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Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Nintendude88 |
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Shyguy Level: 22 Posts: 68/85 EXP: 57962 Next: 388 Since: 04-27-09 From: MD/VA Last post: 4515 days Last view: 3267 days |
Posted by Thanatos-Zero I really would like to change the music but I'm not that great at NES music editing. I like the name Grabomination though. ____________________ My Yoyogames.com Page http://www.yoyogames.com/members/PKGamer88 My Youtube Page http://www.youtube.com/user/PKGamer88 |
messiaen |
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Cheep-cheep Level: 32 Posts: 179/193 EXP: 204331 Next: 2111 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4436 days Last view: 4764 days |
A "super" debug mode in Mario 64: change tons of runtime parameters, plus control any object with the second controller:
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3873/5344 EXP: 30928026 Next: 734955 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
And this morning: ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 154/423 EXP: 652448 Next: 7716 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1084 days Last view: 1046 days |
Insectduel uploaded this vid not long ago.
____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
kuja killer |
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Level: 55 Posts: 200/628 EXP: 1243195 Next: 70994 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 275 days Last view: 11 hours |
i played that hack the very day it was posted on 2ch.
it's pretty cool. |
KP9000 |
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Boomboom Level: 90 Posts: 1386/1975 EXP: 6949567 Next: 239042 Since: 02-19-07 Last post: 3573 days Last view: 3197 days |
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zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 854/1016 EXP: 2385648 Next: 76203 Since: 06-10-09 Last post: 4425 days Last view: 2904 days |
Lasers always get pulsed when they shoot from more than 4 tiles away from the object that they'll impact.
I'll add that Rocky Wrenches will act up only if they're positioned at Y:16 since that's the halfway point of the screen vertically. This applies to Chain Chomps as well if they cross Y:16. And for those who haven't seen it yet... ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3880/5344 EXP: 30928026 Next: 734955 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
I figured out how to do shaders in XNA without the Content Pipeline, which I avoid because I like the extra challenge.
____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
KP9000 |
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Boomboom Level: 90 Posts: 1388/1975 EXP: 6949567 Next: 239042 Since: 02-19-07 Last post: 3573 days Last view: 3197 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3881/5344 EXP: 30928026 Next: 734955 Since: 02-20-07 From: The Netherlands Last post: 4491 days Last view: 2626 days |
Nah, it's just the one layer. Render it all to a buffer texture, then use the shader to render that to screen. Ofcourse I could, for example, render the level and actors to the buffer texture first, then render that with the shader, then render the HUD normally. Here's the shader I used. Just imagine the part where things are scaled to 160x144 is missing.
I'm planning to combine a bunch of effects into one big shader: water distortion/coloration, transitional wipes, pixelation and/or a static noise effect. The water's distortion part could be reused for heat waves, too. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Trax |
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Yellow Stalfos Level: 71 Posts: 992/1145 EXP: 3034107 Next: 133007 Since: 07-06-07 From: Québec Last post: 3620 days Last view: 2872 days |
For some reason, I'm working on a Zelda 1 editor. Nothing to shout on the roofs, but still...
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JaSp |
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Shyguy Level: 24 Posts: 85/95 EXP: 73248 Next: 4877 Since: 03-02-07 From: Paris, France Last post: 4343 days Last view: 4138 days |
What would be cool is to get rid of that 'column' layout and make it so you get to place any 16*16 tile anywhere you want (i.e. overhaul the level data system à la Reuben with Smb3).
Just a suggestion (could be a challenge for yourself too) |
Trax |
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Yellow Stalfos Level: 71 Posts: 993/1145 EXP: 3034107 Next: 133007 Since: 07-06-07 From: Québec Last post: 3620 days Last view: 2872 days |
Yeah, I thought about it a few times, and indeed, the column layout is an handicap when it comes to map design. Assuming a theoretical worst-case scenario, without compression, the Overworld as we know it would take 5800 bytes, which is quite a lot more than a full 4000 bytes bank...
11 * 16 * 8 * 16 = 22528 (5800 in hex) I'll take a look at the code and see how it could be done... |
optomon |
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Leever Level: 33 Posts: 178/198 EXP: 220354 Next: 8825 Since: 03-05-07 From: Vancouver, WA Last post: 2450 days Last view: 2038 days |
Works looking good in here!
That desert area looks fantastic, I really hope SePH getting somewhere in that game. Same for the Rockman5 that contains that Shadowman, games need good boss fights like that. Really nice Mario 64 hack, that nifty looking debug mode might have much more practical application than I can initially tell (otherwise, controlling the other polygons in the game is certainly good for comical reasons). And the Zelda 1 editor... isn't there already a Zelda 1 editor (which is probably why you are like "for some reason")? Or is this one improved in some way? Anyway, I put up a bunch of my CV music like this on YT, this one's the latest: Was hoping this would make sense as title screen music of some kind, but this is not the official title screen of course, just a concept pic. |
JaSp |
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Shyguy Level: 24 Posts: 86/95 EXP: 73248 Next: 4877 Since: 03-02-07 From: Paris, France Last post: 4343 days Last view: 4138 days |
Posted by TraxWell you'll probably have to use some kind of compression, maybe RLE would be sufficient seeing that there isn't that much different tiles in the game. |
Trax |
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Yellow Stalfos Level: 71 Posts: 994/1145 EXP: 3034107 Next: 133007 Since: 07-06-07 From: Québec Last post: 3620 days Last view: 2872 days |
To answer Optomon, yes, there are a few Zelda 1 editors out there, but I wanted to make one for Mac OS X. And if there are some features lacking from the other editors, I'll try to implement them in my own...
As for the compression of the Overworld, I plan to conduct various tests to see what kind of compression would be the most appropriate, and the ressources needed to do so... Another wild thing I imagined is a free-roaming Zelda 1 engine. You keep the screens as they are for the data structure, but in the game, everything scrolls continuously. You never "hit the side of the screen" to move to the other. That would be cool, but I don't think I have the necessary knowledge to achieve that. Not right now, at least... |
optomon |
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Leever Level: 33 Posts: 180/198 EXP: 220354 Next: 8825 Since: 03-05-07 From: Vancouver, WA Last post: 2450 days Last view: 2038 days |
Starting to work on the layout of this chapel stage. This is one of my favorite tilesets so far. |
Trax |
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Yellow Stalfos Level: 71 Posts: 997/1145 EXP: 3034107 Next: 133007 Since: 07-06-07 From: Québec Last post: 3620 days Last view: 2872 days |
As usual, Optomon, very nice graphics...
And my Zelda 1 editor gets more features... |
Naulahauta |
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Red Paragoomba Level: 19 Posts: 29/56 EXP: 30474 Next: 5303 Since: 10-27-09 Last post: 3697 days Last view: 478 days |
Posted by Trax holy god that looks snazzy! ____________________ oh |
elbobelo |
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Red Koopa Level: 27 Posts: 80/124 EXP: 107768 Next: 8391 Since: 08-16-07 Last post: 2161 days Last view: 603 days |
Love the new art Optomon, and I've also checked out some songs on your you tube. I must say I am envious of the music you are putting into your game. Anywho here are some goods coming from my way.
Here is a new screen I made for the intro to my upcoming Vampire Killer Demo. Here shows the day and night palettes for both. Ignore the time of day being out of sync. |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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