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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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Kiiro
Posted on 04-12-10 08:45 PM Link | Quote | ID: 129797


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...I'm asking for help.

I need someone who could do the discoveries on e-Level Format.
It would help me VERY MUCH.
(Of course, i will be still doing the programming of Solar Magic Advance.)

I can't abandon Solar Magic Advance because it's something that i want to finish. But if anyone helps me very VERY MUCH, my work would be faster to do, and i can make the ROM Editor faster.

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14159
Posted on 04-14-10 07:07 PM Link | Quote | ID: 129876


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Ok, Which discoveries are you referring to? With a now completed sprite list (is it completed?) isn't most of the format figured out? or is it about the compression/decompression.

Sorry, it's been a while since I've been around, but I'm still interested in this project, and with classes ending next week, I'll hopefully have some time.

Kiiro
Posted on 04-14-10 07:16 PM Link | Quote | ID: 129877


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Sprite List is actually is quite completed (useful work from Upaluppa), but it's still not.
Sprite F4, F5, and F6 from Bank 0 and some others are still a mystery.

Object List, i was supposed to do it now, but i feel more like programming Solar Magic Advance 0.4 (which is open source, it's on Google Code) than anything else.

The compression of Level Cards is figured out, so there's no problems here.

But the e-Level Format is not figured out entirely, the Level Settings is not figured out at 100%, same for Object Data Settings. I think that's it.
If we could figure out those (Complete Sprite List, Object List, Level Settings, and Object Settings), then i think we got all the informations about eLevel Format, and i can work on Solar Magic Advance to be the 1st e-Level Editor, and will make "Mad Dash" e-Level.

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Kiiro
Posted on 04-16-10 07:26 PM (rev. 2 of 04-20-10 12:12 PM) Link | Quote | ID: 129983


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Solar Magic Advance 0.33 Beta 3 by LuigiBlood

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt (...)
- tools\sma4savfix.exe (purplebridge001)
- tools\sma4comp.exe (purplebridge001)
- tools\sma4savtool.exe (purplebridge001)
- tools\nedcenc.exe (CaitSith2)
- tools\raw2bmp.exe (CaitSith2)
- tools\nedclib.dll (CaitSith2)

Changelog :
0.33 beta 3 :
- Save Edition bug has been fixed, you can now edit the save !
- Some Bank 1 Sprite Names added.

Download it here :
http://www.mediafire.com/?zm24mfz5jn1

EDIT :
About the Topic name, i do not need help about not only Sprite List, but like everything...

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Upaluppa
Posted on 04-20-10 07:38 PM Link | Quote | ID: 130202


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The new version of Solar Magic Advance finally shows all those sprites and objects correctly in my custom levels!
I absolutely love it!

Err...

...is there still interest in SMA4?

I am asking because I would like to create some new levels for it.

I just have to see those SMW Dolphins in action!


@Kiiro:
I feel sorry for letting you wait so long on the spritelist...
Is there anything I can do to help?

I'll check the missing sprites!

____________________



Kiiro
Posted on 04-20-10 08:34 PM (rev. 2 of 04-20-10 08:35 PM) Link | Quote | ID: 130205


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I'm still interested in doing Solar Magic Advance for sure.
If you manage to know all the things i've been missing of the e-Level Format, Object Data and Sprite Data, then an e-Level Editor would see the light of the day. (and a ROM Editor will be there too)

Then, all i can say is : "Thank you for helping me ! Without your help Solar Magic Advance would take more time to get a REAL Level Editor."

(About why i have been asking help before, i just can't say the reasons, it's too personal)

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R. Solaris
Posted on 04-21-10 05:47 AM Link | Quote | ID: 130256


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I am very interested to see where this will go, So far you've done an excellent job. I think after all of the e-reader stuff you should make it an SMA4 Editor. Good luck on everything!

eddine67
Posted on 05-27-10 07:27 PM Link | Quote | ID: 131509


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How do you fix all header pointers ?

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Renegade X135
Posted on 06-06-10 06:33 AM (rev. 2 of 07-14-10 09:01 AM) Link | Quote | ID: 131779


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Hey everyone. Sorry I haven't posted on here in forever.

School, etc.

Anyways, now that I'm done with school, I revisited my SMA4-e Project, and found out a minor translation flaw.

The 19th Mushroom e-level is translated as "Pipe Maze", which also happens to be the SAME NAME as World 7 of the main game. BAD SEMANTICS...

As such, I re-translated that level as "Pipe Labyrinth" and thus updated my upload files accordingly.

Below is the NEW download link for v1.2: (I deleted the old one)

http://www.mediafire.com/?g0romgyhamjvznm

In addition to the updated .level file, I also updated my latest .sav file of Super Mario Advance 4, which contains COMPLETE data progress in ALL portions of the game.


(In other words: The .sav file has ALL 37 levels on it, EXCEPT of course, for the non-existent Mad Dash.)

Anyways, I'm out. Enjoy the download.

Kiiro
Posted on 06-06-10 09:43 AM Link | Quote | ID: 131781


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I'm not done with school yet, that's why it doesn't have any progress.
Anyway, i think that "Pipe Maze" sounds better. But well, it's your project.
I still have Solar Magic Advance to do...

If anyone do a complete doc about the e-Level Format...
I will work on SMA 0.4 just after being done with school.

