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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 47/50 EXP: 24154 Next: 589 Since: 06-08-11 From: The Netherlands Last post: 3695 days Last view: 2377 days |
Does someone has a list of the objects and offsets saved on there computer, or a new link?
This link seems to be dead: http://acmlm.kafuka.org:81/uploader/get.php?id=1939 Oh and i have 1 more question: If this project is dead, may i then have the SMA4 editor that you where working on? Oh and the source code if possible, maybe i can do something with it. ____________________ Jack in, Megaman! Power up! |
MiniCompute |
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Bubble Level: 66 Posts: 388/981 EXP: 2413984 Next: 47867 Since: 04-25-07 Last post: 451 days Last view: 659 days |
Posted by H4ck3r http://sma4ecard.blogspot.com/ http://www.youtube.com/watch?v=VBm6AWWxxUM This is as far I can bring you, the rest is up to you to contact and see about getting the editor if it still exists. Good luck. |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 48/50 EXP: 24154 Next: 589 Since: 06-08-11 From: The Netherlands Last post: 3695 days Last view: 2377 days |
Posted by MikeTechnoPosted by H4ck3r Alright, thank's. Well, i think there won't be any update's, the project's dead. ____________________ Jack in, Megaman! Power up! |
Kiiro |
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Red Paratroopa Level: 30 Posts: 154/161 EXP: 157132 Next: 8737 Since: 01-06-08 Last post: 2486 days Last view: 276 days |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 49/50 EXP: 24154 Next: 589 Since: 06-08-11 From: The Netherlands Last post: 3695 days Last view: 2377 days |
Posted by Kiiro Oh, alright. Maybe i can try programming some "editor". I will show you guy's some screencap's if i have anything done. ____________________ Jack in, Megaman! Power up! |
Kiiro |
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Red Paratroopa Level: 30 Posts: 155/161 EXP: 157132 Next: 8737 Since: 01-06-08 Last post: 2486 days Last view: 276 days |
A snippet of something... Solar Magic Advance 0.4!
This time, when it will be released... it should be able to make/edit levels. Source Code will be available there: https://github.com/LuigiBlood/smagicadv I finally have a bit of time to spend on that, though it will take some time, as I have other projects to work on as well, but this time it should be able to edit levels. When it's ready, I'll make another topic as it goes. As for why the TreeView again... it's just a matter of being able to do a working editor without taking huge time. But it will work, I learned a lot in programming since then, and it should go right. And this time, no Liberty Basic, no Visual Basic .NET, no Python, but C#, which I've been familiar enough for a long while. I promised too much stuff back then (Solar Core), but I'll make a working Level Card editor. Getting that motivation back wasn't very easy, but I think I should be able to come up with something in the next months, at most. ____________________ My Website on Neocities |
KTurbo |
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Tektite Level: 18 Posts: 50/54 EXP: 28777 Next: 1120 Since: 10-24-09 Last post: 3546 days Last view: 3520 days |
I am still up for helping you build this editor.
So what I can get from the source, this is just the tree view with hard coded content. Correct? Is the tree view suppose to show existing e-card level data? |
Kiiro |
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Red Paratroopa Level: 30 Posts: 156/161 EXP: 157132 Next: 8737 Since: 01-06-08 Last post: 2486 days Last view: 276 days |
Like 0.33, it shows what's in the Level Card data... well, when it's programmed. But I'm thinking of how I can do it right without making it a mess of a source code like 0.33 did with Visual Basic.
But I'm keeping your offer in mind. Just added a few important structs. ____________________ My Website on Neocities |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 50/50 EXP: 24154 Next: 589 Since: 06-08-11 From: The Netherlands Last post: 3695 days Last view: 2377 days |
Nice to see progression!
