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Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 561/1016 EXP: 2386715 Next: 75136 Since: 06-10-09 Last post: 4430 days Last view: 2909 days |
That level looks great, G-110! I see that you've used some concepts from Quick Curly. Try darkening that palette, and you'll be mostly good to go.
Trelior, I thought I heard you say that you wouldn't use SMB3 Workshop for maps, and last time I saw Luigi's Quest, none of the maps were messed up. Map colors and only map colors can be edited in SMB3 Workshop - not headers or anything. Or were you talking about Luigi turning red on the map if he's Super? It has to do with the PPU or something. I forgot. I never want to see most hacks die, Quick. I picked up on one of them, and you're probably the one who knows what it is. I'm sure he wouldn't mind if anyone rolled out on those hacks, as long as there's enough credit for him. After eating the stuffing from last night, I uploaded these hotshots. There are some two-way paths like these. You can go this way... Or this way. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2844/5344 EXP: 30939996 Next: 722985 Since: 02-20-07 From: The Netherlands Last post: 4496 days Last view: 2631 days |
Those screenshots look really dark. The minigame burns in comparison.
Wait... does that cloud have a moustache? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 563/1016 EXP: 2386715 Next: 75136 Since: 06-10-09 Last post: 4430 days Last view: 2909 days |
Posted by KawaYeah, the theme for that Area is "Night Babylon". The water used to be dark blue too. e: A tile is messed up on accident. Posted by Kawa It does. That's something I did when I first started the hack. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
ShoFIZZLE |
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Shyguy Level: 22 Posts: 7/80 EXP: 51947 Next: 6403 Since: 11-18-09 From: Atlanta, GA Last post: 4300 days Last view: 4300 days |
Mmmm. Cloud Stache.
Im also working on a hack...the first level i redid a couple of times....zbyte hleped me with it....but I nixed most of the pipes....and i cant get the bonus room to work again. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 621/1016 EXP: 2386715 Next: 75136 Since: 06-10-09 Last post: 4430 days Last view: 2909 days |
Whoa! I just realized who you were! Welcome to the board. Copy the embedding HTML code from your video to show the rest of us how well you did.
Here is some of an underground level in the industrious Area 7. Good news! I've already edited half of the levels in Area 8. Now after Area 7 is completed, then I'll only have to fix things up in Area 1 and on with the text! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
messiaen |
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Cheep-cheep Level: 32 Posts: 156/193 EXP: 204416 Next: 2026 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4441 days Last view: 4769 days |
A Banjo-Kazooie level imported into Mario 64:
Download PPF patch. You'll need to turn extended memory support on your emulator. Patch to a clean extended ROM. |
ShoFIZZLE |
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Shyguy Level: 22 Posts: 11/80 EXP: 51947 Next: 6403 Since: 11-18-09 From: Atlanta, GA Last post: 4300 days Last view: 4300 days |
So here is(was) my first level hack.
In the new one...most of the pipes are gone due to the fact that I might have overwritten the bonus area(I think I just messed up the hex code) Anyone know why the chain chomps behaved so oddly? |
KP9000 |
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Boomboom Level: 90 Posts: 1151/1975 EXP: 6952256 Next: 236353 Since: 02-19-07 Last post: 3578 days Last view: 3202 days |
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SePH |
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Rat Level: 22 Posts: 31/81 EXP: 56417 Next: 1933 Since: 12-01-07 Last post: 3078 days Last view: 3059 days |
Thanks to an old unused ASM hack by NEONswift for Zelda 3, I was able to make my modern hack even better. The dark world is now used for a second layer for the light world. Meaning that objects can now go over each other in a more efficient way. I was even able to add shadows that cast over many gfx tiles without having to edit them all. The only bad thing with this ASM hack that I can think of is that the dark world instantly becomes useless because it's now just another layer. But that also means, I now have the dark world gfx sets at my disposal for the light world which in turn means a more rich and decorated world. Remember that since the hack is about Parallel Universes it has to have at least multiple worlds... Well I'll just have to make smaller worlds and probably a shorter hack aswell. Anyway here's some updated screens since I released that build..
