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Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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XAIXER
Posted on 04-13-19 04:53 AM Link | Quote | ID: 166955


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I don't have .BIN to .level documentation, but Kiiro might. He's super busy with 64DD and BS-X right now.

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Alien-Type-0
Posted on 04-13-19 07:52 PM Link | Quote | ID: 166956


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Posted by XAIXER
I don't have .BIN to .level documentation, but Kiiro might. He's super busy with 64DD and BS-X right now.



He doesn't look super busy after looking at YT and Twitter page.
If one of you all need the help badly, feel free to reach out to him and see what he can do.
https://twitter.com/LuigiBlood

city41
Posted on 03-27-21 08:58 PM Link | Quote | ID: 167529


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Hey everyone, I am new to these forums. I thought you all might be interested in a SMA4 level editor I have been working on. You can check it out here: https://smaghetti.com

Still really early and tons of work yet to do, but it's coming along.

Plokzig
Posted on 03-27-21 10:34 PM (rev. 3 of 06-30-21 08:20 AM) Link | Quote | ID: 167530


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Wow, this looks interesting... even moreso the fact it's contained in a web interface. Thanks for the share!

city41
Posted on 03-28-21 03:15 AM Link | Quote | ID: 167531


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Posted by Plokzig

Wow, this looks interesting... even moreso the fact it's contained in a web interface. Thanks for the share


Thanks! My plan is to allow people to share and play each other's levels, kinda like mario maker. You can either play them in the browser, or grab a bunch of levels into a "playlist" and download them into one save file, and then play them on a real GBA or in a offline emulator.

That's a ways out though

Plokzig
Posted on 03-28-21 11:37 PM (rev. 4 of 06-30-21 08:20 AM) Link | Quote | ID: 167535


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Just hope you don't get a C&D. I expect you could possibly run it in Electron as a standalone application though, even if Electron is a meme within some circles

city41
Posted on 03-31-21 10:24 PM Link | Quote | ID: 167542


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Posted by Plokzig
Just hope you don't get a C&D. I expect you could possibly run it in Electron as a standalone application though, even if Electron is a meme within some circles


Yeah, a C&D could happen. If it does, there are some other options I could go with. The site doesn't have any Nintendo IP, as the user has to provide the rom and I am using normatt's bios. Even the graphics I extract out of the rom. Probably won't actually help, but I figured I'll do this totally clean.

Plokzig
Posted on 04-01-21 12:04 AM (rev. 3 of 06-30-21 08:20 AM) Link | Quote | ID: 167543


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I think it deserves its own thread here, which you can feel free to use the 'ROM Hacking Related Releases' forum for.

city41
Posted on 04-06-21 09:52 PM Link | Quote | ID: 167553


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Posted by Plokzig

I think it deserves its own thread here, which you can feel free to use the 'ROM Hacking Related Releases' forum for.


I made a thread over at romhacking.net http://www.romhacking.net/forum/index.php?topic=32546.0

But even there, only a few replies. Seems interest in SMA4 hacking has died down over the years. Not surprising really.

I am actively working on the editor and plan to for quite some time as I personally find it really interesting and fun to work on. I am working on transports (ie doors/pipes) right now.

Plokzig
Posted on 04-07-21 05:21 AM (rev. 3 of 06-30-21 08:21 AM) Link | Quote | ID: 167555


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I'm currently without a PC (typing this from a PS3 lol), so I won't be able to currently spot any issues if ever I felt like looking into it.

Two questions:
-Does the editor work with both the GoodGBA verified dump and the No-Intro US dump?
-Tested on anything other than Chrome? (As awful as Firefox has been since 4.0 users still deserve a choice)

Thank you

city41
Posted on 04-07-21 04:37 PM Link | Quote | ID: 167558


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Posted by Plokzig
I'm currently without a PC (typing this from a PS3 lol), so I won't be able to currently spot any issues if ever I felt like looking into it.

