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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
Kiiro |
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Red Paratroopa Level: 30 Posts: 16/161 EXP: 157628 Next: 8241 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
I have even discovered some things that's not on the docs.
Anyway, if a Level Card editor is in the works, i can help. Also, guys, better check my YouTube account all day, i could do more videos about making Level Cards. http://www.youtube.com/user/KiiroBomber ____________________ My Website on Neocities |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 14/83 EXP: 55526 Next: 2824 Since: 07-21-09 Last post: 4635 days Last view: 4635 days |
I'm excited and looking forward to it. I don't know who is doing what, but you seem to be spearheading the Level Card movement Kiiro. The other guys haven't posted anything lately. If you make one, I'd love to play with an editor that can make level cards! ____________________ |
purplebridge001 |
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Newcomer Level: 7 Posts: 3/7 EXP: 1442 Next: 6 Since: 09-13-07 From: Somewhere in world-e Last post: 5290 days Last view: 5290 days |
I'm very glad that SMA4 hacking is returning!
I made a save data checksum fix tool. It allows hex editing of the sav file. It also can be used as a region converter, although not tested so much. Change first "SMA4MWE0" to "SMA4MWJ0" then run the tool. You'll get a save data for Japanese version. The reverse is also true probably. This tool is now included in SMA4 Save Data Tool package Credit goes to caitsith2 (checksum formula) and me (program). ------------------------------------- EDIT1: v1.1 is released. Now you don't have to edit both primary and backup slots; this tool will automatically overwrite backup slot data with primary slot data. Also, it can now detect European version correctly. (SMA4MWP0) EDIT2: Edited download link to my newer post. |
Kiiro |
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Red Paratroopa Level: 30 Posts: 17/161 EXP: 157628 Next: 8241 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
SMA4MWE0 = US
SMA4MWJ0 = JP SMA4MWP0 = EU Anyway, that sav file fix will be very useful to me. Also, i want to say something, i can't make an editor, i don't have enough programming skills for that. EDIT : New video : http://www.youtube.com/watch?v=EDiJZITRp2c EDIT 2 : Guys, if you want to help me, just give me a SMA4 US cart so i can do some tests with a real e-Reader ^^ ____________________ My Website on Neocities |
KawaiiImoto-e |
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Shyguy Level: 24 Posts: 82/98 EXP: 76841 Next: 1284 Since: 02-20-07 From: Rüti ZH Last post: 5175 days Last view: 2014 days |
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Kiiro |
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Red Paratroopa Level: 30 Posts: 18/161 EXP: 157628 Next: 8241 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
About the e-levels on EU version, yes, it's possible, i did a glitch which did unlock the World-e (and all e-Reader access), i did that glitch on a real cartridge, and i have dumped the save :
http://gbatemp.net/index.php?download=6638 But adding e-levels on the EU save, i don't know how to do it... - Compile e-levels on the ROM, removing Mario Bros and Multiplayer... I think it's possible, but i can't edit the game because i don't know GBA Thumbs/ASM or something like that... ____________________ My Website on Neocities |
KawaiiImoto-e |
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Shyguy Level: 24 Posts: 83/98 EXP: 76841 Next: 1284 Since: 02-20-07 From: Rüti ZH Last post: 5175 days Last view: 2014 days |
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Kiiro |
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Red Paratroopa Level: 30 Posts: 19/161 EXP: 157628 Next: 8241 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
I have now a e-Reader, i did test it with SMA4 Europe, it just doesn't work.
It needs the unreleased Europe e-Reader. I don't remember how i did the glitch, but i did intentionally corrupt the save. ____________________ My Website on Neocities |
KawaiiImoto-e |
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Shyguy Level: 24 Posts: 84/98 EXP: 76841 Next: 1284 Since: 02-20-07 From: Rüti ZH Last post: 5175 days Last view: 2014 days |
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Kiiro |
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Red Paratroopa Level: 30 Posts: 20/161 EXP: 157628 Next: 8241 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
It supposed to be possible, but i don't know how to add levels... ____________________ My Website on Neocities |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 15/83 EXP: 55526 Next: 2824 Since: 07-21-09 Last post: 4635 days Last view: 4635 days |
EDIT 2 :
Guys, if you want to help me, just give me a SMA4 US cart so i can do some tests with a real e-Reader ^^ Do you mean a US version ROM or an actual physical GBA cartridge? ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 21/161 EXP: 157628 Next: 8241 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
A real cartridge of it, for the roms, i don't need help at all, i just need a real cart of US version.
I can't buy it at all, my parents won't leave me buying a second time the same game. To purplebridge001 > Umm, i did convert US save to Europe, there's something wrong... (Have SM4 Save fix 1.1) ____________________ My Website on Neocities |
purplebridge001 |
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Newcomer Level: 7 Posts: 4/7 EXP: 1442 Next: 6 Since: 09-13-07 From: Somewhere in world-e Last post: 5290 days Last view: 5290 days |
I think we can edit the save file directly to add a new e-level without using the e-reader.