____________________ http://parallelsequel.wordpress.com/ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 317/417 EXP: 674345 Next: 37429 Since: 02-22-07 Last post: 3484 days Last view: 3404 days |
Posted by zbyte Uhm the screens show Area 4, what gives? |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 636/1016 EXP: 2386715 Next: 75136 Since: 06-10-09 Last post: 4430 days Last view: 2909 days |
Posted by DahrkDaizNope. It wouldn't be as convenient adding a Boomerang Bro. for my first stage, then teleporting to Area 7. So the first stage I come across would be my level. Oh, and I set Area 4 to start for a preview I made a while ago, and I haven't changed it back since. Reuben looks awesome! Can't wait! And very creative levels, KP9000! Your home looks great too. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 173/442 EXP: 735922 Next: 30281 Since: 02-21-07 From: Equestria Last post: 3701 days Last view: 2064 days |
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ShoFIZZLE |
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Shyguy Level: 22 Posts: 14/80 EXP: 51947 Next: 6403 Since: 11-18-09 From: Atlanta, GA Last post: 4300 days Last view: 4300 days |
I redid the first stage of my hack.....I like this one alot better.
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Xenesis |
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Level: 46 Posts: 276/416 EXP: 672009 Next: 39765 Since: 02-20-07 Last post: 4382 days Last view: 3091 days |
Woo. Yes, it's just text editing. Ironically it has an ASM hack in there too. You won't know what it is unless you looked for it thoroughly though :p
Of course the CO graphics will change, they haven't been drawn yet (or the GUI D: ) Less texty and more hey lets make it simple, really. One of the other guys working on the hack is also helping me by making a drum conversion table so I can start importing midis without the drumline getting...chop suey'd. |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 123/194 EXP: 212804 Next: 16375 Since: 05-02-07 From: Shelton, WA Last post: 2471 days Last view: 2313 days |
Posted by KP9000 Finally! Attribute hacking in a Mario game in which instead of using fixed attribute sections, you can write any 4 attributes where needed! Now THAT is a must-have, Thanks for telling us KP9000. P.S. to Messiean: Also a nice job hacking SM64 to use Banjo-Kazooie Levels, And I think you also ported one of B-K's Songs to SM64 complete with matching samples. (The other video mentioned to Messiean is not shown, look at the end where the other video is shown within the youtube video selector.) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
messiaen |
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Cheep-cheep Level: 32 Posts: 157/193 EXP: 204416 Next: 2026 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4441 days Last view: 4769 days |
Posted by Hamtaro126 Actually, that's a video by VL-Tone showing an early version of his .obj importer. The Banjo song was only a background effect, it isn't a port. |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 124/194 EXP: 212804 Next: 16375 Since: 05-02-07 From: Shelton, WA Last post: 2471 days Last view: 2313 days |
Posted by messiaenPosted by Hamtaro126 Well, VL-Tone gets the credit then. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 323/417 EXP: 674345 Next: 37429 Since: 02-22-07 Last post: 3484 days Last view: 3404 days |
Posted by ShoFIZZLE Terrible level design. Lots of open space is good, terrible mix of enemies. |
Mineyl |
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Ninji Level: 35 Posts: 108/243 EXP: 276816 Next: 3120 Since: 09-10-09 From: World 5 Last post: 4276 days Last view: 461 days |
Posted by ShoFIZZLEChrist Almighty. What are you going for...kaizo? Terrain-wise, it's not badly designed, but your enemy placement can use some work. It looks like you're trying to make a very difficult level, but I suggest keeping it down to several enemy types at the most. Throwing a medley of different enemies at the player in short succession can be very disorienting for him, so get creative with just a handful of enemy types and save other enemies for other stages. This will both create a level that flows together with coherency and will help you avoid sprite display issues like the one at 3:33. I'd also suggest removing that fustercluck of bob-ombs and bullet bills and the piranha plant where you kept dying. It's going to be next to impossible to get through there (as you've demonstrated), and you know you've designed something unfair when you yourself the CREATOR can't clear it in a formal public demonstration! Otherwise, you're not bad at this at all. Keep it up. :3 ____________________ Back from the beyond. |
ShoFIZZLE |
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Shyguy Level: 22 Posts: 17/80 EXP: 51947 Next: 6403 Since: 11-18-09 From: Atlanta, GA Last post: 4300 days Last view: 4300 days |
I see what you guys are saying....I dont wanna go for Kaizo...thats just insane. You may be right, too many enemies in one area....will disorient a lot of people...especially at the end with the deathtrap I have there.
I really appreciate the critique. |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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