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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Mineyl
Posted on 09-11-09 08:56 AM Link | Quote | ID: 114891


Ninji
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Already on it, Dark, and thank you for the praise. Those pillars are actually (what I assume to be) unused objects in the original game. The only graphical editing I've done so far has been changing the 8 on the level tiles to an A. The pillars will either be stylized or turned into something else completely by the time I'm done with this, so no worries.

Also, random question: have you ever heard of Night Skies Productions? If you haven't, then no big deal. (your username reminds me of someone I knew long long ago in another community)

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Mattrizzle
Posted on 09-11-09 01:47 PM Link | Quote | ID: 114894


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Posted by Trax
Ahem, who said I was free?
Lol, almost all of the game modes in Stunt Race FX end with the word Trax. Free Trax is the game's Time Trial mode, Speed Trax is the Grand Prix mode, Battle Trax is the VS mode, and Stunt Trax is a mode where the player goes through obstacle courses to pop star balloons.

Additionally, the Japanese name of the game is Wild Trax.

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DarkPhoenix
Posted on 09-11-09 06:57 PM Link | Quote | ID: 114903


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@Mineyl: Sorry to say that I haven't. My username's about as unoriginal as it gets, so I get that a lot. Had it for 10+ years, never took the time to think up a new one.

Keep up the good work.

RetroRain
Posted on 09-11-09 10:42 PM Link | Quote | ID: 114912


Fuzz Ball
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KP9000, your hack looks terrific. The level design and graphics are awesome, and the altered music is a nice touch. I also like the ASM on the title screen. The only thing I didn't care for was that actual title screen itself. The title logo is fine, but the title background with the blocks and that truck just isn't that great. Otherwise, keep up the good work.

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Insectduel
Posted on 09-11-09 11:56 PM Link | Quote | ID: 114920


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Posted by Mineyl
@Insect: Interesting concept for your stage. Have you thought of using the Cutman stage graphics from Wily Wars?

And thanks. No, I'm not terribly interested in hacking All-Stars until an editor for it comes out (purely hex editing is beyond me currently; not that I can't do it, it's just too tedious to me), though I did use your SMAS SMB3 documentation to hack a few of my NES hack's levels into SMAS for a video on my Youtube.

I have to thank you for making all those notes, 'cause they also helped me with further understanding the NES version back when I was first starting.




It's not ripped from Wily Wars, it's Megaman/Rockman 1 from the NES. And it's hard to rip Sega Graphics into the SNES game. And you're welcome and glad that you did. I wanted people to hack the SMAS version of SMB3 and I did have a hack back in 2005 but removed in November 2007. And people started asking for requests of my deleted hack.

I seriously need to hack SMB3 for SMAS again. And after seeing so many SMB3 hacking screenies makes me want to do it again.


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zbyte
Posted on 09-12-09 01:38 AM (rev. 2 of 09-12-09 01:52 AM) Link | Quote | ID: 114928


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I just downloaded Mario Improvement 3 again, and if I'm motivated to, then I may make a level in SMB3-SMAS.



All the action looks great! Your music, KP9000, sounds like JaSp's instrument change. Nice work! This is the only music thing I could do...




But here is my Flashing 3!



And another preview!



EDIT: I heard that somebody wanted to be reminded to hack SMB3...

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RetroRain
Posted on 09-12-09 03:21 AM Link | Quote | ID: 114930


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I might have to get back into ROM hacking if you guys keep showing off all of this SMB3 stuff.

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Mineyl
Posted on 09-12-09 03:47 AM Link | Quote | ID: 114932


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@Insect: Yes, I know it's not ripped from Wily Wars. I was suggesting that you rip from that game, but if it's too hard, then I totally understand. As for hacking SMAS, though...well, good luck to you on that. I'm going to stick with the NES version because it'll be easier and I think I can do more with the graphics and such in this format...not to mention the people here are gonna' be more versed in the NES title which will undoubtedly come in handy if I hit a stumbling block.

