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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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KDE User X
Posted on 11-25-09 05:52 PM (rev. 2 of 11-25-09 05:52 PM) Link | Quote | ID: 120467


Koopa
Level: 23

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Since: 12-26-08
From: Finland

Last post: 2822 days
Last view: 2821 days
Posted by Kiiro
Of course this thread won't die...

SMA4 eCard Maker v0.01 :
http://www.mediafire.com/?zmmotkymzmy

It's not a Level Card Maker.
It's for now, a Power-Up Card Maker.
But there will be (i hope) a Level Card Maker made by myself.

I found bug:
(I click'ed "make a card" and then I pushd cancel)

Error log timestamp Wednesday 25.11.09 18:48:45

Runtime error: OS Error: Määritettyä polkua ei löydy. (The specified path does not exist)

Error(Exception)>>defaultAction
Error(Exception)>>activateHandler: <anUndefinedObject>
Error(Exception)>>handle
Error(Exception)>>signal
Error class(Exception class)>>signal: <'OS Error: Määritetty...'>
BasicRunProgram(Object)>>error: <'OS Error: Määritetty...'>
BasicRunProgram(BasicProgram)>>terminateRun: <aFileError>
[] in BasicProgram>>errorHandlerBlock
ExceptionHandler>>evaluateResponseBlock: <aBlockClosure> for: <aFileError>
[] in ExceptionHandler>>handle:
ProtectedFrameMarker(BlockClosure)>>setUnwind: <aBlockClosure>
BlockClosure>>invisibleEnsure: <aBlockClosure>
ExceptionHandler>>handle: <aFileError>
ExceptionHandler>>findHandler: <aFileError>
FileError(Exception)>>activateHandler: <anExceptionHandler>
FileError(Exception)>>handle
FileError(Exception)>>signal
FileError class>>signal: <'OS Error: Määritetty...'> hostErrorCode: <3>
HostFileSystemError>>defaultAction
ExceptionHandler>>findHandler: <aHostFileSystemError>
HostFileSystemError(Exception)>>activateHandler: <anExceptionHandler>
HostFileSystemError(Exception)>>handle
HostFileSystemError(Exception)>>signal
HostFileSystemError class>>signalWith: <3>
FileHandle class>>osError: <3>
FileHandle class(Object)>>osError
[] in FileHandle class>>open:access:share:create:attributes:
ExceptionHandler>>evaluateProtectedBlock: <aBlockClosure>
[] in ExceptionHandler>>activateDuring:
ProtectedFrameMarker(BlockClosure)>>setUnwind: <aBlockClosure>
BlockClosure>>invisibleEnsure: <aBlockClosure>
ExceptionHandler>>activateDuring: <aBlockClosure>
ExceptionHandler class>>handle: <anExceptionSet> with: <aBlockClosure> during: <aBlockClosure>
BlockClosure>>on: <anExceptionSet> do: <aBlockClosure>
FileHandle class>>open: <'L:\'> access: <3221225472> share: <3> create: <4> attributes: <128>
FileHandle class>>open: <'\'> in: <aDirectory> access: <3221225472> share: <3> create: <4> attributes: <128>
FileHandle class>>open: <'\'> in: <aDirectory>
File>>open
BasicRandomFile(BasicFile)>>from: <''> mode: <'BINARY'> handle: <'#card'>
BasicRandomFile class(BasicFile class)>>from: <''> mode: <'BINARY'> handle: <'#card'> owner: <aBasicRunProgram> length: <128>
[] in OpenCommand>>using:
[] in BasicRunProgram>>begin
ExceptionHandler>>evaluateProtectedBlock: <aBlockClosure>
[] in ExceptionHandler>>activateDuring:
ProtectedFrameMarker(BlockClosure)>>setUnwind: <aBlockClosure>
BlockClosure>>invisibleEnsure: <aBlockClosure>
ExceptionHandler>>activateDuring: <aBlockClosure>
ExceptionHandler class>>handle: <anError class> with: <aBlockClosure> during: <aBlockClosure>
BlockClosure>>on: <anError class> do: <aBlockClosure>
BasicRunProgram>>begin


____________________


Kiiro
Posted on 11-25-09 05:54 PM Link | Quote | ID: 120468


Red Paratroopa
Level: 28

Posts: 42/161
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Since: 01-06-08

Last post: 148 days
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Just don't push Cancel when you click Make a Card.
But thanks anyway to make me know that bug.

