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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
Kiiro |
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Red Paratroopa Level: 30 Posts: 35/161 EXP: 157622 Next: 8247 Since: 01-06-08 Last post: 2523 days Last view: 313 days |
eddine67 > ...
Je ne te cache pas que je trouve que t'es un peu chiant... Avec VBA, oublie les switchs, tu ne peux pas en mettre. Pour le SAV, donne lui le meme nom que la ROM, par exemple : Si la ROM s'appelle : Super Mario Advance 4 (E).gba La sav doit s'appeler : Super Mario Advance 4 (E).sav Par contre, s'il te plait, ne pose plus de questions, j'aimerais que tu comprennes par toi même, grandis un peu ! Kawa > I would be happy if i could do a level editor... I hope someone will be interested. ____________________ My Website on Neocities |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2545/5344 EXP: 30941466 Next: 721515 Since: 02-20-07 From: The Netherlands Last post: 4497 days Last view: 2632 days |
Go right ahead. Would you like some specifics on the tilemap format? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Kiiro |
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Red Paratroopa Level: 30 Posts: 36/161 EXP: 157622 Next: 8247 Since: 01-06-08 Last post: 2523 days Last view: 313 days |
I think i didn't say it right (Well, my english have some problems, but at least i don't speak french all the time like the other one)...
I meant i want to do a level editor, but well, i can't because i can't program anything... ____________________ My Website on Neocities |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2546/5344 EXP: 30941466 Next: 721515 Since: 02-20-07 From: The Netherlands Last post: 4497 days Last view: 2632 days |
Well, that's no good. I guess I'll have to do it myself then
Edit: here's an explanation of the tilemap format specifics. http://helmet.kafuka.org/sma4tilemaps.svg As for more details, me and Treeki came up with the following idea: a level editor would read the header (12 bytes, IIRC), which is followed by either a pointer to the new LZ77-compressed tilemap data and the ASCII string "LZ77COMPRESSED" (followed by irrelevant stuff) or unaltered object-based level data. If the string matches, the pointer is assumed valid and the level is loaded from there. If not, the editor could inform the user that the current level is still object based and offer to append some space at the end of the ROM and insert a pointer and that string. If a level is saved and ends up taking more space when compressed than before, clear out the part of the ROM it was stored in before and find the next best fit, starting at the 4 MB mark (the end of the original ROM). To properly clear out the original level, the editor should remember both starting offset and total compressed data length. One other thing we came up with: clear the object list as you install the pointer and token, then move the sprite data for that level to just after the token, which would supposedly give some slack space to add more sprites to a level. I am giving this entirely too much thought. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 26/83 EXP: 55523 Next: 2827 Since: 07-21-09 Last post: 4634 days Last view: 4634 days |
Posted by Kawa Thank you for your work on this Kawa! Does this mean that you wouldn't get that problem that occured in SMB3WS, where you'd get "Object Size Exceeded"? I think that's what it was, but somehow, it'd totally erase or screw up another room? That'd be AWESOME if I didn't have to deal with that crap. Are you also ripping out the MBArcade Game and multiplayer? Please do, as I figure it's just wasted space.... I've been in contact with hukka, and no updates to report. I'll check up in a week or so. I don't want to pester him too much. ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2555/5344 EXP: 30941466 Next: 721515 Since: 02-20-07 From: The Netherlands Last post: 4497 days Last view: 2632 days |
Posted by copyRIGHThunterConsidering there's no "objects" to speak of, save for the sprites, this error message is less than irrelevant. As for thanking for my work, save that for when there's an actual level editor. All the above was just planning. As for the arcade game, I agree it's wasted space but it's difficult to just up and erase. Too easy to overshoot your target and kill a part of SMB3, or to do the opposite and leave parts in. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 27/83 EXP: 55523 Next: 2827 Since: 07-21-09 Last post: 4634 days Last view: 4634 days |
My bad. I just fired up SMB3WS and reproducecd the error. When a level is "full" and you try to add an enemy or a 3-byte / 4-byte object, It reads...
"Cannot add object: level size limit exceeded." or "Cannot add enemy: level size limit exceeded." ____________________ |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 386/1016 EXP: 2386845 Next: 75006 Since: 06-10-09 Last post: 4430 days Last view: 2909 days |
Posted by copyRIGHThunterIf you have the "Limit Size" option ticked in the "Edit" column, then Workshop won't let you add more objects or enemies since your last save. If you want to add more objects/enemies that what was originally in the level, the area that is pointed from the level (which is really easy) would have to have those objects/enemies taken away from. This progress looks fabulous! And I'm glad that I lead you in the right direction, copyRIGHThunter! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 28/83 EXP: 55523 Next: 2827 Since: 07-21-09 Last post: 4634 days Last view: 4634 days |
Yeah. I've done that, but I'm also horrible with the pointers (that why almost all the levels I made are only 1 room long) so It wound up screwing up rooms. My W1-1 and W1-5 were supposed to be 2 rooms, but I screwed up the rooms I needed. Also, that's why the fortress I made ends abruptly.
