| |||
Views: 88,319,689 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 03-29-24 01:35 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 3 guests |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 947/1405 EXP: 4162919 Next: 28210 Since: 02-19-07 From: Brooklyn, NY Last post: 96 days Last view: 96 days |
Posted by Rai Looks good, I always liked this series on the snes even though I couldn't understand what they were sayin'. Part 2 is my favorite, I'll be playin' this when you finish it. ____________________ My Linktree |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 972/1405 EXP: 4162919 Next: 28210 Since: 02-19-07 From: Brooklyn, NY Last post: 96 days Last view: 96 days |
I hate the font to this game, so I put the Lolo 3 font in instead, I think it looks better. Hopefully I can start hacking this game... ____________________ My Linktree |
Celice |
| ||
Buzz Blob Level: 39 Posts: 278/285 EXP: 378905 Next: 25866 Since: 04-06-07 From: Oroville, CA Last post: 3658 days Last view: 3620 days |
Posted by Googie Hey man, anything you hack up is worth looking forward to |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 976/1405 EXP: 4162919 Next: 28210 Since: 02-19-07 From: Brooklyn, NY Last post: 96 days Last view: 96 days |
Thanks Celice, I'm gonna need all the help I can get from spiiin with his CaD editor when it comes to Duck Tales. I really wanna hack this. ____________________ My Linktree |
MiniCompute |
| ||
Bubble Level: 66 Posts: 418/981 EXP: 2416027 Next: 45824 Since: 04-25-07 Last post: 461 days Last view: 670 days |
Posted by snarfblam Snarf how is progress coming along with this project you had going ? I'm very interested to see and test it. Also what rom region did you use to get this to work ? Also on a side note this is my current whip of my Mega Man X color hack. Please pardon some glitches as palettes are still asm hard locked. Until I find a fix for that, it will keep locking back to the original palettes midway through each stage. |
Thanatos-Zero |
| ||
Nipper Plant Level: 45 Posts: 313/423 EXP: 651228 Next: 8936 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1063 days Last view: 1025 days |
Could someone enable this video? http://www.youtube.com/watch?v=U5su2zO1pRM ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
MiniCompute |
| ||
Bubble Level: 66 Posts: 458/981 EXP: 2416027 Next: 45824 Since: 04-25-07 Last post: 461 days Last view: 670 days |
Posted by Thanatos-Zero Justice done, here you go its enabled. |
SePH |
| ||
Rat Level: 22 Posts: 80/81 EXP: 56295 Next: 2055 Since: 12-01-07 Last post: 3052 days Last view: 3033 days |
Almost a year since I've last posted here already?! How time flies...
I'll just drop this here ____________________ http://parallelsequel.wordpress.com/ |
Vanya |
| ||
Red Koopa Level: 27 Posts: 15/139 EXP: 104731 Next: 11428 Since: 01-22-13 Last post: 3265 days Last view: 3264 days |
Taking a break from real life for a couple of hours. So I've been playing around with the Donkey Kong Original Edition ROM. Trying to get it to look a little bit more like the arcade version and making it jive a little better with the Pauline Edition patch which I want to integrate at some point.
This is what I have so far: This is more or less where I want to get to: Forgot to add the redrawn DK to the above mock up. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
justin3009 |
| ||
Tektite Level: 18 Posts: 36/56 EXP: 29486 Next: 411 Since: 09-08-10 From: Wisconsin Last post: 2907 days Last view: 858 days |
Took a test whack at some voice labeling and what not. Imported Dorne's PSP JP voices into the SNES version of Star Ocean. Star Ocean Beta SFX/Voice Compendium - Trying to work on a full blown compendium of SFX/Voice data on Star Ocean. As you can see, I've got most of the layout ideas ready. HOPEFULLY this will help people dive more into fandubbing this game whenever they want to. Edit: - Not much but this was seriously a pain in the butt. It works for the most part. This is Dorne from the SNES version of Star Ocean using 'Kuuhazan' or 'Air Slash'. It seems character skills are based off of their animations and then load a separate 'spell' to display the attack. Being that, Kuuhazan was animation #22 on Ratix, which is now the same value for Dorne as well. The skill does launch, it hits, it works. There's two bugs right now that I'm trying to work out: 1. No MP is used. Not sure what or how the MP condition is called yet. 2. No voice in-game. I have a couple of test voices created for him and ready to be imported, just have to get the code to load the proper location. After that, I'll probably upload a small test video to show case it. I figured that since I can't really add Eres as a full PC due to space limitations, might as well give Dorne a few skills with-in the limits I have in-case someone decides to hack him into the party for a playthrough. |
never-obsolete |
| ||
Rat Level: 24 Posts: 94/96 EXP: 74330 Next: 3795 Since: 02-22-07 From: Phoenix, AZ Last post: 2568 days Last view: 2568 days |
Haven't posted anything here in awhile. Here's what I've been up to:
Donkey Kong '94: 1 2 3 Special objects aren't loaded yet, so the conveyor belts, doors, and keys aren't drawn correctly. Kirby's Adventure: 1 2 3 I've been slowly working on this for a year or so. I recently added support for loading actor data. |
MiniCompute |
| ||
Bubble Level: 66 Posts: 467/981 EXP: 2416027 Next: 45824 Since: 04-25-07 Last post: 461 days Last view: 670 days |
Posted by never-obsolete I see you have gotten some ideas from oracle of ages, looks cool whats the name of this hack ? |
Mario_RebuenSMB3 |
| ||
Newcomer Level: 6 Posts: 2/6 EXP: 904 Next: 3 Since: 11-10-13 From: Houston, tx Last post: 3738 days Last view: 3573 days |
So far, I have made this since my first custom rebuen levels. It was already posted on my YouTube as you can see above. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 994/1405 EXP: 4162919 Next: 28210 Since: 02-19-07 From: Brooklyn, NY Last post: 96 days Last view: 96 days |
I'm liking what I'm seeing here, everyone do your thang... ____________________ My Linktree |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 170/194 EXP: 212360 Next: 16819 Since: 05-02-07 From: Shelton, WA Last post: 2445 days Last view: 2287 days |
YES!
The Reuben editor now looks sleek and cleaner, I can't wait to use it! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
DahrkDaiz |
| ||
Nipper Plant Sandwich Artist Level: 46 Posts: 413/417 EXP: 672953 Next: 38821 Since: 02-22-07 Last post: 3458 days Last view: 3379 days |
Posted by Mario_RebuenSMB3 Be careful - this is an old build of Reuben and I'm unsure if building a project in this build is compatible with the future releases. |
MiniCompute |
| ||
Bubble Level: 66 Posts: 472/981 EXP: 2416027 Next: 45824 Since: 04-25-07 Last post: 461 days Last view: 670 days |
Posted by DahrkDaiz Dahrk, could you test that this week and see if what you say is valid ? It would be cool, if you could validate it so he or they can work around it or wait for you to release a new beta of your program. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 830/1069 EXP: 2681432 Next: 47368 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
@Mario_RebuenSMB3 Welcome aboard Reynoldse53. I'm suprised those Reuben screenshots that you've showed me before via Facebook. |
MiniCompute |
| ||
Bubble Level: 66 Posts: 481/981 EXP: 2416027 Next: 45824 Since: 04-25-07 Last post: 461 days Last view: 670 days |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 831/1069 EXP: 2681432 Next: 47368 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
For months, I wanted to code Luigi Game onto SMB3SMAS. It's not done yet! RAM $726 may be removed but I better take a look on how SMBTLL done that comparing SMB1's 2P game. |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 171/172, time: 0.032 seconds. |