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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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elbobelo
Posted on 01-29-10 03:34 AM (rev. 2 of 01-29-10 03:41 AM) Link | Quote | ID: 126262


Red Koopa
Level: 26

Posts: 73/124
EXP: 90202
Next: 12073

Since: 08-16-07

Last post: 337 days
Last view: 52 days

Blue sky with less grays or......

More grays and black sky

koala_knight
Posted on 01-29-10 06:27 AM Link | Quote | ID: 126272


Buzzy Beetle
Level: 42

Posts: 344/384
EXP: 495879
Next: 25483

Since: 06-01-07
From: Miami

Last post: 2295 days
Last view: 2282 days
Holy crap! That's awesome! O.O

Anyway, it's a tough call. The first one is a bit more accurate to Vampire Killer, but the the second one with the grays looks nicer over all.

I always wanted to remake CV1 to be more like Vampire Killer, but it looks like you've beaten me to it! Great work!

boingboingsplat
Posted on 01-29-10 09:16 PM Link | Quote | ID: 126305


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 71

Posts: 1204/1292
EXP: 3042264
Next: 124850

Since: 07-23-07
From: Michicola

Last post: 3011 days
Last view: 2973 days
Yeah, the second one looks a lot nicer.

____________________
 

elbobelo
Posted on 01-31-10 11:14 PM Link | Quote | ID: 126439


Red Koopa
Level: 26

Posts: 74/124
EXP: 90202
Next: 12073

Since: 08-16-07

Last post: 337 days
Last view: 52 days
Posted by koala_knight
Holy crap! That's awesome! O.O
I always wanted to remake CV1 to be more like Vampire Killer, but it looks like you've beaten me to it! Great work!


I'm still unsure what I am going to do with this game. This game has so much going for it but I am a little lost on what direction to take as far as environment, gameplay, and story. It's a hellavalotafun to play it because it has arcade like action, but how to blend it with an open world is confusing.

koala_knight
Posted on 02-01-10 01:54 AM Link | Quote | ID: 126446


Buzzy Beetle
Level: 42

Posts: 346/384
EXP: 495879
Next: 25483

Since: 06-01-07
From: Miami

Last post: 2295 days
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You could always use Vampire Killer's content as a base and then go back and do other stuff later. I even have a lot of stage layouts I made ages ago lying around waiting to be used.

Also, you already have Simon in their, so you could always do a really kick-ass remake of Simon's Quest.

Another idea is to set it up as a base for other hackers to work on their own stuff while you come up with your own new content.

Oh, here's another couple of awesome settings you could do! Konami never did Bram Stoker's Dracula as a CV game, so you could try doing the adaptation. Or you could attempt doing the 1999 backstory to Aria of Sorrow.

The way you've put this thing together you could practically do anything you want.

Broozer
Posted on 02-03-10 12:56 AM Link | Quote | ID: 126577


Goomba
Level: 14

Posts: 32/32
EXP: 11590
Next: 1481

Since: 01-31-08

Last post: 3365 days
Last view: 3365 days
Currently bored, so I thought I would also showcase these here:



I assume this is forum must be proper place to show off SMW2 hacking related stuff, since a YI hacking forum doesn't seem to exist...

____________________

Trelior
Posted on 02-03-10 01:02 AM Link | Quote | ID: 126578


Level: 93

Posts: 1542/2602
EXP: 7932049
Next: 120761

Since: 07-12-09

Last post: 2666 days
Last view: 2653 days
Posted by Broozer
Currently bored, so I thought I would also showcase these here:

[images]

I assume this is forum must be proper place to show off SMW2 hacking related stuff, since a YI hacking forum doesn't seem to exist...
Looks pretty good so far, keep it up.

This is the right place to put your screen shots because there isn't enough interest in hacking Yoshi's Island to warrant the creation of its own subforum.

willj168
Posted on 02-08-10 02:21 AM Link | Quote | ID: 126790


Red Goomba
Level: 15

Posts: 16/41
EXP: 15248
Next: 1136

Since: 01-25-10

Last post: 2523 days
Last view: 2508 days
Test videos for my new and improved SMB1 Koopalings

Larry


Morton


Wendy


Iggy


Roy


Lemmy


Ludwig


Bowser Jr.

zbyte
Posted on 02-13-10 02:15 AM Link | Quote | ID: 127024


Boomerang Brother
Z is Superior!
Level: 62

Posts: 837/1016
EXP: 1943798
Next: 40888

Since: 06-10-09

Last post: 2601 days
Last view: 1080 days
Just a quick preview of my SMB3 hack, Mario's Trials.




____________________
No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though.








Matrixz
Posted on 02-16-10 03:17 PM Link | Quote | ID: 127132


Ninji
Level: 33

Posts: 85/225
EXP: 223832
Next: 5347

Since: 04-07-07
From: Norway

Last post: 1275 days
Last view: 215 days


You'll be able to use SRAM/EXRAM to save games. How about that..
The save screen is a mess, so no preview of that.
You may also use passwords as an alternative.

koala_knight
Posted on 02-16-10 09:02 PM Link | Quote | ID: 127141


Buzzy Beetle
Level: 42

Posts: 351/384
EXP: 495879
Next: 25483

Since: 06-01-07
From: Miami

Last post: 2295 days
Last view: 2282 days
Sweet. I want to do that for my hack as well. Was it a pain in the ass to get done?

