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Main - ROM Hacking - [Incomplete] First hack in years, need feedback. New thread | New reply


MapleMario
Posted on 07-11-09 09:35 PM (rev. 3 of 07-13-09 08:39 AM) Link | Quote | ID: 110301


Red Koopa
Level: 27

Posts: 2/126
EXP: 111378
Next: 4781

Since: 04-28-07
From: USA

Last post: 5063 days
Last view: 3882 days
Note: I'll only have internet every so often (every week? every 2 weeks? twice a week?) for the next month but on the bright side I'll have access to all my hacking tools. Let's see how I do without tutorials.

Some of you might know me from the original acmlmboard (I was Dario then). I made one crappy hack and started one decent hack, but the one decent hack got completely erased because of, well, technical difficulties.

Anyways, I just finished a possible overworld for world one, which I'm calling Desert Isles in this hack (though the hack itself remains unnamed). The IPS patch is available here, but none of the levels have been edited!


Picture of the aforementioned overworld.
Note: I'm aware of the stray path next to the palm that's next to 1-4. I've fixed it, but I didn't bother to create a whole new IPS/screenshot just for that one discrepancy.
For those who don't want to download the IPS patch, I feel like I need to say that the fortress/lock works properly, and while it is possible to get to the skull left of the entrance, you can't do anything with it, nor can you get to the adjacent fortress. Also, the pyramid is (will be) a playable level.

So, once more, this is in no way a complete hack, and I am just looking for tips with my new overworld.

Possible Storyline: Since Bowser's repeated defeats at the hands of Mario and Luigi, Bowser has grown old and abdicated from the throne. As such, the Koopalings have succeeded Bowser to the throne and now have seized control of the Mushroom Kingdom once more. The airships have been handed down to the Koopalings' children. Looks like a new quest for the heroes of the Mushroom Kingdom!

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




DiscoPeach
Posted on 07-11-09 10:05 PM Link | Quote | ID: 110303


Octoballoon
Level: 31

Posts: 145/175
EXP: 177049
Next: 8314

Since: 04-15-08
From: Puerto Rico

Last post: 4548 days
Last view: 4528 days
It looks pretty decent and promising! It's not too cluttered and it's not too barren, either. Keep up the good work! Post some screenshots of the stages once you finish them!

Also, if the only thing you did was an overworld, I don't think the IPS was necessary, being as the image sufficed. Nonetheless keep it up! Have you done any other overworlds?

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

MapleMario
Posted on 07-11-09 10:20 PM (rev. 2 of 07-12-09 09:33 AM) Link | Quote | ID: 110304


Red Koopa
Level: 27

Posts: 3/126
EXP: 111378
Next: 4781

Since: 04-28-07
From: USA

Last post: 5063 days
Last view: 3882 days
Posted by DiscoPeach
It looks pretty decent and promising! It's not too cluttered and it's not too barren, either. Keep up the good work! Post some screenshots of the stages once you finish them!

Also, if the only thing you did was an overworld, I don't think the IPS was necessary, being as the image sufficed. Nonetheless keep it up! Have you done any other overworlds?


Thanks! Well, the IPS was for anyone that doubted my map actually worked, though yeah, it wasn't really necessary. No, I have not done any other overworlds.

I have one question, if anyone can answer it: How do I edit where the pipes in world 9 lead? Is it as simple as changing the pointer to point to a different world/stage, or is there something else that I have to do? I want world 9 to be a "bonus" world, so that in, say, world 3, you get a warp whistle and can go to the warp zone and play two bonus levels, then you get a pipe back to world 3 or some such. Is there a way to do that?

EDIT: If you can answer my question, please post here.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




Quick Curly
Posted on 07-12-09 08:59 PM Link | Quote | ID: 110361


Giant Red Paratroopa
Level: 77

Posts: 479/1443
EXP: 4170067
Next: 21062

Since: 06-15-08
From: Earth

Last post: 15 days
Last view: 15 days
The map looks pretty sweet. Since you're looking for tips though, I just have a few points to make:

- The island with 1-1 on it is missing the top-right corner of land, as is the land with the unreachable fortress and skull.

- See how the water at the bottom of the map sort of blends in with the land? You should use top land tiles (and proper corner tiles on each meeting side) so that it looks right. For a visual of what I mean, check out zbyte's maps. Unlike with his maps though, the land on yours is also right by the 1-1 island, so you'll have to use other proper tiles here as well (i.e. Water 39 [#A8], Water 33 [#A2], and Water 40 [#A9]).

- If the pyramid will be a playable level, why would anyone play it if it doesn't lead anywhere? (Unless some special item is up for grabs.)

Other than those things, the World 1 Map looks pretty promising! Hopefully you'll have screenshots of some new levels soon.

MapleMario
Posted on 07-12-09 09:45 PM (rev. 2 of 07-12-09 10:32 PM) Link | Quote | ID: 110363


Red Koopa
Level: 27

Posts: 10/126
EXP: 111378
Next: 4781

Since: 04-28-07
From: USA

Last post: 5063 days
Last view: 3882 days
Posted by Quick Curly
The map looks pretty sweet.

Thanks!

Posted by Quick Curly
- The island with 1-1 on it is missing the top-right corner of land, as is the land with the unreachable fortress and skull.

I didn't even see that! Thanks.

Posted by Quick Curly
- See how the water at the bottom of the map sort of blends in with the land? You should use top land tiles (and proper corner tiles on each meeting side) so that it looks right. For a visual of what I mean, check out zbyte's maps. Unlike with his maps though, the land on yours is also right by the 1-1 island, so you'll have to use other proper tiles here as well (i.e. Water 39 [#A8], Water 33 [#A2], and Water 40 [#A9]).

I'm not getting that immediately but if I read it over and experiment I'm sure I'll understand.

Posted by Quick Curly
- If the pyramid will be a playable level, why would anyone play it if it doesn't lead anywhere? (Unless some special item is up for grabs.)

That was my exact idea (one of my more creative planned changes in the hack!)

Posted by Quick Curly
Other than those things, the World 1 Map looks pretty promising! Hopefully you'll have screenshots of some new levels soon.

Thanks. Well, sadly, I'll only have internet every so often (every week? every 2 weeks? twice a week?) for the next month but on the bright side I'll have access to all my hacking tools. Let's see how I do without tutorials.

____________________


SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done...

- Layout: MM v0.31




Main - ROM Hacking - [Incomplete] First hack in years, need feedback. New thread | New reply

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