| |||
Views: 88,312,912 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 03-28-24 11:22 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 3 guests |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
zbyte |
| ||
Boomerang Brother Z is Superior! Level: 66 Posts: 974/1016 EXP: 2380783 Next: 81068 Since: 06-10-09 Last post: 4403 days Last view: 2882 days |
I have a few things to show, but first, I'll say that what I could play of your SMB hack was a blast, remzlab!
|
HylianFox |
| ||
Blue Octorok Level: 16 Posts: 36/39 EXP: 18307 Next: 1949 Since: 10-08-08 From: St.Charles, IL Last post: 2679 days Last view: 2652 days |
I got a good chuckle out of "No phone rates?"
Telepathy has its perks. |
KP9000 |
| |||
Boomboom Level: 90 Posts: 1748/1975 EXP: 6937301 Next: 251308 Since: 02-19-07 Last post: 3551 days Last view: 3175 days |
|
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 645/1069 EXP: 2681183 Next: 47617 Since: 02-16-08 From: Insectduel's office Last post: 1228 days Last view: 1227 days |
Current hacking progress: Text editing completed. Created 2 palette sets for Fortress levels which you can download it >here. Objects and Enemies pasted in levels is coming soon. And added an ASM code where you init the sound when toad speaks like in Super Mario Advance 4. N-Spades Remodeled. And heart panels becomes animated replacing spade panels and quicksand panels are replaced with spade panels. I still have not found the palette sets for world maps and I'm still trying. But I will try K9000's world order code if I'm able to for Super Mario All-Stars depends how the RAM goes. |
zbyte |
| ||
Boomerang Brother Z is Superior! Level: 66 Posts: 981/1016 EXP: 2380783 Next: 81068 Since: 06-10-09 Last post: 4403 days Last view: 2882 days |
I've been working on some levels for Mario's Trials. The first two screenshots you see show you an entrance in Area 2, and the following are screenshots of an underground area that the entrance leads into.
As for the Toad House levels, take a quick peek at this tad of information if you don't mind Toad missing, maybe. You're probably going to need to set the sprites in there the same way you set the sprites for the Hammer Brother battles. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 649/1069 EXP: 2681183 Next: 47617 Since: 02-16-08 From: Insectduel's office Last post: 1228 days Last view: 1227 days |
I really like how this ongoing SMB3 projects in progress. Mine will be finished about October after copy/paste levels from Frank's 2nd SMB3 hack and a few 13-Byte header changes. GFX may be hard to set up for some levels but ExGFX will be needed after the release.
Graphic changes in this ongoing SNES-SMB3 hack is from Super Mario Adanvce 4 to Super Mario All-Stars. 1] Top Left - White Gloves with a few new sprite models. 2] Top Right - Princess Toadstool becomes Princess Peach and is remodeled. Original is pixel 4x3 but it is cut to pixel 4x2 instead. 3] Bottom Left - Peach has blue earrings in the letter. 4] Bottom Right - SMA4 Toad, but I made him the angry type. |
ShoFIZZLE |
| ||
Shyguy Level: 22 Posts: 40/80 EXP: 51814 Next: 6536 Since: 11-18-09 From: Atlanta, GA Last post: 4273 days Last view: 4273 days |
My current progress...
It cut near the end due to the fact I went over the 1gb limit, but no matter. The Fortress is complete and I beat Boom Boom; it leaves something to the imagination. I have three more areas to complete and world 1 will be done. Also the Map is not finalized....just using it to get around to the different areas. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 747/1405 EXP: 4162556 Next: 28573 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
Pretty smooth progress, keep at it. ^^ ____________________ My Linktree |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 749/1405 EXP: 4162556 Next: 28573 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
Here's my map of world 2...
