Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,436,506
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-19-24 04:33 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests | 1 bot

Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53

Ailure
Posted on 12-07-10 09:28 AM Link | Quote | ID: 138454

Hats
Steam Board2 group
Level: 121

Posts: 3687/3965
EXP: 19768450
Next: 288246

Since: 02-19-07
From: Sweden, Skåne

Last post: 3294 days
Last view: 2045 days
I even remember people saying it was "impossible" years ago. Nothing is impossible of course.

And probably doesn't help that NES is a bit trickier to expand the ROM of. Not that hard, just not as straightforward as it can be with SNES games as far I can tell.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


never-obsolete
Posted on 12-07-10 04:04 PM (rev. 2 of 12-07-10 04:05 PM) Link | Quote | ID: 138457


Rat
Level: 24

Posts: 69/96
EXP: 74455
Next: 3670

Since: 02-22-07
From: Phoenix, AZ

Last post: 2589 days
Last view: 2589 days
The game uses a sort of 6 in 1 compression scheme. For any given block of data you can have these mixed in:

raw data
1 byte rle
2 byte rle
1 byte rle + increment
lz
lz bit-reversed
lz reverse read

You can also set a flag to increase the size of the run.

The compression was the main reason I started working on this. Writing a decompressor was straight forward. The compressor I have usually saves a few bytes over the original data, but its slow. This game is pretty strapped for space and I think it's already hit the upper limit for the MMC3. I think a mapper hack to the MMC5 is the only way to go.


The program is written in VB6 + WinAPI.


Ailure
Posted on 12-07-10 09:41 PM Link | Quote | ID: 138465

Hats
Steam Board2 group
Level: 121

Posts: 3693/3965
EXP: 19768450
Next: 288246

Since: 02-19-07
From: Sweden, Skåne

Last post: 3294 days
Last view: 2045 days
How was it figured out? That's quite interesting nevertheless.

Hacking it into MMC5 sounds like a good idea if space is truly that limited. Then again the space is only a problem if the hack winds up being bigger than the original idea, as long the old level data is used like free space.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


The-doggy
Posted on 12-08-10 04:02 AM Link | Quote | ID: 138470


Level: 15

Posts: 1/33
EXP: 13247
Next: 3137

Since: 12-06-10

Last post: 4736 days
Last view: 2904 days
Hello there!
since i was bored and had nothing to do, i'm currently working in a mega man 2 hack.

This game is in (slow)progress, for now i have modified 3 levels of 8.(from the stage select)

Screenshots







(ignore the bad palette)




that's all for now.

Trelior
Posted on 12-08-10 04:25 AM Link | Quote | ID: 138471


Level: 99

Posts: 1809/2602
EXP: 9749424
Next: 250576

Since: 07-12-09

Last post: 4490 days
Last view: 4477 days
That's interesting how you well you imitated the snow graphic from Yoshi's Island.

I like it.

Ailure
Posted on 12-08-10 10:27 AM Link | Quote | ID: 138476

Hats
Steam Board2 group
Level: 121

Posts: 3697/3965
EXP: 19768450
Next: 288246

Since: 02-19-07
From: Sweden, Skåne

Last post: 3294 days
Last view: 2045 days
It's hard to get snow right. I guess if you replace that grey with something better looking shade, or dither it up a little, it probably would look good.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


The-doggy
Posted on 12-10-10 12:57 AM (rev. 2 of 12-10-10 12:59 AM) Link | Quote | ID: 138537


Level: 15

Posts: 4/33
EXP: 13247
Next: 3137

Since: 12-06-10

Last post: 4736 days
Last view: 2904 days
I have two screens:



I'm still working on ripping graphics(especially from 16-bit games).

blackhole89
Posted on 12-10-10 02:25 AM Link | Quote | ID: 138538


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 3473/4196
EXP: 21521334
Next: 315267

Since: 02-19-07
From: Ithaca, NY, US

Last post: 464 days
Last view: 77 days



What is the underlying game here?

____________________



Nicole
Posted on 12-10-10 05:03 AM Link | Quote | ID: 138540


Mole
Level: 43

Posts: 287/363
EXP: 547593
Next: 17453

Since: 02-19-07
From: Massachusetts/Virginia

Last post: 4343 days
Last view: 3321 days
Might as well post these here too, though they're a little out of date (I've fixed the slimes, for example)






Posted by blackhole89
What is the underlying game here?

Judging from the filename I'd guess Megaman 2... but I'm not sure, definitely the screens look good though...

____________________

Googie
Posted on 12-10-10 11:20 PM Link | Quote | ID: 138564


Giant Red Paratroopa
Level: 77

Posts: 677/1407
EXP: 4178843
Next: 12286

Since: 02-19-07
From: Brooklyn, NY

Last post: 2 days
Last view: 2 days
That Kid Icarus hack looks good, how much more you have to go until it's finished?

____________________
My Linktree

Nicole
Posted on 12-10-10 11:26 PM Link | Quote | ID: 138566


Mole
Level: 43

Posts: 291/363
EXP: 547593
Next: 17453

Since: 02-19-07
From: Massachusetts/Virginia

Last post: 4343 days
Last view: 3321 days
Posted by Googie
That Kid Icarus hack looks good, how much more you have to go until it's finished?

