Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 45,211,128
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 06-25-17 12:24 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests | 2 bots

Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

H4ck3r
Posted on 05-13-13 03:34 PM (rev. 2 of 05-13-13 03:35 PM) Link | Quote | ID: 153888


Red Paragoomba
Level: 16

Posts: 47/50
EXP: 16616
Next: 3640

Since: 06-08-11
From: The Netherlands

Last post: 1236 days
Last view: 687 days
Does someone has a list of the objects and offsets saved on there computer, or a new link?
This link seems to be dead: http://acmlm.kafuka.org:81/uploader/get.php?id=1939
Oh and i have 1 more question: If this project is dead, may i then have the SMA4 editor that you where working on? Oh and the source code if possible, maybe i can do something with it.

____________________



Jack in, Megaman! Power up!

Mike-Tech
Posted on 05-15-13 02:24 AM Link | Quote | ID: 153896

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 61

Posts: 388/971
EXP: 1843920
Next: 32676

Since: 04-25-07
From: 90 degrees of north bridge

Last post: 492 days
Last view: 6 days
Posted by H4ck3r
Does someone has a list of the objects and offsets saved on there computer, or a new link?
This link seems to be dead: http://acmlm.kafuka.org:81/uploader/get.php?id=1939
Oh and i have 1 more question: If this project is dead, may i then have the SMA4 editor that you where working on? Oh and the source code if possible, maybe i can do something with it.


http://sma4ecard.blogspot.com/

http://www.youtube.com/watch?v=VBm6AWWxxUM

This is as far I can bring you, the rest is up to you to contact and see about getting the editor if it still exists.

Good luck.


____________________

H4ck3r
Posted on 05-15-13 07:59 PM (rev. 2 of 05-15-13 08:00 PM) Link | Quote | ID: 153903


Red Paragoomba
Level: 16

Posts: 48/50
EXP: 16616
Next: 3640

Since: 06-08-11
From: The Netherlands

Last post: 1236 days
Last view: 687 days
Posted by MikeTechno
Posted by H4ck3r
Does someone has a list of the objects and offsets saved on there computer, or a new link?
This link seems to be dead: http://acmlm.kafuka.org:81/uploader/get.php?id=1939
Oh and i have 1 more question: If this project is dead, may i then have the SMA4 editor that you where working on? Oh and the source code if possible, maybe i can do something with it.


http://sma4ecard.blogspot.com/

http://www.youtube.com/watch?v=VBm6AWWxxUM

This is as far I can bring you, the rest is up to you to contact and see about getting the editor if it still exists.

Good luck.


Alright, thank's.
Well, i think there won't be any update's, the project's dead.

____________________



Jack in, Megaman! Power up!

Kiiro
Posted on 05-15-13 08:27 PM Link | Quote | ID: 153904


Red Paratroopa
Level: 28

Posts: 154/161
EXP: 120125
Next: 11213

Since: 01-06-08

Last post: 27 days
Last view: 5 days
Hiatus. I'm trying to get more data. And school.

____________________
Roll-chan~~!
Latias is cute~~

Quantum Tunnel - Album Download!

H4ck3r
Posted on 05-15-13 09:14 PM Link | Quote | ID: 153905


Red Paragoomba
Level: 16

Posts: 49/50
EXP: 16616
Next: 3640

Since: 06-08-11
From: The Netherlands

Last post: 1236 days
Last view: 687 days
Posted by Kiiro
Hiatus. I'm trying to get more data. And school.

Oh, alright. Maybe i can try programming some "editor". I will show you guy's some screencap's if i have anything done.

____________________



Jack in, Megaman! Power up!

Kiiro
Posted on 01-17-14 09:05 PM Link | Quote | ID: 155474


Red Paratroopa
Level: 28

Posts: 155/161
EXP: 120125
Next: 11213

Since: 01-06-08

Last post: 27 days
Last view: 5 days
A snippet of something... Solar Magic Advance 0.4!

This time, when it will be released... it should be able to make/edit levels.

Source Code will be available there:
https://github.com/LuigiBlood/smagicadv

I finally have a bit of time to spend on that, though it will take some time, as I have other projects to work on as well, but this time it should be able to edit levels. When it's ready, I'll make another topic as it goes.

As for why the TreeView again... it's just a matter of being able to do a working editor without taking huge time. But it will work, I learned a lot in programming since then, and it should go right.
And this time, no Liberty Basic, no Visual Basic .NET, no Python, but C#, which I've been familiar enough for a long while.

I promised too much stuff back then (Solar Core), but I'll make a working Level Card editor. Getting that motivation back wasn't very easy, but I think I should be able to come up with something in the next months, at most.

____________________
Roll-chan~~!
Latias is cute~~

Quantum Tunnel - Album Download!

KTurbo
Posted on 01-17-14 11:49 PM (rev. 2 of 01-17-14 11:53 PM) Link | Quote | ID: 155476


Tektite
Level: 17

Posts: 50/54
EXP: 20999
Next: 3744

Since: 10-24-09

Last post: 1087 days
Last view: 1061 days
I am still up for helping you build this editor.

