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Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3960/3965 EXP: 19777984 Next: 278712 Since: 02-19-07 From: Sweden, Skåne Last post: 3300 days Last view: 2051 days |
I'm honestly surprised time wasn't used more often (and earlier) in basis for events within games. I think only the Pokémon series dabbled around with this a few times, such as the day/night and the season system in Black and white. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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NightKev |
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Cape Luigi Level: 131 Posts: 4752/4792 EXP: 26228527 Next: 196093 Since: 03-15-07 Last post: 3733 days Last view: 3645 days |
Well, the problem with using real time (for anything other than cosmetic changes) is that now you have to actually play the game at the proper irl time rather than when you have free time, which could cause all sorts of problems for players, especially if timing windows are too short. ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3960/4196 EXP: 21531713 Next: 304888 Since: 02-19-07 From: Ithaca, NY, US Last post: 470 days Last view: 83 days |
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wiiqwertyuiop |
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Level: 12 Posts: 18/22 EXP: 7004 Next: 917 Since: 09-13-11 Last post: 4201 days Last view: 3952 days |
Posted by blackhole89 Well the S-RTC forces hirom addressing, and the current released LMs arent compatible with those ROMs. ____________________ Go here for a list of things I released to the site. Into Zelda (3) hacking or want to get into it? Join my forum! Link. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 823/1407 EXP: 4180858 Next: 10271 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
You fellas know me...
So far I edited the text in the title screen to Googie 2012, with Legato's editor I'll be sure to chef up sumthin... ____________________ My Linktree |
willj168 |
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Red Goomba Level: 16 Posts: 36/41 EXP: 18938 Next: 1318 Since: 01-25-10 Last post: 4353 days Last view: 4338 days |
I have been long gone from this board since I was working on a SMB1 hack. But now I'm back with something pleasing to the eye. Here is a new and improved version of the Koopalings made specifically for SMB1. I also did Bowser and Bowser Jr. The sprites on the right are Lakitu replacements -- they all ride in a clown car. I will show off tests later.
Keep in mind that: Larry, Wendy, and Iggy appear proportionally larger than the heavyweight Koopalings [Morton, Roy, and Ludwig] due to SMB1 Bowser's tile orientation. Plus, it was the only accurate way to draw Larry's and Iggy's hair and Wendy's bow. Lemmy's unique pose is due to his size and SMB1 Bowser's tile orientation. Ludwig's hair appears flat due to, yet again, the tile orientation. |
Insectduel |
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Hammer Brother Level: 68 Posts: 742/1069 EXP: 2687605 Next: 41195 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Test 1-UP AI edit. I dump most of the SMB3 data, I edit them! |
willj168 |
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Red Goomba Level: 16 Posts: 37/41 EXP: 18938 Next: 1318 Since: 01-25-10 Last post: 4353 days Last view: 4338 days |
Posted by Insectduel What!?! A 1-UP that actually costs you a life? Should you just call it a negative 1-UP or a 1-DOWN? |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 826/1407 EXP: 4180858 Next: 10271 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
Here's a couple of screens of my Moai Kun hack...
I hadda make the words far like that cause somma the tiles repeat themselves, it woulda make the title screen look ugly. This is level 2, I made it like that so I coulda replace Moai's slipping on ice graphics. Now it has Luigi's running fast graphics. This level will probably changed. ____________________ My Linktree |
Celice |
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Buzz Blob Level: 39 Posts: 271/285 EXP: 379733 Next: 25038 Since: 04-06-07 From: Oroville, CA Last post: 3685 days Last view: 3647 days |
Lookin' cool Googie |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 827/1407 EXP: 4180858 Next: 10271 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
Posted by Celice Thanks Celice, here's the new level 2... I also changed the font, it looks better than the original in my opinion. ____________________ My Linktree |
MiniCompute |
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Bubble Level: 66 Posts: 181/981 EXP: 2421322 Next: 40529 Since: 04-25-07 Last post: 489 days Last view: 697 days |
Posted by Googie Googie, that game, is it a mixture of smb2 meets smb3 ? Like a few others here, I have never seen that game, but looking at screenshots and such, its looks cool, with ackward kind of feel to it. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 828/1407 EXP: 4180858 Next: 10271 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
Here's the game in action.
It was only released in Japan, it's an action puzzle game. All I really did was some minor graphics changes to give the game a different feel. ____________________ My Linktree |
Stifu |
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Cobrat Level: 56 Posts: 385/666 EXP: 1361215 Next: 36961 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Posted by Googie What did you change the headbutt to? Shell kick frame? |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 829/1407 EXP: 4180858 Next: 10271 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
Yeah that's what I used, I took a look a that other ROM Hack called Mario Kun & I noticed that Mario used the jumping frame for the headbutt, so I went with the shell kick frame.
EDIT: Here's level 3... ____________________ My Linktree |
Rai |
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Goomba Level: 14 Posts: 19/29 EXP: 10805 Next: 2266 Since: 03-18-11 Last post: 4075 days Last view: 4086 days |
Testing script insertion....
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optomon |
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Leever Level: 33 Posts: 194/198 EXP: 220461 Next: 8718 Since: 03-05-07 From: Vancouver, WA Last post: 2456 days Last view: 2044 days |
The universe has been destroyed. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 857/1407 EXP: 4180858 Next: 10271 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
Here's the new level four from my Moai Kun hack, I gotta work on this hack more...
____________________ My Linktree |
Rai |
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Goomba Level: 14 Posts: 22/29 EXP: 10805 Next: 2266 Since: 03-18-11 Last post: 4075 days Last view: 4086 days |
Added a new ASM hack, to remove the line used for Handakuten in the Japanese version.
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Insectduel |
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Hammer Brother Level: 68 Posts: 752/1069 EXP: 2687605 Next: 41195 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
I'm working on SMB1 again! This time it's the extended version. So far I already set the worlds to be played at 49 levels. I've just need to create levels and store them into an empty slot.
My latest creations would be the loading the metatile blocks to be loaded in certain worlds. I already did the foreground part. Expected to be released on my 7th anniversary which is 11/17/2012. |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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