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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Ailure
Posted on 12-17-10 10:43 AM Link | Quote | ID: 138711

Hats
Steam Board2 group
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Heh, one of the few games with a inbuilt level editor I recall. Amusingly they didn't remove "save" from the american and european versions, while saving only really worked on the orginal japanase famicom disk system version.

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vinnyboiler
Posted on 01-16-11 07:47 PM Link | Quote | ID: 139182

Newcomer
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Since: 01-16-11
From: London, England

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Last view: 2021 days








Pics of my SM64 hack over at JUL, I may post updates here but not likely. If your interested, plz check out my Youtube account at Youtube.com/vinyboiler

The hacks called Alternate Reality Mario 64 by the way.

____________________






blackhole89
Posted on 01-16-11 08:42 PM Link | Quote | ID: 139184


The Guardian
Moloch whose eyes are a thousand blind windows!
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Since: 02-19-07
From: Ithaca, NY, US

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That texture in the second-from-bottom screenshot looks hideous. You should at least make it tile seamlessly...

vinnyboiler
Posted on 01-16-11 10:23 PM Link | Quote | ID: 139185

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Posted by blackhole89
That texture in the second-from-bottom screenshot looks hideous. You should at least make it tile seamlessly...


Oh that's the Bowser puzzle. I hexed it so that once it stops, it revels a path to a star

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Ice Penguin
Posted on 01-22-11 03:56 AM Link | Quote | ID: 139257


Popo
Level: 48

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Since: 02-20-07
From: Kasuto

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RetroRain
Posted on 01-22-11 04:59 AM Link | Quote | ID: 139258


Fuzz Ball
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Cool. You working on a new hack?

____________________
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zbyte
Posted on 01-22-11 05:19 AM (rev. 3 of 01-24-11 01:36 AM) Link | Quote | ID: 139260


Boomerang Brother
Z is Superior!
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Since: 06-10-09

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It really has been quite a while since I picked up on some ROM Hacking, but since we were out of school all last week because of a really large amount of snow, I was able to use that time to work on Mario's Trials (we are expecting another bit on Monday). There were strange things going on in the ROM after I implemented some data found in the SMB3 thread, so I pasted all levels, graphics, and some map data into a fresh, new ROM. So far, I have done most (if not all) of the levels in the first four Areas and the 7th Area. The screenshots below describe a fortress that will be presented in Area 6:

EDIT2: Not blurry, but the last image was a duplicate. Replaced...

PhotobucketPhotobucketPhotobucket
PhotobucketPhotobucketPhotobucket
Photobucket

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Ice Penguin
Posted on 01-22-11 05:31 PM Link | Quote | ID: 139269


Popo
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Posted by RetroRain
Cool. You working on a new hack?


Yeah. I played the original Zelda II recently and got an idea for a hack.

GreyMaria
Posted on 01-22-11 08:42 PM Link | Quote | ID: 139273

>implying even the Japanese understand the Japanese
Level: 99

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Since: 07-13-07

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Posted by zbyte
EDIT: They seem a little blurry to me. I may have to take them using another emulator again...


Look fine to me, perhaps you just need your eyes checked.

Also, sweet mother of ice abuse. Like the boo-in-ice effect though.

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RetroRain
Posted on 01-23-11 07:25 AM Link | Quote | ID: 139279


Fuzz Ball
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Posted by Ice Penguin
Posted by RetroRain
Cool. You working on a new hack?


Yeah. I played the original Zelda II recently and got an idea for a hack.
Sweet. I look forward to seeing more.

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Googie
Posted on 01-24-11 01:24 AM Link | Quote | ID: 139290


Vire
ROM Hacking is life!
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Since: 02-19-07
From: Long Island City, NY

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Posted by zbyte
It really has been quite a while since I picked up on some ROM Hacking, but since we were out of school all last week because of a really large amount of snow, I was able to use that time to work on Mario's Trials (we are expecting another bit on Monday). There were strange things going on in the ROM after I implemented some data found in the SMB3 thread, so I pasted all levels, graphics, and some map data into a fresh, new ROM. So far, I have done most (if not all) of the levels in the first four Areas and the 7th Area. The screenshots below describe a fortress that will be presented in Area 6:

EDIT: They seem a little blurry to me. I may have to take them using another emulator again...

