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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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eddine67
Posted on 01-01-10 11:06 AM Link | Quote | ID: 124741


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How made for you to put an e-level with sma4savtool ?
I would like to put it also !

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Renegade X135
Posted on 01-01-10 01:45 PM Link | Quote | ID: 124748


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It's 4:30 AM on New Year's Eve.

And I am EXTREMELY proud to say that my Super Mario Advance 4 project is now successfully COMPLETED!!!

My goal was to upload a save file to my ACTUAL GBA SMA4 cartridge that contained both Switch data and e-Level data that wasn't previously released in America.

Not only are the levels BETTER translated, working correctly, and containing all 37 in one file (with the five star levels nothing but record data), but I have triggered ALL the switches in all FOUR SMB3 files (with the exception of the Green Switch, which I personally don't like)


I have SAVED all of the files and documents that helped me achieve this task, and I intend on uploading them here very soon.

However, I feel as though some user-friendly documentation will be necessary, so as to save other people the hours upon hours of headache incurred when tweaking around with SMA4.

To make matters worse, I'm going to be ENTIRELY busy both tomorrow AND Saturday.


Therefore I will document AND upload ALL of my files either Sunday or Monday. (most likely Monday)

I apologize DEEPLY for the wait, but I promise that Monday will hold some valuable keys in terms of SMA4 hacking progress.

Until next time, I am signing out to some MUCH NEEDED sleep!!!



@eddine67: YES, I used the sma4savtool to upload .level files INTO my super mario advance 4 .sav file!

As mentioned, I WILL be uploading PROPER user-friendly documentation on HOW to use sma4savtool on Monday. (maybe Sunday)

Unfortunately, the documentation will ONLY be in English (having seen your previous posts, I can say that I absolutely do NOT know any french)

So if someone on the board would be willing to translate my document into French once I upload it, it would be for eddine's benefit here.

eddine67
Posted on 01-01-10 01:50 PM (rev. 2 of 01-01-10 02:03 PM) Link | Quote | ID: 124749


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For the French save, I thought that we could use the save of Sonic Hachelle-Bee and these eLevels FR

EDIT :
Not need to translate doc into French, I would manage

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Upaluppa
Posted on 01-01-10 03:40 PM Link | Quote | ID: 124753


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@Renegade X135:
Sounds great!

I've always wanted such a save, because I can't seem to get No$gba to start a new SMB3 game, so I'm unable to activate the switches myself...

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Kiiro
Posted on 01-01-10 05:33 PM (rev. 2 of 01-01-10 05:34 PM) Link | Quote | ID: 124755


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Ummm
In case you don't know, Solar Magic Advance can do some things in a save :
- Change Items in Inventory.
- Change number of lives.
- Fix Checksum.
- Change Save Region.
- Add/Remove Switch Effects.
- And add replays from Demo Card in BIN format only.

(If you did use Save & Quit option to save the game, check it or else it won't work.)
Go to the eCard Maker menu on the last version.

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eddine67
Posted on 01-02-10 02:47 PM (rev. 2 of 01-02-10 02:48 PM) Link | Quote | ID: 124807


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Anybody could make "the writing" (PR) and Mushroom ?

Star : ★

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Upaluppa
Posted on 01-02-10 03:42 PM (rev. 10 of 01-02-10 04:26 PM) Link | Quote | ID: 124811


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@eddine67:
How do you mean this?
I would help you, but I don't know what you mean...

Do you want to know, how to write a mushroom icon here in the forum?
If so, I'm sorry, but I have no clue how to do this.

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eddine67
Posted on 01-03-10 06:37 PM Link | Quote | ID: 124941


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I have a question, the e-level .level of caitsith2 (in Japanese) is effectively in Japanese or it is of anything how "DZE£24!" ?

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Nikolaj
Posted on 01-03-10 07:55 PM Link | Quote | ID: 124949


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Can someone give me a EU save file with e-levels allready inserted?