@Zbyte: Well, the sound editing is a lot better than what I could do... xD But do keep working at it. I also dig the flashing 3, and Mario's Trials definitely looks like it'll be a challenge! :o

@RetroRain: DO EEET.

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Mega-Dog
Posted on 09-12-09 04:55 PM Link | Quote | ID: 114967


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Posted by Grey Mario
How hard could editing Bubble Bobble be? I mean, it's most likely just a bit pattern for each level.

Also, I'm curious, how are letter bubbles handled?


Letters appear depending upon number of bubbles popped on last stage, number of points scored, number of bonus's and some other things. They were all left out of my editor. I just like to see Tax's editor not crash roms when he does the enemy item editor.

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boingboingsplat
Posted on 09-12-09 09:13 PM Link | Quote | ID: 114983


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Nothing special, just a quick level made to get used to the editor.

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zbyte
Posted on 09-12-09 09:28 PM Link | Quote | ID: 114984


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Posted by Retro Rain
It looks like SMB3 hacking is coming back into action. I think I had a long enough break from it. I'll probably start hacking again next week. I'll be thinking of innovative ASM and level ideas on graph paper.
Been said month ago...
Well I could share some ideas with you.



Here is 5-1. I'm skipping World 4 because of this:
Photobucket
Photobucket
Photobucket


Here's 5-1.
Photobucket Photobucket
Photobucket
Photobucket

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Insectduel
Posted on 09-12-09 09:58 PM Link | Quote | ID: 114993


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I'm almost done with that one level for the SMW Hacking contest before the due date. I've just want my brother to insert sprites from SpriteTool and Add Cutman's theme music in my 1 level hack.

Since there are too many SMB3 hacking screenshots and videos I wanted to motivate people into hacking SMB3 in the All-Stars version.

This is Frank15's World 1 fortress from the demo version of his 2nd SMB3 hack.



Sprites are buggy though due to GFX headers.

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Mineyl
Posted on 09-12-09 10:02 PM (rev. 4 of 09-12-09 10:17 PM) Link | Quote | ID: 114994


Ninji
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@Boingboing: That's not bad at all for your first time. Keep it up.

@Insect: Graphics headers... Yet another reason I wanna' stay away from SMAS Mario 3. xD Interesting to note, though... And your porting looks great.

I consider myself something of a talented pixel artist, so for the last couple of days, I've been working on editing the graphics in my Mario 3 hack. I have the plains set graphics at about 90-95% completion, so I think it's time to go ahead and give a little preview:

Photobucket Photobucket Photobucket
Photobucket Photobucket Photobucket

Hope you guys like. :3

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GreyMaria
Posted on 09-12-09 11:16 PM Link | Quote | ID: 114996

>implying even the Japanese understand the Japanese
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The bushes are excellent, but I just can't stand the colored blocks not having screws. It's like, part of the SMB3 atmosphere, you know?

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zbyte
Posted on 09-12-09 11:26 PM (rev. 3 of 09-13-09 04:40 AM) Link | Quote | ID: 114997


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@Mineyl:
Oh hot ham... that's awesome. Your graphics and everybody's graphics are much better that what I can do. The hills, clouds, blocks, colored platforms... all look so awesome. Those colored platforms look 350% better than the original!



Posted by Ailure
Heh, remind me to hack SMB3 one of those days. That game really needs more love amongst ROM hackers.




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Quick Curly
Posted on 09-13-09 12:12 AM Link | Quote | ID: 114998


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Posted by zbyte
Posted by Retro Rain
It looks like SMB3 hacking is coming back into action. I think I had a long enough break from it. I'll probably start hacking again next week. I'll be thinking of innovative ASM and level ideas on graph paper.
Been said month ago...
It takes a lot of time and motivation to ROM hack, as well as dedication. It's understandable if Retro's been busy and/or unmotivated. ROM hacking is something that shouldn't be rushed, so don't be so hard on him for taking a break.
Posted by zbyte
Here is 5-1. I'm skipping World 4 because of this:

[Screenshots of the messed up giant blocks issue.]
When placing giant blocks:

- The X position must be even (ex. X: 020).
- The Y position must be odd (ex. Y: 023).