____________________

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Zeromaru
Posted on 11-26-09 12:53 AM Link | Quote | ID: 120516


Micro-Goomba
Level: 8

Posts: 6/11
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Next: 19

Since: 02-22-08

Last post: 2319 days
Last view: 2196 days
Nice GUI sma4tool

waiting for stable and more option.

Kiiro
Posted on 11-26-09 06:26 PM (rev. 4 of 11-26-09 10:18 PM) Link | Quote | ID: 120572


Red Paratroopa
Level: 28

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SMA4 eCard Maker 0.03 (NEW VERSION !) :
http://www.mediafire.com/?gyd3iq40q2m

Changelog :
v0.02
+ Support for Japan+ Region.
+ Support for Multi Item Card. (caitsith2's SMA4Tool doesn't make those)
* Fixed Crash when Canceling the Save window.

v0.03
+ Support for Switch Card.
+ Added Deny World-e Option.

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Zeromaru
Posted on 11-27-09 02:59 AM (rev. 2 of 11-27-09 03:00 AM) Link | Quote | ID: 120589


Micro-Goomba
Level: 8

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Since: 02-22-08

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ohh... I think caitsith2's sma4tool can make multi item card up to 36 item.
and multi switch card too.

Kiiro
Posted on 11-27-09 07:21 AM Link | Quote | ID: 120638


Red Paratroopa
Level: 28

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I have tested SMA4Tool, i did anything, it doesn't make Multi Item Card at all.
Same for Switch Cards.

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Zeromaru
Posted on 11-27-09 07:47 AM (rev. 4 of 11-27-09 07:56 AM) Link | Quote | ID: 120644


Micro-Goomba
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sma4tool command is "sma4tool -power (card identifier) (string) (outfile)"
you can make multi item card by replace string with list of item

example.
"-power 123 11111 Test.bin" this card give you 5 mushroom when you scan it.
and switch card is same too.

1up card is can give up 999.

Kiiro
Posted on 11-27-09 03:41 PM Link | Quote | ID: 120659


Red Paratroopa
Level: 28

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Okay, you got me there.
About the 1up card, i already know about getting 999ups, but it uses two bytes, i have a little problem about it (Hey, i'm a beginner ! I'm doing SMA4 eCard Maker as a warm up before the big thing, the Level Card Maker, which i will call it Solar Magic Advance.), however, about the Multi Effects Switch Card, i didn't know about that.
Guess i'll redo the GUI for the 0.04.

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14159
Posted on 11-28-09 03:07 AM Link | Quote | ID: 120748


Goomba
Level: 11

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Since: 08-05-09

Last post: 2045 days
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Nice work! I'm excited for the level editor/creator. I've been wanting to try to make one too, but with classes and work I don't really find time.

I might still try once things slow down, but it'll probably be only for my own experience than anything that's decent enough to release to the public.

And in regards to reuben, I've been intentionally avoiding it so as to try to keep myself motivated for SMA4, but today at work I had a great idea I might want to test reuben for....

Kiiro
Posted on 11-28-09 06:30 PM (rev. 4 of 11-28-09 10:20 PM) Link | Quote | ID: 120836


Red Paratroopa
Level: 28

Posts: 46/161
EXP: 122198
Next: 9140

Since: 01-06-08

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Solar Magic Advance 0.05 (SMA4 eCard Maker) :
http://www.mediafire.com/?mynjuljz0dr

Changelog :
v0.04 :
+ GUI Change (Level Editor Style)
+ Support for Demo Card. (Damn it! 3 hours just for something so simple!!)

v0.04a (Bug Fix Release) :
* Fixed Switch Card Making Process

v0.05 :
+ Support for Multi Effects Switch Card.

NEXT : Level Cards.

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jermboy27
(post deleted) ID: 120861

Zeromaru
Posted on 11-29-09 03:34 AM Link | Quote | ID: 120878


Micro-Goomba
Level: 8

Posts: 9/11
EXP: 2168
Next: 19

Since: 02-22-08

Last post: 2319 days
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Nice work

Kiiro
Posted on 11-29-09 11:52 AM Link | Quote | ID: 120943


Red Paratroopa
Level: 28

Posts: 47/161
EXP: 122198
Next: 9140

Since: 01-06-08

Last post: 148 days
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Here's a blog i made to show how's going :
http://sma4ecard.blogspot.com/

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copyRIGHThunter
Posted on 12-01-09 06:01 PM Link | Quote | ID: 121130


Shyguy
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Thanks for your work Kiiro.

