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09-07-10 02:40 PM |
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| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
| frantik |
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Red Koopa Level: 21 Posts: 121/123 EXP: 44502 Next: 5441 Since: 10-09-07 Last post: 323 days Last view: 297 days |
getting close now.. o
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| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 443/870 EXP: 546552 Next: 18494 Since: 06-10-09 Last post: 1 day Last view: 1 day |
Frantik, those screenshots look awesome. Can't wait to see more! Good luck with the rest of your project!
Mineyl, all of those graphics look awesome, but the bridges don't look right... they sort of go into the water. But that's definitely more than what I could do.
And since this is the home for screenshots... The Brink... ![]() ____________________ What happened to the fried chicken? ![]() |
| Insectduel |
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Spiny Level: 40 Posts: 447/576 EXP: 422421 Next: 18888 Since: 02-16-08 From: Anime Palace Last post: 4 days Last view: 4 days |
Awesome map screen zbyte. ____________________
Reni Mimura is Insectduel's Idol as seen in my avatar. |
| Mineyl |
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Red Cheep-cheep Level: 22 Posts: 80/208 EXP: 57110 Next: 1240 Since: 09-10-09 From: World 5 Last post: 12 hours Last view: 5 hours |
@Frantik: I'm really digging those screens. SMB1's graphics were so atrocious that I honestly get excited every time I see any kind of graphical upgrade at all for it. xD
@Zbyte: I like how your world map starts o Also, my bridges look fine to me. I wish I could give them a bit bigger of a shadow, but that's just the limitation of the 16 x 16 boundaries. They're supposed to be a more traditional wood and rope bridge; y'know, the o I think the "dip" is justified, as if you look at the cliffs leading from the land into the water in SMB3, they're fairly high.____________________ "What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually! |
| frantik |
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Red Koopa Level: 21 Posts: 122/123 EXP: 44502 Next: 5441 Since: 10-09-07 Last post: 323 days Last view: 297 days |
Posted by Mineyl thanks (and thanks zbyte too ) there's a lot more than simple graphic changes made though ![]() |
| MathOnNapkins |
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Bandit Level: 49 Posts: 717/808 EXP: 826753 Next: 57130 Since: 02-19-07 From: durff Last post: 19 days Last view: 4 days |
Latest BRRAmp build:
Just have a handful of features to add before it's complete. ____________________ hobbies: delectatio morosa |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 458/870 EXP: 546552 Next: 18494 Since: 06-10-09 Last post: 1 day Last view: 1 day |
Posted by MineylOkay, I get it now. Words cannot describe how good [your] graphics are!
Posted by MineylI'm not sure what you mean by "too linear" here. The path isn't crooked enough? Well, a map is what I do best. Thanks for your comments.
Edit: Forgot the second fortress. ![]() ____________________ What happened to the fried chicken? ![]() |
| boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 58 Posts: 1048/1282 EXP: 1551505 Next: 26041 Since: 07-23-07 From: Michicola Last post: 3 days Last view: 10 hours |
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| Mineyl |
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Red Cheep-cheep Level: 22 Posts: 82/208 EXP: 57110 Next: 1240 Since: 09-10-09 From: World 5 Last post: 12 hours Last view: 5 hours |
@Zbyte: Yeah, Boingboing gets it. It's not that your paths aren't adequately curved; it's just that there's a noticeable lack of branching paths. Branches are good.
I actually like your second map a lot more than the first. I love how you've mixed up the locations o Oh, and speaking o I aim to please.____________________ "What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually! |
| DarkPhoenix |
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Micro-Goomba Level: 9 Posts: 19/19 EXP: 2871 Next: 291 Since: 05-24-07 Last post: 320 days Last view: 307 days |
@Mineyl: I kind of see what zbyte means with the bridges. It's kind of hard to explain, and I know what you're going for, but they kind of grab my eyes.
I'll try my best to explain why I think it's this way. The original graphics have kind of a flattened 3/4 view, and the original bridges, which arc upward, hold to that, as you can see the top of the bridge, as well as directly under the bridge (delineated by the shadow). It's a little hard to pull that (3/4 view) off with bridges that arc down, at least with such little space. Notice the bridge in never-obsolete's first screen shot - it works, and it would continue to work if it arced down slightly, o On your bridges (and I don't mean this to be critical in any way) there is no shadow, and there is also no color contrast (insofar as the shadow), and so my eye has no immediate frame of reference to decide how to perceive the bridge, and so my immediate impression is that the bridge is actually upside-down. Here's a few suggestions that might help: A: Don't arc the bridges so much, and add a shadow (esp. since a short bridge won't arc much); B: Use a higher concentration of lighter colors o Here's A&B: Maybe darken the middle cross-beam to make it look like it's arced just a little more. Not sure if that's all too far from what you're going for, but I hope it's helpful.
