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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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kunio1031
Posted on 03-07-14 03:50 AM Link | Quote | ID: 156005


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Posted by Chaobomr
You go to the pointer and hit Enter. It'll open up a dialog with all the available levels you can point to. EDIT: Basically what shanem said.
On another note, I feel your pain. That's why my hack is currently on stasis.


Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop?

ShaneM
Posted on 03-07-14 04:15 AM (rev. 2 of 03-07-14 04:17 AM) Link | Quote | ID: 156006


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Posted by kunio1031
Posted by Chaobomr
You go to the pointer and hit Enter. It'll open up a dialog with all the available levels you can point to. EDIT: Basically what shanem said.
On another note, I feel your pain. That's why my hack is currently on stasis.


Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop?



Since your original inquiry was toward the map editor by beneficii's tool, it pertains to that.

Posted by kunio1031
I do in fact have beneficii's tool for the maps, can you tell me where/how I make the pointers point to?



But, one can also edit level pointers in SMB Workshop, it's all a matter of general preference. Personally, I've edited my SMB3 extended using both tools.

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kunio1031
Posted on 03-07-14 04:16 AM Link | Quote | ID: 156007


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Posted by shanem
Posted by kunio1031
Posted by Chaobomr
You go to the pointer and hit Enter. It'll open up a dialog with all the available levels you can point to. EDIT: Basically what shanem said.
On another note, I feel your pain. That's why my hack is currently on stasis.


Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop?



Since your original inquiry was toward the map editor by beneficii's tool, it pertains to that. But, one can also edit level pointers in SMB Workshop, it's all a matter of general preference. Personally, I've edited my SMB3 extended using both tools.


How do you edit the lost levels in Workshop? Like where do I go in workshop to do that?

Chaobomr
Posted on 03-07-14 04:17 AM (rev. 2 of 03-07-14 04:19 AM) Link | Quote | ID: 156008


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Posted by shanem
Posted by kunio1031
Posted by Chaobomr
You go to the pointer and hit Enter. It'll open up a dialog with all the available levels you can point to. EDIT: Basically what shanem said.
On another note, I feel your pain. That's why my hack is currently on stasis.


Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop?



Since your original inquiry was toward the map editor by beneficii's tool, it pertains to that. But, one can also edit level pointers in SMB Workshop, it's all a matter of general preference. Personally, I've edited my SMB3 extended using both tools.
The selection for the Lost Levels are all the way at the bottom. You're just going to have to click on World 8 first.


I've also used the SMB3 Discombobulator. It's how I made those greyscale palettes.

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ShaneM
Posted on 03-07-14 04:21 AM (rev. 2 of 03-07-14 04:23 AM) Link | Quote | ID: 156009


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If you're wanting to do that in Workshop follow my directions:

Open the ROM in Workshop, scroll down past World 8 on the level to select to edit on the left hand side, select "Lost Levels" and there you go.

Remember stages are divided by gfx sets and when assigning it a stage on world map, use the right gfx set. (Each type of level bank is $3FFF bytes long).

EDIT: I see Chaobomr answered the same time that I did. Good luck.

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kunio1031
Posted on 03-07-14 04:35 AM Link | Quote | ID: 156010


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Posted by shanem
If you're wanting to do that in Workshop follow my directions:

Open the ROM in Workshop, scroll down past World 8 on the level to select to edit on the left hand side, select "Lost Levels" and there you go.

Remember stages are divided by gfx sets and when assigning it a stage on world map, use the right gfx set. (Each type of level bank is $3FFF bytes long).

EDIT: I see Chaobomr answered the same time that I did. Good luck.


Ok cool, I see it now. I didn't think about scrolling down past World 8, lol! So I have one last question about this. And then I think I might be off to edit some levels here. I'm gonna make a list of all these lost levels. And can you guys tell me where each of these lost levels belongs to... In other words, what world each of these lost levels will be going to...

Lost 1-Plains
Lost 2-Plains
Lost 3-Hills
Lost 4-Underground
Lost 5-Dungeon
Lost 6-Ice
Lost 7-Ice
Lost 8-Pipe
Lost 9-Clouds
Lost 10-Clouds
Lost 11-Sky
Lost 12-Sky
Lost 13-Sky
Lost 14-Clouds
Lost 15-Clouds

ShaneM
Posted on 03-07-14 04:50 AM (rev. 2 of 03-07-14 04:52 AM) Link | Quote | ID: 156011


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Posted by kunio1031
And can you guys tell me where each of these lost levels belongs to... In other words, what world each of these lost levels will be going to...

Lost 1-Plains
Lost 2-Plains
Lost 3-Hills
Lost 4-Underground
Lost 5-Dungeon
Lost 6-Ice
Lost 7-Ice
Lost 8-Pipe
Lost 9-Clouds
Lost 10-Clouds
Lost 11-Sky
Lost 12-Sky
Lost 13-Sky
Lost 14-Clouds
Lost 15-Clouds


Well, that's more of a personal choice thing. If you want my opinion, take a look at my SMB3 hack on this board, SMB3 Extended version.

