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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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koala_knight
Posted on 01-04-10 12:17 AM (rev. 3 of 02-21-10 08:04 PM) Link | Quote | ID: 124973


Buzzy Beetle
Level: 42

Posts: 336/384
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Since: 06-01-07
From: Miami

Last post: 2741 days
Last view: 2728 days
Is it easy to edit/expand stages?
If so, your hack may be a superior base for other CV hacks than any of the existing CV games.

elbobelo
Posted on 01-05-10 04:49 AM Link | Quote | ID: 125061


Red Koopa
Level: 26

Posts: 71/124
EXP: 94800
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Since: 08-16-07

Last post: 784 days
Last view: 498 days
Posted by koala_knight
Is it easy to edit/expand stages?
If so, your hack may be a superior base for other CV hacks than any of the existing CV games.


It is relatively easy, I re-wrote the level assembly so each screen follows a single line of code called the "level property bar". This line of code contains info regarding level gfx bank #, enemy gfx bank #, enemy attributes bank #, music selection day, music selection night, palette # day, palette # night, and what the next screen is depending on if you travel up, down, left, or right.

koala_knight
Posted on 01-06-10 07:45 PM Link | Quote | ID: 125098


Buzzy Beetle
Level: 42

Posts: 337/384
EXP: 520731
Next: 631

Since: 06-01-07
From: Miami

Last post: 2741 days
Last view: 2728 days
Holy crap, dude! You're making it into the perfect base for any CV hack!
I can't wait to try out the next demo.

binarycuberoots
Posted on 01-07-10 05:44 AM Link | Quote | ID: 125134


Goomba
Level: 14

Posts: 30/34
EXP: 12470
Next: 601

Since: 09-10-09

Last post: 3706 days
Last view: 3706 days
I decided to showcase some designs that are possible to do with Reuben that are impossible otherwise. Here is my video, but this is just for dahrkdaiz's project more than it is for mine. Yes I do have really tricky gimmicks, but you may know from playing my first 2 hacks that it's the norm for me.



____________________
I'm back

Kawa
Posted on 01-08-10 09:47 PM Link | Quote | ID: 125228


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 133

Posts: 3122/5344
EXP: 27317884
Next: 534783

Since: 02-20-07
From: The Netherlands

Last post: 3113 days
Last view: 1249 days
"Unfortunately, this is not a crossover between Castlevania and Metroid... but it so should be."



Not a rom hack.

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Dr. Hell
Posted on 01-20-10 04:08 AM (rev. 3 of 01-20-10 09:02 AM) Link | Quote | ID: 125749


Lakitu
Level: 50

Posts: 537/552
EXP: 905963
Next: 41354

Since: 03-02-07
From: Pittsburgh, PA

Last post: 3649 days
Last view: 3606 days




I'm thinking about maybe doing a hack of Mega Man 3

RetroRain
Posted on 01-20-10 05:48 AM Link | Quote | ID: 125751


Fuzz Ball
Level: 64

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Since: 09-30-07

Last post: 550 days
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Posted by Dr. Hell
*images*

I'm thinking about maybe doing a hack of Mega Man 3
Nice. Looking forward to seeing what you do. You made all of those sprites yourself? They're really good.

____________________
My YouTube Channel

koala_knight
Posted on 01-21-10 02:36 AM Link | Quote | ID: 125800


Buzzy Beetle
Level: 42

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Since: 06-01-07
From: Miami

Last post: 2741 days
Last view: 2728 days
Nice RMs, Dude! What are their names?
I especially like the first 2.

Dr. Hell
Posted on 01-21-10 08:13 AM Link | Quote | ID: 125806


Lakitu
Level: 50

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Since: 03-02-07
From: Pittsburgh, PA

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Last view: 3606 days
Posted by koala_knight
Nice RMs, Dude! What are their names?
I especially like the first 2.

Well right now they only have working titles. In order they are Marine Man, Metool Man, ROM Man, and Atom Man.

elbobelo
Posted on 01-23-10 04:52 AM Link | Quote | ID: 125913


Red Koopa
Level: 26

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Since: 08-16-07

Last post: 784 days
Last view: 498 days
Whips:

Vampire Killer

Thorn Whip

Chain Whip

Morning Star

Flame Whip

Ice Whip

boingboingsplat
Posted on 01-24-10 08:05 PM Link | Quote | ID: 126007


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 72

Posts: 1199/1292
EXP: 3196509
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Since: 07-23-07
From: Michicola

Last post: 3457 days
Last view: 3420 days
Dr. Hell: Very nice. However, I think the mugshots for Metool Man and ROM Man seem a bit off... I'm loving Marine and Atom Man though.

____________________
 

Kawa
Posted on 01-24-10 08:23 PM Link | Quote | ID: 126008


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 133

Posts: 3174/5344
EXP: 27317884
Next: 534783

Since: 02-20-07
From: The Netherlands

Last post: 3113 days
Last view: 1249 days


Still truckin'.

Incidentally, if anybody feels like submitting a program icon, that'd be appreciated.