So what I can get from the source, this is just the tree view with hard coded content. Correct? Is the tree view suppose to show existing e-card level data?

Kiiro
Posted on 01-18-14 11:58 AM (rev. 2 of 01-18-14 12:51 PM) Link | Quote | ID: 155480


Red Paratroopa
Level: 28

Posts: 156/161
EXP: 120125
Next: 11213

Since: 01-06-08

Last post: 27 days
Last view: 5 days
Like 0.33, it shows what's in the Level Card data... well, when it's programmed. But I'm thinking of how I can do it right without making it a mess of a source code like 0.33 did with Visual Basic.

But I'm keeping your offer in mind.

Just added a few important structs.

____________________
Roll-chan~~!
Latias is cute~~

Quantum Tunnel - Album Download!

H4ck3r
Posted on 02-04-14 03:30 PM Link | Quote | ID: 155613


Red Paragoomba
Level: 16

Posts: 50/50
EXP: 16616
Next: 3640

Since: 06-08-11
From: The Netherlands

Last post: 1236 days
Last view: 687 days
Nice to see progression!
I thought this project was dead.

____________________



Jack in, Megaman! Power up!

MN
Posted on 02-21-14 10:23 AM Link | Quote | ID: 155746

Newcomer
Level: 2

Posts: 1/1
EXP: 34
Next: 12

Since: 02-21-14

Last post: 1220 days
Last view: 1220 days
http://acmlm.kafuka.org:81/uploader/get.php?id=1993

I want you to be able to edit level in this software.

KTurbo
Posted on 02-23-14 09:08 PM Link | Quote | ID: 155765


Tektite
Level: 17

Posts: 52/54
EXP: 20999
Next: 3744

Since: 10-24-09

Last post: 1087 days
Last view: 1061 days
Posted by MN
http://acmlm.kafuka.org:81/uploader/get.php?id=1993

I want you to be able to edit level in this software.


Fixed it: http://acmlm.kafuka.org/uploader/get.php?id=1993

I remove the specified port

ShadowOne333
Posted on 06-08-14 07:55 PM Link | Quote | ID: 156719

Newcomer
Level: 2

Posts: 1/1
EXP: 35
Next: 11

Since: 01-29-14

Last post: 1112 days
Last view: 1112 days
Posted by Renegade X135
Hi everyone. I haven't posted on here in almost 3 years, wow.

Anyways, just wanted to let you know that I updated my SMA4 e-reader files.

The current version is now v1.3: http://www.mediafire.com/?2ebt8rqyz30zf2r

These files contain EVERYTHING one would need with regards to playing all the sma4 e-reader levels, translated into English.

I re-arranged the documentation around to make it easier to navigate through the files. I also deleted the extra saves so that there is only 1 SMA4 sav file. It lacks the Classic World files. But to re-insert them, all one has to do is use sma4savtool.

I plan on including the .level and .sav files of Mad Dash (version 1.2) in v1.4 of my files, which I have scheduled to work on sometime soon. College is very time consuming...

For the time being, use my mediafire link for downloads. Enjoy


Hey Renegade!
Were you able to add the Mad Dash level and create the 1.4 version of the package? :O

Kiiro
Posted on 07-13-14 12:15 AM Link | Quote | ID: 157427


Red Paratroopa
Level: 28

Posts: 158/161
EXP: 120125
Next: 11213

Since: 01-06-08

Last post: 27 days
Last view: 5 days


I started working again on Solar Magic Advance 0.4.
Right now, you can fully edit the eCoin Data.

I planned to add Import/Export RAW data, in case you prefer using a tile editor.
I hope you didn't mind the hiatus and now I'm getting serious about it.

Reminder, the source code is updated there:
https://github.com/LuigiBlood/smagicadv

____________________
Roll-chan~~!
Latias is cute~~

Quantum Tunnel - Album Download!

gridatttack
Posted on 07-13-14 04:45 AM Link | Quote | ID: 157428


Cheep-cheep
Level: 29

Posts: 154/194
EXP: 136212
Next: 11673

Since: 07-11-10

Last post: 317 days
Last view: 7 days
Nice. I dont want to read the whole thread because :effort:, but what its possible to do now?

Are custom levels a thing?

____________________

Kiiro
Posted on 07-13-14 01:04 PM Link | Quote | ID: 157431


Red Paratroopa
Level: 28

Posts: 159/161
EXP: 120125
Next: 11213

Since: 01-06-08

Last post: 27 days
Last view: 5 days
Absolutely nothing yet. We documented the level format of a Level Card (not the same as in ROM), there's still some stuff we don't know about as well.

My editor can edit eCoin Data, sure. But it can't save a whole level. You need to wait a few months for that.

____________________
Roll-chan~~!
Latias is cute~~

Quantum Tunnel - Album Download!

caitsith2
Posted on 04-13-15 06:44 AM Link | Quote | ID: 159884

Newcomer
Level: 7

Posts: 7/8
EXP: 1211
Next: 237

Since: 08-21-09

Last post: 804 days
Last view: 515 days
Posted by erpster2
Posted by caitsith2
Managed to finally apply the translated names over to the actual e-reader level card data. These are located on http://caitsith2.com/ereader/sma4.htm

It was the lack of a working compressor that had proven to be the initial road block from doing that.


wonderful caitsith2. one problem; all of the levels with the fully translated english names I've tested work except Bowser's Airship Part 1.

