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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
KTurbo |
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Tektite Level: 18 Posts: 41/54 EXP: 28778 Next: 1119 Since: 10-24-09 Last post: 3546 days Last view: 3520 days |
What language is it programmed in? |
Kiiro |
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Red Paratroopa Level: 30 Posts: 151/161 EXP: 157138 Next: 8731 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Well, from Liberty Basic, I then used Visual Basic, then Python, and now it's planned to use C#. And it's not really programmed, just the GUI is like 50% finished. ____________________ My Website on Neocities |
KTurbo |
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Tektite Level: 18 Posts: 42/54 EXP: 28778 Next: 1119 Since: 10-24-09 Last post: 3546 days Last view: 3520 days |
I'm a moderate C# programmer. I haven't used it for making PC programs berfore, just websites and Windows phone apps, shouldn't be much difference though. But I'm interested in helping as much as I can. I too have a lot of personal things going on and other project right now. But when you pick up this project again, you could drop me line if you want. |
LimeMaster92 |
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Goomba Level: 13 Posts: 22/27 EXP: 9523 Next: 744 Since: 08-07-11 Last post: 4063 days Last view: 2970 days |
Posted by KTurbo Programming Windows applications in C# is a different compared to programming for Windows Phone 7x as it's like learning a new language Also hope you can help make the level editor progress ____________________ |
KTurbo |
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Tektite Level: 18 Posts: 43/54 EXP: 28778 Next: 1119 Since: 10-24-09 Last post: 3546 days Last view: 3520 days |
Posted by LimeMaster92Posted by KTurbo What do you mean by that? I can't imagine it being so much different than programming a Windows application in any other language. But what do I know, I wish I studied more application programming. |
LimeMaster92 |
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Goomba Level: 13 Posts: 23/27 EXP: 9523 Next: 744 Since: 08-07-11 Last post: 4063 days Last view: 2970 days |
Posted by KTurboPosted by LimeMaster92Posted by KTurbo Windows Phone apps are based off WPF (http://en.wikipedia.org/wiki/Windows_Presentation_Foundation) Normal Windows apps are based off Windows Form (http://en.wikipedia.org/wiki/Windows_Forms) See if you compare the two you will see that they are a completely different programming language ____________________ |
KTurbo |
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Tektite Level: 18 Posts: 44/54 EXP: 28778 Next: 1119 Since: 10-24-09 Last post: 3546 days Last view: 3520 days |
I agree it's a bit different to code but I think to call it a another language is a bit of a stretch. Also, what I am referring to is that I don't think it can by too much different than coding windows application in any other programming language. I don't think that came out to clearly, and I apologize. |
LimeMaster92 |
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Goomba Level: 13 Posts: 24/27 EXP: 9523 Next: 744 Since: 08-07-11 Last post: 4063 days Last view: 2970 days |
Posted by KTurbo Maybe but to be honest with you I just want someone or a team of people to develop a level editor and if they are similar then you may be able to help develop one ____________________ |
Zowayix |
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Newcomer Level: 7 Posts: 3/6 EXP: 1053 Next: 395 Since: 02-26-10 Last post: 4080 days Last view: 4076 days |
I apologize if this is a very noobish question, but I'd like to ask:
With the "unofficial release" of Mad Dash (and the A-coins properly positioned), does a clean .sav file exist out there that: - Includes every e-level minus the five Classic SMB1 levels (IIRC there are a limited number of slots the game can hold for new levels, and there just happen to be five too many levels in existence, making the Classic levels the best ones to leave out) - Has zero e-coins and A-coins collected - Has an empty item inventory - Preferably has a score and coins total of 0 (Score and lives can be reset by a game over, but the cumulative coin total with 5 digits cannot while also having zero A-coins) I'm not asking for someone to create a save file like the above if none exists (although that would be awesome), but could someone link me to a set of steps on how to go about creating such a save file? On another note, is it true that the e-switches can be enabled/disabled through AR codes? I'm fully aware that the level e-cards actually add data into the game, while the Cape and Boomerang Power-Up cards do not; however, do the switches also add data into the game? |
LimeMaster92 |
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Goomba Level: 13 Posts: 25/27 EXP: 9523 Next: 744 Since: 08-07-11 Last post: 4063 days Last view: 2970 days |
Posted by Zowayix There are 38 e-Reader levels and SMA4 only lets you save 32 onto the Cartridge or ROM so you will need to choose which levels you want on your save file(s) You can use sma4sav or Solar Magic Advance to insert the levels of you're choice into an empty save file ____________________ |
Zowayix |
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Newcomer Level: 7 Posts: 4/6 EXP: 1053 Next: 395 Since: 02-26-10 Last post: 4080 days Last view: 4076 days |
Thanks for the info LimeMaster92.
