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Main - The Landfill - My SMB3 hack, Luigi's Quest New thread | Thread closed


Trelior
Posted on 07-14-09 06:41 AM (rev. 2 of 07-14-09 06:48 AM) Link | Quote | ID: 110464


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This is a repost of this thread, because it was in the wrong place before... If this is still wrong, then I feel retarded...

Here's my hack as it stands. The only things left to do is edit levels and comb out a few graphical annoyances on the Overworld and in Mini-game houses, because I used the SMBColor program to switch Mario's palette to green and made all the indicators change from M to L.

But anyway, onto the real meat and potatoes of this thread: the title screen and world map eye candy.


Nifty title screen, huh?


I call it "Grasslands Redux"


Anyone for desert?


Beachfront fun!


Is it just me or is everything really big?


Reach for the stars, the sky's the limit!


Kinda cold all of a sudden...


One hell of a pipe dream.


Time to show that over grown, ugly excuse for a turtle... dragon... thing... Who's boss!

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The annoyances are: the sprite for Super is unchanged and still uses the default palette, and using the inventory reverts the palette.

And

Mini-game houses still use Mario's palette and I want to swap it for Luigi (SMBColor doesn't touch that screen set)

Any help with that would be greatly appreciated!

Main - The Landfill - My SMB3 hack, Luigi's Quest New thread | Thread closed

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