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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - SMB3 Level Editing New thread | Thread closed


Trelior
Posted on 07-14-09 07:10 AM Link | Quote | ID: 110470


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I'm getting ready to get started on making my levels for my hack (found here) and I have several questions about it...

1) Stage pointers: What all can I do with them?

2) Pointers that lead to other levels: If I move a pipe or a door, do I have to move the pointer with it or can I leave it where it is?

3) Additional bosses in a stage: I want to add a few Boom Booms to a couple of my fortresses, do I have to jump through any extra hoops to do that?

4) Purposefully exploitable levels: If you look at the Bowser's Castle section of my World 8 map on my other thread, you'll see 2 pipes separated by a lock, one takes you to that area and the other leads to an unused pipe stage that I plan on altering to make it a place to recover lives and get powerups if your inventory is empty (I plan on making World 8 pretty tough). Is my plan feasible or frivolous?

/long-winded questionaire

Any help is greatly appreciated!

KP9000
Posted on 07-14-09 07:12 AM Link | Quote | ID: 110471


Boomboom

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Please use This Thread for all SMB3 hacking questions.

Closed.

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Main - ROM Hacking - SMB3 Level Editing New thread | Thread closed

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