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Chaobomr
Posted on 03-07-14 05:25 AM Link | Quote | ID: 156012


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I have painstakingly developed several tables pertaining to SMB3 level design. Only thing is, I have yet to figure out what all the "weird" blocks are. They can get... really interesting.

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kunio1031
Posted on 03-07-14 05:43 AM Link | Quote | ID: 156013


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Posted by Chaobomr
I have painstakingly developed several tables pertaining to SMB3 level design. Only thing is, I have yet to figure out what all the "weird" blocks are. They can get... really interesting.


And where are these tables sir?

Chaobomr
Posted on 03-07-14 06:35 AM Link | Quote | ID: 156014


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Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.

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kunio1031
Posted on 03-08-14 05:30 AM Link | Quote | ID: 156024


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Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....

ShaneM
Posted on 03-08-14 06:11 AM Link | Quote | ID: 156025


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Posted by kunio1031
Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....


If you mean clear spots on the map then yes, it is safe. Just make sure you don't completely fill the board or else Hammer Bros will be stuck in a loop (as they land only on blank spots).

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

kunio1031
Posted on 03-08-14 06:30 AM Link | Quote | ID: 156026


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Posted by shanem
Posted by kunio1031
Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....


If you mean clear spots on the map then yes, it is safe. Just make sure you don't completely fill the board or else Hammer Bros will be stuck in a loop (as they land only on blank spots).


So, if I'm reading what your saying right is that the hammer bros. need to land on a spot that is or isn't a pointer space? So the total amount of pointers that I count on the world 1 map, not including the toad houses, fortress, bonus game, start space or King's Castle is 15. And that was me not counting the hammer bros space either as well. I'm just trying to gauge a number here, because I want to release a 2 world demo for my hack so you guys can see what's up with it. And I think the number of levels I wanna put in the first world map is 11-12. This is including what lost levels I wanna put in that world as well. I also wanna try to make that extra dungeon into another dungeon in the first world if possible. If not, I can always throw it into another world instead.

ShaneM
Posted on 03-08-14 08:25 AM (rev. 3 of 03-08-14 08:28 AM) Link | Quote | ID: 156027


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Posted by kunio1031
Posted by shanem
Posted by kunio1031
Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....


If you mean clear spots on the map then yes, it is safe. Just make sure you don't completely fill the board or else Hammer Bros will be stuck in a loop (as they land only on blank spots).


So, if I'm reading what your saying right is that the hammer bros. need to land on a spot that is or isn't a pointer space? So the total amount of pointers that I count on the world 1 map, not including the toad houses, fortress, bonus game, start space or King's Castle is 15. And that was me not counting the hammer bros space either as well. I'm just trying to gauge a number here, because I want to release a 2 world demo for my hack so you guys can see what's up with it. And I think the number of levels I wanna put in the first world map is 11-12. This is including what lost levels I wanna put in that world as well. I also wanna try to make that extra dungeon into another dungeon in the first world if possible. If not, I can always throw it into another world instead.


Basically, I'm saying the Hammer bros will never land on a tile with a level number, mushroom house, fort, castle or pipe (those strips in between levels is what they land on and they have pointers that can be used). So, they only land on the ones in between (blank ones). Those you can use, but if two hammer bros land on the same one you'll be caught in a loop. Try to at least leave some blank ones to give them room.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

kunio1031
Posted on 03-08-14 08:50 AM Link | Quote | ID: 156028


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Posted by shanem
Posted by kunio1031
Posted by shanem
Posted by kunio1031
Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....


If you mean clear spots on the map then yes, it is safe. Just make sure you don't completely fill the board or else Hammer Bros will be stuck in a loop (as they land only on blank spots).


So, if I'm reading what your saying right is that the hammer bros. need to land on a spot that is or isn't a pointer space? So the total amount of pointers that I count on the world 1 map, not including the toad houses, fortress, bonus game, start space or King's Castle is 15. And that was me not counting the hammer bros space either as well. I'm just trying to gauge a number here, because I want to release a 2 world demo for my hack so you guys can see what's up with it. And I think the number of levels I wanna put in the first world map is 11-12. This is including what lost levels I wanna put in that world as well. I also wanna try to make that extra dungeon into another dungeon in the first world if possible. If not, I can always throw it into another world instead.


Basically, I'm saying the Hammer bros will never land on a tile with a level number, mushroom house, fort, castle or pipe (those strips in between levels is what they land on and they have pointers that can be used). So, they only land on the ones in between (blank ones). Those you can use, but if two hammer bros land on the same one you'll be caught in a loop. Try to at least leave some blank ones to give them room.


