| |||
Views: 88,483,603 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-25-24 10:12 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 2 guests |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Thanatos-Zero |
| ||
Nipper Plant Level: 45 Posts: 339/423 EXP: 652814 Next: 7350 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1090 days Last view: 1053 days |
Posted by RetroRain That ending needs a trigger where you go game over, or add a boss which you have to defeat to get out of the closed cave. Also, the cave shouldn't be sentient. It would be better to say the following: "As I entered the cave again, the earth suddenly started to shake intensively. The exit collapsed and I was now trapped within. As time passed the air was eventually exhausted and the flames went out. This must be karma, my punishment. A life for a life.... ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Vanya |
| ||
Red Koopa Level: 27 Posts: 66/139 EXP: 105081 Next: 11078 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by RetroRain LOL, Nice! I have an adventure of lolo engine that I'm working on that I've been thinking of further upgrading into a simple zelda engine once it's done. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 757/994 EXP: 2438082 Next: 23769 Since: 09-30-07 Last post: 1934 days Last view: 957 days |
Posted by Thanatos-ZeroNah, I like it the way it is. The deal with the game, is that if you don't kill the old man, later on he will give you a special item. However, if you do kill him, even after he gives you the special item, and enter his cave, you can never go past the two tiles in front of the entrance/exit (there is a sensor there). If you do, the walls collapse, and you are trapped there forever. The beauty behind the concept is that you are literally trapped there, so if you didn't save before you entered the cave and got trapped, you are screwed, and the only thing you could do at that point, is reset the game. That is why I didn't want a Game Over sequence there. In a way, it's kinda like the "Out of this Dimension" level in Star Fox. Once you go in, you don't come out. The only thing you can do is reset the game, and lose any progress you made up to that point. I think it is a nifty little gameplay concept. The point being, you're not supposed to kill the old man. It's wrong. But I wanted to make him be a dick to the player, just for the humor factor. Posted by VanyaThank you, I'm glad you liked it! I did a lot more work on the game since the video. I fixed the power sword. Now it behaves just like it does in the original, colors and all. My goal with the game is to combine Zelda 1 gameplay with Resident Evil gameplay. So, the game will have a lot of stuff in it. The list of ideas I have for the game is huge. The only reason why I'm not sure how far the project will go, is because of motivation. Motivation can be tough at times, especially when it can take a day or two just to do one simple thing. But as far as coding goes, the programming is a lot more superior than my other Game Maker Zelda 1 game. This game is being programmed "smoothly", right down to the collision. I've never played any of the Lolo games, but I am interested in seeing some screenshots or videos of your engine. Is this engine being done in C++, or some other language, or are you using Game Maker as well? ____________________ My YouTube Channel |
justin3009 |
| ||
Tektite Level: 18 Posts: 46/56 EXP: 29567 Next: 330 Since: 09-08-10 From: Wisconsin Last post: 2934 days Last view: 885 days |
Major update on the main menu! 6 PC's WITH scrolling now done! |
Vanya |
| ||
Red Koopa Level: 27 Posts: 72/139 EXP: 105081 Next: 11078 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by RetroRain Game Maker Studio. I'll post some pics when I get around to working on it a bit more. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 783/994 EXP: 2438082 Next: 23769 Since: 09-30-07 Last post: 1934 days Last view: 957 days |
A sneak peak of my next hack:
____________________ My YouTube Channel |
Model FZx |
| ||
Red Koopa Level: 26 Posts: 1/132 EXP: 90087 Next: 12188 Since: 08-28-14 Last post: 3079 days Last view: 3099 days |
^Cut Man in MM3?? Me want badly! *imagines sliding under Cut Man*
Is the music going to be in MM3 style? ____________________ A well known Bio-Metal |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 785/994 EXP: 2438082 Next: 23769 Since: 09-30-07 Last post: 1934 days Last view: 957 days |
The sliding may or may not be in the game. That is still to be determined. But yes, the stage will have the Cut Man music. What style it will take yet is to be determined.
