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09-10-10 08:52 AM |
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| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
| Nintendude88 |
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Paragoomba Level: 15 Posts: 68/76 EXP: 14821 Next: 1563 Since: 04-27-09 From: MD/VA Last post: 2 days Last view: 1 day |
Posted by Thanatos-Zero I really would like to change the music but I'm not that great at NES music editing. I like the name Grabomination though. ____________________ My Yoyogames.com Page http://www.yoyogames.com/members/PKGamer88 My Youtube Page http://www.youtube.com/user/PKGamer88 |
| messiaen |
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Cheep-cheep Level: 24 Posts: 179/182 EXP: 71050 Next: 7075 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 19 days Last view: 29 days |
A "super" debug mode in Mario 64: change tons of runtime parameters, plus control any object with the second controller:
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| Kawa |
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The Relatively Straightforward O Level: 97 Posts: 3873/3976 EXP: 9030382 Next: 286943 Since: 02-20-07 From: The Netherlands Last post: 1 day Last view: 10 hours |
And this morning: ![]() ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <Kironide> sometimes, i try to be a bit more feminine but please don't tell other people |
| Thanatos-Zero |
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Red Paratroopa Level: 23 Posts: 154/179 EXP: 61248 Next: 6475 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1 day Last view: 20 hours |
Insectduel uploaded this vid not long ago.
____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
| kuja killer |
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Level: 27 Posts: 200/217 EXP: 113916 Next: 2243 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 1 day Last view: 28 min. |
i played that hack the very day it was posted o it's pretty cool. |
| KP9000 |
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Last post: 1 day Last view: 2 hours |
Got a small update for my hack... just had to show this o
Pulsed laser turret. It shoots a straight laser too, but most of the time it shoots in a pulsed fashion. It could be due to DD's new level format or it could be the autoscrolling I'm using for this level. Either way, the pic does not do it justice. ____________________ |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 854/870 EXP: 548212 Next: 16834 Since: 06-10-09 Last post: 4 days Last view: 9 hours |
Lasers always get pulsed when they shoot from more than 4 tiles away from the object that they'll impact.
I'll add that Rocky Wrenches will act up o And for those who haven't seen it yet... ____________________ What happened to the fried chicken? ![]() |
| Kawa |
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The Relatively Straightforward O Level: 97 Posts: 3880/3976 EXP: 9030382 Next: 286943 Since: 02-20-07 From: The Netherlands Last post: 1 day Last view: 10 hours |
I figured out how to do shaders in XNA without the Content Pipeline, which I avoid because I like the extra challenge.
![]() ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <Kironide> sometimes, i try to be a bit more feminine but please don't tell other people |
| KP9000 |
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Last post: 1 day Last view: 2 hours |
Looks freaking spiffy Kawa. I know nothing about stuff like this but are you going to render this in another layer and blend it with the other layers somehow? ____________________ |
| Kawa |
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The Relatively Straightforward O Level: 97 Posts: 3881/3976 EXP: 9030382 Next: 286943 Since: 02-20-07 From: The Netherlands Last post: 1 day Last view: 10 hours |
Nah, it's just the o I'm planning to combine a bunch of effects into o ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <Kironide> sometimes, i try to be a bit more feminine but please don't tell other people |
| Trax |
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![]() Stalfos Level: 53 Posts: 992/1023 EXP: 1115534 Next: 41585 Since: 07-06-07 From: Québec Last post: 2 hours Last view: 2 hours |
For some reason, I'm working o![]() |
| JaSp |
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Shyguy Level: 18 Posts: 85/86 EXP: 28618 Next: 1279 Since: 03-02-07 From: Paris, France Last post: 43 days Last view: 9 hours |
What would be cool is to get rid of that 'column' layout and make it so you get to place any 16*16 tile anywhere you want (i.e. overhaul the level data system à la Reuben with Smb3).
Just a suggestion (could be a challenge for yourself too) ![]() |
| Trax |
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![]() Stalfos Level: 53 Posts: 993/1023 EXP: 1115534 Next: 41585 Since: 07-06-07 From: Québec Last post: 2 hours Last view: 2 hours |
Yeah, I thought about it a few times, and indeed, the column layout is an handicap when it comes to map design. Assuming a theoretical worst-case scenario, without compression, the Overworld as we know it would take 5800 bytes, which is quite a lot more than a full 4000 bytes bank...
11 * 16 * 8 * 16 = 22528 (5800 in hex) I'll take a look at the code and see how it could be done... |
| optomon |
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![]() Leever Level: 25 Posts: 178/182 EXP: 88016 Next: 1604 Since: 03-05-07 From: Vancouver, WA Last post: 11 days Last view: 1 hour |
Works looking good in here!
That desert area looks fantastic, I really hope SePH getting somewhere in that game. Same for the Rockman5 that contains that Shadowman, games need good boss fights like that. Really nice Mario 64 hack, that nifty looking debug mode might have much more practical application than I can initially tell (otherwise, controlling the other polygons in the game is certainly good for comical reasons). And the Zelda 1 editor... isn't there already a Zelda 1 editor (which is probably why you are like "for some reason")? Or is this o Anyway, I put up a bunch of my CV music like this o Was hoping this would make sense as title screen music of some kind, but this is not the official title screen of course, just a concept pic. |
| JaSp |
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Shyguy Level: 18 Posts: 86/86 EXP: 28618 Next: 1279 Since: 03-02-07 From: Paris, France Last post: 43 days Last view: 9 hours |
Posted by TraxWell you'll probably have to use some kind of compression, maybe RLE would be sufficient seeing that there isn't that much different tiles in the game. |
| Trax |
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![]() Stalfos Level: 53 Posts: 994/1023 EXP: 1115534 Next: 41585 Since: 07-06-07 From: Québec Last post: 2 hours Last view: 2 hours |
To answer Optomon, yes, there are a few Zelda 1 editors out there, but I wanted to make o As for the compression of the Overworld, I plan to conduct various tests to see what kind of compression would be the most appropriate, and the ressources needed to do so... Another wild thing I imagined is a free-roaming Zelda 1 engine. You keep the screens as they are for the data structure, but in the game, everything scrolls continuously. You never "hit the side of the screen" to move to the other. That would be cool, but I don't think I have the necessary knowledge to achieve that. Not right now, at least... |
| optomon |
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![]() Leever Level: 25 Posts: 180/182 EXP: 88016 Next: 1604 Since: 03-05-07 From: Vancouver, WA Last post: 11 days Last view: 1 hour |
Starting to work o |
| Trax |
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![]() Stalfos Level: 53 Posts: 997/1023 EXP: 1115534 Next: 41585 Since: 07-06-07 From: Québec Last post: 2 hours Last view: 2 hours |
As usual, Optomon, very nice graphics...
And my Zelda 1 editor gets more features... ![]() |
| Naulahauta |
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Goomba Level: 10 Posts: 29/33 EXP: 3379 Next: 1035 Since: 10-27-09 Last post: 35 days Last view: 9 hours |
Posted by Trax holy god that looks snazzy! |
| elbobelo |
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Shyguy Level: 18 Posts: 80/84 EXP: 25778 Next: 4119 Since: 08-16-07 Last post: 30 days Last view: 18 hours |
Love the new art Optomon, and I've also checked out some songs o![]()
Here is a new screen I made for the intro to my upcoming Vampire Killer Demo. Here shows the day and night palettes for both. Ignore the time of day being out of sync. ____________________ |
| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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