| |||
Views: 88,483,046 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-25-24 07:37 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 3 guests | 2 bots |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
elbobelo |
| ||
Red Koopa Level: 27 Posts: 75/124 EXP: 107823 Next: 8336 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
Weapon select menu functional but still in the early stages. Also testing to see how the Main Hall graphics from Vampire Killer look in an NES game. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 353/384 EXP: 591208 Next: 20077 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4112 days |
Impressive! I guess all you need to do is display the name of the items being chosen. That's pretty simple, though.
The MSX graphics aren't really very consistent in quality. Some look great, some are kinda meh. The Main Hall graphics are one of those that are kinda meh. The Entrance Courtyard is definitely superior. |
elbobelo |
| ||
Red Koopa Level: 27 Posts: 76/124 EXP: 107823 Next: 8336 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
hmm, I am probably not going to display the name of each weapon. I am thinking of doing something similar to that and that is displaying the name of the enemy you are attacking and their hitpoints remaining where it normally says "ENEMY"
Main hall graphics are staying in for the next demo. The next demo will simply be a recreation of the first level in Vampire Killer but with all of my new abilities and items. (with hidden rooms as well shhhhhh...) Koala, you mentioned before about working on level layouts. Do you have custom graphics to go along with those? If I could see them I might want to plug them in to see how they look. |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 354/384 EXP: 591208 Next: 20077 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4112 days |
I do have some custom graphics from a partial hack I did ages ago.
I'll see what I can dig up but, I can even make some new ones if you want. |
elbobelo |
| ||
Red Koopa Level: 27 Posts: 78/124 EXP: 107823 Next: 8336 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
Epic Moment where Simon acquires the Fang of Dracula |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 358/384 EXP: 591208 Next: 20077 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4112 days |
<3 <3 <3 |
optomon |
| ||
Leever Level: 33 Posts: 177/198 EXP: 220463 Next: 8716 Since: 03-05-07 From: Vancouver, WA Last post: 2456 days Last view: 2044 days |
Posted by elbobelo God I want to play this game so bad. It's amazing is that this is still 8 Eyes, right? It looks like you have an excellent command of sprites and how they are programmed more than anything, and I really like the application here- the little boat, the wing, the dracula fang ball- looks like part of a whole new mode of gameplay in the works without being obnoxiously overgimmicky. Have you done work on enemies yet? |
elbobelo |
| ||
Red Koopa Level: 27 Posts: 79/124 EXP: 107823 Next: 8336 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
Posted by optomon Thanks, I'm glad you dig the game. Yes it is still 8-eyes, however the only thing you will recognize from 8-eyes now is going to be the crappy sound and music. I haven't yet tried to improve that yet. None of the enemy AI has changed. The enemy sprites were redrawn into Castlevania enemies by Ms. Clawful.. which looks beautiful... but I am going to have to re-program the enemies from scratch in order to do things like day-night mutations, gravestone spawning, and NPCs. I am finished with Simon's controls and abilities, and done just about all the items and power-ups. Next I am moving toward environment interactions such as water, lava, spikes, and.... I think I want to have medusa's turn you to stone. [Inside note - programming the sheild and wing wasn't so hard, I just used the same sprite position as the whip. So you'll never see the whip, shield, or wing at the same time. So I think there should be room to put these in any castlevania game] |
amarcum81 |
| ||
Rope Level: 25 Posts: 37/110 EXP: 84526 Next: 5094 Since: 08-14-09 From: Cincinnati, OH Last post: 3291 days Last view: 2068 days |
Posted by Matrixz Any idea if this hack will run on actual NES hardware? |
Matrixz |
| ||
Ninji Level: 35 Posts: 86/225 EXP: 266361 Next: 13575 Since: 04-07-07 From: Norway Last post: 3105 days Last view: 1783 days |
@amarcum81: I own a PowerPak (NES flash cart), so i tested it on NES hardware myself. It does work.I live in Europe, so the test was on a PAL NES unit.
If it will run glitch-free on an American unit, i am not sure. |
amarcum81 |
| ||
Rope Level: 25 Posts: 38/110 EXP: 84526 Next: 5094 Since: 08-14-09 From: Cincinnati, OH Last post: 3291 days Last view: 2068 days |
Posted by Matrixz Thanks Matrixz, I'm going to have it dumped on a cart when it's released, that's why I was asking. It just feels better playing a great hack like yours on actual hardware. |
SePH |
| ||
Rat Level: 22 Posts: 34/81 EXP: 56423 Next: 1927 Since: 12-01-07 Last post: 3079 days Last view: 3060 days |
Somehow picked up the hack again and made some progress...
____________________ http://parallelsequel.wordpress.com/ |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 618/1407 EXP: 4180885 Next: 10244 Since: 02-19-07 From: Brooklyn, NY Last post: 8 days Last view: 8 days |
SePH: Oh meng, I just came! If you ever find a way to throw blood in the mix I'll loose it... ____________________ My Linktree |
Celice |
| ||
Buzz Blob Level: 39 Posts: 233/285 EXP: 379735 Next: 25036 Since: 04-06-07 From: Oroville, CA Last post: 3685 days Last view: 3647 days |
Awesome work SePH Though why does every screen transition differently than usual? I'm sure there's a good technical reason or something, I'm just curious what that is |
Quick Curly |
| ||
Giant Red Paratroopa Level: 77 Posts: 919/1443 EXP: 4172124 Next: 19005 Since: 06-15-08 From: Earth Last post: 21 days Last view: 21 days |
It's almost done - at least as done as it will be. It can only be put off for so long. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 539/1069 EXP: 2687623 Next: 41177 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
@Quick Curly Cool! I miss playing SMB3 hacks anyway so I can only play romhacks. |
KP9000 |
| |||
Boomboom Level: 90 Posts: 1323/1975 EXP: 6952998 Next: 235611 Since: 02-19-07 Last post: 3579 days Last view: 3203 days |
|
Xenesis |
| ||
Level: 46 Posts: 298/416 EXP: 672081 Next: 39693 Since: 02-20-07 Last post: 4384 days Last view: 3092 days |
So yeah. More AW2 Stuff:
Might look familiar if you've played Days of Ruin. Experimental new CO Power. And some customised missile silos. |
Celice |
| ||
Buzz Blob Level: 39 Posts: 236/285 EXP: 379735 Next: 25036 Since: 04-06-07 From: Oroville, CA Last post: 3685 days Last view: 3647 days |
that first picture
wat |
Xenesis |
| ||
Level: 46 Posts: 299/416 EXP: 672081 Next: 39693 Since: 02-20-07 Last post: 4384 days Last view: 3092 days |
I actually had the code for the stats done for ages, but I only just wrote some code to actually display it. |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 123, rows: 163/164, time: 0.032 seconds. |