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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Trax
Posted on 10-09-10 07:58 AM Link | Quote | ID: 136578


Yellow Stalfos
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Since: 07-06-07
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I've put on ice my other WIP editors, to fiddle once again with my Zelda II editor. Still got some improvement, apparently. I set the tool to force a new group to be created before the 16 tiles limit. So graphically speaking, it's a little red bar that is meant to separate two horizontal strips of the same type and tell the game that a new group (byte) must be created...


If you stick to the normal game engine, this is useful for one thing: moving the spot for the 6th Palace. Another out-of-the-norm function would be to pad the number of bytes to the original one (for example, 0x321 bytes for West Hyrule), in order to avoid any possible glitch with having more or less rows in one of your Overworld maps. I'm also planning to use the "new group" tool (I call it the "bracket" tool) to make various changes to the Overworld, triggered by speaking to certain Townfolks or getting a specific item, etc...


SePH
Posted on 10-10-10 12:56 AM Link | Quote | ID: 136617


Rat
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A better view around...

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gridatttack
Posted on 10-11-10 02:38 AM Link | Quote | ID: 136646


Red Cheep-cheep
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Since: 07-11-10

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Custom Super Mario Kart tracks:

Mushroom cup:


Flower cup:


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Googie
Posted on 10-11-10 06:17 PM Link | Quote | ID: 136665


Giant Red Paratroopa
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Since: 02-19-07
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Posted by SePH


A better view around...


This reminds me of that movie, Escape from New York!

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Trax
Posted on 10-12-10 02:50 AM Link | Quote | ID: 136675


Yellow Stalfos
Level: 71

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Since: 07-06-07
From: Québec

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I like the Wind Turbine...

Lunaria
Posted on 10-19-10 03:13 PM Link | Quote | ID: 137128


Deddorokku
Princess of the Night
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Since: 02-21-07
From: Equestria

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I must state that I have seen that wind turbine before in a pokemon hack. :<

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The fun has been doubled!

Trax
Posted on 10-19-10 07:07 PM Link | Quote | ID: 137134


Yellow Stalfos
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Since: 07-06-07
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Dang, now I hate it...

SePH
Posted on 10-31-10 09:19 PM (rev. 2 of 10-31-10 09:21 PM) Link | Quote | ID: 137559


Rat
Level: 22

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Space Colony outside:




And inside (still overworld areas):




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Kawa
Posted on 10-31-10 09:22 PM Link | Quote | ID: 137560


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

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Since: 02-20-07
From: The Netherlands

Last post: 4491 days
Last view: 2627 days
Holy blah, Seph!

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Haz
Posted on 11-01-10 02:56 AM (rev. 2 of 11-01-10 02:57 AM) Link | Quote | ID: 137571


Fuzz Ball
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Since: 03-02-10
From: Michigan, USA

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Damn, I may have to actually play a hack, judging from these graphics at least.
These are beautiful, if nothing else, keep giving us these great screens.

Xenesis
Posted on 11-02-10 12:12 AM Link | Quote | ID: 137605


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Square Enix, eat your heart out.

That's some...impressive work with the SNES.

Googie
Posted on 11-11-10 02:36 AM Link | Quote | ID: 137827


Giant Red Paratroopa
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Posted by SePH
Space Colony outside:




And inside (still overworld areas):





Man this is boss right here, can't wait to see more like yoyoyo... ^^;

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never-obsolete
Posted on 11-30-10 04:04 PM Link | Quote | ID: 138247


Rat
Level: 24

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Since: 02-22-07
From: Phoenix, AZ

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Here's what I've been working on lately:



Mineyl
Posted on 11-30-10 04:22 PM Link | Quote | ID: 138249


Ninji
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Since: 09-10-09
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Wow, it's about time someone decided to hack Kirby!

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Back from the beyond.

Googie
Posted on 11-30-10 11:31 PM Link | Quote | ID: 138259


Giant Red Paratroopa
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Since: 02-19-07
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@never-obsolete: Wow man, I never thought I'd live to see the day... >8)

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SePH
Posted on 12-04-10 10:00 PM (rev. 2 of 12-05-10 05:34 PM) Link | Quote | ID: 138378


Rat
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The shape of things to come:





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Ailure
Posted on 12-05-10 07:26 PM Link | Quote | ID: 138402

Hats
Steam Board2 group
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Since: 02-19-07
From: Sweden, Skåne

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I always liked the idea of Link being in a modernish setting, so that hack is defiantly picking up my interest.


And glad someone is handling Kirby Adventure! Isn't that game using some kind of compression for it's level data?

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Naulahauta
Posted on 12-06-10 04:26 PM (rev. 2 of 12-06-10 04:27 PM) Link | Quote | ID: 138430


Red Paragoomba
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Posted by never-obsolete
stuff

Mother of GOD, I never thought I'd see this day coming.
Awaiting the release of not only the editor, but some documents on that goddamn compression.
What are you coding it with?

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oh

Trax
Posted on 12-07-10 12:43 AM Link | Quote | ID: 138445


Yellow Stalfos
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I don't understand the frenesy about Kirby's Adventure...

Xenesis
Posted on 12-07-10 12:50 AM Link | Quote | ID: 138446


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Posted by Trax
I don't understand the frenesy about Kirby's Adventure...


Kirby games have always used really oddball compression formats from what I recall, making them rather difficult to figure out and edit.
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