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Zowayix
Posted on 06-07-10 02:41 AM Link | Quote | ID: 131802

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Sorry if I'm being ignorant, but since a level editor for SMA4 exists, and a video of the Mad Dash level exists, how come no one has made a level card from scratch by following the video?

Kiiro
Posted on 06-07-10 07:04 AM Link | Quote | ID: 131806


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There's no SMA4 Level Editor yet. Solar Magic Advance is a Level Viewer.

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copyRIGHThunter
Posted on 06-07-10 08:03 AM Link | Quote | ID: 131807


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I don't have an update or anything. Just posting to say I'm still alive and interested in seeing where this goes.

Just curious, when does school end for you Kiiro?

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Kiiro
Posted on 06-07-10 05:53 PM (rev. 2 of 06-07-10 05:54 PM) Link | Quote | ID: 131811


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I finish school at 27 of June, or maybe a little before.

Anyway, even though it's not new :
Solar Magic Advance 0.4 is open source and is compatible Windows, Mac and Linux, you can get the source here :
http://code.google.com/p/smagicadv/

It can make Power-Up Cards, Switch Cards, and Demo Cards !

To use it, you need Python 2.6.

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tobias
(post deleted) ID: 132161

Kiiro
Posted on 06-23-10 01:37 PM (rev. 3 of 06-23-10 01:40 PM) Link | Quote | ID: 132311


Red Paratroopa
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School's almost finished, and i dare to say :
I can work on Solar Magic Advance.
Super Mario Advance 4 e-Cards Format Doc by LuigiBlood/KiiroBomber/Kiiro/Seru-kun
Power-Up Type Cards:
Offset - Size - Description
0x4E - 1 - e-Card Identifier (0-255)
0x4F - 1 - Always "06", to show it's a Power-Up Type Card.
0x56 - 1 - Type of Power-Up (00 = Items, 01 = Lives, 02-08 = Switch Card Color)
0x59 - 1 - If 01 = World-e can't use this card.
[ITEM CARD]
0x57 - 1 - Number of Items
0x5A - Number of Items - Items
[ITEM LIST]
00 = None
01 = Mushroom
02 = Fire Flower
03 = Raccoon Leaf
04 = Frog Suit
05 = Tanooki Suit
06 = Hammer Suit
07 = Cloud
08 = P-Wing
09 = Star
0A = Anchor
0B = Hammer
0C = Warp Whistle
0D = Music Box
0E = Cape Feather
0F = Boomerang

[LIFE CARD]
0x57 - 2 - Number of Lives (0-999)

[SWITCH CARD]
0x56 - 1 - Switch Color
0x57 - 1 - Number of Effects
0x5A - Number of Effects - Effect(s)
[SWITCH COLORS]
02 = Blue
03 = Orange
04 = Cyan (Darker)
05 = Yellow
06 = Green
07 = Cyan (Bright)
08 = Red
[SWITCH EFFECTS]
00 = 1ups replaced with 3up Moons
01 = Slow Down Timer (Temporary)
02 = Double Scores
03 = 1/2 Power Meter
04 = Flying Platforms saves you for dying twice
05 = Add vegetables on normal levels (SMB2 Style)
06 = Turn Enemies into coins with a fireball (SMW Style)
07 = Low Gravity Luigi
08 = Power Down to Small when hurt (SMB1 Style)
09 = Enemies replaced with harder ones
10 = Bosses have double health
11 = Slow Down Timer (Temporary) (Same as 01)
12 = Nothing?
13 = Enemies give 4000 pts
14 = Nothing?
15 = Random Item Box (SMW Style)


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Kiiro
Posted on 06-26-10 02:44 PM Link | Quote | ID: 132427


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Bump, and did a some docs about SMA4 :
http://code.google.com/p/smagicadv/w/list

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eddine67
Posted on 06-29-10 03:08 PM (rev. 6 of 06-29-10 03:37 PM) Link | Quote | ID: 132495


Tektite
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Hello everyone !
Today it's my birthday

I've make a new save with French name of e-levels with better translation
I did not find the other names then I left the names of the levels of Sonic Hachelle-Bee

http://acmlm.kafuka.org/uploader/get.php?id=3256




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ShadowDog
Posted on 07-01-10 09:35 PM Link | Quote | ID: 132555

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So, anyone here know enough THUMB to make it so e-levels can be loaded from the ROM instead of from a card? Because looking at the people left active on this thread, that seems to be the easiest way to go about hacking the ROM itself. Even if we couldn't replace 1-1, if we could send an IPS patch with 50 custom e-levels loaded from the ROM, it'd accomplish the same thing (granted, 1-1 being set to load custom e-level 1, 1-2 set to load custom e-level 2, the fortress being set to load custom e-level 5, etc. would be even better, but at this point we'll have to take what we can get...)

Kiiro
Posted on 07-01-10 11:58 PM Link | Quote | ID: 132557


Red Paratroopa
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I think it's possible to change the pointers from the SAV to the ROM.
I could always try, but not now. Busy discovering the e-Level Format.

Also, i made some docs, with all i know (some are not completed) :
http://code.google.com/p/smagicadv/wiki/ROMDoc
http://code.google.com/p/smagicadv/wiki/eLevelDoc
http://code.google.com/p/smagicadv/wiki/PowerUpDoc
http://code.google.com/p/smagicadv/wiki/SAVDoc

http://code.google.com/p/smagicadv/w/list

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