| |||
| Views: 12,476,440 |
![]() ![]() ![]()
Main
| FAQ
| Uploader
| IRC chat
| Memberlist
| Active users
| Latest posts
| Calendar
| Stats
| Online users
| Search
|
09-07-10 02:46 PM |
|
| Guest: Register | Login | |||
| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
| elbobelo |
| ||
|
Shyguy Level: 18 Posts: 75/84 EXP: 25747 Next: 4150 Since: 08-16-07 Last post: 27 days Last view: 10 hours |
Weapon select menu functional but still in the early stages. Also testing to see how the Main Hall graphics from Vampire Killer look in an NES game. ____________________ |
| koala_knight |
| ||
|
Mole Level: 34 Posts: 353/365 EXP: 240926 Next: 12725 Since: 06-01-07 From: Miami Last post: 30 days Last view: 8 hours |
Impressive! I guess all you need to do is display the name of the items being chosen. That's pretty simple, though.
The MSX graphics aren't really very consistent in quality. Some look great, some are kinda meh. The Main Hall graphics are o ____________________ Mega Man Powered Down @MMFN Forums Super Mario Bros.4: Vacation in Dinosaurland @SMWCentral The FFHacktics 'New Chinese Valentine' Sprite Contest!! |
| elbobelo |
| ||
|
Shyguy Level: 18 Posts: 76/84 EXP: 25747 Next: 4150 Since: 08-16-07 Last post: 27 days Last view: 10 hours |
hmm, I am probably not going to display the name of each weapon. I am thinking of doing something similar to that and that is displaying the name of the enemy you are attacking and their hitpoints remaining where it normally says "ENEMY"
Main hall graphics are staying in for the next demo. The next demo will simply be a recreation of the first level in Vampire Killer but with all of my new abilities and items. (with hidden rooms as well shhhhhh...) Koala, you mentioned before about working o ____________________ |
| koala_knight |
| ||
|
Mole Level: 34 Posts: 354/365 EXP: 240926 Next: 12725 Since: 06-01-07 From: Miami Last post: 30 days Last view: 8 hours |
I do have some custom graphics from a partial hack I did ages ago.
I'll see what I can dig up but, I can even make some new o ____________________ Mega Man Powered Down @MMFN Forums Super Mario Bros.4: Vacation in Dinosaurland @SMWCentral The FFHacktics 'New Chinese Valentine' Sprite Contest!! |
| elbobelo |
| ||
|
Shyguy Level: 18 Posts: 78/84 EXP: 25747 Next: 4150 Since: 08-16-07 Last post: 27 days Last view: 10 hours |
Epic Moment where Simon acquires the Fang of Dracula ____________________ |
| koala_knight |
| ||
|
Mole Level: 34 Posts: 358/365 EXP: 240926 Next: 12725 Since: 06-01-07 From: Miami Last post: 30 days Last view: 8 hours |
<3 <3 <3 ____________________ Mega Man Powered Down @MMFN Forums Super Mario Bros.4: Vacation in Dinosaurland @SMWCentral The FFHacktics 'New Chinese Valentine' Sprite Contest!! |
| optomon |
| ||
![]() Leever Level: 25 Posts: 177/182 EXP: 87922 Next: 1698 Since: 03-05-07 From: Vancouver, WA Last post: 8 days Last view: 10 hours |
Posted by elbobelo God I want to play this game so bad. It's amazing is that this is still 8 Eyes, right? It looks like you have an excellent command of sprites and how they are programmed more than anything, and I really like the application here- the little boat, the wing, the dracula fang ball- looks like part of a whole new mode of gameplay in the works without being obnoxiously overgimmicky. Have you done work o |
| elbobelo |
| ||
|
Shyguy Level: 18 Posts: 79/84 EXP: 25747 Next: 4150 Since: 08-16-07 Last post: 27 days Last view: 10 hours |
