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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Googie
Posted on 04-29-13 06:26 PM Link | Quote | ID: 153788


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Posted by Rai
It's been awhile since I've posted anything about this project. But here's a new video showing off my progress with my Goemon 3 translation project:
http://www.youtube.com/watch?v=FBLOTV8u4O8

Also, here are a couple new screenshots:






Looks good, I always liked this series on the snes even though I couldn't understand what they were sayin'. Part 2 is my favorite, I'll be playin' this when you finish it.

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Googie
Posted on 07-01-13 12:01 AM Link | Quote | ID: 154209


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 photo 0_zps967af502.png

I hate the font to this game, so I put the Lolo 3 font in instead, I think it looks better. Hopefully I can start hacking this game...

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Celice
Posted on 07-05-13 04:02 AM Link | Quote | ID: 154228


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Since: 04-06-07
From: Oroville, CA

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Posted by Googie
 photo 0_zps967af502.png

I hate the font to this game, so I put the Lolo 3 font in instead, I think it looks better. Hopefully I can start hacking this game...

Hey man, anything you hack up is worth looking forward to

Googie
Posted on 07-06-13 03:30 AM Link | Quote | ID: 154237


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Since: 02-19-07
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Thanks Celice, I'm gonna need all the help I can get from spiiin with his CaD editor when it comes to Duck Tales. I really wanna hack this.

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MiniCompute
Posted on 07-15-13 09:35 PM (rev. 3 of 07-16-13 07:31 AM) Link | Quote | ID: 154314


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Posted by snarfblam
Also, this:




Snarf how is progress coming along with this project you had going ?
I'm very interested to see and test it.
Also what rom region did you use to get this to work ?


Also on a side note this is my current whip of my Mega Man X color hack.
Please pardon some glitches as palettes are still asm hard locked.
Until I find a fix for that, it will keep locking back to the original palettes midway through each stage.


Thanatos-Zero
Posted on 08-27-13 12:05 AM (rev. 6 of 08-27-13 08:10 AM) Link | Quote | ID: 154666


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Could someone enable this video?
http://www.youtube.com/watch?v=U5su2zO1pRM

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"Just who in the hell do you think I am?!".

MiniCompute
Posted on 09-26-13 10:57 PM Link | Quote | ID: 154848


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Posted by Thanatos-Zero


Could someone enable this video?
http://www.youtube.com/watch?v=U5su2zO1pRM


Justice done, here you go its enabled.

SePH
Posted on 10-20-13 04:11 AM Link | Quote | ID: 154935


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Almost a year since I've last posted here already?! How time flies...

I'll just drop this here




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Vanya
Posted on 10-29-13 07:41 AM Link | Quote | ID: 154975


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Taking a break from real life for a couple of hours. So I've been playing around with the Donkey Kong Original Edition ROM. Trying to get it to look a little bit more like the arcade version and making it jive a little better with the Pauline Edition patch which I want to integrate at some point.

This is what I have so far:




This is more or less where I want to get to:



Forgot to add the redrawn DK to the above mock up.

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justin3009
Posted on 11-01-13 07:45 PM (rev. 2 of 11-03-13 06:26 PM) Link | Quote | ID: 155006


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Since: 09-08-10
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Took a test whack at some voice labeling and what not. Imported Dorne's PSP JP voices into the SNES version of Star Ocean.

Star Ocean Beta SFX/Voice Compendium - Trying to work on a full blown compendium of SFX/Voice data on Star Ocean.

As you can see, I've got most of the layout ideas ready. HOPEFULLY this will help people dive more into fandubbing this game whenever they want to.

Edit:

- Not much but this was seriously a pain in the butt. It works for the most part.

This is Dorne from the SNES version of Star Ocean using 'Kuuhazan' or 'Air Slash'. It seems character skills are based off of their animations and then load a separate 'spell' to display the attack. Being that, Kuuhazan was animation #22 on Ratix, which is now the same value for Dorne as well.

The skill does launch, it hits, it works. There's two bugs right now that I'm trying to work out:

1. No MP is used. Not sure what or how the MP condition is called yet.
2. No voice in-game. I have a couple of test voices created for him and ready to be imported, just have to get the code to load the proper location.

After that, I'll probably upload a small test video to show case it.

I figured that since I can't really add Eres as a full PC due to space limitations, might as well give Dorne a few skills with-in the limits I have in-case someone decides to hack him into the party for a playthrough.

never-obsolete
Posted on 11-09-13 05:48 AM (rev. 3 of 11-09-13 05:51 AM) Link | Quote | ID: 155052


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Haven't posted anything here in awhile. Here's what I've been up to:





Donkey Kong '94:
1 2 3

Special objects aren't loaded yet, so the conveyor belts, doors, and keys aren't drawn correctly.


Kirby's Adventure:
1 2 3

I've been slowly working on this for a year or so. I recently added support for loading actor data.

MiniCompute
Posted on 11-10-13 04:17 AM Link | Quote | ID: 155057


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Posted by never-obsolete
Haven't posted anything here in awhile. Here's what I've been up to:





I see you have gotten some ideas from oracle of ages, looks cool whats the name of this hack ?

Mario_RebuenSMB3
Posted on 11-10-13 10:12 PM (rev. 2 of 11-10-13 10:13 PM) Link | Quote | ID: 155062

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So far, I have made this since my first custom rebuen levels. It was already posted on my YouTube as you can see above.


Googie
Posted on 11-13-13 03:05 AM Link | Quote | ID: 155092


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I'm liking what I'm seeing here, everyone do your thang...

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Hamtaro126
Posted on 11-15-13 05:15 PM Link | Quote | ID: 155124


Cheep-cheep
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Since: 05-02-07
From: Shelton, WA

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YES!

The Reuben editor now looks sleek and cleaner, I can't wait to use it!

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I wonder what's for dinner?

DahrkDaiz
Posted on 11-25-13 04:32 PM Link | Quote | ID: 155178


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Posted by Mario_RebuenSMB3







So far, I have made this since my first custom rebuen levels. It was already posted on my YouTube as you can see above.




Be careful - this is an old build of Reuben and I'm unsure if building a project in this build is compatible with the future releases.

MiniCompute
Posted on 11-25-13 04:41 PM Link | Quote | ID: 155180


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Posted by DahrkDaiz


Be careful - this is an old build of Reuben and I'm unsure if building a project in this build is compatible with the future releases.


Dahrk, could you test that this week and see if what you say is valid ?
It would be cool, if you could validate it so he or they can work around it or wait for you to release a new beta of your program.

Insectduel
Posted on 11-27-13 08:01 PM Link | Quote | ID: 155185


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@Mario_RebuenSMB3 Welcome aboard Reynoldse53. I'm suprised those Reuben screenshots that you've showed me before via Facebook.

MiniCompute
Posted on 12-16-13 03:28 AM Link | Quote | ID: 155248


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Insectduel
Posted on 01-09-14 08:45 PM Link | Quote | ID: 155408


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For months, I wanted to code Luigi Game onto SMB3SMAS. It's not done yet! RAM $726 may be removed but I better take a look on how SMBTLL done that comparing SMB1's 2P game.
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