Also, you may want to tone down the green of the grass just a little if you can (not sure if you can o Otherwise, absolutely awesome. Excellent work. |
| Mineyl |
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Red Cheep-cheep Level: 22 Posts: 83/208 EXP: 57110 Next: 1240 Since: 09-10-09 From: World 5 Last post: 12 hours Last view: 5 hours |
Erm...thank you, Dark. I'm not used to people posting such huge responses to me. I'm actually blushing.
Since a second varied opinion has popped up o The reason the colors might be bugging you is because I actually take all these screenshots with VirtuaNES, but when I threw the palettes into the game, I was using FCEU, which has a slightly darker (and better, in my opinion) palette. Here's a comparison: VirtuaNES:
FCEU:
Side-by-side: ![]() ____________________ "What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually! |
| kuja killer |
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Level: 27 Posts: 126/216 EXP: 113006 Next: 3153 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 2 days Last view: 5 hours |
That's pretty cool mineyl. When i look at the better screenshot with the slightly darker-ness, i got this strange thought in my head that the screen feels as if it's taking place in the afternoon time around 2-3 PM |
| Mineyl |
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Red Cheep-cheep Level: 22 Posts: 84/208 EXP: 57110 Next: 1240 Since: 09-10-09 From: World 5 Last post: 12 hours Last view: 5 hours |
Thanks, KK. I honestly prefer the "coolness" of FCEU's palette. I oFrom now o ____________________ "What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually! |
| Trelior |
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Lava Lotus Start + Select + A + B Level: 57 Posts: 613/1687 EXP: 1424208 Next: 61720 Since: 07-12-09 From: Sabula, PA Last post: 6 days Last view: 8 hours |
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| Dr. Hell |
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Lakitu Level: 41 Posts: 520/552 EXP: 464832 Next: 15313 Since: 03-02-07 From: Pittsburgh, PA Last post: 54 days Last view: 11 days |
First off Mineyl, that overworld is really pretty, I like it. Secondly, is that the Rondo of Blood 1-up icon? If so, even more awesome. |
| Mineyl |
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Red Cheep-cheep Level: 22 Posts: 86/208 EXP: 57110 Next: 1240 Since: 09-10-09 From: World 5 Last post: 12 hours Last view: 5 hours |
@Trelior: Yeah, I changed the directory after finding the tab for doing so. Thanks.
@Dr. Hell: Good eye. xD Yes, it's based off of the 1-up sprite in Rondo of Blood/Dracula X, 'cause those are the most awesome 1-up graphics. Ever. It's o
EDIT: Took the advice given and altered the bridges: ![]() ____________________ "What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually! |
| Googie |
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![]() Dry Bones Level: 44 Posts: 567/648 EXP: 593920 Next: 17365 Since: 02-19-07 From: Corona Queens New York Last post: 4 days Last view: 11 hours |
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| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 491/870 EXP: 546552 Next: 18494 Since: 06-10-09 Last post: 1 day Last view: 1 day |
Maybe I'll start with a few here. This is a beginning of a level.
I don't know why the clouds in the second shot are looking like that. There is supposed to be a small Cheep-Cheep in the third. Edit: Maybe the colors should change. How about you? ![]() ____________________ What happened to the fried chicken? ![]() |
| Really Snooky |
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Micro-Goomba Level: 8 Posts: 15/18 EXP: 1965 Next: 222 Since: 11-14-08 Last post: 273 days Last view: 266 days |
The flame in the first looks weird connected to the ice (remember, fire melts ice). Isn't the wall (not the cloud) cutoff in the second, third, and fourth shot? What about the pipes in third and fourth? They look awkward like that. ____________________ |
| Insectduel |
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Spiny Level: 40 Posts: 460/576 EXP: 422421 Next: 18888 Since: 02-16-08 From: Anime Palace Last post: 4 days Last view: 4 days |
These are the results after messing around with Matrixz's Capcom Sprite Assember. Introducing the Rockman 6 Buster Charge in my Mega Man IV hack. And a few other ASM stuff. Some coding like the Wind, Fast Scroll and the Fade are from Rock5easily. Not me.
Pharoah Man's Tileset still needs to be assembled as it loads somewhat different along with other Megaman tiles. ____________________
Reni Mimura is Insectduel's Idol as seen in my avatar. |
| Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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