Now I can finish the Dungeon, world 2-3 and the Airship & on to World 3... ____________________ My Linktree |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 668/1069 EXP: 2681183 Next: 47617 Since: 02-16-08 From: Insectduel's office Last post: 1228 days Last view: 1227 days |
The shrooms in that screenshot in the desert world map, does it animate when you place it or you use the code to stop animation? I really need to learn these. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 750/1405 EXP: 4162556 Next: 28573 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
Feel free to take a look at 'em, they're in the build I released. I think I edited the graphics myself I can't remember. ^^ ____________________ My Linktree |
Matrixz |
| ||
Ninji Level: 35 Posts: 195/225 EXP: 265755 Next: 14181 Since: 04-07-07 From: Norway Last post: 3077 days Last view: 1754 days |
Progress..
You can resize the room's width and height. The editor automatically takes care of moving data and fixing pointers. The door editor modifies entrance points in a room. It can also change where exits doors leads to, but not their location. (entrance doors and exit doors are two different units of data, even though there is often both an entrance and exit at the same spot.) If the game isn't recognized it is Bionic Commando. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 751/1405 EXP: 4162556 Next: 28573 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
Real smooth Matrixz, I'm diggin' your progress... ____________________ My Linktree |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3803/4196 EXP: 21483242 Next: 353359 Since: 02-19-07 From: Ithaca, NY, US Last post: 442 days Last view: 55 days |
|
DarkBones |
| ||
Newcomer Level: 4 Posts: 1/2 EXP: 191 Next: 88 Since: 09-12-11 From: Bowser's Castle, Mushroom Kingdom Last post: 4579 days Last view: 4461 days |
Just a bunch of screens from my ongoing SMB1 hack. Nothing special...
Comments? ____________________ DarkBones from SMWCentral Pokemon Black FC: 4556 1956 2487. PM me if you want to battle or trade. Current SMB1 hack progress: 4/32 levels done. Levels: I do LPs, and I currently take requests. If you would like to make a request, send me a PM. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 752/1405 EXP: 4162556 Next: 28573 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
Cool screens so far, use the graphics from SMB2J and you'll be good to go. ^^ ____________________ My Linktree |
DarkBones |
| ||
Newcomer Level: 4 Posts: 2/2 EXP: 191 Next: 88 Since: 09-12-11 From: Bowser's Castle, Mushroom Kingdom Last post: 4579 days Last view: 4461 days |
@Googie Thanks! I took your advice and changed some of the SMB graphics into their SMB2 counterparts, but only the ones that I thought the SMB2 counterpart looked better (mainly the ground and floating islands):
____________________ DarkBones from SMWCentral Pokemon Black FC: 4556 1956 2487. PM me if you want to battle or trade. Current SMB1 hack progress: 4/32 levels done. Levels: I do LPs, and I currently take requests. If you would like to make a request, send me a PM. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 753/1405 EXP: 4162556 Next: 28573 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
Much better, good luck with your project DB I like what I see. ____________________ My Linktree |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 562/994 EXP: 2432353 Next: 29498 Since: 09-30-07 Last post: 1906 days Last view: 928 days |
I don't ROM hack anymore, but I am working on a Zelda game in Game Maker. It is a Zelda game that is supposed to be more like Resident Evil 1.5, the original Resident Evil 2 that was cancelled at 80% before they started over. Resident Evil is known as Biohazard in Japan, so the title for my game is Zelda Hazard.
Incase you like Resident Evil and/or Resident Evil 1.5, here is a 3 minute video of Zelda Hazard. The acual music and sound effects are in the game, but the video recorder wouldn't record the sound, so I just put the actual music in the video. ____________________ My YouTube Channel |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 754/1405 EXP: 4162556 Next: 28573 Since: 02-19-07 From: Brooklyn, NY Last post: 95 days Last view: 95 days |
That's pretty cool what you did in Game Maker, how long did it take? I like how the Stafols crawl outta the hole on the wall, I wanted to make my own game at one time using Game Maker to add my cartoons but it was really hard for me.
Is that Broken glass in the first room on the floor? ____________________ My Linktree |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 129, rows: 168/171, time: 0.032 seconds. |