The following is my WIP sav file hacking memo, but there is no e-coin things yet.
EDIT1: >to Kiiro: I'll check it later. Probably EU version is different from other regions since World-e is some sort of unlockable mode. EDIT2: Used "code" tag. Added e-coin flag. EDIT3: Added e-switch related offsets, but it is only effective for e-level mode. SMB3 mode is more complex than e-level mode thus I can't find it yet. |
Kiiro |
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Red Paratroopa Level: 30 Posts: 22/161 EXP: 157628 Next: 8241 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
Nevermind, i found the way to add e-levels (thanks to your SAV file hack memo and the save fix) on the Europe version. ____________________ My Website on Neocities |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 16/83 EXP: 55526 Next: 2824 Since: 07-21-09 Last post: 4635 days Last view: 4635 days |
Posted by Kiiro It seems that Kiiro, KawaiiImoto-e, purplebridge001, etc. are making a lot of discoveries on the rom. It looks like a lot of stuff has been documented when this is added to 14159's doc. It seems like we need to find someone who has some programming skills. I contacted hukka, the maker of SMB3 workshop about this, but he is too busy to work on an editor for SMA4. Is anyone willing to write a program? It seemed like kawa built something and Treeki was knowledgeable about building an editor. Would it help at all if we had the source code from another SMB3 or SMAS editor??? Oh, also, I support the idea of removing the Mario Bros arcade game. It's pointless to have it. The space it occupies could go a long way towards adding levels or even adding a lot more stuff from SMW, YI, and SMB2!!! ____________________ |
Bond697 |
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Red Goomba Level: 16 Posts: 9/40 EXP: 19015 Next: 1241 Since: 11-05-08 Last post: 5001 days Last view: 4450 days |
Posted by KawaiiImoto-e one of the downloads i posted a page or 2 back has that and some of the saves that have all the us and japan e-reader levels, along with the cards themselves in .raw format and some random stuff like a bunch of different switch palace colors and powerups. it's odd, though, because caitsith2 lists a lot of cards as unreleased, but i physically own many of the cards in those directories. go figure. |
14159 |
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Goomba Level: 12 Posts: 3/21 EXP: 7056 Next: 865 Since: 08-05-09 Last post: 4421 days Last view: 4120 days |
So are e-reader levels in a similar format to the SMB3 levels? I saw the videos of an edited/new level, so I'm guessing is similar. Does any documentation exist on e-level format?
As for the editor, I'd be willing to try to throw something together in a couple months, right now I'm far too rusty with programming in general and have no knowledge of how to make an editor. I agree about removing Mario Bros, from the very start I thought it was a waste of space. Though it might have some nice things to implement in the engine? |
Bond697 |
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Red Goomba Level: 16 Posts: 10/40 EXP: 19015 Next: 1241 Since: 11-05-08 Last post: 5001 days Last view: 4450 days |
Posted by 14159 e-reader level format documentation exists here: http://caitsith2.com/ereader/index.htm more specifically, here: http://caitsith2.com/ereader/ereader%20card%20info.txt but look around because there's a lot of info there. |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 17/83 EXP: 55526 Next: 2824 Since: 07-21-09 Last post: 4635 days Last view: 4635 days |
Posted by 14159 Thank you for considering this!!!! I think Kiiro & Co. are doing well in examining the e-Levels. Please keep up the great work guys! Please, PLEASE build an editor!!! If it would help, I can ask hukka for his source code for SMB3 Workshop. Posted by 14159 Perhaps the graphics for the "hit from below" floor can be salvaged and incorporated into an object like a note block. You'd be able to hit it from below to stun enemies, but you wouldn't bounce when on top of it. I think stuff like this appeared in NSMB W2-2..... which ever one had Lakitu in it.... the grass theme... and the wavey.. wobly mushrooms at the end. That stuff could be cool, especially in a Lakitu level or a climbing/vertical level. Maybe it could even be for a boss battle, forcing you to hit something from underneath instead of stomping it? It'd also be cool to port Fighter Flies over to the main game too. I guess they'd be kind of like Red ParaGoombas, only 1 stomp would kill them and they'd have their paused movement pattern. I'm not sure what other enemies would port over..... maybe those crab things... whatever they're called..... Maybe if SpikeTop from SMW is copied into a new object and then the Crab GFXs are used by it..... and the red and blue versions could exist, blue moving faster. Maybe it shouldn't be able to walk on walls/ceilings though... ================== Maybe the remaining space could go to adding a bunch of minor stuff that'd make the SMA4 even more like the "ultimate" engine. I don't know how easy/difficult any of this'd be, but I guess that copying an existing enemy and moding it is the easied way to go... ------------------------------- I think