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Main - ROM Hacking - Two questions, World 9 pipes and desert ground New thread | New reply


MapleMario
Posted on 07-12-09 09:27 AM (rev. 3 of 07-12-09 03:21 PM) Link | Quote | ID: 110338


Red Koopa
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I have two questions, if anyone can answer them:

1. How do I edit where the pipes in world 9 lead? Is it as simple as changing the pointer to point to a different world/stage, or is there something else that I have to do? I want world 9 to be a "bonus" world, so that in, say, world 3, you get a warp whistle and can go to the warp zone and play two bonus levels, then you get a pipe back to world 3 or some such. Is there a way to do that?

2. I noticed that 2-1 and 2-3 have a continuous ground, but it can't be selected. Is there a way to, say, put it in 1-1 (i.e. make 1-1 a desert level) if I changed the object and graphic sets to Desert? Or, instead, should I just use the "weird quicksand" as a ground floor? It doesn't look as good
EDIT: I figured #2 out; I forgot to change the object set to Desert on the level select window.
Yet another EDIT: The level won't stay as a desert level. Any way to fix this?

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SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

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beneficii
Posted on 07-12-09 12:27 PM Link | Quote | ID: 110340


Shyguy
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If I recall correctly, the way to change where the pipe in the warp zone leads is to change the object set number of the pointer over the pipe: The object set number corresponds to the destination world.

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MapleMario
Posted on 07-12-09 02:53 PM Link | Quote | ID: 110341


Red Koopa
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Ah. Also, I assume for a level/stage I would just change the pointer to the "bonus" stage?

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




Quick Curly
Posted on 07-12-09 07:40 PM Link | Quote | ID: 110350


Giant Red Paratroopa
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Posted by MapleMario
...if I changed the object and graphic sets to Desert?
...
The level won't stay as a desert level. Any way to fix this?
Don't try changing the Object Set of the level. Change the 1-1 pointer on the World 1 Map to 2-1 instead if you really want 1-1 to be a Desert level.

MapleMario
Posted on 07-12-09 07:55 PM (rev. 2 of 07-12-09 07:56 PM) Link | Quote | ID: 110354


Red Koopa
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Posted by Quick Curly
Posted by MapleMario
...if I changed the object and graphic sets to Desert?
...
The level won't stay as a desert level. Any way to fix this?
Don't try changing the Object Set of the level. Change the 1-1 pointer on the World 1 Map to 2-1 instead if you really want 1-1 to be a Desert level.


Ah, okay. Thanks. Then I assume the next desert level would point to 2-3, and so on?

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




Quick Curly
Posted on 07-12-09 08:26 PM Link | Quote | ID: 110356


Giant Red Paratroopa
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If that's what you want. You can set any pointer to point to any level.

You're welcome. Don't forget to thank beneficii for the awesome SMB3 Map Editor that makes this possible.

MapleMario
Posted on 07-12-09 10:28 PM (rev. 2 of 07-12-09 10:29 PM) Link | Quote | ID: 110364


Red Koopa
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Posted by Quick Curly
If that's what you want. You can set any pointer to point to any level.

You're welcome. Don't forget to thank beneficii for the awesome SMB3 Map Editor that makes this possible.


Of course, of course.... thank you beneficii! And so I assume that I can change the pointers on world 9 also and they'll act exactly the same as any other pointer (except the world pipes, of course, which act differently)?

Won't be online every day for the next month; read my SMB3 hack thread for more info.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




Main - ROM Hacking - Two questions, World 9 pipes and desert ground New thread | New reply

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