother Z is Superior! Level: 66 Posts: 362/1016 EXP: 2386521 Next: 75330 Since: 06-10-09 Last post: 4429 days Last view: 2908 days |
Sounds awesome, Stufu! I hope to see your editor soon. Mineyl, capitalize those B's.
Speaking of which, Dcahrakos wants to make a SMB3 Music Editor, and he is looking for someone with good information. I've sent him some stuff, but maybe he needs more. And this is the screenshot thread... There is supposed to be a Thwomp right there. This isn't harder than it looks. Or the other way around. You tell me. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 317/384 EXP: 591102 Next: 20183 Since: 06-01-07 From: Miami Last post: 4123 days Last view: 4110 days |
Nice use of the fire blast with the candle gfx! |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 460/994 EXP: 2437614 Next: 24237 Since: 09-30-07 Last post: 1932 days Last view: 954 days |
Posted by zbyteDude, trust me, those blocks have to go. ____________________ My YouTube Channel |
Lunaria |
| ||
Deddorokku Princess of the Night Level: 47 Posts: 169/442 EXP: 735870 Next: 30333 Since: 02-21-07 From: Equestria Last post: 3701 days Last view: 2064 days |
|
zbyte |
| ||
Boomerang Brother Z is Superior! Level: 66 Posts: 366/1016 EXP: 2386521 Next: 75330 Since: 06-10-09 Last post: 4429 days Last view: 2908 days |
Posted by koala_knight Thank you for that! Are you interested in SMB3? Posted by RetroRainWell, last time I checked you were no good at graphics either. But we'll get better.Posted by zbyteDude, trust me, those blocks have to go. In fact, I looked at a lot of graphics and know some good things to go by that will help me with graphics. I've changed those blocks and even made the after-"?" blocks shine with animation. I feel encouraged with that. Posted by Green-KirbyYeah, the colors I used for the older blocks were not that good. I'm sure they're better now. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Kawa |
| ||
CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2518/5344 EXP: 30937829 Next: 725152 Since: 02-20-07 From: The Netherlands Last post: 4495 days Last view: 2630 days |
No, they're not, actually. Turn that brightness down. It kinda, y'know, burns. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
SePH |
| ||
Rat Level: 22 Posts: 23/81 EXP: 56413 Next: 1937 Since: 12-01-07 Last post: 3077 days Last view: 3058 days |
Doesn't show much but still a glimpse at how the areas are made.
____________________ http://parallelsequel.wordpress.com/ |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 423/1069 EXP: 2687119 Next: 41681 Since: 02-16-08 From: Insectduel's office Last post: 1254 days Last view: 1253 days |
No Zelda game will EVER have this before. I hope the real programmers would make some Wii Zelda games based on the future or city.
I've studied the Mega Man IV password data for a week and I kinda figure out how it works. It's still on beta test because the passwords may be wrong if set improperly. I have to make sure everyone gets a fair game. Oh and it prevents cheaters anyway. But I can't stop them from using Save States. I already add the data on Datacrystal. Feel free to look and try the code. Tell Yosaku to say hi! I spent a week finding this data. |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 912/1145 EXP: 3035090 Next: 132024 Since: 07-06-07 From: Québec Last post: 3624 days Last view: 2876 days |
By the way, Stifu, can you explain the AI edition process in more details? It's intriguing...
How does the AI works? Each zone can lead to a set of possible behaviors? |
Scatt-Man |
| ||
Red Goomba Level: 16 Posts: 28/40 EXP: 19892 Next: 364 Since: 05-20-07 From: Sydney, Australia Last post: 4320 days Last view: 4849 days |
I asked the same question on his message board. Been a long-time fan of his work. Looking forward to his Mario Kart hack.
Posted by "Stifu" Amazingly simple. |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 127, rows: 166/167, time: 0.031 seconds. |