In any event, I look forward to anything done w/ SMA4. Also, THANK YOU for the sarcasm..... i think ____________________ |
eddine67 |
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Tektite Level: 18 Posts: 14/53 EXP: 28188 Next: 1709 Since: 09-13-09 Last post: 4430 days Last view: 4403 days |
NO$GBA beuge chez moi : affichage d'un message d'erreur puis ça ferme
Mais je voudrais mettre les switches ! ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
Mineyl |
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Ninji Level: 35 Posts: 56/243 EXP: 276832 Next: 3104 Since: 09-10-09 From: World 5 Last post: 4277 days Last view: 461 days |
Posted by copyRIGHThunter If you're still interested in hacking the NES version, there are ways to get around all the problems you mentioned. Outlining this would take up far too much space here, though, so if you're interested, PM me or something. ____________________ Back from the beyond. |
eddine67 |
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Tektite Level: 18 Posts: 15/53 EXP: 28188 Next: 1709 Since: 09-13-09 Last post: 4430 days Last view: 4403 days |
Comment je fait avec un éditeur hexadécimal ?
Il n'y a que des chiffres incompréensible ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
Kiiro |
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Red Paratroopa Level: 30 Posts: 37/161 EXP: 157622 Next: 8247 Since: 01-06-08 Last post: 2523 days Last view: 313 days |
eddine67 > Utilise Google... Sérieusement. Et puis en plus, tu es sur un site Anglais, parle sur un site Français sur le ROM Hack, tu serais un peu mieux a l'aise.
(Guys like this, is annoying...) ____________________ My Website on Neocities |
Really Snooky |
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Micro-Goomba Level: 11 Posts: 10/18 EXP: 5735 Next: 250 Since: 11-14-08 Last post: 5252 days Last view: 5245 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 194/417 EXP: 674377 Next: 37397 Since: 02-22-07 Last post: 3485 days Last view: 3405 days |
Posted by MineylPosted by copyRIGHThunter All of these problems will be solved for the NES version. |
eddine67 |
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Tektite Level: 18 Posts: 16/53 EXP: 28188 Next: 1709 Since: 09-13-09 Last post: 4430 days Last view: 4403 days |
O.K.
On se calme, paix sur la Terre ^^ Dernier message (vous pouvez être content ^^) Allez je part et si vous avez la solution au switches, prevenez-moi XD Bon, Bye-Bye ^^ ____________________ Visit my Youtube account ! http://www.youtube.com/user/eddine67 |
erpster2 |
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Red Goomba Level: 17 Posts: 3/48 EXP: 24260 Next: 483 Since: 09-29-09 Last post: 16 days Last view: 16 days |
Posted by Sonic Hachelle-Bee I have just made 4 save game files for the US versions of the SMA4 game (the 32 levels & the 5 star levels for US versions 1.0 & 1.1). I'll post them shortly after I make a readme file for them. |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 29/83 EXP: 55523 Next: 2827 Since: 07-21-09 Last post: 4634 days Last view: 4634 days |
Posted by DahrkDaizPosted by MineylPosted by copyRIGHThunter @ Mineyl Right now, I'm more interested in the GBA version because or replayability issues. I like the SMA4 free replay after its 100% complete. I like the "PlayBack" feature a LOT. It makes it a LOT easier to do SpeedRuns/ SuperPlays.... I like the better graphics and all the new stuff. Also, there's been minor tweeks to SMB3 in the SMA4 engine. Like Gooma Boots can stomp Thwomps in SMA4, but they can't in the NES version. @ DahrkDaiz What do you mean by this? I know that hukka credited you for SMB3WS (I tried accessing your website from his, but it didn't work). Are you going to make a new version of SMB3WS? I asked hukka about a new version or releasing the source code, and he said he may be interested in something and to email him later. I'll probably send something soon (it's been a week or two but I don't want to sound like a pesky nag). It seems that SMA4 has been mapped, and some kind of bridge that'd make the e-world stuff available in the main game is in the works... at least conceptually. It seems to me that all we need now is a programmer who has the capabilities to make an editor. I'd love it if you or hukka upgraded SMB3WS to edit SMA4. You'd have my eternal gratefulness. That and about a couple hundred hacked levels for SMA4. SMA4 is easily the best 2D Mario game in existance! ____________________ |
Mineyl |
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Ninji Level: 35 Posts: 57/243 EXP: 276832 Next: 3104 Since: 09-10-09 From: World 5 Last post: 4277 days Last view: 461 days |
No problem, CRH. I completely understand.
So they updated goomba's shoe, huh? I wonder if they added swimming capabilities to it, too... The NES version lacks this (a common cause of death for me in Chaos Control and especially Mario Adventure, but an understandable one seeing as the original 5-3 has no water). I wish I could code your editor, but unfortunately, it's out of my expertise. I'd like to pick up on a real programming language someday (I'm an expert with RPG Maker, but that's about it, sadly), but that could be a year or ten from now. Random question: is there any way to port GBA save files to actual GBA cartridges? I'd love nothing more than to play the e-reader levels on my actual GBA/DS/Gamecube without having to sit in front of my PC. ____________________ Back from the beyond. |
Kiiro |
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Red Paratroopa Level: 30 Posts: 38/161 EXP: 157622 Next: 8247 Since: 01-06-08 Last post: 2523 days Last view: 313 days |
Posted by Mineyl If you have a DS, can you launch DS homebrews ? If yes, use GBA Backup Tool, it does what you want. ____________________ My Website on Neocities |
Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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