Posted by optomon Thanks, I'm glad you dig the game. Yes it is still 8-eyes, however the o None of the enemy AI has changed. The enemy sprites were redrawn into Castlevania enemies by Ms. Clawful.. which looks beautiful... but I am going to have to re-program the enemies from scratch in order to do things like day-night mutations, gravestone spawning, and NPCs. I am finished with Simon's controls and abilities, and done just about all the items and power-ups. Next I am moving toward environment interactions such as water, lava, spikes, and.... I think I want to have medusa's turn you to stone. [Inside note - programming the sheild and wing wasn't so hard, I just used the same sprite position as the whip. So you'll never see the whip, shield, or wing at the same time. So I think there should be room to put these in any castlevania game] ____________________ |
| amarcum81 |
| ||
|
Red Paragoomba Level: 12 Posts: 37/52 EXP: 7392 Next: 529 Since: 08-14-09 From: Williamstown, KY Last post: 9 hours Last view: 9 hours |
Posted by Matrixz Any idea if this hack will run o |
| Matrixz |
| ||
|
Red Koopa Level: 22 Posts: 86/133 EXP: 54217 Next: 4133 Since: 04-07-07 From: Norway Last post: 8 hours Last view: 6 hours |
@amarcum81: I own a PowerPak (NES flash cart), so i tested it o If it will run glitch-free o |
| amarcum81 |
| ||
|
Red Paragoomba Level: 12 Posts: 38/52 EXP: 7392 Next: 529 Since: 08-14-09 From: Williamstown, KY Last post: 9 hours Last view: 9 hours |
Posted by Matrixz Thanks Matrixz, I'm going to have it dumped o |
| SePH |
| ||
![]() Blue Octorok Level: 13 Posts: 34/41 EXP: 8348 Next: 1919 Since: 12-01-07 Last post: 8 days Last view: 8 days |
Somehow picked up the hack again and made some progress...
____________________ http://parallelsequel.wordpress.com/ |
| Googie |
| |||
![]() Dry Bones Level: 44 Posts: 618/648 EXP: 593921 Next: 17364 Since: 02-19-07 From: Corona Queens New York Last post: 4 days Last view: 11 hours |
|
| Celice |
| ||
![]() Sand Crab Level: 28 Posts: 233/237 EXP: 128992 Next: 2346 Since: 04-06-07 From: Oroville, CA Last post: 54 days Last view: 18 days |
Awesome work SePH Though why does every screen transition differently than usual? I'm sure there's a good technical reason or something, I'm just curious what that is ![]() |
| Quick Curly |
| ||
|
Fuzz Ball Level: 50 Posts: 919/989 EXP: 887351 Next: 59966 Since: 06-15-08 From: Earth Last post: 21 days Last view: 21 days |
It's almost done - at least as done as it will be. It can o ![]() |
| Insectduel |
| ||
|
Spiny Level: 40 Posts: 539/576 EXP: 422422 Next: 18887 Since: 02-16-08 From: Anime Palace Last post: 4 days Last view: 4 days |
@Quick Curly Cool! I miss playing SMB3 hacks anyway so I can o ____________________
Reni Mimura is Insectduel's Idol as seen in my avatar. |
| KP9000 |
| ||
|
Last post: 1 day Last view: 11 hours |
Series of screenshots showing off progress of my new hilly tileset for my Reuben SMB3 hack. What original SMB3 hilly (or underground) level would you guys like to see remade with these graphics? Any thoughts o ____________________ |
| Xenesis |
| ||
|
Level: 33 Posts: 298/328 EXP: 213776 Next: 15403 Since: 02-20-07 From: The Land of Kangaroos and Drop Bears Last post: 7 days Last view: 3 days |
So yeah. More AW2 Stuff:
Might look familiar if you've played Days of Ruin. Experimental new CO Power. And some customised missile silos. |
| Celice |
| ||
![]() Sand Crab Level: 28 Posts: 236/237 EXP: 128992 Next: 2346 Since: 04-06-07 From: Oroville, CA Last post: 54 days Last view: 18 days |
that first picture
wat ![]() |
| Xenesis |
| ||
|
Level: 33 Posts: 299/328 EXP: 213776 Next: 15403 Since: 02-20-07 From: The Land of Kangaroos and Drop Bears Last post: 7 days Last view: 3 days |
I actually had the code for the stats done for ages, but I o |
| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
© 2005-2010 Acmlm, Xkeeper, blackhole89 et al. |
|
MySQL - queries: 112, rows: 155/0, time: 0.116 seconds. |