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Main - ROM Hacking - Two questions, World 9 pipes and desert ground | New thread | New reply |
MapleMario |
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Red Koopa Level: 27 Posts: 7/126 EXP: 111425 Next: 4734 Since: 04-28-07 From: USA Last post: 5068 days Last view: 3887 days |
I have two questions, if anyone can answer them:
1. How do I edit where the pipes in world 9 lead? Is it as simple as changing the pointer to point to a different world/stage, or is there something else that I have to do? I want world 9 to be a "bonus" world, so that in, say, world 3, you get a warp whistle and can go to the warp zone and play two bonus levels, then you get a pipe back to world 3 or some such. Is there a way to do that? 2. I noticed that 2-1 and 2-3 have a continuous ground, but it can't be selected. Is there a way to, say, put it in 1-1 (i.e. make 1-1 a desert level) if I changed the object and graphic sets to Desert? Or, instead, should I just use the "weird quicksand" as a ground floor? It doesn't look as good EDIT: I figured #2 out; I forgot to change the object set to Desert on the level select window. Yet another EDIT: The level won't stay as a desert level. Any way to fix this? ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
beneficii |
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Shyguy Level: 23 Posts: 75/85 EXP: 62077 Next: 5646 Since: 02-19-07 Last post: 3134 days Last view: 3111 days |
If I recall correctly, the way to change where the pipe in the warp zone leads is to change the object set number of the pointer over the pipe: The object set number corresponds to the destination world. ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
MapleMario |
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Red Koopa Level: 27 Posts: 8/126 EXP: 111425 Next: 4734 Since: 04-28-07 From: USA Last post: 5068 days Last view: 3887 days |
Ah. Also, I assume for a level/stage I would just change the pointer to the "bonus" stage? ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 474/1443 EXP: 4171939 Next: 19190 Since: 06-15-08 From: Earth Last post: 20 days Last view: 20 days |
Posted by MapleMarioDon't try changing the Object Set of the level. Change the 1-1 pointer on the World 1 Map to 2-1 instead if you really want 1-1 to be a Desert level. |
MapleMario |
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Red Koopa Level: 27 Posts: 9/126 EXP: 111425 Next: 4734 Since: 04-28-07 From: USA Last post: 5068 days Last view: 3887 days |
Posted by Quick CurlyPosted by MapleMarioDon't try changing the Object Set of the level. Change the 1-1 pointer on the World 1 Map to 2-1 instead if you really want 1-1 to be a Desert level. Ah, okay. Thanks. Then I assume the next desert level would point to 2-3, and so on? ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 476/1443 EXP: 4171939 Next: 19190 Since: 06-15-08 From: Earth Last post: 20 days Last view: 20 days |
If that's what you want. You can set any pointer to point to any level.
You're welcome. Don't forget to thank beneficii for the awesome SMB3 Map Editor that makes this possible. |
MapleMario |
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Red Koopa Level: 27 Posts: 11/126 EXP: 111425 Next: 4734 Since: 04-28-07 From: USA Last post: 5068 days Last view: 3887 days |
Posted by Quick Curly Of course, of course.... thank you beneficii! And so I assume that I can change the pointers on world 9 also and they'll act exactly the same as any other pointer (except the world pipes, of course, which act differently)? Won't be online every day for the next month; read my SMB3 hack thread for more info. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
Main - ROM Hacking - Two questions, World 9 pipes and desert ground | New thread | New reply |
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