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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
Kiiro |
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Red Paratroopa Level: 30 Posts: 71/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Solar Magic Advance 0.31 :
http://www.mediafire.com/?jwilelfi5yv This zip must contains : - Solar Magic Advance.exe - Solar Magic Advance.txt - sma4savfix.exe (Thanks to purplebridge001 to make this.) - nedclib.dll (Thanks to CaitSith2 !) Changelog : 0.31 : - Better Support of Sprites Data. - Adding Offsets to Datas. Thanks to : - purplebridge001 to make the SMA4 SAV Checksum FIX. - CaitSith2 for his e-Reader DLL. ____________________ My Website on Neocities |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 1079/1815 EXP: 6107144 Next: 34963 Since: 02-19-07 From: Oregon Last post: 1775 days Last view: 1774 days |
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eddine67 |
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Tektite Level: 18 Posts: 24/53 EXP: 28091 Next: 1806 Since: 09-13-09 Last post: 4393 days Last view: 4366 days |
When I want to put Demo Card in my save, he says to me that it is not a Demo Card!
While I converted well the .raw file there .bin ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
Upaluppa |
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Paragoomba Account taken over, please contact admins to reclaim Level: 21 Posts: 26/73 EXP: 45039 Next: 4904 Since: 12-08-09 From: Germany Last post: 2992 days Last view: 1270 days |
Thanks for the update, Kiiro!
I can't wait to try it out! Edit: Here's some new footage of my level edit: I know, that the wooden blocks I have used are solid platforms in the original level, but I am having trouble getting the platforms to work, because they are 5 byte objects... I will finish the basic level layout (platforms, bushes etc.) first and add the enemies/coins later, when I'm done with that. More updates will follow! ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 72/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Solar Magic Advance 0.32
http://www.mediafire.com/?ygdzn2no2oy This zip must contains : - Solar Magic Advance.exe - Solar Magic Advance.txt - sma4savfix.exe (Thanks to purplebridge001 to make this.) - nedclib.dll (Thanks to CaitSith2 !) Changelog : 0.32 : - Supports all datas in an Uncompressed eLevel. Thanks to : - purplebridge001 to make the SMA4 SAV Checksum FIX. - CaitSith2 for his e-Reader DLL. ____________________ My Website on Neocities |
Upaluppa |
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Paragoomba Account taken over, please contact admins to reclaim Level: 21 Posts: 28/73 EXP: 45039 Next: 4904 Since: 12-08-09 From: Germany Last post: 2992 days Last view: 1270 days |
Posted by KiiroMost data (leave alone the object data) is displayed correctly now, but I still get problems with sprites: Also the Level Icon info in the Level Header does not work. It always says No Icon, even tough there is an icon set for the level. ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 73/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Sprite FA (Ace Coin) is 5 bytes, and you got it wrong.
That's why you don't have it right. What is the Icon Number ? ____________________ My Website on Neocities |
Upaluppa |
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Paragoomba Account taken over, please contact admins to reclaim Level: 21 Posts: 29/73 EXP: 45039 Next: 4904 Since: 12-08-09 From: Germany Last post: 2992 days Last view: 1270 days |
Posted by KiiroErr... sorry about that, it was my own mistake, not yours. I have replaced an enemy with an ace-coin, but must've messed up the parameter byte of it. So the sprite data is displayed correctly, as long as the data is not messed up, because of my mistakes. Anyways, what I meant is this: Edit: The icon number is 11 ( Plains type level) ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 74/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Posted by UpaluppaPosted by KiiroErr... sorry about that, it was my own mistake, not yours. Well, i guess the Icon Number is 1F ? 1F was supposed to be No Icon, right ? (Your doc on Classic Level 1-1 says that.) EDIT : I guess i got something wrong... EDIT 2 : Yeah, i got something wrong. I fixed that. That will be for the 0.33. ^^ EDIT 3 : Oh also, the Level Number of Mad Dash must be 2. Why ? Because i checked the 2 others PRomo Level Cards. They are Level Number 1 and 3. EDIT 4 : A pic of Solar Magic Advance 0.33 : ____________________ My Website on Neocities |
eddine67 |
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Tektite Level: 18 Posts: 25/53 EXP: 28091 Next: 1806 Since: 09-13-09 Last post: 4393 days Last view: 4366 days |
But it will be necessary to look all the same to increase the number of levels because let us imagine that somebody wants to put 30 mushrooms, 5 stars and 3 promo, he will have to delete levels to guard it the others (in this case, he will guard 30 mushrooms and 3 promo) but then he cannot play 5 stars! You will say to me:
Yes, but there is GBA backup Tool and Visual Boy Advance. Yes but the lad is not going to piss off it has to change save all the time and to play constantly on the computer! Thus it is also necessary to remedier in this probleme! ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
Kiiro |
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Red Paratroopa Level: 30 Posts: 75/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
The 5 Stars Levels are not really "new". It's not really useful to have them in the save.
