| |||
| Views: 12,492,027 |
![]() ![]() ![]()
Main
| FAQ
| Uploader
| IRC chat
| Memberlist
| Active users
| Latest posts
| Calendar
| Stats
| Online users
| Search
|
09-10-10 08:07 AM |
|
| Guest: Register | Login | |||
| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
| zbyte |
| ||
|
Red Super Koopa Z is Superior! Level: 43 Posts: 561/870 EXP: 548193 Next: 16853 Since: 06-10-09 Last post: 4 days Last view: 8 hours |
That level looks great, G-110! I see that you've used some concepts from Quick Curly. Try darkening that palette, and you'll be mostly good to go.
Trelior, I thought I heard you say that you wouldn't use SMB3 Workshop for maps, and last time I saw Luigi's Quest, none of the maps were messed up. Map colors and only map colors can be edited in SMB3 Workshop - not headers or anything. Or were you talking about Luigi turning red o
I never want to see most hacks die, Quick. I picked up o I'm sure he wouldn't mind if anyone rolled out o
After eating the stuffing from last night, I uploaded these hotshots.
There are some two-way paths like these. You can go this way...
Or this way.
____________________ What happened to the fried chicken? ![]() |
| Kawa |
| ||
|
The Relatively Straightforward O Level: 97 Posts: 2844/3976 EXP: 9030274 Next: 287051 Since: 02-20-07 From: The Netherlands Last post: 1 day Last view: 10 hours |
Those screenshots look really dark. The minigame burns in comparison.
Wait... does that cloud have a moustache? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <Kironide> sometimes, i try to be a bit more feminine but please don't tell other people |
| zbyte |
| ||
|
Red Super Koopa Z is Superior! Level: 43 Posts: 563/870 EXP: 548193 Next: 16853 Since: 06-10-09 Last post: 4 days Last view: 8 hours |
Posted by KawaYeah, the theme for that Area is "Night Babylon".
The water used to be dark blue too. e: A tile is messed up o Posted by Kawa It does. That's something I did when I first started the hack.____________________ What happened to the fried chicken? ![]() |
| ShoFIZZLE |
| ||
|
Goomba Level: 8 Posts: 7/23 EXP: 1895 Next: 292 Since: 11-18-09 From: Atlanta, GA Last post: 233 days Last view: 118 days |
Mmmm. Cloud Stache.
Im also working o |
| zbyte |
| ||
|
Red Super Koopa Z is Superior! Level: 43 Posts: 621/870 EXP: 548193 Next: 16853 Since: 06-10-09 Last post: 4 days Last view: 8 hours |
Whoa! I just realized who you were! Welcome to the board. Copy the embedding HTML code from your video to show the rest of us how well you did.
Here is some of an underground level in the industrious Area 7. Good news! I've already edited half of the levels in Area 8. Now after Area 7 is completed, then I'll o
____________________ What happened to the fried chicken? ![]() |
| messiaen |
| ||
|
Cheep-cheep Level: 24 Posts: 156/182 EXP: 71048 Next: 7077 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 19 days Last view: 29 days |
A Banjo-Kazooie level imported into Mario 64:
Download PPF patch. You'll need to turn extended memory support o |
| ShoFIZZLE |
| ||
|
Goomba Level: 8 Posts: 11/23 EXP: 1895 Next: 292 Since: 11-18-09 From: Atlanta, GA Last post: 233 days Last view: 118 days |
So here is(was) my first level hack.