PhotobucketPhotobucketPhotobucket
PhotobucketPhotobucketPhotobucket
Photobucket


I'm really liking these screens man, keep at 'em...

sspp03
Posted on 01-26-11 03:10 AM Link | Quote | ID: 139325


Red Paragoomba
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Posted by zbyte
It really has been quite a while since I picked up on some ROM Hacking, but since we were out of school all last week because of a really large amount of snow, I was able to use that time to work on Mario's Trials (we are expecting another bit on Monday). There were strange things going on in the ROM after I implemented some data found in the SMB3 thread, so I pasted all levels, graphics, and some map data into a fresh, new ROM. So far, I have done most (if not all) of the levels in the first four Areas and the 7th Area. The screenshots below describe a fortress that will be presented in Area 6:

EDIT2: Not blurry, but the last image was a duplicate. Replaced...

PhotobucketPhotobucketPhotobucket
PhotobucketPhotobucketPhotobucket
Photobucket


Those screens look good, but the boo palette may not be fitting... or is it.

zbyte
Posted on 01-26-11 04:06 AM (rev. 2 of 01-26-11 04:07 AM) Link | Quote | ID: 139328


Boomerang Brother
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Thanks for the positive feedback, GreyMario, Googie, and sspp03! You like Boo's palette? These enemy palette editions were experimental at first; I know that a Boo has a white color along with a bold color's line, so that's probably going to change, sspp03. The light blue will at least be darkened, if not changed to another color completely.

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memetchilove
Posted on 01-27-11 01:07 AM Link | Quote | ID: 139338

Newcomer
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Argh, give me some status update on that kirby editor!

Xenesis
Posted on 01-30-11 01:06 PM Link | Quote | ID: 139401


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Almost done on a customisable animation settings thingy for AW2. I put together a few silly examples

RetroRain
Posted on 01-30-11 09:38 PM (rev. 3 of 01-30-11 09:57 PM) Link | Quote | ID: 139408


Fuzz Ball
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Seeing Ice Penguin's Zelda II stuff has put me in a Zelda II hacking mood.

I'm starting out with a graphical facelift.

Before

After




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sspp03
Posted on 01-31-11 12:22 AM (rev. 2 of 01-31-11 11:38 PM) Link | Quote | ID: 139413


Red Paragoomba
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Here are some of my screenshots of my SMB3 hacks. The photos you're about to see are the W1-Fortress and a plains level that may be in World 1.
















None of the screenshots captured were easy. I got frequent "Game Overs" while capturing screenshots with NEStopia. What do you people think about those pictures?

Ice Penguin
Posted on 01-31-11 02:43 AM (rev. 2 of 01-31-11 02:54 AM) Link | Quote | ID: 139416


Popo
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Posted by RetroRain
Seeing Ice Penguin's Zelda II stuff has put me in a Zelda II hacking mood.

I'm starting out with a graphical facelift.

Before

After





Yay! I'm really looking forward to seeing more! I can't get enough of Zelda II.

Edit: I know you only showed just one screen, but I like it. I like the dark atmosphere you gave it.

Stifu
Posted on 01-31-11 08:09 AM Link | Quote | ID: 139420


Dry Bones
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What are the purple things at the top supposed to be?
In the original screen, they look like curtains, but in the new one, I can't tell.

RetroRain
Posted on 01-31-11 09:11 PM Link | Quote | ID: 139423


Fuzz Ball
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Yeah, they're still curtains, just giving it a revamp. Do you feel that they should look better? I want them to look good, so if you think there is something that could be improved, feel free to let me know.

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