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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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zbyte
Posted on 08-04-11 06:16 AM (rev. 4 of 08-07-11 08:00 PM) Link | Quote | ID: 145661


Boomerang Brother
Z is Superior!
Level: 63

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Since: 06-10-09

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I have a few things to show, but first, I'll say that what I could play of your SMB hack was a blast, remzlab!



(If it doesn't play, click here... such coding... )
EDIT: Didn't work in the preview, that's all.

I did a short and stupid SMB3 ASM hack. You stop on the Goombas consecutively until you get "double-ups". When you've collected enough extra lives, Mario ends up in World 5. From then on, it's 1-ups only. It's on record for the worst ROM hacks of all time; I know.

The following screenshots are even worse. Just some minor edits as well as some other things. Nothing, really.

PhotobucketPhotobucket
PhotobucketPhotobucket

____________________
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HylianFox
Posted on 08-04-11 06:54 PM Link | Quote | ID: 145679


Blue Octorok
Level: 15

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Since: 10-08-08
From: St.Charles, IL

Last post: 1323 days
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I got a good chuckle out of "No phone rates?"

Telepathy has its perks.

KP9000
Posted on 08-04-11 09:43 PM (rev. 2 of 08-04-11 09:43 PM) Link | Quote | ID: 145683


Boomboom

Level: 86

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Since: 02-19-07

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Well, I'm working on something more fresh than my old hack. It's "Mostly Vanilla", meaning there's some modifications in graphics here and there. Lots of graphics changes are to help take advantage of Reuben's new level format.

Here's a peek at what I have so far.


Most of World 1 is done, I just need to manually hack the Locks in hex and figure out how to correctly implement Mushroom Houses (which will change in style) and Hammer Bros. sprites.

Also, in Reuben, the N-card game points to the pointer it is directly sitting on in the map screen, making you replay whatever it was again.

____________________

Insectduel
Posted on 08-04-11 10:47 PM Link | Quote | ID: 145685


Hammer Brother
Level: 66

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Since: 02-16-08
From: Insectduel's office

Last post: 43 days
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Current hacking progress:

Text editing completed. Created 2 palette sets for Fortress levels which you can download it >here. Objects and Enemies pasted in levels is coming soon.

And added an ASM code where you init the sound when toad speaks like in Super Mario Advance 4.

N-Spades Remodeled. And heart panels becomes animated replacing spade panels and quicksand panels are replaced with spade panels.

I still have not found the palette sets for world maps and I'm still trying. But I will try K9000's world order code if I'm able to for Super Mario All-Stars depends how the RAM goes.

zbyte
Posted on 08-07-11 09:20 PM Link | Quote | ID: 145744


Boomerang Brother
Z is Superior!
Level: 63

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Since: 06-10-09

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I've been working on some levels for Mario's Trials. The first two screenshots you see show you an entrance in Area 2, and the following are screenshots of an underground area that the entrance leads into.

PhotobucketPhotobucketPhotobucket
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Photobucket

As for the Toad House levels, take a quick peek at this tad of information if you don't mind Toad missing, maybe. You're probably going to need to set the sprites in there the same way you set the sprites for the Hammer Brother battles.

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Insectduel
Posted on 08-11-11 06:14 PM (rev. 4 of 08-11-11 06:20 PM) Link | Quote | ID: 145842


Hammer Brother
Level: 66

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Since: 02-16-08
From: Insectduel's office

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I really like how this ongoing SMB3 projects in progress. Mine will be finished about October after copy/paste levels from Frank's 2nd SMB3 hack and a few 13-Byte header changes. GFX may be hard to set up for some levels but ExGFX will be needed after the release.




Graphic changes in this ongoing SNES-SMB3 hack is from Super Mario Adanvce 4 to Super Mario All-Stars.

1] Top Left - White Gloves with a few new sprite models.
2] Top Right - Princess Toadstool becomes Princess Peach and is remodeled. Original is pixel 4x3 but it is cut to pixel 4x2 instead.
3] Bottom Left - Peach has blue earrings in the letter.
4] Bottom Right - SMA4 Toad, but I made him the angry type.

ShoFIZZLE
Posted on 08-23-11 09:18 PM (rev. 6 of 08-23-11 09:30 PM) Link | Quote | ID: 146465


Shyguy
Level: 21

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Since: 11-18-09
From: Atlanta, GA

Last post: 2918 days
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My current progress...



It cut near the end due to the fact I went over the 1gb limit, but no matter. The Fortress is complete and I beat Boom Boom; it leaves something to the imagination. I have three more areas to complete and world 1 will be done.

Also the Map is not finalized....just using it to get around to the different areas.

Googie
Posted on 09-01-11 01:04 AM Link | Quote | ID: 146575


Giant Paratroopa
Level: 74

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Since: 02-19-07
From: Long Island City, NY

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Pretty smooth progress, keep at it. ^^

Googie
Posted on 09-08-11 04:45 AM Link | Quote | ID: 146693


Giant Paratroopa
Level: 74

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Since: 02-19-07
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Here's my map of world 2...



Now I can finish the Dungeon, world 2-3 and the Airship & on to World 3...

