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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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MathOnNapkins
Posted on 07-01-10 03:38 PM Link | Quote | ID: 132549


Super Koopa
Level: 58

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Since: 02-19-07
From: durff

Last post: 1961 days
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Started working on an image to snes graphics format converter. Right now it's designed to work with bmp files but in theory it could probably work with others.

Screenshot of me using it with new menu graphics for my Zelda 3 hack.


Still working out an algorithm to lump together palettes with common colors before I start outputting the actual palettes the graphics use.


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InvisibleCoinBlock
Posted on 07-01-10 05:06 PM Link | Quote | ID: 132550


Micro-Goomba
Level: 10

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That's beautiful, Math! Looks very useful. Will be a great tool to use along with Black Magic.

SePH
Posted on 07-01-10 05:09 PM Link | Quote | ID: 132551


Rat
Level: 21

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Better cars... now I'll need to actually edit them so that they fits the future hyrule wasteland I'm about to make.



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Ice Penguin
Posted on 07-01-10 05:48 PM Link | Quote | ID: 132553


Popo
Level: 47

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Since: 02-20-07
From: Kasuto

Last post: 2261 days
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Hey SePH, did you decide to scrap the second overworld for a more detailed single overworld? I remember you saying something like that, but it was a long time ago.

SePH
Posted on 07-01-10 06:10 PM Link | Quote | ID: 132554


Rat
Level: 21

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Indeed.. I'm using an asm hack NEONswift made a while back. The dark world acts as a second layer for the light world. While this may seem dramatic, I have found a way to warp to the other world even so, but the areas there will only have one layer, so less detailed.

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Ice Penguin
Posted on 07-01-10 10:08 PM (rev. 2 of 07-01-10 10:14 PM) Link | Quote | ID: 132556


Popo
Level: 47

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From: Kasuto

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I'm glad to hear that. I was hoping to see both overworlds. Even if the second one is less detailed, it would still look as detailed as the original game, right? Also, about this wasteland you mentioned; Is that basically the new Darkworld? A wasteland would be less detailed so it works perfectly. Hehe. If you don't want to spoil anything then you don't need to answer that.

Edit: Sorry, I assumed you were going to make both overworlds explorable. So I'll just ask: Since you found a way to warp to the second one will you put that in as part of gameplay?

SePH
Posted on 07-02-10 03:38 AM (rev. 2 of 07-02-10 03:39 AM) Link | Quote | ID: 132563


Rat
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The wasteland itself is the light world as we know it. It's where monsters will naturaly act as their mutants counterparts.. and also explain why the frell the cars don't move!

I'm probably going to use a few dark world areas for one event (the one in which you get teleported to the other world after fighting agahnim)...

Those dark world areas might be less detailed, but I'll see what I can do to make them better... like a rift between realities or something.. that's where you'll see things that are surreal compared to the rest of the world.



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Xenesis
Posted on 07-02-10 08:54 AM Link | Quote | ID: 132564


Level: 42

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Implementing more silly, yet fun features:


Nintendude88
Posted on 07-02-10 07:20 PM Link | Quote | ID: 132572


Shyguy
Level: 21

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Since: 04-27-09
From: MD/VA

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Something new that I'm currently working on. I would like to try editing more with the title screen though. Expect more to come.


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SePH
Posted on 07-05-10 10:40 PM Link | Quote | ID: 132676


Rat
Level: 21

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Blasphemy! I radically changed my modern hack graphics again!



Hopefully for the best and a new demo in a month or so if I keep up my recent surge of romhacking (sometimes they don't last long so y'all better prey )

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Googie
Posted on 07-06-10 10:09 PM Link | Quote | ID: 132702


Giant Koopa
ROM Hacking is life!
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From: The Boogie Down Bronx

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Everything on this page looks hot! I'm feelin' it, keep it up fellas...

____________________

MathOnNapkins
Posted on 07-08-10 03:05 AM (rev. 2 of 07-08-10 03:05 AM) Link | Quote | ID: 132741


Super Koopa
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Since: 02-19-07
From: durff

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Finally got around to finishing that merge / clustering algorithm for palettes. I proceeded to add code to output a YY-CHR palette file. Here's a screenshot of me using it in that program:



As you can see in YY-CHR only some of the graphics will look right depending on which palette you currently have selected.

The utility also optionally outputs an automatically generated xkas source code file with the merged palette data in text form, along with a table that links each tile to its merged palette. Excerpt:


; Index of which palette to use for each tile.
PaletteIndices:

db $02, $08, $02, $08, $08, $02, $02, $02, $02, $02, $02, $02, $02, $07, $02, $02
db $02, $02, $07, $02, $08, $08, $06, $04, $02, $02, $02, $00, $04, $00, $04, $07
....

; The actual palette data
Palettes:

dw $0000, $14A5, $1597, $21FA, $2ADF, $7FFF, $03DF, $14B6, $18DD, $01FF, $1F5F, $3AB9, $4F9E, $0000, $0000, $0000
dw $0000, $14A5, $21FA, $1597, $2ADF, $5795, $6BFA, $7FFF, $1CE7, $64A5, $7A10, $0000, $0000, $0000, $0000, $0000
...




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Xenesis
Posted on 07-12-10 05:26 PM Link | Quote | ID: 132911


Level: 42

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Some interface improvements.



Original for comparsion:


Dr. Hell
Posted on 07-15-10 07:14 AM Link | Quote | ID: 132992


Lakitu
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Things are being worked on...

SePH
Posted on 07-18-10 09:46 PM Link | Quote | ID: 133127


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Thanatos-Zero
Posted on 07-18-10 10:00 PM Link | Quote | ID: 133128


Nipper Plant
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Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 10 days
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What for an gorgeous Overworld.
This hack doesn't just make use of SNES Graphics, but also PSX Graphics. That one entrance at 0:10 is from Alundra, while the dunes are from Romancing Saga 3.
I suggest to use as much Alundra Graphics as possible. Why? Because that game was fantastic!

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Nintendude88
Posted on 07-19-10 04:59 PM Link | Quote | ID: 133150


Shyguy
Level: 21

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Since: 04-27-09
From: MD/VA

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Here some more videos of my Legend of Zelda NES hack. As of now, I have completed up to level 4, the first quest overworld layout and the main overworld layout is done. I still have to do the second quest layout, some minor text editing, and graphic editing.
Here are the videos.

http://www.youtube.com/watch?v=liXMSl8A1_k
http://www.youtube.com/watch?v=F2jtaVzfVAU&feature=channel

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Thanatos-Zero
Posted on 07-20-10 07:36 PM Link | Quote | ID: 133184


Nipper Plant
Level: 41

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Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 10 days
Last view: 2 days
The hack looks solid and fine, but I would change the music, if I were you.

About the 1st boss:
My choices for names are handevil (hand+devil+evil) and grabomination (grab+abomination).

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

zbyte
Posted on 07-21-10 12:05 AM Link | Quote | ID: 133192


Boomerang Brother
Z is Superior!
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I got back to Mario's Trials and started editing some levels again, but later I found out that a bunch of the levels I made should be worked on again and a few redone altogether!

This level would probably fall into one of those categories. Roy's purple airship!

Photobucket Photobucket

Photobucket Photobucket

Photobucket

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No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though.








Googie
Posted on 07-21-10 01:15 AM Link | Quote | ID: 133196


Giant Koopa
ROM Hacking is life!
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Since: 02-19-07
From: The Boogie Down Bronx

Last post: 2 days
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Cool screens z, now I'm thirsty for some Kool-Aid! ^^;

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