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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
Insectduel |
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Hammer Brother Level: 68 Posts: 698/1069 EXP: 2687573 Next: 41227 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Posted by LimeMaster92 What are you talking about? Are you referring to MushROMs, Acmlm's SMB2USA editor or SMB3 related? There are 2 SMB3 Editors for SMAS but they are not in full capacity. So I have to use SMB3 Workshop to edit the NES levels before putting to my SNES rom. |
LimeMaster92 |
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Goomba Level: 13 Posts: 18/27 EXP: 9561 Next: 706 Since: 08-07-11 Last post: 4100 days Last view: 3007 days |
Posted by InsectduelPosted by LimeMaster92 I am taliking about any SMB3 level editors for SNES or GBA version of the game as SMB3 for the NES is really limited ____________________ |
Insectduel |
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Hammer Brother Level: 68 Posts: 700/1069 EXP: 2687573 Next: 41227 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
There are no known SMB3 editors for SNES that has full capacity. SMB3 Workshop is only known for level edits and you can't add or delete objects and enemies. SMB3 Workshop can't edit level headers either if you're using the SMAS rom.
If you want to port your NES levels to SMAS, then you have to edit the NES levels first. I've been posting random requests everyday. |
LimeMaster92 |
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Goomba Level: 13 Posts: 19/27 EXP: 9561 Next: 706 Since: 08-07-11 Last post: 4100 days Last view: 3007 days |
Never thought to try smb3ws on SMAS but i see what you mean about it only working with small edits
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H4ck3r |
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Red Paragoomba Level: 17 Posts: 41/50 EXP: 24251 Next: 492 Since: 06-08-11 From: The Netherlands Last post: 3732 days Last view: 2414 days |
Is there any news about the SMA4 editor, Kiiro, or 14159? ____________________ Jack in, Megaman! Power up! |
Kiiro |
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Red Paratroopa Level: 30 Posts: 147/161 EXP: 157629 Next: 8240 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
No news, i'm all about BS-X Project for now. ( http://bsxproj.superfamicom.org/ ) ____________________ My Website on Neocities |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 42/50 EXP: 24251 Next: 492 Since: 06-08-11 From: The Netherlands Last post: 3732 days Last view: 2414 days |
Posted by Kiiro Sorry for the dumb question, but what is the BS-X project? And can i help with it? ____________________ Jack in, Megaman! Power up! |
Kiiro |
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Red Paratroopa Level: 30 Posts: 148/161 EXP: 157629 Next: 8240 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
Posted by H4ck3rPosted by Kiiro Did you look at the FAQ? I think it's pretty clear. The only way to help is to know SNES ASM. Anyway: http://code.google.com/p/smagicadv/wiki/SAVDoc Turns out the Save Files are done in a weird way. ____________________ My Website on Neocities |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 43/50 EXP: 24251 Next: 492 Since: 06-08-11 From: The Netherlands Last post: 3732 days Last view: 2414 days |
Are you guy's still working on the editor, or did you just let the project go?
And did you discovered any new things about sma4? ____________________ Jack in, Megaman! Power up! |
eddine67 |
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Tektite Level: 18 Posts: 52/53 EXP: 28190 Next: 1707 Since: 09-13-09 Last post: 4430 days Last view: 4403 days |
A guy made Mad Dash but the sav is in another forum...
Btw, anybody now what is ダ in hex ? ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
Insectduel |
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Hammer Brother Level: 68 Posts: 735/1069 EXP: 2687573 Next: 41227 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Posted by eddine67 Yeah, you mean SMW Central. And claims that it was made from scratch instead of a rip which is a whole LOT easier. |
eddine67 |
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Tektite Level: 18 Posts: 53/53 EXP: 28190 Next: 1707 Since: 09-13-09 Last post: 4430 days Last view: 4403 days |
That's hopeful anyway, we waited 2 or 3 years for Mad Dash and now it's there ! ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 44/50 EXP: 24251 Next: 492 Since: 06-08-11 From: The Netherlands Last post: 3732 days Last view: 2414 days |
So, are there any new updates? (sorry if i am a little bit pushy) ____________________ Jack in, Megaman! Power up! |
14159 |
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Goomba Level: 12 Posts: 21/21 EXP: 7056 Next: 865 Since: 08-05-09 Last post: 4421 days Last view: 4120 days |
Well not a whole lot of progress on my front. It's certainly not dead, I've been trying to do the tedious task of object identification for the released levels, and it takes a while.
It's excellent that Mad dash has seen some sort of release as well. All is not dead, just slow going |
LimeMaster92 |
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Goomba Level: 13 Posts: 20/27 EXP: 9561 Next: 706 Since: 08-07-11 Last post: 4100 days Last view: 3007 days |
I know this topic is almost dead but does anyone know how to get the World-e enemies to display correctly as they always appear to be glitched ____________________ |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 45/50 EXP: 24251 Next: 492 Since: 06-08-11 From: The Netherlands Last post: 3732 days Last view: 2414 days |
Posted by LimeMaster92 I don't know i haven't hacked the e-levels just the regular one's. But anyway, Kiiro or 14159, can't you give us a little beta of the SMA4 editor? Sorry if i am a little inpatient. ____________________ Jack in, Megaman! Power up! |
erpster2 |
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Red Goomba Level: 17 Posts: 10/48 EXP: 24261 Next: 482 Since: 09-29-09 Last post: 17 days Last view: 17 days |
Posted by eddine67 it's available in both .sav and .level file format. will play the newly created Mad Dash level shortly |
H4ck3r |
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Red Paragoomba Level: 17 Posts: 46/50 EXP: 24251 Next: 492 Since: 06-08-11 From: The Netherlands Last post: 3732 days Last view: 2414 days |
I think this project is pretty much dead... ____________________ Jack in, Megaman! Power up! |
LimeMaster92 |
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Goomba Level: 13 Posts: 21/27 EXP: 9561 Next: 706 Since: 08-07-11 Last post: 4100 days Last view: 3007 days |
Posted by H4ck3r Maybe it's dead but there is still hope as 14159 & Kiiro must have coded a fair amount of functionality in their editors by now as it has been a few months since we last had an update on their progress ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 150/161 EXP: 157629 Next: 8240 Since: 01-06-08 Last post: 2523 days Last view: 314 days |
I won't lie about this: I didn't do anything about SMA4 in the past few months.
Mostly because of BS-X Project, and also living my life when I can. Solar Magic Advance is on hiatus for the moment, I still have to learn how to make an editor in the style of Lunar Magic or maybe even Reggie. I'm unsure on how to do a PictureBox with Mouse interaction, things like that. I'd certainly do it, but for now, it's not planned because of my current projects. ____________________ My Website on Neocities |
Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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