Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 46,222,280
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 12-14-17 01:34 AM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests | 1 bot

Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52

Yoshimaster96
Posted on 03-22-14 02:29 AM (rev. 4 of 03-22-14 02:26 PM) Link | Quote | ID: 156159


Goomba
Level: 11

Posts: 1/26
EXP: 4894
Next: 1091

Since: 03-22-14

Last post: 75 days
Last view: 64 days
As my first post, I'd like to share something I've been working on for a long time: Super Monkey Ball!
First attempt:


Vertex shading:

Custom texture:

SMB2:


Placing objects:


____________________

My Youtube Channel:
Yoshimaster96smwc
Super Monkey Ball hacking!

-Yoshimaster96

Celice
Posted on 03-23-14 08:34 PM Link | Quote | ID: 156184


Buzz Blob
Level: 36

Posts: 285/285
EXP: 300639
Next: 7471

Since: 04-06-07
From: Oroville, CA

Last post: 1361 days
Last view: 1322 days
Always cool to see more work on current-ish games Hope you're having fun!

I still remember like seven years ago when members of acmlm were figuring out how Super Mario 64 was working, posting rudimentary level images, discovering the blarrg model, and things like that.

KDeee
Posted on 03-28-14 04:32 PM Link | Quote | ID: 156231


Red Paragoomba
Level: 15

Posts: 12/51
EXP: 15826
Next: 558

Since: 10-12-12

Last post: 945 days
Last view: 916 days

Something I did for lulz, not sure if I'll ever end up finishing this

____________________

Aka Legoman aka L337 aka KDEuserX aka J^P

Chaobomr
Posted on 03-28-14 07:05 PM Link | Quote | ID: 156234


Buster Beetle
Banned: Spammer takeover?
Level: 40

Posts: 283/467
EXP: 413797
Next: 27512

Since: 05-07-13
From: The dirty south

Last post: 1155 days
Last view: 1153 days
Posted by KDeee

Something I did for lulz, not sure if I'll ever end up finishing this

Almost looks like something I'm doing as well, although, at times, Kirby looks much more aggressive than here.

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

KDeee
Posted on 03-29-14 07:41 PM Link | Quote | ID: 156245


Red Paragoomba
Level: 15

Posts: 13/51
EXP: 15826
Next: 558

Since: 10-12-12

Last post: 945 days
Last view: 916 days
Posted by Chaobomr
Posted by KDeee
---
Something I did for lulz, not sure if I'll ever end up finishing this

Almost looks like something I'm doing as well, although, at times, Kirby looks much more aggressive than here.

Yeah its been done many times, but Im just messing around.


And speaking of messing around, I got idea to make KA hack where you cant float/fly:

Instead you use abilities to get around, or y'know, jump around instead of skipping half of level just by holding up

____________________

Aka Legoman aka L337 aka KDEuserX aka J^P

Trinitronity
Posted on 03-29-14 08:09 PM Link | Quote | ID: 156246


Porcupo
Level: 33

Posts: 46/301
EXP: 219913
Next: 9266

Since: 02-04-13

Last post: 4 hours
Last view: 4 hours
Posted by KDeee

Something I did for lulz, not sure if I'll ever end up finishing this

It's the angriest fluffball you've ever heard.
It's the angry NES Nerd.
It's the angry ROM&ASM Nerd.
It's the Super Angry Kirby Nerd.

Sorry, had to do it.
Anyway, you've got quite the interesting concept here.
It kinda reminds me of Kirby64, where the float ability was extremely limited.

..RetroHelix
Posted on 03-29-14 09:46 PM Link | Quote | ID: 156248


Micro-Goomba
Level: 9

Posts: 3/18
EXP: 2832
Next: 330

Since: 03-09-14

Last post: 376 days
Last view: 533 days
Posted by KDeee
Posted by Chaobomr

And speaking of messing around, I got idea to make KA hack where you cant float/fly:


Really good idea. This gives the leveleditor a lot more possibilities to make the game challenging (a bit at least).

Chaobomr
Posted on 03-31-14 04:18 AM Link | Quote | ID: 156255


Buster Beetle
Banned: Spammer takeover?
Level: 40

Posts: 284/467
EXP: 413797
Next: 27512

Since: 05-07-13
From: The dirty south

Last post: 1155 days
Last view: 1153 days
Wait a freakin' second! There IS a level editor for Kirby's Adventure?

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

EggplantPimp
Posted on 03-31-14 04:53 AM Link | Quote | ID: 156256


Slime
Level: 39

Posts: 117/337
EXP: 385408
Next: 19363

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 92 days
Last view: 92 days
Posted by Chaobomr
Wait a freakin' second! There IS a level editor for Kirby's Adventure?


Hell muthafuckin' yeah!

