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Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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copyRIGHThunter
Posted on 02-06-10 07:15 PM Link | Quote | ID: 126700


Shyguy
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I skimmed through the past few posts. Do you have caitsith's savefile? It's needed to call up the SMA4 communication screen on the e-Reader screen.

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Kiiro
Posted on 02-17-10 07:40 PM (rev. 2 of 02-17-10 07:47 PM) Link | Quote | ID: 127199


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You know what ?
I can work on Japanese cards :
http://www.youtube.com/watch?v=2NppeqO6NNI

I found the Japanese Card Loader.

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eddine67
Posted on 02-18-10 12:05 PM Link | Quote | ID: 127246


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YEEEES !
Thank you very much Kiiro !
Can you take the download link, please ? =)

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Kiiro
Posted on 02-18-10 11:04 PM (rev. 2 of 02-18-10 11:06 PM) Link | Quote | ID: 127284


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Solar Magic Advance 0.33 Beta by LuigiBlood

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- tools\sma4savfix.exe (purplebridge001)
- tools\sma4comp.exe (purplebridge001)
- tools\sma4savtool.exe (purplebridge001)
- tools\nedcenc.exe (CaitSith2)
- tools\raw2bmp.exe (CaitSith2)
- tools\nedclib.dll (CaitSith2)

Changelog :
0.33 beta :
- Fixed Level Icon detection.
- Can now make Level Cards as BIN format.
- Can compress eLevels.
- Can uncompress eLevels.
- Sprites have names (not completed yet) (Upaluppa, i'm still waiting...)
- Level Card SAV Console added (Can manage the e-Levels from the save)
- e-Cards Format Converter fixed.

Download :
http://www.mediafire.com/?zzij12yqmto

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Podifo
Posted on 02-19-10 03:26 PM Link | Quote | ID: 127322

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This editor you're working on, is that an editor for level cards, or is it an editor for the actual game?

Oh, and Kiiro is the one making the editor right? Now, I just wanna know what CopyRIGHThunter is doing.

Kiiro
Posted on 02-19-10 06:45 PM (rev. 2 of 02-19-10 07:08 PM) Link | Quote | ID: 127328


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It's an editor for all types of e-Cards for SMA4.
Even though, it does not edit Level Cards yet, but it can read uncompressed e-Levels. But it makes Power-Up Cards and Demo Cards.

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MapleMario
Posted on 02-20-10 09:01 PM Link | Quote | ID: 127357


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This looks cool, I might try it out later today.

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SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




copyRIGHThunter
Posted on 02-21-10 04:14 AM Link | Quote | ID: 127378


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Posted by Podifo
Oh, and Kiiro is the one making the editor right? Now, I just wanna know what CopyRIGHThunter is doing.



Haven't been around for a little bit. Looks like i need to update the thread title. I continue to be impressed with your work Kiiro. I can't wait for UpaLuppa to complete the sprite list.


As for what I do - I am not making any kind of editor. That is all Kiiro's doing. My current understanding is that Kiiro is doing all that he can to build an editor, but he is waiting on a Sprite List from Upa.


I am just an enormous SMB3 enthusiast. I'd love to make levels for the SMA4 version, and I definately have the chops for it. Check out JHP's SMB3 levels to see what I can do.

I started this topic ages ago as a petition to the hacking community to develop a hacking tool for SMA4. I am largely the media vessel for this thing. I use this topic and my YouTube channel to generate interest in SMA4. It seems to have worked. I've got a half million views on all of the stuff I've uploaded, and this topic seems to be the most visited in the ROM hacking part of acmlm.

I'm still eagerly monitoring this situation. When anything video worthy breaks, it'll defiantly go up on YouTube. Please keep watching guys, and thank you Kiiro and Upa for continuing to progress with this.


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Podifo
Posted on 02-23-10 12:23 PM Link | Quote | ID: 127486

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So the coming level editor isn't avaiable for this part of the game?

Kiiro
Posted on 02-23-10 12:37 PM Link | Quote | ID: 127487


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Yeah.
It's an editor for e-Cards, which is not a big problem, since you don't need the ROM to work with it.

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KTurbo
Posted on 02-23-10 05:14 PM (rev. 2 of 02-23-10 05:15 PM) Link | Quote | ID: 127490


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Posted by Kiiro
Yeah.
It's an editor for e-Cards, which is not a big problem, since you don't need the ROM to work with it.


With the correct spirte list data and level data for the original levels that shouldn't be much of a problem. Though you'd probably need a whole new editor for that. Bacause there isn't a limitation in the ROM to use the special sprites in the original game, is there?

Zowayix
Posted on 02-26-10 11:06 PM Link | Quote | ID: 127656

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Posted by Kiiro
You know what ?
I can work on Japanese cards :
http://www.youtube.com/watch?v=2NppeqO6NNI

I found the Japanese Card Loader.


