Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 49,206,694
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 11-19-18 03:50 PM
Guest: Register | Login

0 users currently in ROM Hacking | 1 guest | 3 bots

Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53

Ailure
Posted on 04-02-12 08:00 PM Link | Quote | ID: 150610

Hats
Steam Board2 group
Level: 115

Posts: 3960/3965
EXP: 16355256
Next: 456108

Since: 02-19-07
From: Sweden, Skåne

Last post: 1316 days
Last view: 67 days
I'm honestly surprised time wasn't used more often (and earlier) in basis for events within games. I think only the Pokémon series dabbled around with this a few times, such as the day/night and the season system in Black and white.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


NightKev
Posted on 04-02-12 08:13 PM Link | Quote | ID: 150611


Cape Luigi
Level: 124

Posts: 4752/4792
EXP: 21670540
Next: 166061

Since: 03-15-07

Last post: 1749 days
Last view: 1661 days
Well, the problem with using real time (for anything other than cosmetic changes) is that now you have to actually play the game at the proper irl time rather than when you have free time, which could cause all sorts of problems for players, especially if timing windows are too short.

____________________

blackhole89
Posted on 04-02-12 09:26 PM Link | Quote | ID: 150612


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 117

Posts: 3960/4176
EXP: 17678490
Next: 169405

Since: 02-19-07
From: Ithaca, NY, US

Last post: 439 days
Last view: 31 days
Posted by wiiqwertyuiop
As long as you leave the game in the emulator (meaning reset/pause it/leave it running/ or whatever) it will still keep time, but as soon as you load a new game the time would reset to the time you had in the patch, so one would need to make some sort of screen where the player could set the time. I planned on doing something like that, but I mine as well wait until LM can even support this.
Ah, I assumed that emulators' implementation of the clock would just use system time. What sort of LM support are you even thinking about, here?

Posted by Ailure
I'm honestly surprised time wasn't used more often (and earlier) in basis for events within games. I think only the Pokémon series dabbled around with this a few times, such as the day/night and the season system in Black and white.

A lot of Satellaview games did it, simply due to the necessity of having people online in time to receive new content being broadcast.

wiiqwertyuiop
Posted on 04-02-12 09:51 PM (rev. 2 of 04-02-12 09:51 PM) Link | Quote | ID: 150613


Level: 11

Posts: 18/22
EXP: 5285
Next: 700

Since: 09-13-11

Last post: 2217 days
Last view: 1968 days
Posted by blackhole89
What sort of LM support are you even thinking about, here?


Well the S-RTC forces hirom addressing, and the current released LMs arent compatible with those ROMs.


____________________


Go here for a list of things I released to the site.

Into Zelda (3) hacking or want to get into it? Join my forum! Link.

Googie
Posted on 04-04-12 05:23 AM Link | Quote | ID: 150629


Vire
ROM Hacking is life!
Level: 72

Posts: 823/1363
EXP: 3296452
Next: 27310

Since: 02-19-07
From: Long Island City, NY

Last post: 1 day
Last view: 1 day
You fellas know me...



So far I edited the text in the title screen to Googie 2012, with Legato's editor I'll be sure to chef up sumthin...

willj168
Posted on 04-16-12 09:16 PM Link | Quote | ID: 150705


Red Goomba
Level: 15

Posts: 36/41
EXP: 14897
Next: 1487

Since: 01-25-10

Last post: 2369 days
Last view: 2354 days
I have been long gone from this board since I was working on a SMB1 hack. But now I'm back with something pleasing to the eye. Here is a new and improved version of the Koopalings made specifically for SMB1. I also did Bowser and Bowser Jr. The sprites on the right are Lakitu replacements -- they all ride in a clown car. I will show off tests later.



Keep in mind that:

Larry, Wendy, and Iggy appear proportionally larger than the heavyweight Koopalings [Morton, Roy, and Ludwig] due to SMB1 Bowser's tile orientation. Plus, it was the only accurate way to draw Larry's and Iggy's hair and Wendy's bow.

Lemmy's unique pose is due to his size and SMB1 Bowser's tile orientation.

Ludwig's hair appears flat due to, yet again, the tile orientation.

Insectduel
Posted on 04-17-12 06:32 PM Link | Quote | ID: 150712


Hammer Brother
Level: 64

Posts: 742/1052
EXP: 2138725
Next: 75372

Since: 02-16-08
From: Insectduel's office

Last post: 19 hours
Last view: 19 hours


Test 1-UP AI edit.
I dump most of the SMB3 data, I edit them!

willj168
Posted on 04-19-12 11:47 PM Link | Quote | ID: 150725


Red Goomba
Level: 15

Posts: 37/41
EXP: 14897
Next: 1487

Since: 01-25-10

Last post: 2369 days
Last view: 2354 days
Posted by Insectduel


Test 1-UP AI edit.
I dump most of the SMB3 data, I edit them!


What!?! A 1-UP that actually costs you a life? Should you just call it a negative 1-UP or a 1-DOWN?

Googie
Posted on 04-21-12 05:23 AM Link | Quote | ID: 150733


Vire
ROM Hacking is life!
Level: 72

Posts: 826/1363
EXP: 3296452
Next: 27310

Since: 02-19-07
From: Long Island City, NY

Last post: 1 day
Last view: 1 day
Here's a couple of screens of my Moai Kun hack...



