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0 users currently in ROM Hacking | 1 guest | 1 bot |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Senaye |
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Level: 45 Posts: 294/435 EXP: 627046 Next: 33118 Since: 03-22-11 From: Somewhere Last post: 3390 days Last view: 3390 days |
You're Welcome Sergeant Useless. I'll be sure to make things more Obvious next time. |
Insectduel |
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Hammer Brother Level: 68 Posts: 676/1069 EXP: 2686234 Next: 42566 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1249 days |
There's has been a workaround trying to create the bonus room using Plains object sets. Pasting them is quite easy but these Blue-X Blocks still exist and I left some on the right side of the SNES screenshot. Object 20 in Bank 3 is the only 5-Byte object in SMAS because of it's vertical position set. There are bonus room objects in Bank 3 for Plains Objects which goes from 20-2F. I haven't start Desert and Underground yet. Airship only has 1 new object which is the Upside down pipe. I create this bonus room all night and it took 2 hours. SMB3 Workshop did no help at all except how the 4 byte objects are readable. This is done by scratch by the way by deleting all Blue X Blocks except 1 next to the 1-UP brick before placing them in order by hex. |
optomon |
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Leever Level: 33 Posts: 189/198 EXP: 220355 Next: 8824 Since: 03-05-07 From: Vancouver, WA Last post: 2450 days Last view: 2038 days |
Posted by GoogiePosted by Dr. Hell It's pretty much dead. I haven't worked on it since August of last year, and it's pretty much over. I'm too busy on other projects plus real life to concern myself with the infinitely large CV3 hack of doom. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 772/1407 EXP: 4178848 Next: 12281 Since: 02-19-07 From: Brooklyn, NY Last post: 2 days Last view: 2 days |
Oh okay, I hear you about real life gettin' in the way. Thanks for the heads up. ^^ ____________________ My Linktree |
RetroRain |
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Fuzz Ball Level: 66 Posts: 566/994 EXP: 2436829 Next: 25022 Since: 09-30-07 Last post: 1928 days Last view: 950 days |
If it helps the activity around here, I have been working on a Super Mario Bros. 3 hack for two weeks, but I don't want to post any screenshots/videos, or any kind of info until I have World 1 done. World 1 is about halfway done though. I might release a demo of World 1 when it is complete. Just need to finish it, that's all.
I also have a strong interest in hacking Megaman again, so, we'll see on that too. I would love to see some more Megaman ASM hacks! ____________________ My YouTube Channel |
Celice |
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Buzz Blob Level: 39 Posts: 257/285 EXP: 379549 Next: 25222 Since: 04-06-07 From: Oroville, CA Last post: 3679 days Last view: 3641 days |
Before my winter break ended, I got a sudden desire to mess around with some games again But like usual, I lost interest fairly quickly (and the quarter began, so there goes wasted time!). But I did end up drawing these little things up. I was gonna turn Maoi-Kun into a Dragon Quest-based puzzle game. This is as far as my interest got me ^^;; All my stuff turns out like this--I had a Nuts&Milk hack too that changed everything into a Zelda game where Link was collecting masks for the Mask Salesman. I actually had everything done but the levels... that was back in, like, '08 XD |
za909 |
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Cheep-cheep Level: 32 Posts: 95/196 EXP: 188938 Next: 17504 Since: 04-27-11 Last post: 3046 days Last view: 2757 days |
... That's all you need to know for now. |
Insectduel |
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Hammer Brother Level: 68 Posts: 719/1069 EXP: 2686234 Next: 42566 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1249 days |
I never really think of this, but the level someone made as a NES version then translated to the SNES version ends up like this. This custom level isn't SOPA related but SMB2USA related instead with my custom palette.
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gridatttack |
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Red Cheep-cheep Level: 32 Posts: 17/202 EXP: 203642 Next: 2800 Since: 07-11-10 Last post: 1421 days Last view: 247 days |
Insectduel |
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Hammer Brother Level: 68 Posts: 720/1069 EXP: 2686234 Next: 42566 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1249 days |
Lakitu spawns all types of enemies and not spinies. Yeah, AI editing required for instant explode Bob-omb which is ASM related. |
za909 |
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Cheep-cheep Level: 32 Posts: 100/196 EXP: 188938 Next: 17504 Since: 04-27-11 Last post: 3046 days Last view: 2757 days |
This isn't much of a progress video, just some weird shit that happened.
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Insectduel |
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Hammer Brother Level: 68 Posts: 729/1069 EXP: 2686234 Next: 42566 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1249 days |
Some koopa ram counter experiement. I wonder if length counters in level headers work. |
Matrixz |
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Ninji Level: 35 Posts: 202/225 EXP: 266230 Next: 13706 Since: 04-07-07 From: Norway Last post: 3099 days Last view: 1777 days |
New version coming soon. Most of the unit IDs are actually drawn using game's sprite data. Also, it will support the Japanese version of Bionic Commando (it will come with a 2nd EXE for that ROM). The Jap. version (Top Secret - Hitler's Revival) is rather different, by the way. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 250/423 EXP: 652453 Next: 7711 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1084 days Last view: 1047 days |
Posted by Matrixz Fantastic news! Keep up the good work! You make us all proud of your efforts. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
wiiqwertyuiop |
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Level: 12 Posts: 15/22 EXP: 7000 Next: 921 Since: 09-13-11 Last post: 4195 days Last view: 3946 days |
Link. ____________________ Go here for a list of things I released to the site. Into Zelda (3) hacking or want to get into it? Join my forum! Link. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3958/4196 EXP: 21521361 Next: 315240 Since: 02-19-07 From: Ithaca, NY, US Last post: 464 days Last view: 77 days |
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wiiqwertyuiop |
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Level: 12 Posts: 16/22 EXP: 7000 Next: 921 Since: 09-13-11 Last post: 4195 days Last view: 3946 days |
Heh I had a feeling people would think it was a joke but it's not its real, it just so happened I finished it on april 1, so it's more coincidence than anything. ____________________ Go here for a list of things I released to the site. Into Zelda (3) hacking or want to get into it? Join my forum! Link. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3959/4196 EXP: 21521361 Next: 315240 Since: 02-19-07 From: Ithaca, NY, US Last post: 464 days Last view: 77 days |
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wiiqwertyuiop |
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Level: 12 Posts: 17/22 EXP: 7000 Next: 921 Since: 09-13-11 Last post: 4195 days Last view: 3946 days |
As long as you leave the game in the emulator (meaning reset/pause it/leave it running/ or whatever) it will still keep time, but as soon as you load a new game the time would reset to the time you had in the patch, so one would need to make some sort of screen where the player could set the time. I planned on doing something like that, but I mine as well wait until LM can even support this. ____________________ Go here for a list of things I released to the site. Into Zelda (3) hacking or want to get into it? Join my forum! Link. |
NightKev |
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Cape Luigi Level: 131 Posts: 4751/4792 EXP: 26215869 Next: 208751 Since: 03-15-07 Last post: 3727 days Last view: 3639 days |
No way to get the current time from ZSNES/the OS? ____________________ |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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