Otherwise, you get the problem that you had. Hope that helps.

Mineyl, those graphics are awesome. Your SMB3 hack is one that I am definitely looking forward to playing once you've completed it. Best of luck!

Googie
Posted on 09-13-09 12:51 AM Link | Quote | ID: 115002


Giant Koopa
AAAAAAWWWWWW YYYYEEEEAAAA
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Posted by RetroRain
I might have to get back into ROM hacking if you guys keep showing off all of this SMB3 stuff.


Seeing all this SMB3 hacking is really making me wanna Toad's Trauma Show, cool... ^_~

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Mineyl
Posted on 09-13-09 02:02 AM (rev. 2 of 09-13-09 09:06 PM) Link | Quote | ID: 115010


Ninji
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Posted by "Grey Mario"
The bushes are excellent, but I just can't stand the colored blocks not having screws. It's like, part of the SMB3 atmosphere, you know?

Thanks. Yeah, I know how you feel about the blocks. I'm a bit iffy on them myself. I may change them to something else...I doubt I'll put the screws back on them, though. Sorry to disappoint. :< I'll see what I can do, though.

Posted by "zbyte"
@Mineyl: Oh hot ham... that's awesome. Your graphics and everybody's graphics are much better that what I can do. The hills, clouds, blocks, colored platforms... all look so awesome. Those colored platforms look 350% better than the original!

Aww, thanks. You think they look that much better, huh? Hmm... Right now, those and the clouds are the only graphics I'm considering changing, but if more people like the blocks...

Also, drawing your own graphics isn't the only way to spice up your hack's looks. You could always rip from other games. Personally, I'd like to see what an NES Mario with something odd like Megaman tiles in it would look like. xD On that note, however, doing the actual graphical modification can be grueling at times. ; Luckily, this isn't my first venture into that field, not to mention it's simply a LOT easier with 2bpp NES graphics.

Posted by "Quick Curly'
Mineyl, those graphics are awesome. Your SMB3 hack is one that I am definitely looking forward to playing once you've completed it. Best of luck!

Thank you~ I'm actually a little surprised they turned out so well, given I've only spent a few hours on them. I think I've finally gotten the hang of YY-CHR.

I might release a two-world demo to satiate your curiosity. There are only five more levels left in world 2, and 2-4 was already halfway implemented when I made the Youtube video exhibition. :o

================

EDIT: Couldn't make another post, so putting it here instead:

I just made slightly more progress on my graphics and thought I'd chime in. :b

Work-in-progress title screen:
Photobucket

Status bar got a revamp:
Photobucket

The colored platforms have been re-screwed and the clouds are now less malformed (I removed the eyes because that feature was always slightly disturbing to me):
Photobucket

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zbyte
Posted on 09-14-09 03:45 AM Link | Quote | ID: 115104


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Mineyl...



Oh gosh, you have to do some graphics for me. So awesome!

Posted by Quick Curly
When placing giant blocks:

- The X position must be even (ex. X: 020).
- The Y position must be odd (ex. Y: 023).

Of course, that stuff worked. You know everything about SMB3!


Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket
Photobucket

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KP9000
Posted on 09-14-09 09:33 AM (rev. 2 of 09-16-09 11:11 AM) Link | Quote | ID: 115111


Boomboom

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Mineyl, that hack of yours is looking pretty spiffy. I'm looking forward to playing it someday! I love those graphics. It's inspiring me to work on some more graphics myself. I just need to fix some graphics I did previously because they look like crap.

zbyte, your levels look pretty fun. I always loved huge world.

In fact, the combination of your two hacks make me want to edit Big World's graphics.

Hopefully I can upload another video or some screenshots soon.

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