Depends on what you mean by "finished"... 1-1, 1-2, 1-3, 2-1, 2-2, and 2-3 are all completable, though I'm still tweaking things here and there and I haven't started world 3 yet...

The big problem are the fortresses and world 4-1. The editor I'm using (DahrkDaiz's Pit Stop) can't edit those and I can't find any documentation, so I suppose at some point I'll have to break out the hex editor and start trying to decipher the level format...

____________________

Googie
Posted on 12-11-10 04:17 AM Link | Quote | ID: 138568


Giant Red Paratroopa
Level: 77

Posts: 678/1407
EXP: 4178843
Next: 12286

Since: 02-19-07
From: Brooklyn, NY

Last post: 2 days
Last view: 2 days
Oh okay I got ya's, damn I wish there was there was a full blown editor for this game. Kid Icarus is one of my old favorite NES games, I hope to see more pics soon. ^^;

____________________
My Linktree

kuja killer
Posted on 12-11-10 06:06 AM Link | Quote | ID: 138577


Level: 55

Posts: 222/628
EXP: 1243201
Next: 70988

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 275 days
Last view: 12 hours
Posted by The-doggy
I have two screens:



I'm still working on ripping graphics(especially from 16-bit games).


pretty cool i really am liking the 1st screenshot the most. Hope you can complete this hack. i'd be interested to play.

blackhole89
Posted on 12-11-10 03:55 PM Link | Quote | ID: 138580


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 3479/4196
EXP: 21521334
Next: 315267

Since: 02-19-07
From: Ithaca, NY, US

Last post: 464 days
Last view: 77 days



The player character's palette on the Kid Icarus screens looks somewhat screwy... pperhaps if you made the outlines a darker shade of blue...?

____________________



Nicole
Posted on 12-11-10 05:58 PM (rev. 2 of 12-12-10 09:40 PM) Link | Quote | ID: 138585


Mole
Level: 43

Posts: 293/363
EXP: 547593
Next: 17453

Since: 02-19-07
From: Massachusetts/Virginia

Last post: 4343 days
Last view: 3321 days
Posted by blackhole89
The player character's palette on the Kid Icarus screens looks somewhat screwy... pperhaps if you made the outlines a darker shade of blue...?

That's totally unchanged from the original game. It's a side-effect of the fact that I do most of the testing using passwords with a wholly powered up Pit. (Makes things easier if I accidentally make part of a level impossible or something... )

EDIT:
Here's Pit with his normal palette. And 2-3... which is kind of crazy right now. (I dislike the trash can)

(Also, this is proof that the level can be completed without resorting to over-powered passwords )

____________________

Ailure
Posted on 12-14-10 10:11 PM Link | Quote | ID: 138667

Hats
Steam Board2 group
Level: 121

Posts: 3732/3965
EXP: 19768450
Next: 288246

Since: 02-19-07
From: Sweden, Skåne

Last post: 3294 days
Last view: 2045 days
Most earlier NES games had quite a fondness for strong saturated colors, including Kid Icarus.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


blackhole89
Posted on 12-15-10 04:32 PM Link | Quote | ID: 138673


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 3485/4196
EXP: 21521334
Next: 315267

Since: 02-19-07
From: Ithaca, NY, US

Last post: 464 days
Last view: 77 days



Yeah, that colour scheme looks quite a bit more plausible.

Tradition or not, I think it would make sense to replace powered up palettes with something less cheesy as well...

____________________



Ailure
Posted on 12-15-10 08:56 PM Link | Quote | ID: 138678

Hats
Steam Board2 group
Level: 121

Posts: 3736/3965
EXP: 19768450
Next: 288246

Since: 02-19-07
From: Sweden, Skåne

Last post: 3294 days
Last view: 2045 days
Oddly now I look at it again, it oddly reminds me about how Nesticle used insanely saturated colors for everything.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Insectduel
Posted on 12-16-10 11:02 PM Link | Quote | ID: 138703


Hammer Brother
Level: 68

Posts: 597/1069
EXP: 2686230
Next: 42570

Since: 02-16-08
From: Insectduel's office

Last post: 1250 days
Last view: 1249 days
Posted by The-doggy
I have two screens:



I'm still working on ripping graphics(especially from 16-bit games).



Damn! Pretty nice, interested in helping someone out sometime! I'm hiring someone who can design nice graphics.

Anyway, I should take this hack for a spin when completed.

Trax
Posted on 12-17-10 09:58 AM Link | Quote | ID: 138710


Yellow Stalfos
Level: 71

Posts: 1115/1145
EXP: 3034123
Next: 132991

Since: 07-06-07
From: Québec

Last post: 3620 days
Last view: 2872 days
For some reason, I started working on a Excitebike editor, named Biker...

The game is very simple, 1 PRG bank and 1 CHR bank. It's a shame there aren't more tracks, and by adding a bank and using the 8000-BFFF memory range, we could insert some serious truckload of tracks...

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53


Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.041 seconds. (342KB of memory used)
MySQL - queries: 72, rows: 112/112, time: 0.030 seconds.