Anglefage
Posted on 02-17-10 03:42 PM Link | Quote | ID: 127174


Goomba
Level: 12

Posts: 8/22
EXP: 5990
Next: 1931

Since: 01-28-10

Last post: 3196 days
Last view: 3196 days
I am loving that Ice Land remix man! I'm creating a SMB3 hack, I just wish there was an editor that had no level limits...

Googie
Posted on 02-18-10 03:33 AM Link | Quote | ID: 127233


Giant Paratroopa
Level: 73

Posts: 591/1391
EXP: 3458960
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Since: 02-19-07
From: Long Island City, NY

Last post: 95 days
Last view: 95 days
Posted by Anglefage
I just wish there was an editor that had no level limits...


Then this is for you.



I don't mean to sound like a dick...

DahrkDaiz
Posted on 02-18-10 07:07 PM Link | Quote | ID: 127268


Nipper Plant
Sandwich Artist
Level: 44

Posts: 365/417
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Since: 02-22-07

Last post: 1655 days
Last view: 1576 days
Posted by Anglefage
I am loving that Ice Land remix man! I'm creating a SMB3 hack, I just wish there was an editor that had no level limits...


FYI, level limits are imposed by limited hardware of the NES and by the game itself, not by the level editor.

Mineyl
Posted on 02-28-10 08:17 PM Link | Quote | ID: 127799


Ninji
Level: 33

Posts: 150/243
EXP: 224467
Next: 4712

Since: 09-10-09
From: World 5

Last post: 2447 days
Last view: 897 days
Well, I haven't done anything in a while, so I figured it was time to change all that!



Copypasta video description from Youtube:


It feels good to be able to finally upload something else. I don't want to look at Luigi's Adventure for a long long time.

Anyways, it's been a few months since I announced that I was going to graduate my Mario 3 hack to Reuben, but since the editor's release is taking longer than I had originally anticipated (at least it's not canceled!), I've decided to create a side hack: Mario in the Curious Kingdom (tentative title)!

This one-world hack aims to explore a side of Mario 3 that is never really touched on: its potential for confusing and puzzling level designs. Previously, I've only seen this idea (rarely) tapped into in Super Mario World, and I thought it'd be a lot of fun to try it with Mario 3 instead (hey, at least it's not kaizo, right?).

In order to keep the hack kinda' difficult (and because of a few of the engine's limiting headaches), there won't be (very many) hints as to what to do or reset pipes in the levels to make all your mistakes magically disappear. Call me evil, but if I give the player infinite time and let him reset the level as much as he wants, then there'll be no incentive to be cautious while trying to figure out the stages! Besides, I'll be more than generous with the goodies in later stages. I promise.

Feedback is always appreciated, as are any questions you may have!



____________________
Back from the beyond.

MapleMario
Posted on 02-28-10 10:35 PM Link | Quote | ID: 127829


Red Koopa
Level: 26

Posts: 94/126
EXP: 93570
Next: 8705

Since: 04-28-07
From: USA

Last post: 3238 days
Last view: 2057 days
That looks extremely win. I'm assuming that's aside from SMB3 world championship? If so, how many hacks has Daiz got going here? Three? Dang. But that looks like a really fun hack.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




Mineyl
Posted on 03-01-10 12:33 AM Link | Quote | ID: 127836


Ninji
Level: 33

Posts: 151/243
EXP: 224467
Next: 4712

Since: 09-10-09
From: World 5

Last post: 2447 days
Last view: 897 days
Hmmm? I don't quite follow. This hack has nothing to do with DahrkDaiz other than the fact that it's what I'm doing while he puts the finishing touches on his editor. Thank you for the comments, though.

____________________
Back from the beyond.

KP9000
Posted on 03-01-10 01:35 AM Link | Quote | ID: 127859


Boomboom

Level: 85

Posts: 1219/1975
EXP: 5851909
Next: 46631

Since: 02-19-07

Last post: 1749 days
Last view: 1373 days


That level is really clever, but it's not my style, I guess. One wrong move and you have to start over. Levels shouldn't rely on your skills as heavily as that, I believe. On the other hand, SMB3 doesn't really have much to offer in terms of secrets and the only real thing to work for is the end of a level. So, any secrets there may be, a player is likely to pass them up because the secret has little worth.

It does take some thinking to put together a level like that though. Good work.

____________________

Mineyl
Posted on 03-01-10 02:35 AM (rev. 3 of 03-01-10 04:03 AM) Link | Quote | ID: 127868


Ninji
Level: 33

Posts: 152/243
EXP: 224467
Next: 4712

Since: 09-10-09
From: World 5

Last post: 2447 days
Last view: 897 days
I understand, and that's why it's not really a full-on project like a conventional hack. It's simply for fun; to give people something new to try.

I might be nice and add many starting lives or even infinite lives to make it less grueling.

____________________
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MapleMario
Posted on 03-03-10 02:42 AM Link | Quote | ID: 127982


Red Koopa
Level: 26

Posts: 96/126
EXP: 93570
Next: 8705

Since: 04-28-07
From: USA

Last post: 3238 days
Last view: 2057 days
Posted by Mineyl
Hmmm? I don't quite follow. This hack has nothing to do with DahrkDaiz other than the fact that it's what I'm doing while he puts the finishing touches on his editor. Thank you for the comments, though.

Oh, I must have misread it. Sorry.

Take it as a compliment though, if I confused your hack with DD's it means it had to be pretty good. xD

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31



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