In the new o Anyone know why the chain chomps behaved so oddly? |
| KP9000 |
| ||
|
Last post: 1 day Last view: 2 hours |
Yeah, I know about the palettes and other random bugs in the video. I didn't really put much effort into these levels except for the purpose of showing Reuben off a little. ____________________ |
| SePH |
| ||
![]() Blue Octorok Level: 13 Posts: 31/41 EXP: 8360 Next: 1907 Since: 12-01-07 Last post: 11 days Last view: 11 days |
Thanks to an old unused ASM hack by NEONswift for Zelda 3, I was able to make my modern hack even better. The dark world is now used for a second layer for the light world. Meaning that objects can now go over each other in a more efficient way. I was even able to add shadows that cast over many gfx tiles without having to edit them all. The o
![]() ____________________ http://parallelsequel.wordpress.com/ |
| DahrkDaiz |
| ||
|
Buzzy Beetle Sandwich Artist Level: 35 Posts: 317/375 EXP: 261441 Next: 18495 Since: 02-22-07 Last post: 48 days Last view: 43 days |
Posted by zbyte Uhm the screens show Area 4, what gives? |
| zbyte |
| ||
|
Red Super Koopa Z is Superior! Level: 43 Posts: 636/870 EXP: 548193 Next: 16853 Since: 06-10-09 Last post: 4 days Last view: 8 hours |
Posted by DahrkDaizNope. It wouldn't be as convenient adding a Boomerang Bro. for my first stage, then teleporting to Area 7. So the first stage I come across would be my level. Oh, and I set Area 4 to start for a preview I made a while ago, and I haven't changed it back since. Reuben looks awesome! Can't wait! And very creative levels, KP9000! Your home looks great too. ![]() ____________________ What happened to the fried chicken? ![]() |
| Green-Kirby |
| ||
![]() Leever Level: 25 Posts: 173/182 EXP: 88416 Next: 1204 Since: 02-21-07 From: A mudkipz Last post: 13 days Last view: 9 hours |
Posted by KP9000 I really like how the fort did turnout at the end KP, nice job! :3 |
| ShoFIZZLE |
| ||
|
Goomba Level: 8 Posts: 14/23 EXP: 1895 Next: 292 Since: 11-18-09 From: Atlanta, GA Last post: 233 days Last view: 118 days |
I redid the first stage of my hack.....I like this o |
| Xenesis |
| ||
|
Level: 33 Posts: 276/328 EXP: 214000 Next: 15179 Since: 02-20-07 From: The Land of Kangaroos and Drop Bears Last post: 9 days Last view: 5 days |
Woo. Yes, it's just text editing. Ironically it has an ASM hack in there too. You won't know what it is unless you looked for it thoroughly though :p
Of course the CO graphics will change, they haven't been drawn yet (or the GUI D: ) Less texty and more hey lets make it simple, really. One of the other guys working o |
| Hamtaro126 |
| ||
|
Paratroopa Level: 23 Posts: 123/144 EXP: 60534 Next: 7189 Since: 05-02-07 From: Shelton, WA Last post: 14 days Last view: 7 days |
Posted by KP9000 Finally! Attribute hacking in a Mario game in which instead of using fixed attribute sections, you can write any 4 attributes where needed! Now THAT is a must-have, Thanks for telling us KP9000. P.S. to Messiean: Also a nice job hacking SM64 to use Banjo-Kazooie Levels, And I think you also ported o (The other video mentioned to Messiean is not shown, look at the end where the other video is shown within the youtube video selector.) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
| messiaen |
| ||
|
Cheep-cheep Level: 24 Posts: 157/182 EXP: 71048 Next: 7077 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 19 days Last view: 29 days |
Posted by Hamtaro126 Actually, that's a video by VL-Tone showing an early version of his .obj importer. The Banjo song was o |
| Hamtaro126 |
| ||
|
Paratroopa Level: 23 Posts: 124/144 EXP: 60534 Next: 7189 Since: 05-02-07 From: Shelton, WA Last post: 14 days Last view: 7 days |
Posted by messiaenPosted by Hamtaro126 Well, VL-Tone gets the credit then. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
| DahrkDaiz |
| ||
|
Buzzy Beetle Sandwich Artist Level: 35 Posts: 323/375 EXP: 261441 Next: 18495 Since: 02-22-07 Last post: 48 days Last view: 43 days |
Posted by ShoFIZZLE Terrible level design. Lots of open space is good, terrible mix of enemies. |
| Mineyl |
| ||
|
Red Cheep-cheep Level: 22 Posts: 108/208 EXP: 57324 Next: 1026 Since: 09-10-09 From: World 5 Last post: 3 days Last view: 5 min. |
Posted by ShoFIZZLEChrist Almighty. What are you going for...kaizo? Terrain-wise, it's not badly designed, but your enemy placement can use some work. It looks like you're trying to make a very difficult level, but I suggest keeping it down to several enemy types at the most. Throwing a medley of different enemies at the player in short succession can be very disorienting for him, so get creative with just a handful of enemy types and save other enemies for other stages. This will both create a level that flows together with coherency and will help you avoid sprite display issues like the o I'd also suggest removing that fustercluck of bob-ombs and bullet bills and the piranha plant where you kept dying. It's going to be next to impossible to get through there (as you've demonstrated), and you know you've designed something unfair when you yourself the CREATOR can't clear it in a formal public demonstration! Otherwise, you're not bad at this at all. Keep it up. :3 ____________________ "What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually! |
| ShoFIZZLE |
| ||
|
Goomba Level: 8 Posts: 17/23 EXP: 1895 Next: 292 Since: 11-18-09 From: Atlanta, GA Last post: 233 days Last view: 118 days |
I see what you guys are saying....I dont wanna go for Kaizo...thats just insane. You may be right, too many enemies in o I really appreciate the critique. |
| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
© 2005-2010 Acmlm, Xkeeper, blackhole89 et al. |
|
MySQL - queries: 114, rows: 157/0, time: 0.116 seconds. |