I thought this project was dead. ____________________ Jack in, Megaman! Power up! |
MN |
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Newcomer Level: 3 Posts: 1/1 EXP: 60 Next: 68 Since: 02-21-14 Last post: 3678 days Last view: 3678 days |
http://acmlm.kafuka.org:81/uploader/get.php?id=1993
I want you to be able to edit level in this software. |
KTurbo |
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Tektite Level: 18 Posts: 52/54 EXP: 28777 Next: 1120 Since: 10-24-09 Last post: 3546 days Last view: 3520 days |
Posted by MN Fixed it: http://acmlm.kafuka.org/uploader/get.php?id=1993 I remove the specified port |
ShadowOne333 |
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Newcomer Level: 3 Posts: 1/1 EXP: 60 Next: 68 Since: 01-29-14 Last post: 3571 days Last view: 3571 days |
Posted by Renegade X135 Hey Renegade! Were you able to add the Mad Dash level and create the 1.4 version of the package? :O |
Kiiro |
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Red Paratroopa Level: 30 Posts: 158/161 EXP: 157132 Next: 8737 Since: 01-06-08 Last post: 2486 days Last view: 276 days |
I started working again on Solar Magic Advance 0.4. Right now, you can fully edit the eCoin Data. I planned to add Import/Export RAW data, in case you prefer using a tile editor. I hope you didn't mind the hiatus and now I'm getting serious about it. Reminder, the source code is updated there: https://github.com/LuigiBlood/smagicadv ____________________ My Website on Neocities |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 154/202 EXP: 203002 Next: 3440 Since: 07-11-10 Last post: 1389 days Last view: 215 days |
Kiiro |
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Red Paratroopa Level: 30 Posts: 159/161 EXP: 157132 Next: 8737 Since: 01-06-08 Last post: 2486 days Last view: 276 days |
Absolutely nothing yet. We documented the level format of a Level Card (not the same as in ROM), there's still some stuff we don't know about as well.
My editor can edit eCoin Data, sure. But it can't save a whole level. You need to wait a few months for that. ____________________ My Website on Neocities |
caitsith2 |
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Newcomer Level: 8 Posts: 7/8 EXP: 1651 Next: 536 Since: 08-21-09 Last post: 3262 days Last view: 2974 days |
Posted by erpster2Posted by caitsith2 Okay, bug fixed Bowser's Airship part 1. The update is available in http://acmlm.kafuka.org/uploader/get.php?id=4836 This pack also includes the official B-Dash level that was ripped from the dumped save file. |
wakawaka |
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Newcomer Level: 3 Posts: 1/1 EXP: 56 Next: 72 Since: 05-11-15 Last post: 3234 days Last view: 3234 days |
Posted by caitsith2Posted by erpster2Posted by caitsith2 Can someone convert the official B-Dash level that caitsith2 provided to .level format so that I can add it to my save file, please? |
mr_integrity20@yahoo.com |
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Newcomer Level: 3 Posts: 1/1 EXP: 56 Next: 72 Since: 05-27-15 Last post: 3217 days Last view: 3099 days |
caitsith2,
I'd like to thank you for all that you have contributed to the cause of SMA4 e-levels. Your files, documentation, and work are greatly appreciated, especially for the official B-dash level. The sav file that you made many years ago for the US and JP versions that contained most of the levels are still on my US and JP carts. I used an xboo cable then that I made with a DB25 connector and a GB Micro link cable. For ALL that you have done in bringing the e-Reader content to the masses for maximum enjoyment of this great game, I simply cannot thank you enough. As for others, thank you for your efforts as well. I'm not really interested in creating custom levels or anything like that. I'm just interested in ALL of the official Nintendo SMA4 e-Reader content. With the amazing advancements in dumping e-Reader cards, the e-Reader save with SMA4 transfer program, no$gba for emulation of the card scan, and various utilities written by caitsith2 and others, it's so easy to enjoy this content without having to spend hundreds of dollars on rare cards and equipment. I mean really, what was Nintendo thinking with a setup like this? Anyway, with the hardware and dedication from others, one can easily create save files and upload them to the original cart. |
Baron99 |
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Newcomer Level: 5 Posts: 1/4 EXP: 434 Next: 95 Since: 02-14-16 Last post: 2586 days Last view: 2586 days |
GBATemp has dumped the SMA4 ROM released in the WII U Virtual Console (VC), which CONTAINS ALL THE E-READER LEVELS (yes, including MAD DASH too !) Looks like Nintendo removed the limitation for 32 levels only.
http://gbatemp.net/threads/about-super-mario-advance-4s-release.411467/ http://www.romhacking.net/hacks/2714/ The .ips and .xdelta patch : [ROM link removed.] APPLY THE PATCH TO : "super mario advance 4 - super mario bros. 3 (usa, australia) (rev 1) rom". [ROM link removed.] All credits go to Sonic_Cee_Dee of GBATemp and to Romhacking.net. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 1341/1442 EXP: 4154218 Next: 36911 Since: 06-15-08 From: Earth Last post: 77 days Last view: 77 days |
Hello, Baron99. Welcome to Board 2.
Thanks for the updated news. I did happen to notice the news when it was posted on Romhacking.net: ROM Hacks: Super Mario Advance 4: eReader Version However, next time, please don't post direct download links to ROMs. This is a pretty standard rule in the ROM hacking community. Thank you. |
Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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