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Main - ROM Hacking - SMB3 Level Editing | New thread | Thread closed |
Trelior |
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Level: 99 Posts: 14/2602 EXP: 9750265 Next: 249735 Since: 07-12-09 Last post: 4491 days Last view: 4478 days |
I'm getting ready to get started on making my levels for my hack (found here) and I have several questions about it...
1) Stage pointers: What all can I do with them? 2) Pointers that lead to other levels: If I move a pipe or a door, do I have to move the pointer with it or can I leave it where it is? 3) Additional bosses in a stage: I want to add a few Boom Booms to a couple of my fortresses, do I have to jump through any extra hoops to do that? 4) Purposefully exploitable levels: If you look at the Bowser's Castle section of my World 8 map on my other thread, you'll see 2 pipes separated by a lock, one takes you to that area and the other leads to an unused pipe stage that I plan on altering to make it a place to recover lives and get powerups if your inventory is empty (I plan on making World 8 pretty tough). Is my plan feasible or frivolous? /long-winded questionaire Any help is greatly appreciated! |
KP9000 |
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Boomboom Level: 90 Posts: 864/1975 EXP: 6950118 Next: 238491 Since: 02-19-07 Last post: 3574 days Last view: 3198 days |
Main - ROM Hacking - SMB3 Level Editing | New thread | Thread closed |
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