Kiiro
Posted on 01-03-10 08:09 PM Link | Quote | ID: 124951


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Dialga :
http://hachelle-bee.perso.sfr.fr/Miscellaneous/SMA4eSaves.zip


By checking the topic again, i found eLevels in *.level with English and French names :
http://hachelle-bee.perso.sfr.fr/Miscellaneous/SMA4eLevels.zip

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Nikolaj
Posted on 01-03-10 09:10 PM (rev. 3 of 01-03-10 09:17 PM) Link | Quote | ID: 124954


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Posted by eddine67
Anybody could make "the writing" (PR) and Mushroom ?

Star : ★

Like these?
Mushroom: White:
The PR Text: White:
(The White ones would work better on the board's rather dark background)
Ripped by me from screenshots :p

eddine67
Posted on 01-04-10 08:24 PM (rev. 3 of 01-04-10 08:28 PM) Link | Quote | ID: 125039


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EDIT : It's nothing ...

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hdofu
Posted on 01-06-10 05:31 AM Link | Quote | ID: 125089

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Forgive me if this is a dumb suggestion, but I was wondering if this would be feasable for the game, namely a patch file that could add a toggle menu gameshark codes for the game so you could enable switches, disable switches, have it so boomerangs and feathers were always the first 2 items in the inventory. I've seen other simillar patches made for other games and was wondering if that was possible with this title.

Nikolaj
Posted on 01-06-10 10:58 AM Link | Quote | ID: 125093


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Posted by hdofu
Forgive me if this is a dumb suggestion, but I was wondering if this would be feasable for the game, namely a patch file that could add a toggle menu gameshark codes for the game so you could enable switches, disable switches, have it so boomerangs and feathers were always the first 2 items in the inventory. I've seen other simillar patches made for other games and was wondering if that was possible with this title.

I think that would require a lot of ASM hacking...

Renegade X135
Posted on 01-08-10 07:27 AM (rev. 5 of 07-14-10 09:03 AM) Link | Quote | ID: 125206


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Hey guys! Sorry for the long-delayed wait!

I was in the process of transferring universities this past week, and to make matters worse, I was hit by a severe allergic reaction that left me near-paralyzed for a few days.

But enough excuses. I have completed my documentation and finalized all uploads.

I am here tonight to present to you all, my work, regarding the hacking of Super Mario Advance 4!!!!

You may download ALL of my files here:

Super Mario Advance 4-e Project Files v1.2.rar
http://www.mediafire.com/?g0romgyhamjvznm


So now, what exactly is inside this .zip file?


Within it are eight folders. Allow me to overview each one of them, in order of their importance:

world-e Levels
This folder contains 37 of Nintendo's e-world Levels (excluding Mad Dash, boo!) all in the form of .level files. Each of these levels has been given NEW English titles, and have been each tested for bugs. (So they all work perfectly!) How does one get these levels into their save file? That is what the sma4savtool is for.

Alternate Level names
Since I edited the English titles to a FEW of the levels, I'm sure this might or might not piss off a few people. For this event, I have KEPT copies of ALL the levels with their original level names (as well as a few other alternates I picked up from this thread.) Therefore, if you do NOT like the new "Titles" to some of the levels, this folder contains .level files with their original titles, for whatever reason need be.

sma4savtool
This folder contains the version of 'sma4savtool' that I used to upload and tweak around with the e-Levels from my SMA4 save file. (which mind you, CAME from my actual cartridge!) This is version 0.03 of the application, and purplebridge001 is the original author of the program. (So kudos goes to him for making this wonderful thing!) It utilizes the DOS prompt, and proper documentation that explains how to use it is INCLUDED in this folder!

No$GBA
This folder contains the version of No$GBA that I used to work with my SMA4 save file, when it came to e-Reader link cable support. For some odd reason, the version of No$GBA that comes from it's homepage CRASHES whenever it attempts to load Super Mario Advance 4. I have included THIS VERSION of the Emulator for those of you who are having trouble getting No$GBA to work properly. (All credit for this emulator goes to the authors who originally wrote it!)

