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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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elbobelo
Posted on 03-08-10 09:33 PM (rev. 3 of 03-08-10 09:42 PM) Link | Quote | ID: 128174


Red Koopa
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Weapon select menu functional but still in the early stages.

Also testing to see how the Main Hall graphics from Vampire Killer look in an NES game.

koala_knight
Posted on 03-09-10 01:39 AM Link | Quote | ID: 128190


Buzzy Beetle
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Impressive! I guess all you need to do is display the name of the items being chosen. That's pretty simple, though.
The MSX graphics aren't really very consistent in quality. Some look great, some are kinda meh. The Main Hall graphics are one of those that are kinda meh. The Entrance Courtyard is definitely superior.

elbobelo
Posted on 03-09-10 09:44 PM Link | Quote | ID: 128209


Red Koopa
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hmm, I am probably not going to display the name of each weapon. I am thinking of doing something similar to that and that is displaying the name of the enemy you are attacking and their hitpoints remaining where it normally says "ENEMY"

Main hall graphics are staying in for the next demo. The next demo will simply be a recreation of the first level in Vampire Killer but with all of my new abilities and items. (with hidden rooms as well shhhhhh...)

Koala, you mentioned before about working on level layouts. Do you have custom graphics to go along with those? If I could see them I might want to plug them in to see how they look.

koala_knight
Posted on 03-09-10 11:10 PM Link | Quote | ID: 128215


Buzzy Beetle
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I do have some custom graphics from a partial hack I did ages ago.
I'll see what I can dig up but, I can even make some new ones if you want.

elbobelo
Posted on 04-12-10 09:36 PM Link | Quote | ID: 129807


Red Koopa
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Epic Moment where Simon acquires the Fang of Dracula

koala_knight
Posted on 04-13-10 04:15 AM (rev. 2 of 04-13-10 04:15 AM) Link | Quote | ID: 129817


Buzzy Beetle
Level: 42

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<3

<3

<3

optomon
Posted on 04-13-10 07:28 AM Link | Quote | ID: 129819


Leever
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Posted by elbobelo


Epic Moment where Simon acquires the Fang of Dracula


God I want to play this game so bad. It's amazing is that this is still 8 Eyes, right?

It looks like you have an excellent command of sprites and how they are programmed more than anything, and I really like the application here- the little boat, the wing, the dracula fang ball- looks like part of a whole new mode of gameplay in the works without being obnoxiously overgimmicky. Have you done work on enemies yet?

elbobelo
Posted on 04-13-10 02:54 PM (rev. 2 of 04-13-10 03:00 PM) Link | Quote | ID: 129825


Red Koopa
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Posted by optomon

God I want to play this game so bad. It's amazing is that this is still 8 Eyes, right?

It looks like you have an excellent command of sprites and how they are programmed more than anything, and I really like the application here- the little boat, the wing, the dracula fang ball- looks like part of a whole new mode of gameplay in the works without being obnoxiously overgimmicky. Have you done work on enemies yet?


Thanks, I'm glad you dig the game. Yes it is still 8-eyes, however the only thing you will recognize from 8-eyes now is going to be the crappy sound and music. I haven't yet tried to improve that yet.

None of the enemy AI has changed. The enemy sprites were redrawn into Castlevania enemies by Ms. Clawful.. which looks beautiful... but I am going to have to re-program the enemies from scratch in order to do things like day-night mutations, gravestone spawning, and NPCs.

I am finished with Simon's controls and abilities, and done just about all the items and power-ups. Next I am moving toward environment interactions such as water, lava, spikes, and.... I think I want to have medusa's turn you to stone.



[Inside note - programming the sheild and wing wasn't so hard, I just used the same sprite position as the whip. So you'll never see the whip, shield, or wing at the same time. So I think there should be room to put these in any castlevania game]

amarcum81
Posted on 04-14-10 10:02 PM Link | Quote | ID: 129904


Rope
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Posted by Matrixz


You'll be able to use SRAM/EXRAM to save games. How about that..
The save screen is a mess, so no preview of that.
You may also use passwords as an alternative.


Any idea if this hack will run on actual NES hardware?

Matrixz
Posted on 04-15-10 12:01 AM Link | Quote | ID: 129916


Ninji
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@amarcum81: I own a PowerPak (NES flash cart), so i tested it on NES hardware myself. It does work.I live in Europe, so the test was on a PAL NES unit.
If it will run glitch-free on an American unit, i am not sure.

amarcum81
Posted on 04-15-10 01:08 AM Link | Quote | ID: 129920


Rope
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Posted by Matrixz
@amarcum81: I own a PowerPak (NES flash cart), so i tested it on NES hardware myself. It does work.I live in Europe, so the test was on a PAL NES unit.
If it will run glitch-free on an American unit, i am not sure.


Thanks Matrixz, I'm going to have it dumped on a cart when it's released, that's why I was asking. It just feels better playing a great hack like yours on actual hardware.

SePH
Posted on 05-02-10 04:38 AM Link | Quote | ID: 130810


Rat
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Somehow picked up the hack again and made some progress...



____________________
http://parallelsequel.wordpress.com/

Googie
Posted on 05-02-10 05:42 PM Link | Quote | ID: 130819


Giant Paratroopa
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Since: 02-19-07
From: Long Island City, NY

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SePH: Oh meng, I just came! If you ever find a way to throw blood in the mix I'll loose it...

Celice
Posted on 05-03-10 04:50 PM Link | Quote | ID: 130851


Buzz Blob
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Awesome work SePH Though why does every screen transition differently than usual? I'm sure there's a good technical reason or something, I'm just curious what that is

Quick Curly
Posted on 05-11-10 09:16 AM Link | Quote | ID: 131112


Giant Red Paratroopa
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It's almost done - at least as done as it will be. It can only be put off for so long.

Insectduel
Posted on 05-13-10 12:07 AM Link | Quote | ID: 131141


Hammer Brother
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@Quick Curly Cool! I miss playing SMB3 hacks anyway so I can only play romhacks.

KP9000
Posted on 05-15-10 11:35 PM Link | Quote | ID: 131211


Boomboom

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Series of screenshots showing off progress of my new hilly tileset for my Reuben SMB3 hack. What original SMB3 hilly (or underground) level would you guys like to see remade with these graphics?

Any thoughts on the graphics themselves?

____________________

Xenesis
Posted on 05-16-10 03:18 PM Link | Quote | ID: 131235


Level: 44

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So yeah. More AW2 Stuff:



Might look familiar if you've played Days of Ruin.


Experimental new CO Power.


And some customised missile silos.

Celice
Posted on 05-18-10 04:24 AM Link | Quote | ID: 131290


Buzz Blob
Level: 37

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that first picture

wat


Xenesis
Posted on 05-18-10 11:40 AM Link | Quote | ID: 131294


Level: 44

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I actually had the code for the stats done for ages, but I only just wrote some code to actually display it.
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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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