I hadda make the words far like that cause somma the tiles repeat themselves, it woulda make the title screen look ugly.



This is level 2, I made it like that so I coulda replace Moai's slipping on ice graphics. Now it has Luigi's running fast graphics. This level will probably changed.

Celice
Posted on 04-22-12 09:18 AM Link | Quote | ID: 150739


Buzz Blob
Level: 37

Posts: 271/285
EXP: 313478
Next: 24775

Since: 04-06-07
From: Oroville, CA

Last post: 1701 days
Last view: 1663 days
Lookin' cool Googie

Googie
Posted on 04-27-12 06:36 AM Link | Quote | ID: 150760


Vire
ROM Hacking is life!
Level: 72

Posts: 827/1363
EXP: 3296452
Next: 27310

Since: 02-19-07
From: Long Island City, NY

Last post: 1 day
Last view: 1 day
Posted by Celice
Lookin' cool Googie


Thanks Celice, here's the new level 2...



I also changed the font, it looks better than the original in my opinion.

Mike-Tech
Posted on 04-28-12 01:52 PM Link | Quote | ID: 150762

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

Posts: 181/971
EXP: 1966964
Next: 17722

Since: 04-25-07
From: 90 degrees of north bridge

Last post: 1004 days
Last view: 519 days
Posted by Googie
Here's a couple of screens of my Moai Kun hack...



I hadda make the words far like that cause somma the tiles repeat themselves, it woulda make the title screen look ugly.



This is level 2, I made it like that so I coulda replace Moai's slipping on ice graphics. Now it has Luigi's running fast graphics. This level will probably changed.


Googie, that game, is it a mixture of smb2 meets smb3 ?
Like a few others here, I have never seen that game, but looking at screenshots and such, its looks cool, with ackward kind of feel to it.

Googie
Posted on 04-30-12 01:16 AM Link | Quote | ID: 150772


Vire
ROM Hacking is life!
Level: 72

Posts: 828/1363
EXP: 3296452
Next: 27310

Since: 02-19-07
From: Long Island City, NY

Last post: 1 day
Last view: 1 day
Here's the game in action.



It was only released in Japan, it's an action puzzle game. All I really did was some minor graphics changes to give the game a different feel.

Stifu
Posted on 04-30-12 07:56 AM Link | Quote | ID: 150777


Dry Bones
Level: 52

Posts: 385/636
EXP: 1050338
Next: 33502

Since: 02-22-07

Last post: 7 days
Last view: 1 day
Posted by Googie
All I really did was some minor graphics changes to give the game a different feel.

What did you change the headbutt to? Shell kick frame?

Googie
Posted on 04-30-12 08:12 AM (rev. 2 of 05-03-12 02:17 AM) Link | Quote | ID: 150778


Vire
ROM Hacking is life!
Level: 72

Posts: 829/1363
EXP: 3296452
Next: 27310

Since: 02-19-07
From: Long Island City, NY

Last post: 1 day
Last view: 1 day
Yeah that's what I used, I took a look a that other ROM Hack called Mario Kun & I noticed that Mario used the jumping frame for the headbutt, so I went with the shell kick frame.

EDIT: Here's level 3...




Rai
Posted on 05-29-12 09:19 AM Link | Quote | ID: 151088


Goomba
Level: 13

Posts: 19/29
EXP: 8268
Next: 1999

Since: 03-18-11

Last post: 2091 days
Last view: 2101 days
Testing script insertion....

optomon
Posted on 05-31-12 08:45 PM (rev. 3 of 05-31-12 08:46 PM) Link | Quote | ID: 151143


Leever
Level: 31

Posts: 194/198
EXP: 182215
Next: 3148

Since: 03-05-07
From: Vancouver, WA

Last post: 472 days
Last view: 60 days
The universe has been destroyed.

Googie
Posted on 06-24-12 12:51 AM Link | Quote | ID: 151448


Vire
ROM Hacking is life!
Level: 72

Posts: 857/1363
EXP: 3296452
Next: 27310

Since: 02-19-07
From: Long Island City, NY

Last post: 1 day
Last view: 1 day
Here's the new level four from my Moai Kun hack, I gotta work on this hack more...


Rai
Posted on 07-04-12 02:00 PM Link | Quote | ID: 151524


Goomba
Level: 13

Posts: 22/29
EXP: 8268
Next: 1999

Since: 03-18-11

Last post: 2091 days
Last view: 2101 days
Added a new ASM hack, to remove the line used for Handakuten in the Japanese version.


Insectduel
Posted on 07-05-12 04:51 PM (rev. 2 of 07-05-12 04:51 PM) Link | Quote | ID: 151544


Hammer Brother
Level: 64

Posts: 752/1052
EXP: 2138725
Next: 75372

Since: 02-16-08
From: Insectduel's office

Last post: 19 hours
Last view: 19 hours
I'm working on SMB1 again! This time it's the extended version. So far I already set the worlds to be played at 49 levels. I've just need to create levels and store them into an empty slot.



My latest creations would be the loading the metatile blocks to be loaded in certain worlds. I already did the foreground part.

Expected to be released on my 7th anniversary which is 11/17/2012.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53


Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.181 seconds. (343KB of memory used)
MySQL - queries: 111, rows: 152/0, time: 0.146 seconds.