So in other words I have to use the pointer tiles that say hammer bros. on them? Also, how on the map editor do I get the game to point to a specific lost level?

ShaneM
Posted on 03-08-14 09:42 AM (rev. 3 of 03-08-14 09:47 AM) Link | Quote | ID: 156029


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You just enter the Level and Enemy Data offset for the pointer you choose to replace. Also be sure to use the correct GFX set accordingly.

EDIT: The best way to learn stuff and become a skilled hacker is to try stuff instead of getting all the answers. It's probably best to try stuff and ask only if you get stuck. By asking for the answer to every little question you are only robbing yourself of experience. Anyways, I'm here if you get stuck.

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

kunio1031
Posted on 03-09-14 08:46 AM Link | Quote | ID: 156041


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Alright, I'm getting extremely frustrated here with trying to get the Mario 3 map editor to point to one of the lost levels. I've figured that I'd put 3 extra levels in World 1 so that there's 9 total regular levels. I'll tell you exactly what I did and how I'm getting the problem that I've been getting. So I go to the pointers mode, and hit enter to select a level. I go to choose Lost Levels 1 to set as a level I want on the map. So I go and set my Object Data to 1FD78 just like it says in my rom, and set the Enemy Data to C570 just like in the rom. I set the Object Set to 1-Plain, and then when I go to save it and try to test the level all I end up getting is Mario coming up out of the pipe from the end of that level. Which is not what I want, what do I do here?

ShaneM
Posted on 03-09-14 10:05 AM (rev. 6 of 03-09-14 10:13 AM) Link | Quote | ID: 156042


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Posted by kunio1031
Alright, I'm getting extremely frustrated here with trying to get the Mario 3 map editor to point to one of the lost levels. I've figured that I'd put 3 extra levels in World 1 so that there's 9 total regular levels. I'll tell you exactly what I did and how I'm getting the problem that I've been getting. So I go to the pointers mode, and hit enter to select a level. I go to choose Lost Levels 1 to set as a level I want on the map. So I go and set my Object Data to 1FD78 just like it says in my rom, and set the Enemy Data to C570 just like in the rom. I set the Object Set to 1-Plain, and then when I go to save it and try to test the level all I end up getting is Mario coming up out of the pipe from the end of that level. Which is not what I want, what do I do here?


What did you hit "enter level" over? Was it, say, Hammer Bros tile? Anyway, I just tried it on bene's map and it works. Here's what I did: I clicked on World 1, I selected the Pointer mode, then I hit enter over a Hammer Bros tile, it then asks me to select a level. I select Lost 1-Plains (Object 0x1e75c and Enemy 0xc1bb) and clicked "OK" and it worked. Try that.

EDIT: I can tell you now, the Object data and Enemy data you listed were wrong. Try mine.

EDIT2: I found you error. You entered 1-5's ending, which is why it was showing up. Use my offsets.

EDIT3: Dude just use this doc to find the offsets since you are new to this: http://www.romhacking.net/documents/422/

____________________
At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day?

kunio1031
Posted on 03-09-14 10:55 AM Link | Quote | ID: 156043


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Posted by shanem
Posted by kunio1031
Alright, I'm getting extremely frustrated here with trying to get the Mario 3 map editor to point to one of the lost levels. I've figured that I'd put 3 extra levels in World 1 so that there's 9 total regular levels. I'll tell you exactly what I did and how I'm getting the problem that I've been getting. So I go to the pointers mode, and hit enter to select a level. I go to choose Lost Levels 1 to set as a level I want on the map. So I go and set my Object Data to 1FD78 just like it says in my rom, and set the Enemy Data to C570 just like in the rom. I set the Object Set to 1-Plain, and then when I go to save it and try to test the level all I end up getting is Mario coming up out of the pipe from the end of that level. Which is not what I want, what do I do here?


What did you hit "enter level" over? Was it, say, Hammer Bros tile? Anyway, I just tried it on bene's map and it works. Here's what I did: I clicked on World 1, I selected the Pointer mode, then I hit enter over a Hammer Bros tile, it then asks me to select a level. I select Lost 1-Plains (Object 0x1e75c and Enemy 0xc1bb) and clicked "OK" and it worked. Try that.

EDIT: I can tell you now, the Object data and Enemy data you listed were wrong. Try mine.

EDIT2: I found you error. You entered 1-5's ending, which is why it was showing up. Use my offsets.

EDIT3: Dude just use this doc to find the offsets since you are new to this: http://www.romhacking.net/documents/422/


I actually already downloaded Qu1ck Cur1y's document before, but now that you're telling me to use that document as a guide for pointers and such...I'll use that to help me, it should work better now. I'll let you know what's up.

KDeee
Posted on 03-10-14 12:58 AM Link | Quote | ID: 156050


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Some progress, fixes borders, changed font to one from lolo3 and minor changes.

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Aka Legoman aka L337 aka KDEuserX aka J^P
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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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