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Xeruss
Posted on 01-25-10 05:55 AM Link | Quote | ID: 126041


Sledge Brother
Compromised account.
Level: 83

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Since: 02-19-07
From: Oregon

Last post: 428 days
Last view: 428 days
Posted by Kawa
Incidentally, if anybody feels like submitting a program icon, that'd be appreciated.

Booyah!

____________________
Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

willj168
Posted on 01-25-10 06:16 PM Link | Quote | ID: 126057


Red Goomba
Level: 15

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EXP: 16225
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Since: 01-25-10

Last post: 2969 days
Last view: 2955 days
Hello, folks. Despite myself just becoming a new member today, I am here to share my work with you all. I have a SMB1 hack currently in progress. It is named Koopa Castle. Right now, I am further modifying it to make it stand out much more. But I would like the share some demo videos:

Room 1


Room 2


Room 3



Room 4 (Final room)

Kawa
Posted on 01-25-10 06:32 PM Link | Quote | ID: 126061


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 133

Posts: 3176/5344
EXP: 27317884
Next: 534783

Since: 02-20-07
From: The Netherlands

Last post: 3113 days
Last view: 1249 days
Posted by Xeruss
Booyah!
Indeed appreciated, but it doesn't exactly imply it's a map editor, does it?

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

willj168
Posted on 01-25-10 10:34 PM Link | Quote | ID: 126094


Red Goomba
Level: 15

Posts: 3/41
EXP: 16225
Next: 159

Since: 01-25-10

Last post: 2969 days
Last view: 2955 days
I started modification after releasing the demo shown in the videos. I used the FCEUX emulator to make the gameplay video, but I used SMBUtility to edit the level maps. I wanted this hack to look better.

KP9000
Posted on 01-26-10 08:04 PM Link | Quote | ID: 126131


Boomboom

Level: 86

Posts: 1198/1975
EXP: 6138581
Next: 3526

Since: 02-19-07

Last post: 2195 days
Last view: 1819 days


It's nice to see you put some work into getting Mario's TSA just right. I've done that before, and that takes some work to get it just right. Good work. I also like to see visually pleasing hacks with a decent amount of good level design. Two things I don't really like about it though are somewhat easy to fix... I'd recommend editing the koopa graphics to something like an injured boo or something. Another is the insanely repetitive and annoying castle music. You could use the underground music for the first three rooms and the last room be castle music. Also, I'm sure there's an easy way to get rid of the bug involved with climbing vines... Someone here might be knowledgeable in helping you with that.

All in all, good work with this hack. This might be one of those SMB1 hacks I might end up playing.

____________________

KTurbo
Posted on 01-26-10 08:08 PM Link | Quote | ID: 126132


Tektite
Level: 18

Posts: 25/54
EXP: 24822
Next: 5075

Since: 10-24-09

Last post: 2200 days
Last view: 2174 days
Posted by KP9000
It's nice to see you put some work into getting Mario's TSA just right. I've done that before, and that takes some work to get it just right. Good work. I also like to see visually pleasing hacks with a decent amount of good level design. Two things I don't really like about it though are somewhat easy to fix... I'd recommend editing the koopa graphics to something like an injured boo or something. Another is the insanely repetitive and annoying castle music. You could use the underground music for the first three rooms and the last room be castle music. Also, I'm sure there's an easy way to get rid of the bug involved with climbing vines... Someone here might be knowledgeable in helping you with that.

All in all, good work with this hack. This might be one of those SMB1 hacks I might end up playing.


Could just make ordinary cheep cheep into boos, the have pretty much the same moving pattern.

KP9000
Posted on 01-26-10 08:31 PM Link | Quote | ID: 126135


Boomboom

Level: 86

Posts: 1200/1975
EXP: 6138581
Next: 3526

Since: 02-19-07

Last post: 2195 days
Last view: 1819 days


Posted by KTurbo
Posted by KP9000
It's nice to see you put some work into getting Mario's TSA just right. I've done that before, and that takes some work to get it just right. Good work. I also like to see visually pleasing hacks with a decent amount of good level design. Two things I don't really like about it though are somewhat easy to fix... I'd recommend editing the koopa graphics to something like an injured boo or something. Another is the insanely repetitive and annoying castle music. You could use the underground music for the first three rooms and the last room be castle music. Also, I'm sure there's an easy way to get rid of the bug involved with climbing vines... Someone here might be knowledgeable in helping you with that.

All in all, good work with this hack. This might be one of those SMB1 hacks I might end up playing.


Could just make ordinary cheep cheep into boos, the have pretty much the same moving pattern.
That's exactly what he did. But cheep-cheeps work a bit differently when they're out of water. Or rather, Mario works with them differently when no water is present. They become stompable. So, without going into some pretty serious ASM, the next best thing is to adapt available sprites' graphics to the situation, much like he did with Lakitu and the cheep-cheeps themselves. Awesome creativity by the way.

____________________

willj168
Posted on 01-27-10 02:44 PM Link | Quote | ID: 126175


Red Goomba
Level: 15

Posts: 4/41
EXP: 16225
Next: 159

Since: 01-25-10

Last post: 2969 days
Last view: 2955 days
Good idea because the snowy palette for underground levels can use the castle palette and I wanted to replace the music for both level types as well.
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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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