VisualBoy Advance
This folder contains the version of VisualBoy Advance that I used when tweaking around with my SMA4 save file. It is the latest version available (1.7.2, if I recall correctly) and runs the game VERY sufficiently. (Again, all credit for this emulator goes to the authors who originally wrote it!)

XVI32 (Hex Editor)
In this folder contains the Hex Editor I used to modify both my .sav files and .level files with. It is VERY user-friendly, and has a decent GUI. It is called XVI32, and it has come in handy for me many times in the past, and hopefully it will serve those of you who are unfamiliar with hex-editing just as proficiently. (Once again, all credit for this program goes to the authors who originally wrote it!)

Save Converter
This folder contains the save converter I used to edit No$GBA's saving preferences, from 'compressed' to 'uncompressed'. It's not very necessary, as I have instantiated an alternative method for switching the save preferences. But I have included this nifty tool here for anyone who feels like using it. (Credit for this application goes to the folks who originally wrote it.)

GBA-Computer File Transferring
And finally, a little something extra for those of you who are interested in transferring your save files from your computer to your GBA cartridge(s), and vice versa! Included in this folder is Rudolph's GBA Backup Tool for the Nintendo DS. So credit goes to him for writing that program as well.


Additionally, within each of these folders is documentation that extensively describes each of the application's functions, as well as how to properly go about hex-editing the e-Levels, SMA4 save data, and so forth.

To many of you, all of these files might seem archaic and repetitive. However, my goal in publishing these files is to OPEN UP the Super Mario Advance 4 e-Level hacking scene to a broader more user-friendly audience. The more people we can get to reverse-engineer this game, the sooner more progress will come in developing proficient hacking techniques for this game!


*NOTE: THE e-READER AND SUPER MARIO ADVANCE 4 ROMS ARE NOT INCLUDED WITHIN THIS PACKAGE! DOWNLOAD THOSE TWO FILES YOURSELVES AT YOUR OWN DISCRETION!*


And with that, enjoy the files, everyone!

eddine67
Posted on 01-08-10 06:43 PM Link | Quote | ID: 125221


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Thank you very much ^^
I play it on VBA and it is too cool!
But when I want to change the region (with Solar Magic Advance):
- In Europe: the World-e is not any more there
- in Japanese: The Japanese names are very strange because too lengths ^^'
Finally otherwise it is good!

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Kiiro
Posted on 01-10-10 11:56 AM (rev. 2 of 01-10-10 12:03 PM) Link | Quote | ID: 125361


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For fun, i did this :
Photobucket

Add this on your signature :
<a href="http://sma4ecard.blogspot.com/">
<img src="http://i326.photobucket.com/albums/k425/LuigiBlood/Userbar-SMASupporter.png" alt="">
</a>



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Upaluppa
Posted on 01-10-10 03:49 PM Link | Quote | ID: 125374


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@Renegade X135:
You did us all a great favor!
I want to thank you for doing this!

But just how the hell did you get the Mad Dash level???

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Renegade X135
Posted on 01-10-10 10:46 PM Link | Quote | ID: 125418


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@UpaLuppa:

What do you mean?

I don't have the Mad Dash level, nor is it included in that upload.

"This folder contains 37 of Nintendo's e-world Levels (excluding Mad Dash, boo!) all in the form of .level files."


excluding =/= including
excluding = NOT including


So sadly, the construction (or acquisition) of the Mad Dash level STILL remains as one of the greatest conquests YET to occur in SMA4 hacking history.

Sorry for any misleading sentences.

Kiiro
Posted on 01-10-10 11:09 PM Link | Quote | ID: 125421


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Here's a changelog from Solar Magic Advance 0.32 to now :
- Fixed Level Icon detection.
- Can now make Level Cards as BIN format.
- Can compress eLevels.
- Sprites have names (not completed yet).

^^

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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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