I just counted; there are 30 "regular" levels, 3 promo levels, and 5 classic levels. You can permanently save 32 levels, plus a 33rd one in an "uncleared" state, meaning you can't return to the map screen in the middle of the level, and you get asked if you want to permanently save it (overwriting one of the 32 other levels) after you beat it. Just answer No to the last question and it essentially acts as a 33rd level. By removing the 5 classic levels, you can have a save file with all 33 other levels playable. Also, could someone please answer the below question?
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Kiiro |
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Red Paratroopa Level: 30 Posts: 152/161 EXP: 157138 Next: 8731 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Switch Cards just activate Switch Modes from the game, it's possible to have AR codes to enable Switches. I had the code before, but I lost it.
The game supports up to 72 levels RECORD data. While it only supports up to 32 playable levels (+1 for uncleared state), a level data can be deleted, while the name and Ace Coin data, stays for record purpose. You can have a Save File with all 38 Level Record Datas. ____________________ My Website on Neocities |
Zowayix |
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Newcomer Level: 7 Posts: 5/6 EXP: 1053 Next: 395 Since: 02-26-10 Last post: 4080 days Last view: 4076 days |
EDIT: Never mind. |
LimeMaster92 |
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Goomba Level: 13 Posts: 26/27 EXP: 9523 Next: 744 Since: 08-07-11 Last post: 4063 days Last view: 2970 days |
Any updates on the progress of the SMA4 level editor would be nice
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 404/417 EXP: 672415 Next: 39359 Since: 02-22-07 Last post: 3448 days Last view: 3369 days |
Posted by LimeMaster92Posted by KTurboPosted by LimeMaster92Posted by KTurbo Yeah yeah, bump bump because I'm cool like that. Having written programs in both WinForms and WPF, I will say that, no, programming for WPF is NOT "completely different" from programming for WinForms. The underlying difference is the user interface. They're both .NET based and employ the same concepts. WinForms is built via "drag n drop" and WPF using XAML, which, would you believe, translates to a code file, much like the *desginer.cs files of WinForms. WPF is hardware accelerated and works on a layout based method (much like how HTML elements in a browser). The hard part about WPF is getting the UI to look like what you want, but otherwise it's not that bad of a transition to make. |
LimeMaster92 |
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Goomba Level: 13 Posts: 27/27 EXP: 9523 Next: 744 Since: 08-07-11 Last post: 4063 days Last view: 2970 days |
Posted by DahrkDaiz So is this a hint about you making an editor for SMA4 then? Doesn't change the fact I prefer Windows Forms applications Also I will re-ask my original question for anyone making an editor Posted by "Me" ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 153/161 EXP: 157138 Next: 8731 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Because now I figured out most of the Level Card Settings part:
(Note: Everything is Little Endian unless said otherwise)
____________________ My Website on Neocities |
Renegade X135 |
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Micro-Goomba Level: 9 Posts: 10/12 EXP: 2996 Next: 166 Since: 12-29-09 From: *random* Last post: 1888 days Last view: 1888 days |
Hi everyone. I haven't posted on here in almost 3 years, wow.
Anyways, just wanted to let you know that I updated my SMA4 e-reader files. The current version is now v1.3: http://www.mediafire.com/?2ebt8rqyz30zf2r These files contain EVERYTHING one would need with regards to playing all the sma4 e-reader levels, translated into English. I re-arranged the documentation around to make it easier to navigate through the files. I also deleted the extra saves so that there is only 1 SMA4 sav file. It lacks the Classic World files. But to re-insert them, all one has to do is use sma4savtool. I plan on including the .level and .sav files of Mad Dash (version 1.2) in v1.4 of my files, which I have scheduled to work on sometime soon. College is very time consuming... For the time being, use my mediafire link for downloads. Enjoy |
Moo |
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Micro-Goomba Level: 8 Posts: 4/10 EXP: 2007 Next: 180 Since: 03-05-13 Last post: 3590 days Last view: 3584 days |
I wish there were some walkthrough for the SAV editor. I want to have a save with the plants in the main game but whenever I make edits and save I wind up with a blank sav that has nothing saved on it. |
MiniCompute |
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Bubble Level: 66 Posts: 341/981 EXP: 2414076 Next: 47775 Since: 04-25-07 Last post: 451 days Last view: 660 days |
Posted by Moo Are you saving the changes to the rom itself or not ? If you aren't working within the rom, it will not show any changes at all, because it cannot pull the current gfx you're wanting to use in sav edit. |
Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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