Does this mean that you can make a save file of SMA4 Japanese with all the e-world Levels loaded?

For a long time, I've been wanting to get a fully "legit" SMA4 save with e-world Levels loaded, but to make it "legit" it would obviously have to be a Japanese save since the levels were never released in other parts of the world.

eddine67
Posted on 02-27-10 01:46 PM Link | Quote | ID: 127689


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@Zowayix :
http://www.mediafire.com/?ikr3imjmnzj

All e-Reader Levels Jap

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Upaluppa
Posted on 03-28-10 10:26 AM (rev. 2 of 03-28-10 10:27 AM) Link | Quote | ID: 129031


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Here's an updated spritelist for SMA4! It has all the bank 1 sprites included:
http://acmlm.kafuka.org/uploader/get.php?id=3020

But there's not much useful between the sprites that were missing in the previous upload.
Parabeetles, Ghosts flying across the screen from both sides and the ridable delphine from SMW, that's all there is of interest...

Edit:
Sorry, I've forgotten to actually post the link... *~*
It's fixed now!

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Kiiro
Posted on 03-28-10 05:24 PM (rev. 4 of 03-28-10 06:25 PM) Link | Quote | ID: 129054


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Cool !! I can finally continue SMA 0.33 a little more.

By the way, i found what's actually Bank 0 Sprite E0 and E1 :
Bank 0 Sprite E0 : Camera Shift Up (Begin Shift)
6 bytes Sprite
Parameter 1 : Byte Link (links to E1, so the game doesn't mix up)
Parameter 2 : Camera Shift to how many pixels up.

Bank 0 Sprite E1 : Camera Shift Up (End Shift)
6 bytes Sprite
Parameter 1 : Byte Link (links to E0, so the game doesn't mix up)
Parameter 2 : Camera Shift to how many pixels up.

EDIT (for saving purpose):
Bank 0 Sprite EA : Camera Block (Can't go Left)
5 bytes Sprite
Parameter : ???

Bank 0 Sprite C8 : Vertical Scroll Effect
6 bytes Sprite
Parameter 1 : ???
Parameter 2 : ???


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Kawa
Posted on 03-28-10 05:27 PM (rev. 2 of 03-28-10 05:30 PM) Link | Quote | ID: 129055


CHIKKN NI A BAAZZKIT!!!
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Congratulations.

So, which one's the most significant byte? Does E0.Param1 on 0x12 and E1 on 0x34 shift the camera 0x1234 pixels or 0x3412 pixels up? And am I right to assume it's a signed number, so 0xFFFF would shift one pixel down?

So wrong.

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copyRIGHThunter
Posted on 03-30-10 07:32 PM Link | Quote | ID: 129213


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Awesome! Some activity! Thanks for the work on the spritelist Upa. I can't wait to see what you do with this Kiiro. I'm rooting for you! Time to update the topic's title.

If you know any of these Upa, I wanted to ask...

Do the Rideable Dolphins from SMW work? Are there different variations?
-The Forward Facing up-and down that stays in the same place
-The Jumping Left and Right Ones
-The Swarm of Dolphins

Also, (sorry) the "Ghosts Flying Across the screen from both sides" - Is that the "Boo Buddy Swarm" that appeared in the 1st part of Donut Ghost House and the second part of Forest Ghost House?

Do any of these other enemies appear work from the ripped graphics?
-Porcu-Puffer
-FishBone
-Fuzzy
-Swooper
-YI Style "Bigger Boo"
and
-the Unnamed "Angry Fireball" enemy?


Just curious. If you don't know, then it's no big deal. I know you're busy.

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Kiiro
Posted on 03-30-10 10:45 PM Link | Quote | ID: 129223


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Solar Magic Advance 0.33 Beta 2 by LuigiBlood

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt (...)
- tools\sma4savfix.exe (purplebridge001)
- tools\sma4comp.exe (purplebridge001)
- tools\sma4savtool.exe (purplebridge001)
- tools\nedcenc.exe (CaitSith2)
- tools\raw2bmp.exe (CaitSith2)
- tools\nedclib.dll (CaitSith2)

Changelog :
0.33 beta 2 :
- Almost all Bank 0 Sprite Names added !

Download :
http://www.mediafire.com/?tw2n2zcymuw

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Kiiro
Posted on 04-10-10 12:02 PM Link | Quote | ID: 129699


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I have a poll on my blog, feel free to vote on it.
The question is :
Should i make Solar Magic Advance a SMA4 ROM Editor ?

http://sma4ecard.blogspot.com/

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14159
Posted on 04-10-10 09:44 PM Link | Quote | ID: 129719


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I would like to see e-reader support first. a SMA4 ROM editor that uses the e-level format/sprites would be worth it though.
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