an enemy like Rex from SMW wouldn't be too hard to add. (maybe it is... i dunno) Or even Banzai Bill. How about Eeries from SMW ghost houses? Maybe SMW Blurps could come back too by copying the right version of Cheep-Cheeps and adding the Blurp graphic to them. Perhaps those Ants from SML2 could appear too?? ------------------------------- Perhaps, add the "SMW Castle Fence" graphic, so hackers who want to make a level like e-22 have an alternative to dozens of ropes. From a level design standpoint, the ropes have to connect to a ceiling, but the fence can float freely. ------------------------------- It'd be cool if the veggie objects could be coppied a bunch of times, and other sprites added. There'd be the green pumpkin thing, the red smiling carrot thing, etc.... ------------------------------- I'd love to see a variant of Monty Mole added. It seems in SMA4, he only pops from the ground, or if you pull up a bad sprout. I'd like to be able to add the kind that pops out of walls and leave the black figure indentations. ------------------------------- Maybe it wouldn't be so bad adding Mega Mole from SMW? ------------------------------- I'd love to see the "Skull Raft" from SMW (Vanilla Dome 3 & 4) come back!!!!! I think it could be accomplished by copying the Log Raft from SMB3 W2-2 that moves right when it's stepped on. Copy it and change the GFX to the skull raft. I think that'd do since all of SMB3s lava is flat and not sloped like SMW. Maybe SMW Blargg could be added too? ------------------------------- Also, those SMW SawBlades that follow line lifts would be another AWESOME add! Maybe it could be done by copying the line raft, changing the graphics, and then making so Mario gets hurt when touching it. ------------------------------- It'd be cool to add [?] Blocks that contain more stuff. Like, I remeber in SMA2MW remake, if you hit a 10 coin block as Luigi, a coin spray came out. It's like in SMA4, world e-3 (veg. volley) when you pull up certain sprouts. Maybe, it's possible to copy a [?] Block and make it create that coin scatter object??? ------------------------------- I'd also love to see [?] Blocks that contain Poison Mushrooms, not just SMB2 sprouts. ------------------------------- Also, I think the Rocket Ship Sprout from SMB2 could be added too!!! It was a sprout that appeared in SMB2 W4-1,4-2, 7-1.. i think that's it. It was a cool way to exit a room. Not obvious like a pipe or a door... or walking right off the screen (world e-21 did this). The "rocket effect" may be able to be accomplished, by copying and moding the Red Note Block to Coin Heaven. Mario pulls a sprout, is replaced by the rocket, it travels up screen, then it jumps to the next room. Then, I know SMB3WS let you pick the entrance method and you could have that "jumping entrance" for airships and coin heaven. That would be selected, and then another rocket object would be placed over mario. It'd just fly up and explode... perhaps could be accomplished by creating a Bom-omb explosion. It wouldn't say "BOMB" like in the original, but it'd be awesome. (I sense a level that repeats itself Yoshi's Story style, and it can only be completed by finding the rocket) (It'd be cool to do a level that dead ends with Lakitu chasing you and you need to use the rocket also!!!!) ------------------------------ Maybe it'd be possible to add regular Bomb sprouts, and SMB2 blocks that only disappear when they're hit by a bomb explosion. Again, the explosion object on the game would work just fine. (I sense an autoscrolling underground level w/ a lot of Bom-ombs/ Cannons that fire them and SMB2 walls to break through!!!!). --------------------------------- Also, it be cool to have sprouts that contain POW blocks. --------------------------------- (I know I'm ranting/getting ahead of myself again) Finally, this last one would be difficult, but it'd be amazing if SMA4 could have the ability to pick up the SMB2 enemies - Hoopster and Flurry and toss them!!!!!! It'd be even better if ShyGuys, SMA GiantGuys, Beezos, Snifits, Ninjis, SMA Giant Ninjis, Cobrats, Ostro, Autobomb, SMB2 Style Bom-ombs, Albatosses...... Panser...... I forget who else..... all joined the platforming party!!!!! I think the SMB2 Mushroom block exists already in SMA4, perhaps a hybrid of this with existing enemies would be possible???? (Random level thought: a long Lakitu level w/ some hammer bros & fire snakes..... partway through the level, there's an empty bonus room. All it contains is a SMB2 Mushroom Block. You need to take it and rampage through the rest of the level with it..) ========== Sorry for the lengthy post.... I've had a bunch of levels on paper for a while now, but no way to create it. Also, for those who don't regularly hunt through youtube, a video of that B-Dash level was posted. It seems to be the JP version played on GameBoy Player through Nintendo GameCube. ____________________ |
KawaiiImoto-e |
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Shyguy Level: 24 Posts: 85/98 EXP: 76841 Next: 1284 Since: 02-20-07 From: Rüti ZH Last post: 5175 days Last view: 2014 days |
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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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