After loading the "mushroom 29 - Bowser's Airship Part 1.raw" file into no$gba emulator and attempting to play Bowsers Airship Part1 level, it would start off messed up like this:



mario or luigi would no longer be on screen and the messed up airship would keep scrolling to the right and I would automatically die. seems like that RAW file has some incorrect level data and needs a do-over. can you fix this?


Okay, bug fixed Bowser's Airship part 1. The update is available in http://acmlm.kafuka.org/uploader/get.php?id=4836

This pack also includes the official B-Dash level that was ripped from the dumped save file.

wakawaka
Posted on 05-12-15 12:09 AM Link | Quote | ID: 160078

Newcomer
Level: 2

Posts: 1/1
EXP: 27
Next: 19

Since: 05-11-15

Last post: 775 days
Last view: 775 days
Posted by caitsith2
Posted by erpster2
Posted by caitsith2
Managed to finally apply the translated names over to the actual e-reader level card data. These are located on http://caitsith2.com/ereader/sma4.htm

It was the lack of a working compressor that had proven to be the initial road block from doing that.


wonderful caitsith2. one problem; all of the levels with the fully translated english names I've tested work except Bowser's Airship Part 1.

After loading the "mushroom 29 - Bowser's Airship Part 1.raw" file into no$gba emulator and attempting to play Bowsers Airship Part1 level, it would start off messed up like this:



mario or luigi would no longer be on screen and the messed up airship would keep scrolling to the right and I would automatically die. seems like that RAW file has some incorrect level data and needs a do-over. can you fix this?


Okay, bug fixed Bowser's Airship part 1. The update is available in http://acmlm.kafuka.org/uploader/get.php?id=4836

This pack also includes the official B-Dash level that was ripped from the dumped save file.


Can someone convert the official B-Dash level that caitsith2 provided to .level format so that I can add it to my save file, please?

mr_integrity20@yahoo.com
Posted on 05-28-15 08:11 AM (rev. 2 of 05-28-15 08:14 AM) Link | Quote | ID: 160215

Newcomer
Level: 2

Posts: 1/1
EXP: 27
Next: 19

Since: 05-27-15

Last post: 759 days
Last view: 641 days
caitsith2,

I'd like to thank you for all that you have contributed to the cause of SMA4 e-levels. Your files, documentation, and work are greatly appreciated, especially for the official B-dash level. The sav file that you made many years ago for the US and JP versions that contained most of the levels are still on my US and JP carts. I used an xboo cable then that I made with a DB25 connector and a GB Micro link cable. For ALL that you have done in bringing the e-Reader content to the masses for maximum enjoyment of this great game, I simply cannot thank you enough.

As for others, thank you for your efforts as well. I'm not really interested in creating custom levels or anything like that. I'm just interested in ALL of the official Nintendo SMA4 e-Reader content. With the amazing advancements in dumping e-Reader cards, the e-Reader save with SMA4 transfer program, no$gba for emulation of the card scan, and various utilities written by caitsith2 and others, it's so easy to enjoy this content without having to spend hundreds of dollars on rare cards and equipment. I mean really, what was Nintendo thinking with a setup like this? Anyway, with the hardware and dedication from others, one can easily create save files and upload them to the original cart.

Baron99
Posted on 02-14-16 07:09 PM (rev. 3 of 02-24-16 07:58 PM) Link | Quote | ID: 162768

Newcomer
Level: 4

Posts: 1/4
EXP: 178
Next: 101

Since: 02-14-16

Last post: 127 days
Last view: 127 days
GBATemp has dumped the SMA4 ROM released in the WII U Virtual Console (VC), which CONTAINS ALL THE E-READER LEVELS (yes, including MAD DASH too !) Looks like Nintendo removed the limitation for 32 levels only.

http://gbatemp.net/threads/about-super-mario-advance-4s-release.411467/
http://www.romhacking.net/hacks/2714/

The .ips and .xdelta patch : [ROM link removed.]
APPLY THE PATCH TO : "super mario advance 4 - super mario bros. 3 (usa, australia) (rev 1) rom". [ROM link removed.]

All credits go to Sonic_Cee_Dee of GBATemp and to Romhacking.net.

Quick Curly
Posted on 02-14-16 07:35 PM Link | Quote | ID: 162769


Giant Red Paratroopa
Level: 71

Posts: 1341/1403
EXP: 3017426
Next: 149688

Since: 06-15-08
From: Earth

Last post: 5 days
Last view: 23 hours
Hello, Baron99. Welcome to Board 2.

Thanks for the updated news. I did happen to notice the news when it was posted on Romhacking.net:
ROM Hacks: Super Mario Advance 4: eReader Version

However, next time, please don't post direct download links to ROMs. This is a pretty standard rule in the ROM hacking community. Thank you.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33


Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.147 seconds. (342KB of memory used)
MySQL - queries: 127, rows: 168/0, time: 0.097 seconds.