It coulde be one of the 3 styles: · The original from Mega Man 1 · Megaman 3-styled theme · GameBoy-styled theme ____________________ My YouTube Channel |
dreamerman |
| ||
Red Paragoomba Level: 18 Posts: 26/52 EXP: 27090 Next: 2807 Since: 01-10-10 From: Santiago Last post: 948 days Last view: 948 days |
Posted by RetroRain MM Powered? |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 786/994 EXP: 2438082 Next: 23769 Since: 09-30-07 Last post: 1934 days Last view: 957 days |
Not exactly. You'll have to wait a month or two before I make the official thread, and give details about the hack. There's still so much to be done, but it's definitely coming along nicely. ____________________ My YouTube Channel |
dreamerman |
| ||
Red Paragoomba Level: 18 Posts: 27/52 EXP: 27090 Next: 2807 Since: 01-10-10 From: Santiago Last post: 948 days Last view: 948 days |
Good Luck... =] |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 896/1069 EXP: 2687648 Next: 41152 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
It's been a while designing and posting any SMB3SMAS levels. This is a requested level by the way and it's my recent level design. Please note that the music is NOT part of the rom file. |
KDeee |
| ||
Red Paragoomba Level: 17 Posts: 36/51 EXP: 23640 Next: 1103 Since: 10-12-12 Last post: 3269 days Last view: 571 days |
I finally found way to edit 16x8 text in Kirbys adventure and also made correct table thing for text used in demo/story/credits/pause/etc text, only real problem is that game uses some bizarre way to compress text, I noticed they like to shorten some words, repeat them and even tiniest change can glitch everything up which is annoying as it makes no sense . |
Chaobomr |
| ||
Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 404/467 EXP: 638752 Next: 21412 Since: 05-07-13 From: The dirty south Last post: 3479 days Last view: 3478 days |
If someone could figure out a way to fix this problem
____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 802/994 EXP: 2438082 Next: 23769 Since: 09-30-07 Last post: 1934 days Last view: 957 days |
This is another Game Maker project. Didn't feel like making a new thread just to post a couple of screenshots and some information.
In light of infidelity's Zelda hack, I was in the mood to restart my Zelda game that I started a couple of years ago. I had to restart because my code wasn't effecient at the time I did the programming. And on top of that, because of infidelity's hack, I wanted my game to be a hybrid between A Link to the Past and the game I was already making. In other words, it will be a brand new game, but just some nods to ALTTP. Such as the starting area of the game. And since I'm not bound by the NES limitations, I decided to make the screen areas 256x240. And I'll use sprites to display your health and keys/bombs. Starting Area (similar to A Link to the Past) The screen below it (kept from A Mysterious Journey, just slightly altered) My game originally started as this: http://www.youtube.com/watch?v=0tRHhKjiyXI Then, when I decided to upgrade the quality and the graphics, it became this: http://www.youtube.com/watch?v=6MQcWvmc8Yo Since I really like the quality and level design of my game A Mysterious Journey, I'm simply including some ALTTP area designs into it. So basically, the first screen in the video is the second screenshot I posted. When restarting this project, I had to literally spend a few hours creating new tiles based off of the original Link's Awakening tiles. I've decided to spend more time on the more fun parts of game design. Programming tends to put me off, so I'm doing the level design first. It is more fun for me. ____________________ My YouTube Channel |
LuigiXHero |
| ||
Newcomer Level: 5 Posts: 3/3 EXP: 306 Next: 223 Since: 10-10-14 Last post: 3428 days Last view: 3122 days |
I'm here to post something for a friend:
https://www.youtube.com/watch?v=KFqVZL-NxT0&feature=youtu.be |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 945/1069 EXP: 2687648 Next: 41152 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
A late Merry Christmas SMB3 for Super Mario All-Stars level. YouTube removed the old embedded code so I can't post a video directly to the forum anymore. Someday, I'll find some more SMB3-SMAS hacking stuff which includes swapping GFX pages for each object set. |
EggplantPimp |
| ||
Buzzy Beetle Level: 44 Posts: 185/378 EXP: 578948 Next: 32337 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1252 days Last view: 1252 days |
Posted by Insectduel LMAOOOOO cool video! ____________________ - Nikki |
Korxroa |
| ||
Red Koopa Level: 25 Posts: 103/120 EXP: 79508 Next: 10112 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
new Shantae Sprite for Darkwing Duck [WIP] Project hack.
Edit Sprite Darkwing Duck using Matrixz's CSA. Shantae from The Spriter Resources (similar to Sprite's Inc Mega Man). Shantae Sprite from based on Shantae for GBC, Replaced Darkwing Duck with Shantae. Shantae's Palette. 1st is Bedlah 2nd is Hair & Two Eyes No Youtube Demonstration, Sorry. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
EggplantPimp |
| ||
Buzzy Beetle Level: 44 Posts: 187/378 EXP: 578948 Next: 32337 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1252 days Last view: 1252 days |
I hope you hack all levels, I hope you still add Mega Man in Darkwing Duck also... ____________________ - Nikki |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 171/172, time: 0.044 seconds. |