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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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Insectduel
Posted on 12-16-11 04:33 PM Link | Quote | ID: 148774


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Posted by LimeMaster92

Also since everyones busy is it true that there is a SMAS level Editor if so where can i download


What are you talking about? Are you referring to MushROMs, Acmlm's SMB2USA editor or SMB3 related?

There are 2 SMB3 Editors for SMAS but they are not in full capacity. So I have to use SMB3 Workshop to edit the NES levels before putting to my SNES rom.

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LimeMaster92
Posted on 12-16-11 11:08 PM Link | Quote | ID: 148779


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Posted by Insectduel
Posted by LimeMaster92

Also since everyones busy is it true that there is a SMAS level Editor if so where can i download


What are you talking about? Are you referring to MushROMs, Acmlm's SMB2USA editor or SMB3 related?

There are 2 SMB3 Editors for SMAS but they are not in full capacity. So I have to use SMB3 Workshop to edit the NES levels before putting to my SNES rom.


I am taliking about any SMB3 level editors for SNES or GBA version of the game as SMB3 for the NES is really limited

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Insectduel
Posted on 12-16-11 11:22 PM Link | Quote | ID: 148780


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There are no known SMB3 editors for SNES that has full capacity. SMB3 Workshop is only known for level edits and you can't add or delete objects and enemies. SMB3 Workshop can't edit level headers either if you're using the SMAS rom.

If you want to port your NES levels to SMAS, then you have to edit the NES levels first. I've been posting random requests everyday.



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LimeMaster92
Posted on 12-16-11 11:58 PM Link | Quote | ID: 148781


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Never thought to try smb3ws on SMAS but i see what you mean about it only working with small edits



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H4ck3r
Posted on 12-20-11 05:50 PM Link | Quote | ID: 148844


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Is there any news about the SMA4 editor, Kiiro, or 14159?

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Kiiro
Posted on 12-20-11 07:31 PM Link | Quote | ID: 148846


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No news, i'm all about BS-X Project for now. ( http://bsxproj.superfamicom.org/ )

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H4ck3r
Posted on 12-22-11 12:33 PM Link | Quote | ID: 148855


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Posted by Kiiro
No news, i'm all about BS-X Project for now. ( http://bsxproj.superfamicom.org/ )

Sorry for the dumb question, but what is the BS-X project?
And can i help with it?

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Kiiro
Posted on 12-22-11 03:29 PM (rev. 2 of 12-22-11 03:29 PM) Link | Quote | ID: 148856


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Posted by H4ck3r
Posted by Kiiro
No news, i'm all about BS-X Project for now. ( http://bsxproj.superfamicom.org/ )

Sorry for the dumb question, but what is the BS-X project?
And can i help with it?


Did you look at the FAQ? I think it's pretty clear.
The only way to help is to know SNES ASM.

Anyway:
http://code.google.com/p/smagicadv/wiki/SAVDoc

Turns out the Save Files are done in a weird way.

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H4ck3r
Posted on 03-08-12 05:47 PM Link | Quote | ID: 150384


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Are you guy's still working on the editor, or did you just let the project go?
And did you discovered any new things about sma4?

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eddine67
Posted on 03-08-12 06:04 PM Link | Quote | ID: 150386


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A guy made Mad Dash but the sav is in another forum...
Btw, anybody now what is ダ in hex ?

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Insectduel
Posted on 03-08-12 06:08 PM (rev. 3 of 03-08-12 06:09 PM) Link | Quote | ID: 150387


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Posted by eddine67
A guy made Mad Dash but the sav is in another forum...
Btw, anybody now what is ダ in hex ?


Yeah, you mean SMW Central. And claims that it was made from scratch instead of a rip which is a whole LOT easier.

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eddine67
Posted on 03-08-12 06:13 PM (rev. 3 of 03-08-12 06:14 PM) Link | Quote | ID: 150388


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That's hopeful anyway, we waited 2 or 3 years for Mad Dash and now it's there !

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H4ck3r
Posted on 03-15-12 04:23 PM Link | Quote | ID: 150474


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So, are there any new updates? (sorry if i am a little bit pushy)

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14159
Posted on 03-18-12 04:08 AM Link | Quote | ID: 150520


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Well not a whole lot of progress on my front. It's certainly not dead, I've been trying to do the tedious task of object identification for the released levels, and it takes a while.

It's excellent that Mad dash has seen some sort of release as well. All is not dead, just slow going

LimeMaster92
Posted on 04-03-12 11:38 PM Link | Quote | ID: 150624


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I know this topic is almost dead but does anyone know how to get the World-e enemies to display correctly as they always appear to be glitched

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H4ck3r
Posted on 04-24-12 05:03 PM Link | Quote | ID: 150753


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Posted by LimeMaster92
I know this topic is almost dead but does anyone know how to get the World-e enemies to display correctly as they always appear to be glitched

I don't know i haven't hacked the e-levels just the regular one's.
But anyway, Kiiro or 14159, can't you give us a little beta of the SMA4 editor?
Sorry if i am a little inpatient.


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erpster2
Posted on 04-25-12 08:32 PM Link | Quote | ID: 150756


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Posted by eddine67
A guy made Mad Dash but the sav is in another forum...



it's available in both .sav and .level file format.
will play the newly created Mad Dash level shortly

H4ck3r
Posted on 06-28-12 03:35 PM Link | Quote | ID: 151483


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I think this project is pretty much dead...

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LimeMaster92
Posted on 08-12-12 09:53 PM Link | Quote | ID: 152028


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Posted by H4ck3r
I think this project is pretty much dead...

Maybe it's dead but there is still hope as 14159 & Kiiro must have coded a fair amount of functionality in their editors by now as it has been a few months since we last had an update on their progress



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Kiiro
Posted on 08-13-12 04:08 PM Link | Quote | ID: 152042


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I won't lie about this: I didn't do anything about SMA4 in the past few months.

Mostly because of BS-X Project, and also living my life when I can.
Solar Magic Advance is on hiatus for the moment, I still have to learn how to make an editor in the style of Lunar Magic or maybe even Reggie.
I'm unsure on how to do a PictureBox with Mouse interaction, things like that.

I'd certainly do it, but for now, it's not planned because of my current projects.

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