Insectduel
Posted on 09-08-11 07:21 PM Link | Quote | ID: 146737


Hammer Brother
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The shrooms in that screenshot in the desert world map, does it animate when you place it or you use the code to stop animation? I really need to learn these.

Googie
Posted on 09-08-11 11:08 PM Link | Quote | ID: 146742


Giant Paratroopa
Level: 74

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Since: 02-19-07
From: Long Island City, NY

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Feel free to take a look at 'em, they're in the build I released. I think I edited the graphics myself I can't remember. ^^

Matrixz
Posted on 09-09-11 06:33 PM Link | Quote | ID: 146756


Ninji
Level: 34

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Since: 04-07-07
From: Norway

Last post: 1721 days
Last view: 399 days
Progress..



You can resize the room's width and height. The editor automatically takes care of moving data and fixing pointers.



The door editor modifies entrance points in a room. It can also change where exits doors leads to, but not their location. (entrance doors and exit doors are two different units of data, even though there is often both an entrance and exit at the same spot.)

If the game isn't recognized it is Bionic Commando.

Googie
Posted on 09-10-11 07:44 AM Link | Quote | ID: 146761


Giant Paratroopa
Level: 74

Posts: 751/1391
EXP: 3628412
Next: 25132

Since: 02-19-07
From: Long Island City, NY

Last post: 542 days
Last view: 542 days
Real smooth Matrixz, I'm diggin' your progress...

blackhole89
Posted on 09-11-11 12:04 AM Link | Quote | ID: 146765


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 119

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Since: 02-19-07
From: Ithaca, NY, US

Last post: 314 days
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That looks quite neat, but I think the editor's UI would look a lot more polished if you just got rid of all the unused grey areas on the right.

DarkBones
Posted on 09-13-11 04:07 AM Link | Quote | ID: 146825

Newcomer
Level: 4

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Since: 09-12-11
From: Bowser's Castle, Mushroom Kingdom

Last post: 3223 days
Last view: 3105 days
Just a bunch of screens from my ongoing SMB1 hack. Nothing special...

































Comments?

____________________

DarkBones from SMWCentral

Pokemon Black FC: 4556 1956 2487. PM me if you want to battle or trade.

Current SMB1 hack progress: 4/32 levels done.
Levels:

I do LPs, and I currently take requests. If you would like to make a request, send me a PM.

Googie
Posted on 09-13-11 05:57 AM Link | Quote | ID: 146826


Giant Paratroopa
Level: 74

Posts: 752/1391
EXP: 3628412
Next: 25132

Since: 02-19-07
From: Long Island City, NY

Last post: 542 days
Last view: 542 days
Cool screens so far, use the graphics from SMB2J and you'll be good to go. ^^

DarkBones
Posted on 09-14-11 12:24 AM Link | Quote | ID: 146938

Newcomer
Level: 4

Posts: 2/2
EXP: 160
Next: 119

Since: 09-12-11
From: Bowser's Castle, Mushroom Kingdom

Last post: 3223 days
Last view: 3105 days
@Googie Thanks! I took your advice and changed some of the SMB graphics into their SMB2 counterparts, but only the ones that I thought the SMB2 counterpart looked better (mainly the ground and floating islands):













____________________

DarkBones from SMWCentral

Pokemon Black FC: 4556 1956 2487. PM me if you want to battle or trade.

Current SMB1 hack progress: 4/32 levels done.
Levels:

I do LPs, and I currently take requests. If you would like to make a request, send me a PM.

Googie
Posted on 09-14-11 05:35 AM Link | Quote | ID: 146942


Giant Paratroopa
Level: 74

Posts: 753/1391
EXP: 3628412
Next: 25132

Since: 02-19-07
From: Long Island City, NY

Last post: 542 days
Last view: 542 days
Much better, good luck with your project DB I like what I see.

RetroRain
Posted on 09-20-11 09:10 AM (rev. 2 of 09-20-11 09:30 AM) Link | Quote | ID: 147140


Fuzz Ball
Level: 64

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Since: 09-30-07

Last post: 550 days
Last view: 295 days
I don't ROM hack anymore, but I am working on a Zelda game in Game Maker. It is a Zelda game that is supposed to be more like Resident Evil 1.5, the original Resident Evil 2 that was cancelled at 80% before they started over. Resident Evil is known as Biohazard in Japan, so the title for my game is Zelda Hazard.

Incase you like Resident Evil and/or Resident Evil 1.5, here is a 3 minute video of Zelda Hazard.



The acual music and sound effects are in the game, but the video recorder wouldn't record the sound, so I just put the actual music in the video.

____________________
My YouTube Channel

Googie
Posted on 09-21-11 08:01 AM Link | Quote | ID: 147176


Giant Paratroopa
Level: 74

Posts: 754/1391
EXP: 3628412
Next: 25132

Since: 02-19-07
From: Long Island City, NY

Last post: 542 days
Last view: 542 days
That's pretty cool what you did in Game Maker, how long did it take? I like how the Stafols crawl outta the hole on the wall, I wanted to make my own game at one time using Game Maker to add my cartoons but it was really hard for me.

Is that Broken glass in the first room on the floor?
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