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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Lunaria
Posted on 05-19-10 02:39 PM Link | Quote | ID: 131319


Deddorokku
Princess of the Night
Level: 47

Posts: 176/442
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Since: 02-21-07
From: Equestria

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____________________
The fun has been doubled!

Xenesis
Posted on 05-31-10 04:35 PM Link | Quote | ID: 131595


Level: 46

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Since: 02-20-07

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Yeah, the sprites are placeholders. But I am doing stuff :o

willj168
Posted on 06-01-10 06:55 PM (rev. 2 of 06-01-10 07:04 PM) Link | Quote | ID: 131607


Red Goomba
Level: 16

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Since: 01-25-10

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I'm only showing this video of a SMB1 hack called Tower RE because I want to know how can I make backgrounds like the one in the video? And make the ? boxes and coins animated?

Trax
Posted on 06-01-10 11:32 PM Link | Quote | ID: 131609


Yellow Stalfos
Level: 71

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Since: 07-06-07
From: Québec

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To animate the background tiles, you need to understand how name tables work. Each X frames, some tile definitions must be changed at the right place in the table, according to the type of object and there's probably some gymnastic to do to account for scrolling...

Xenesis
Posted on 06-09-10 04:30 PM Link | Quote | ID: 131882


Level: 46

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AW2 Design Maps just got about ten kinds of more awesome to actually sit and use.

I can't be the only one who's sick of the standard DM music


Kawa
Posted on 06-09-10 04:35 PM Link | Quote | ID: 131884


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

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Since: 02-20-07
From: The Netherlands

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>>131882
At first I thought you replaced the function of "File", but then you couldn't do the random option, right? So what buttons are you pressing there?

____________________
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Xenesis
Posted on 06-09-10 04:36 PM (rev. 2 of 06-09-10 04:38 PM) Link | Quote | ID: 131885


Level: 46

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Left and Right go through the song list and R hits a random song.

(I updated the annotations to clarify)

willj168
Posted on 06-14-10 08:18 PM Link | Quote | ID: 132002


Red Goomba
Level: 16

Posts: 24/41
EXP: 18935
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Since: 01-25-10

Last post: 4351 days
Last view: 4337 days
The hack is 98% complete -- layouts and graphics. I still need to make just some small adjustments (most likely moving sprites or objects)









Please excuse the numerous mistakes I made during recording.

I strongly encourage feedback. And I will release the hack tomorrow. Just allow me one more day to make anymore necessary corrections.

Googie
Posted on 06-17-10 07:37 PM Link | Quote | ID: 132075


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 6 days
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Cool SMB videos, reminds me when I used to hack SMB.

____________________
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willj168
Posted on 06-17-10 08:22 PM Link | Quote | ID: 132077


Red Goomba
Level: 16

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What do you think about the graphics?

Googie
Posted on 06-18-10 01:54 AM Link | Quote | ID: 132087


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

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The graphics are pretty cool, a mix of your own brings new flavor into the game.

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Lunaria
Posted on 06-19-10 01:40 AM Link | Quote | ID: 132118


Deddorokku
Princess of the Night
Level: 47

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The only suggestion I have is to have some other music to mix things up. =)

____________________
The fun has been doubled!

willj168
Posted on 06-20-10 01:47 AM Link | Quote | ID: 132189


Red Goomba
Level: 16

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That will occur in a future version cause I don't know to edit music

Quick Curly
Posted on 06-20-10 01:32 PM Link | Quote | ID: 132208


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
From: Earth

Last post: 19 days
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I played through the hack a few days ago. Sweet stuff. The fact that the hack is only 4 worlds though left me wanting more!

It should be noted that once the game is beaten, if you use B to select a world, since you used areas that were originally Worlds 5 to 8 for your levels, it makes for some peculiar starting points. Perhaps the ability to select worlds should be disabled?

Also, there are a couple of places that the player can get stuck in.





It's pretty easy to slide into a one-block high area and not be able to get out.

After jumping over the flagpole, display of the proper level data messes up. I'm not familiar with how Super Mario Bros. works, so I'll leave the verdict up to you on that one.

Also, in the underground area that is accessible in 3-1 (as well as at least one other area if I remember correctly) if Mario breaks the bricks as shown, he has no way to exit through the pipe. Would it be a good idea to put a brick coin block instead or whatever the proper identification is for Super Mario Bros.?

I'm looking forward to the other nine hacks in the series! Keep it up man!

willj168
Posted on 06-21-10 08:13 AM (rev. 2 of 06-21-10 08:31 AM) Link | Quote | ID: 132234


Red Goomba
Level: 16

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Did you like the graphics? Version 1.1 will look much more improved. And thanks for pointing out some of the layout problems. I will get them fixed

SePH
Posted on 06-27-10 12:17 AM Link | Quote | ID: 132435


Rat
Level: 22

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Since: 12-01-07

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Every fifty days or so, I get the sudden urge of hacking this game again and again... don't ask me why I just do.. anyway where were we at? Aaahhh yes, screenshots.. new ones at the very least..



____________________
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Legato
Posted on 06-27-10 07:46 PM Link | Quote | ID: 132449


Goomba
Level: 13

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Since: 02-20-07
From: Finland

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Posted by SePH
Every fifty days or so, I get the sudden urge of hacking this game again and again... don't ask me why I just do.. anyway where were we at? Aaahhh yes, screenshots.. new ones at the very least..


Wow, just wow. I love the new color theme and new graphics. I must admit that I am anticipating this hack a lot.

messiaen
Posted on 06-27-10 09:45 PM (rev. 2 of 06-27-10 09:51 PM) Link | Quote | ID: 132452


Cheep-cheep
Level: 32

Posts: 177/193
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Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4440 days
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A small modification of the Project64 emulator to play external .wav and .mid files (Mario64-specific):



More for LOL value than anything.

Hamtaro126
Posted on 06-28-10 03:25 AM Link | Quote | ID: 132454


Cheep-cheep
Level: 33

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Since: 05-02-07
From: Shelton, WA

Last post: 2470 days
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Posted by messiaen
A small modification of the Project64 emulator to play external .wav and .mid files (Mario64-specific):

[A Cool Video]

More for LOL value than anything.


Better than any hack made for SM64.

It may need some working on, I see the slowdowns. Optimization is one of my suggestions

BTW: I am trying to do the same with a NES emulator.

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

Kawa
Posted on 06-28-10 05:12 PM Link | Quote | ID: 132468


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

Posts: 3790/5344
EXP: 30938747
Next: 724234

Since: 02-20-07
From: The Netherlands

Last post: 4495 days
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I like the classic jumping sounds.

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu
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