Two questions:
-Does the editor work with both the GoodGBA verified dump and the No-Intro US dump?
-Tested on anything other than Chrome? (As awful as Firefox has been since 4.0 users still deserve a choice)

Thank you


Yeah, I am testing on Chrome, Firefox and Safari. Both Firefox and Safari run the emulator rather slowly. Chrome runs it full speed. So Chrome is a better experience. Improving the emulator performance is on my todo list, but it's very low priority.

Honestly not sure which rom it supports, it's whichever one I happened to have It does a checksum and denies you if you try to use the wrong rom.

I just got transports working. Here is a really crappy video

https://www.youtube.com/watch?v=Okq8JQJHWnY

Turns out the info on them was a bit off, the x and y in the transport data are flipped, I documented the correct format here https://github.com/city41/smaghetti/wiki/Transports


city41
Posted on 04-16-21 03:26 PM Link | Quote | ID: 167581


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This tool I am building is really increasing the speed and accuracy of reverse engineer. It enables exploring a level, making changes to it, and seeing the changes right away.

It is here https://smaghetti.com/tools/hex-tree

Plokzig
Posted on 04-16-21 04:16 PM (rev. 3 of 06-30-21 08:21 AM) Link | Quote | ID: 167582


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This seems to be the No-Intro ROM with the renamed title "Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1).gba" in DAT-o-MATIC. Given No-Intro/DAT-o-MATIC is generally preferred these days over the now dead GoodTools projects from Cowering this is a sensible choice.

city41
Posted on 04-16-21 06:30 PM Link | Quote | ID: 167583


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Posted by Plokzig

This seems to be the No-Intro ROM with the renamed title "Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1).gba" in DAT-o-MATIC. Given No-Intro/DAT-o-MATIC is generally preferred these days over the now dead GoodTools projects from Cowering this is a sensible choice.



oh nice, thanks for figuring that out. I'll add that to the rom modal. So far only one person has had issues here, he was trying to use an old rom he had procured years ago. It seems nowadays pretty much everyone is using this no intro rom now.

Plokzig
Posted on 04-16-21 09:37 PM (rev. 3 of 06-30-21 08:21 AM) Link | Quote | ID: 167584


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[PLEASE RESTORE THIS POST BLACKHOLE89]

city41
Posted on 04-16-21 11:18 PM Link | Quote | ID: 167585


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Interesting, I didn't know any of that thanks for the explanation. I'm pretty new to rom hacking, although I have hacked neo geo roms and made tools for them, so not totally green.

I just had a teeny breakthrough. I think there was an assumption that if an object is not in bank 0, it is always five bytes. But bank 1 objects can be 4 bytes. This is good news as I have now untangled some really strange objects I just could not figure out. Turns out they are all 4 byte bank 1 objects. But it also kinda sucks because just blindly grabbing 5 bytes whenever the bank wasn't zero was pretty simple.

I kinda feel like I'm playing wheel of fortune the rendering of the level gradually reveals itself each time I figure one more thing out. Classic 1-2 (star02.level) is really coming along.

I have not made very much headway at all on levels that aren't underground type. But I'll get there.


XAIXER
Posted on 04-18-21 05:11 AM Link | Quote | ID: 167586


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It's great to see progress being made! I keep hoping SMA4 will be part of some GBA leak, then I might get the answer to what should happen when the e-Castle is filled on all three floors.

____________________
~XAIXER

Plokzig
Posted on 04-18-21 04:27 PM (rev. 2 of 06-29-21 09:30 AM) Link | Quote | ID: 167587


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----

city41
Posted on 04-23-21 09:50 PM Link | Quote | ID: 167601


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Anyone ever seen these before?



They are payload id 0xc for the Bubble. once you break the bubble they turn into some weird flat metal looking things that bounce on the bricks, but possibly that's because I don't have the proper graphic set turned on.

XAIXER
Posted on 04-27-21 04:53 AM (rev. 2 of 04-27-21 04:53 AM) Link | Quote | ID: 167603


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Do they turn into these? https://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3/Unused_Objects#Floating_Block

____________________
~XAIXER
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