Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 48,208,989
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 08-20-18 05:29 AM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests

Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52

Ailure
Posted on 12-17-10 10:43 AM Link | Quote | ID: 138711

Hats
Steam Board2 group
Level: 114

Posts: 3747/3965
EXP: 16180003
Next: 129564

Since: 02-19-07
From: Sweden, Skåne

Last post: 1225 days
Last view: 934 days
Heh, one of the few games with a inbuilt level editor I recall. Amusingly they didn't remove "save" from the american and european versions, while saving only really worked on the orginal japanase famicom disk system version.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


vinnyboiler
Posted on 01-16-11 07:47 PM Link | Quote | ID: 139182

Newcomer
Level: 7

Posts: 1/7
EXP: 975
Next: 473

Since: 01-16-11
From: London, England

Last post: 2062 days
Last view: 1959 days








Pics of my SM64 hack over at JUL, I may post updates here but not likely. If your interested, plz check out my Youtube account at Youtube.com/vinyboiler

The hacks called Alternate Reality Mario 64 by the way.

____________________






blackhole89
Posted on 01-16-11 08:42 PM Link | Quote | ID: 139184


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 117

Posts: 3534/4176
EXP: 17489069
Next: 358826

Since: 02-19-07
From: Ithaca, NY, US

Last post: 348 days
Last view: 15 days
That texture in the second-from-bottom screenshot looks hideous. You should at least make it tile seamlessly...

vinnyboiler
Posted on 01-16-11 10:23 PM Link | Quote | ID: 139185

Newcomer
Level: 7

Posts: 2/7
EXP: 975
Next: 473

Since: 01-16-11
From: London, England

Last post: 2062 days
Last view: 1959 days

Posted by blackhole89
That texture in the second-from-bottom screenshot looks hideous. You should at least make it tile seamlessly...


Oh that's the Bowser puzzle. I hexed it so that once it stops, it revels a path to a star

____________________






Ice Penguin
Posted on 01-22-11 03:56 AM Link | Quote | ID: 139257


Popo
Level: 48

Posts: 517/539
EXP: 810828
Next: 12715

Since: 02-20-07
From: Kasuto

Last post: 2712 days
Last view: 2712 days



RetroRain
Posted on 01-22-11 04:59 AM Link | Quote | ID: 139258


Fuzz Ball
Level: 62

Posts: 525/993
EXP: 1973299
Next: 11387

Since: 09-30-07

Last post: 191 days
Last view: 188 days
Cool. You working on a new hack?

____________________
My YouTube Channel

zbyte
Posted on 01-22-11 05:19 AM (rev. 3 of 01-24-11 01:36 AM) Link | Quote | ID: 139260


Boomerang Brother
Z is Superior!
Level: 61

Posts: 885/1016
EXP: 1876430
Next: 166

Since: 06-10-09

Last post: 2355 days
Last view: 835 days
It really has been quite a while since I picked up on some ROM Hacking, but since we were out of school all last week because of a really large amount of snow, I was able to use that time to work on Mario's Trials (we are expecting another bit on Monday). There were strange things going on in the ROM after I implemented some data found in the SMB3 thread, so I pasted all levels, graphics, and some map data into a fresh, new ROM. So far, I have done most (if not all) of the levels in the first four Areas and the 7th Area. The screenshots below describe a fortress that will be presented in Area 6:

EDIT2: Not blurry, but the last image was a duplicate. Replaced...

PhotobucketPhotobucketPhotobucket
PhotobucketPhotobucketPhotobucket
Photobucket

____________________
No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though.








Ice Penguin
Posted on 01-22-11 05:31 PM Link | Quote | ID: 139269


Popo
Level: 48

Posts: 518/539
EXP: 810828
Next: 12715

Since: 02-20-07
From: Kasuto

Last post: 2712 days
Last view: 2712 days
Posted by RetroRain
Cool. You working on a new hack?


Yeah. I played the original Zelda II recently and got an idea for a hack.

GreyMaria
Posted on 01-22-11 08:42 PM Link | Quote | ID: 139273

>implying even the Japanese understand the Japanese
Level: 99

Posts: 2131/2851
EXP: 9694961
Next: 305039

Since: 07-13-07

Last post: 2421 days
Last view: 2390 days
Posted by zbyte
EDIT: They seem a little blurry to me. I may have to take them using another emulator again...


Look fine to me, perhaps you just need your eyes checked.

Also, sweet mother of ice abuse. Like the boo-in-ice effect though.

____________________
we're currently experiencing some technical difficulties

RetroRain
Posted on 01-23-11 07:25 AM Link | Quote | ID: 139279


Fuzz Ball
Level: 62

Posts: 526/993
EXP: 1973299
Next: 11387

Since: 09-30-07

Last post: 191 days
Last view: 188 days
Posted by Ice Penguin
Posted by RetroRain
Cool. You working on a new hack?


Yeah. I played the original Zelda II recently and got an idea for a hack.
Sweet. I look forward to seeing more.

____________________
My YouTube Channel

Googie
Posted on 01-24-11 01:24 AM Link | Quote | ID: 139290


Giant Red Koopa
ROM Hacking is life!
Level: 72

Posts: 685/1344
EXP: 3193179
Next: 130583

Since: 02-19-07
From: Long Island City, NY

Last post: 13 days
Last view: 13 days
Posted by zbyte
It really has been quite a while since I picked up on some ROM Hacking, but since we were out of school all last week because of a really large amount of snow, I was able to use that time to work on Mario's Trials (we are expecting another bit on Monday). There were strange things going on in the ROM after I implemented some data found in the SMB3 thread, so I pasted all levels, graphics, and some map data into a fresh, new ROM. So far, I have done most (if not all) of the levels in the first four Areas and the 7th Area. The screenshots below describe a fortress that will be presented in Area 6:

EDIT: They seem a little blurry to me. I may have to take them using another emulator again...