Anyway, about Solar Magic Advance : What i did right now, is support more 6 bytes sprites (Mushroom 03 now loads perfectly) and more names on Sprites. ____________________ My Website on Neocities |
eddine67 |
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Tektite Level: 18 Posts: 26/53 EXP: 28091 Next: 1806 Since: 09-13-09 Last post: 4393 days Last view: 4366 days |
I have just noticed a "bug" in Solar Magic Advance:
I want to put switchs and objects in the file 1 of my save and I test her and I notice that there is no object, no switch! I made out a will with and without "Save and Quit Save" but nothing walks ! I took a Japanese save because I have the game SMA4 JAP. ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
Kiiro |
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Red Paratroopa Level: 30 Posts: 76/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Posted by purplebridge001 I found this post in the topic. REAL Proof that there's 6 bytes Sprites. eddine67 > The game needs to be saved before using Solar Magic Advance. If you save the file by using "Save & Quit" option, then check that "Save & Quit Save" in Solar Magic Advance and add the switch effects, also, you need a switch color to make it work. ____________________ My Website on Neocities |
14159 |
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Goomba Level: 12 Posts: 10/21 EXP: 7032 Next: 889 Since: 08-05-09 Last post: 4384 days Last view: 4083 days |
Wow! This is all very exciting, great work Uppa and Kiiro!
This looks far better than I imagined, and I'm very excited to try it out sometime soon and give some feedback. If there is anything you need help with in regards to rom/sprite information let me know, and maybe I can try to help. This is great work! Perhaps in the actual ROM hacking gets developed, and the e-level format adopted, Solar Magic could be used as the template for that as well. Posted by eddine67 To be honest, that's the way it's gone since 2003 with this game, if you want more than 33 levels, you have to have multiple save files. Not such a big deal since the idea is for people to create individual levels. If people would rather make a big 30 level hack all at once, e-cards probably aren't the best way for that. As I understand it, the level number/symbol (ie Musroom 3) doesn't actually identify the level, using the save editor, I had two levels labeled as Star 1 on the file at the same time. While I'm sure there would be some way to expand the .sav, that would create complications for those trying to play on a flashcard, and would probably require some rom edits to make the game read the new area for more levels. |
Kiiro |
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Red Paratroopa Level: 30 Posts: 77/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
What i want to see actually, is the eLevel format in the ROM instead of in the Level Card (with some little changes, especially in the objects data).
The Sprite Data have nothing to change, there's enough things to add new sprites to the rom (Bank 2 to ... FF ?). But well, the Level Card is good enough too (but is limited in size) ^^ Also, i found out what is that sprite 05 and 06 (Bank 1) in the Classic Level 1-1. They are what i call it : Scroll Shifter. 05 shifts to the right, while 06 shifts to the left. (Solar Magic Advance have ALL the names of the sprites in Classic Level 1-1 !) ____________________ My Website on Neocities |
Upaluppa |
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Paragoomba Account taken over, please contact admins to reclaim Level: 21 Posts: 30/73 EXP: 45039 Next: 4904 Since: 12-08-09 From: Germany Last post: 2992 days Last view: 1270 days |
Posted by KiiroAh, I guess it's up to you to decide, but maybe you can stick with e-levels for now, and later, when the e-level data is fully supported in Solar Magic Advance you could additionally add support for the SMB3 levels, don't you think? If we can find a way to get the new e-World exclusive enemies to work in SMB3, then I would fully support your focus on the main game. About the level icon thing, I had added the icon number to the post later. It's underneath the picture. Hope I didn't confuse you there, I've forgotten about it when I first hit the submit button. I had the Plains/Hills type level icon, which is number 11, but it still said No Icon in Solar Magic Advance... Edit: I just saw, that you noticed the icon problem yourself. ____________________ |
Kiiro |
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Red Paratroopa Level: 30 Posts: 78/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
Actually, i got something wrong in Level Icon Check.
But it's now fixed for 0.33. ____________________ My Website on Neocities |
eddine67 |
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Tektite Level: 18 Posts: 27/53 EXP: 28091 Next: 1806 Since: 09-13-09 Last post: 4393 days Last view: 4366 days |
By the way, how I may convert an e-card uncompressed (.level) to .bin ?
I do not too much know how to take myself there Thank you EDIT 1 : Nobody to answer me ? ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
Kiiro |
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Red Paratroopa Level: 30 Posts: 79/161 EXP: 157135 Next: 8734 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
What is that 6 bytes Bank 0 Sprite C8 on the 3 pipes in Star 1-2 ?
I seriously don't get it... EDIT : Upaluppa, if you can help me, when you have some time to spend (else than Mad Dash), can you do the MOST completed sprite list as possible (4/5/6 bytes) ? That would REALLY help me for the eLevel viewer ^^ ____________________ My Website on Neocities |
Upaluppa |
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Paragoomba Account taken over, please contact admins to reclaim Level: 21 Posts: 31/73 EXP: 45039 Next: 4904 Since: 12-08-09 From: Germany Last post: 2992 days Last view: 1270 days |
Posted by KiiroSure! It's going to take some time and Christmas is ahead, so don't expect a finished list within the next few days. But I'll try to get it finished as soon as possible. I'll use the existing sprite lists for reference and check the yet unknown sprites myself. I'll also try to find out, what the parameters (if there are any) of the sprites do. ____________________ |
Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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