I'm impressed with what you've done so far. I know this topic will stay alive thanks to you.

____________________



eddine67
Posted on 12-06-09 01:46 PM Link | Quote | ID: 121628


Tektite
Level: 17

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Since: 09-13-09

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How to convert .level to .bin or .raw ?

____________________
Visit my Youtube account !
http://www.youtube.com/user/eddine67

jermboy27
Posted on 12-07-09 08:48 PM Link | Quote | ID: 121763


Micro-Goomba
B-B-B-Banned again! 2/11/10
Level: 10

Posts: 14/16
EXP: 3439
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Since: 11-25-09
From: United States

Last post: 2873 days
Last view: 2806 days
I Need To Get Level Cards Now!

____________________
Yeah!

Really Snooky
Posted on 12-07-09 11:53 PM Link | Quote | ID: 121771


Micro-Goomba
Level: 10

Posts: 18/18
EXP: 4364
Next: 50

Since: 11-14-08

Last post: 2876 days
Last view: 2869 days

Posted by jermboy27
I Need To Get Level Cards Now!


Here we go again.

____________________

copyRIGHThunter
Posted on 12-08-09 06:34 AM Link | Quote | ID: 121812


Shyguy
Level: 20

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Since: 07-21-09

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Notable update folks....

I received a video response from UpaLuppa. Like 14159, he made a few levels through hex edits. It's some pretty good stuff. He seems to have some chops for SMA4 hacking....


An edit of World 1-1. The unused SMA1/SMB2 pluckable turtle shell appears..



An edit of World 1-Fortress. Boom-Boom was repositioned, and the "wall enclosure" effect is shifted.



An edit of the World 1-H-Bro Battle.



His YouTube says he's into programming!!! Could Upa finally be the one? :-)



Also, Kiiro posted a video demonstrating Solar Magic Advance. Cool Stuff....



It's great to see some life in this topic again. :-)


____________________



Upaluppa
Posted on 12-08-09 06:58 PM (rev. 6 of 12-08-09 07:04 PM) Link | Quote | ID: 121841


Paragoomba
Account taken over, please contact admins to reclaim
Level: 19

Posts: 1/73
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Since: 12-08-09
From: Germany

Last post: 653 days
Last view: 653 days
Hello there, folks!
I'm a newcomer to the romhacking community with some experience in memory/hex editing and programming, and I would like to support the SMA4 fans around here as much, as I can.

Anyways, my reason of being here is, to help getting a little closer to a SMA4 level editor, as nobody has created such a program so far...

I'm sorry, for not having anything to show so far, but I have just started to make the offset documentation for SMA4 more complete, by finishing the object lists and adding stuff, like pointers for doors, pipes etc. to get a base, an editor can be started on, so I haven't begun with the actual programming yet.

I have released some videos of my first hacking experiments with the game on youtube, (copyRIGHThunter had them posted in his previous post), but I guess you all can agree, that hex editing can't be the right way to create proper level hacks, right ?

I'm learning Pascal programming with Delphi since two years now, so I'm not exactly what you can call an experienced programmer, but my love for this game, and the desire to finally start working on a "useful" programming work have made me want to give it a try on my own.

I just recently saw, that the sourcecode of the famous SMB3 Workshop has been released, and even better, is programmed in the one language I know how to work with, and so I shall use this sourcecode as a base, to start my SMA4 editor on!

I'll send hukka a message, if he's fine with that, but since it has been released, I guess it's ok if I use the code, as long as I give proper credits to him.


Well, that's all I can say so far.
I'll let you hear of any updates on my work!
(Hope, you'll forgive me the long post without any real content, but I just couldn't think of any other way of introducing myself to this fine board)

My next posts will be more useful, promise!

____________________



Kiiro
Posted on 12-08-09 07:31 PM Link | Quote | ID: 121848


Red Paratroopa
Level: 28

Posts: 48/161
EXP: 122198
Next: 9140

Since: 01-06-08

Last post: 148 days
Last view: 20 hours
Well, welcome to the best of ROM Hacking forums.

Maybe you could work on a better Level Card Editor, because i'm just a beginner ^^
Even though, i will still work on my Solar Magic Advance ^^ (I got the motivation for that, but school and stuff gets in the way...)

But i have a little question, how did you play your hacked SMA4 on a GameBoy Player ?

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