PhotobucketPhotobucketPhotobucket
PhotobucketPhotobucketPhotobucket
Photobucket


I'm really liking these screens man, keep at 'em...

sspp03
Posted on 01-26-11 03:10 AM Link | Quote | ID: 139325


Red Paragoomba
Level: 18

Posts: 5/64
EXP: 26920
Next: 2977

Since: 01-24-11

Last post: 2178 days
Last view: 74 days
Posted by zbyte
It really has been quite a while since I picked up on some ROM Hacking, but since we were out of school all last week because of a really large amount of snow, I was able to use that time to work on Mario's Trials (we are expecting another bit on Monday). There were strange things going on in the ROM after I implemented some data found in the SMB3 thread, so I pasted all levels, graphics, and some map data into a fresh, new ROM. So far, I have done most (if not all) of the levels in the first four Areas and the 7th Area. The screenshots below describe a fortress that will be presented in Area 6:

EDIT2: Not blurry, but the last image was a duplicate. Replaced...

PhotobucketPhotobucketPhotobucket
PhotobucketPhotobucketPhotobucket
Photobucket


Those screens look good, but the boo palette may not be fitting... or is it.

zbyte
Posted on 01-26-11 04:06 AM (rev. 2 of 01-26-11 04:07 AM) Link | Quote | ID: 139328


Boomerang Brother
Z is Superior!
Level: 61

Posts: 891/1016
EXP: 1876430
Next: 166

Since: 06-10-09

Last post: 2355 days
Last view: 835 days
Thanks for the positive feedback, GreyMario, Googie, and sspp03! You like Boo's palette? These enemy palette editions were experimental at first; I know that a Boo has a white color along with a bold color's line, so that's probably going to change, sspp03. The light blue will at least be darkened, if not changed to another color completely.

____________________
No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though.








memetchilove
Posted on 01-27-11 01:07 AM Link | Quote | ID: 139338

Newcomer
Level: 3

Posts: 1/1
EXP: 60
Next: 68

Since: 08-02-08

Last post: 2762 days
Last view: 1033 days
Argh, give me some status update on that kirby editor!

Xenesis
Posted on 01-30-11 01:06 PM Link | Quote | ID: 139401


Level: 43

Posts: 366/416
EXP: 549790
Next: 15256

Since: 02-20-07

Last post: 2308 days
Last view: 1016 days


Almost done on a customisable animation settings thingy for AW2. I put together a few silly examples

RetroRain
Posted on 01-30-11 09:38 PM (rev. 3 of 01-30-11 09:57 PM) Link | Quote | ID: 139408


Fuzz Ball
Level: 62

Posts: 529/993
EXP: 1973299
Next: 11387

Since: 09-30-07

Last post: 191 days
Last view: 188 days
Seeing Ice Penguin's Zelda II stuff has put me in a Zelda II hacking mood.

I'm starting out with a graphical facelift.

Before

After




____________________
My YouTube Channel

sspp03
Posted on 01-31-11 12:22 AM (rev. 2 of 01-31-11 11:38 PM) Link | Quote | ID: 139413


Red Paragoomba
Level: 18

Posts: 18/64
EXP: 26920
Next: 2977

Since: 01-24-11

Last post: 2178 days
Last view: 74 days
Here are some of my screenshots of my SMB3 hacks. The photos you're about to see are the W1-Fortress and a plains level that may be in World 1.
















None of the screenshots captured were easy. I got frequent "Game Overs" while capturing screenshots with NEStopia. What do you people think about those pictures?

Ice Penguin
Posted on 01-31-11 02:43 AM (rev. 2 of 01-31-11 02:54 AM) Link | Quote | ID: 139416


Popo
Level: 48

Posts: 523/539
EXP: 810828
Next: 12715

Since: 02-20-07
From: Kasuto

Last post: 2712 days
Last view: 2712 days
Posted by RetroRain
Seeing Ice Penguin's Zelda II stuff has put me in a Zelda II hacking mood.

I'm starting out with a graphical facelift.

Before

After





Yay! I'm really looking forward to seeing more! I can't get enough of Zelda II.

Edit: I know you only showed just one screen, but I like it. I like the dark atmosphere you gave it.

Stifu
Posted on 01-31-11 08:09 AM Link | Quote | ID: 139420


Dry Bones
Level: 52

Posts: 346/634
EXP: 1034178
Next: 49662

Since: 02-22-07

Last post: 68 days
Last view: 18 hours
What are the purple things at the top supposed to be?
In the original screen, they look like curtains, but in the new one, I can't tell.

RetroRain
Posted on 01-31-11 09:11 PM Link | Quote | ID: 139423


Fuzz Ball
Level: 62

Posts: 531/993
EXP: 1973299
Next: 11387

Since: 09-30-07

Last post: 191 days
Last view: 188 days
Yeah, they're still curtains, just giving it a revamp. Do you feel that they should look better? I want them to look good, so if you think there is something that could be improved, feel free to let me know.

____________________
My YouTube Channel
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52


Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.154 seconds. (343KB of memory used)
MySQL - queries: 112, rows: 152/0, time: 0.113 seconds.