____________________
- Nikki




Dracula X
Posted on 04-06-14 07:02 AM Link | Quote | ID: 156284


Red Paragoomba
Level: 15

Posts: 3/58
EXP: 16367
Next: 17

Since: 03-11-14
From: Dracula's Castle

Last post: 10 days
Last view: 3 days
Here's a little something that I've been doing on Mega Man 3 for NES. I also expand the ROM.

https://www.youtube.com/watch?v=J6_e8albml4&feature=youtu.be

KCEXE
Posted on 04-07-14 11:30 PM (rev. 4 of 04-07-14 11:40 PM) Link | Quote | ID: 156300

Newcomer
Level: 7

Posts: 7/9
EXP: 1173
Next: 275

Since: 10-11-12

Last post: 272 days
Last view: 272 days
Posted by Dracula X
Here's a little something that I've been doing on Mega Man 3 for NES. I also expand the ROM.

https://www.youtube.com/watch?v=J6_e8albml4&feature=youtu.be


That's pretty impressive, Dracula X. Must be more tricky to port a sound engine that's non-Capcom to a Mega Man game. You know, I've been doing a bit of sound engine porting, too! Take a peek, and I recommend watching it on Youtube itself!



For those interested, I'm thinking of making a nifty little guide on how to shove Mega Man 2's sound engine to MM3-6. It's really not too complicated, really.

Dracula X
Posted on 04-08-14 07:13 AM Link | Quote | ID: 156307


Red Paragoomba
Level: 15

Posts: 4/58
EXP: 16367
Next: 17

Since: 03-11-14
From: Dracula's Castle

Last post: 10 days
Last view: 3 days
Wow! That's really nice, KCEXE! I also tried "Double Dragon 2", "Batman" & "Street Fighter 2010 - Final Fight" sound engine to Mega Man 3 and it worked but need some work in hex and ASM work. Batman need lots of ASM work I think.

Insectduel
Posted on 04-10-14 12:00 AM Link | Quote | ID: 156320


Boomerang Brother
Level: 63

Posts: 837/1047
EXP: 2029366
Next: 67786

Since: 02-16-08
From: Insectduel's office

Last post: 6 days
Last view: 6 days


This is just a warmup! People often ask me when should I do an actual SMB3SMAS hack besides Frank's 2nd SMB3 hack. I had a game planned but there are other projects to finish first.

justin3009
Posted on 04-22-14 01:27 AM (rev. 2 of 04-22-14 01:30 AM) Link | Quote | ID: 156416


Tektite
Level: 17

Posts: 44/56
EXP: 21586
Next: 3157

Since: 09-08-10
From: Wisconsin

Last post: 610 days
Last view: 83 days


Converting all the menu text into VWF format! Hopefully I'm able to pull through well with this when it comes to Artes/Items.

Edit: Oh right, also new menu look.

Googie
Posted on 06-15-14 04:43 AM Link | Quote | ID: 156782


Giant Red Koopa
ROM Hacking is life!
Level: 70

Posts: 1016/1309
EXP: 2976844
Next: 38967

Since: 02-19-07
From: The Boogie Down Bronx

Last post: 77 days
Last view: 77 days
I'm deciding if I should finish this...


gridatttack
Posted on 06-16-14 10:28 AM (rev. 2 of 06-16-14 10:29 AM) Link | Quote | ID: 156804


Cheep-cheep
Level: 29

Posts: 62/194
EXP: 140736
Next: 7149

Since: 07-11-10

Last post: 488 days
Last view: 9 days
WIP track:

I need to add the walls.

After like, 2 years or more, I decided to continue SMK hacking. Now with custom graphics and more.

____________________

Vanya
Posted on 06-16-14 12:46 PM Link | Quote | ID: 156806


Red Koopa
Level: 24

Posts: 63/139
EXP: 69271
Next: 8854

Since: 01-22-13

Last post: 968 days
Last view: 967 days
Posted by Googie
I'm deciding if I should finish this...




Code Name Viper to Rolling Thunder? Hell yeah. Go for it!

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

gridatttack
Posted on 06-16-14 10:52 PM Link | Quote | ID: 156814


Cheep-cheep
Level: 29

Posts: 66/194
EXP: 140736
Next: 7149

Since: 07-11-10

Last post: 488 days
Last view: 9 days
Here's the first track (replacing mario circuit 1)

Its a bit old. The last pic shows how this track will look like.

http://youtu.be/fbD2-kv5Y40

(BTW, how to embed videos?)

____________________

Chaobomr
Posted on 06-17-14 02:44 AM Link | Quote | ID: 156818


Buster Beetle
Banned: Spammer takeover?
Level: 40

Posts: 338/467
EXP: 413797
Next: 27512

Since: 05-07-13
From: The dirty south

Last post: 1155 days
Last view: 1153 days
Posted by gridatttack
(BTW, how to embed videos?)
You know under "Share"? Well, click that and then click "Embed." You will see a crapton of highlighted text. Copy it and paste it in your reply.

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

gridatttack
Posted on 06-17-14 08:44 AM Link | Quote | ID: 156821


Cheep-cheep
Level: 29

Posts: 69/194
EXP: 140736
Next: 7149

Since: 07-11-10

Last post: 488 days
Last view: 9 days
Posted by Chaobomr
Posted by gridatttack
(BTW, how to embed videos?)
You know under "Share"? Well, click that and then click "Embed." You will see a crapton of highlighted text. Copy it and paste it in your reply.


Oh right. Thanks I forgot how to.

Anyway, heres the video of the track:



____________________
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52


Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.162 seconds. (343KB of memory used)
MySQL - queries: 131, rows: 172/0, time: 0.121 seconds.