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Main - ROM Hacking - *sigh* I just LOVE working with Hyrule Magic! | New thread | New reply |
DiscoPeach |
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Octoballoon Level: 31 Posts: 124/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Okay, in the dungeon editor, in the Starting Location section, I change the Blockset to say, 4, and save it and everything, yet Hyrule Magic insists on keeping it on 3. What the fuck? Also, in the header (top part of the window), I have a certain blockset and palette. They don't change. It's just the one I mention. Any ideas on what could be happening?
Edit: I also have a problem with a ladder. I put a stair in the room. Link goes up the stairs no problem. However, when he walks down the stairs he vanishes. When I manage to get to the stairs and go up again, he reappears. What's wrong? Thanks in advance, guys. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 680/842 EXP: 1935340 Next: 49346 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
1. if the block set is being set in the "entrance" portion of the dialog window, I'm pretty sure at least one version of Hyrule Magic doesn't save that properly.
2. blockset and palette are also a part of the dungeon header (though that may not be apparent to you.) If you were having header issues before this is probably just an extension of that. 3. You're probably using the wrong staircase object type. Either that or it's something weird going on with the tiles you placed on the lower layer. As always, take a look at existing rooms that are similar to what you want to do, write down the object numbers they use, then use those in your new room. 4. Shouldn't you just have one thread for all these questions? I'm sure people are getting annoyed at all these different threads. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 125/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Yes, thanks a lot! It makes sense what you said about the header. Also, now that you mention it, maybe I do have that version of Hyrule Magic that doesn't save that well.
Yes, I know I've been placing a lot of threads. I realized it could be very annoying, which is why I made this one with a very general title. In the first post I merely edited it with a new problem I was having. So yeah! Thanks for the suggestion! Thankfully I was already trying to put it into action! This was the thread I was gonna use anyways for all my HM qualms. Thanks once again for your insight, MathOnNapkins. Edit: P.S.: Where can I get the best version of Hyrule Magic? I have v. 0.962. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 682/842 EXP: 1935340 Next: 49346 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
Posted by DiscoPeach Me. I have version 0.963 which has some nifty features not present in 0.962. I can't find this version anywhere else on the web. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 126/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Posted by MathOnNapkins Righteous! Would it be too much of a hassle if you can provide it for me in some way? PM me a link from a filesharing site or something? I'd be very grateful . ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
SePH |
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Rat Level: 22 Posts: 11/81 EXP: 56421 Next: 1929 Since: 12-01-07 Last post: 3078 days Last view: 3060 days |
If it's the version I'm thinking about (the one's that still says version 0.962 but has some new features).
First thing you'll notice are the new graphic schemes menu, it let's you edit the order in which the sprites/block sets are. I compiled a list of the Spr.blockset a while back: ------------------------- PART 3: -=Spr. blockset=- ------------------------- 1st digit: - AngryBrother [79] - ArcherGame [75] - BlueArcher [72] - Blue/RedMiri [31] - Bully (LW Form) [14] - Bully (DW Form) [21] - CannonSoldier [70] - CannonUp/Down/Left/Right [47] - GreenGrassArcher [70] - Hinox [22] - HoppingBulbPlant [22] - Leever [47] - MorningStar [70] - PalaceGuard [72] - Person? [79] - Runner [79] - SandCrab [47] - Stalfos [31] 2nd digit: - Agahnim (Death) [26] - Beamos [44] - Blue/GreenSoldier (LW Form) [73] - Blue/GreenSoldier (DW Form) [13] - BlueOrb [30] - Blob [32] - DiggingGameGuy [42] - Fireblade [42] - Green/RedRocklops [44,46] - HogSpearman - Lanmola [42] - MiniHelmasaur [30] - Moldorm [30] - RedSpearKnight [73] - Shell [42] - StalfosKnight [32] - Tentacle [44] - Triceritops [42] - VRat [32] - WallBubble [42] 3rd digit: - 4WayOctorok (LW Form) [12] - 4WayOctorok (DW Form) [24] - Arrghus (Boss) [57] - BigFairy [57] - Bottleman [74] - Bombslug [37] - Chomp [39] - Crab [12] - Farmboy [74] - Fluteboy (LW Form) [78] - Fluteboy (DW Form) [76] - FireballZora (LW Form) [12] - FireballZora (DW Form) [24] - FuzzyStack [39] - Geldman [18] - Gibdo [35] - Green/RedLizard [40] - Half-Bubble [40] - HyliaObstacle [18] - Iceman [38] - Item [24] - Keese (LW Form) [28] - Keese (DW Form) [36] - Kholdstare (Boss) [60] - Knight [19] - Lumberjacks [74] - MedallianTablet [18] - Mothula (Boss) [56] - Mouldrum (Boss) [48] - Mutant [76] - Octoblimp [12] - Octorok (LW Form) [12] - Octorok (DW Form) [24] - OldWoman [74] - Ostrich [78] - Penguin [38] - PigSpearman [23] - Rabbit [78] - Rat (LW Form) [28] - Rat (DW Form) [36] - Roller1/2/3/4 [39] - Rope (LW Form)[28] - Rope (DW Form)[36] - Splash [34] - Tentman [55] - Uglybird [78] - Vulture [18] - WallMaster [35] - WaterBug [34] - Witch [76] - Wizzrobe (LW Form) [37] - Wizzrobe (DW Form) [41] 4th digit: - Animal [54] - Armos [16] - ArmosKnight (Boss) [29] - Blue/GreenAirBomber [27] - Bully&Whimp [20] - BushCrab [16,17] - Chicken (LW Form) [80] - Chicken (DW Form) [21] - Cucumber [17] - ElectricBarrier [29] - EyeLaser - FakeSword - FallingRocks [16] - GuyByTheSign [17] - Hedgeman [80] - Lanmolas (Boss) [49] - LikeLike [27] - Lynel [20] - MasterSwd [54] - Mushroom [17] - Poe/Ghini [14] - Rabbit [17] - Raven (LW Form) [17] - Raven (DW Form) [25] - RedOrb - RockCrab [16,17] - ScaredGirl [80] - Statue - Swampsnake [25] - Shooter [14] - SpikeBlock - Squirrel [16] - Tektite [16] - TrapSwitch - Viterous (Boss) [61] - WalkingZora [68] - ZoraKing [68] 1st and 3rd digits: - SnapDragon [22&23] //Sets that have "free" digits// 0,8,9,10,11,12,15,17(all), 18,24,29,31,33,34,35,41,45, 46,47-till-63(all),66,67,77, ----------------------------- sprites to sort out: - unknown [37] - unknown [36] - HelmasaurKing (Boss) [58,62] - Blind (Boss) [59] - Trinexx (Boss) [63,64] - Ganon (Boss) [33,51,65,69] - Agahnim (Boss) [66,67] - Priest [71] - Uncle [81] - SickBoy [81] ----------------------------------------------- The blocksets saves correctly when you exit the room and re-enter it: Well not only that, now you can also double-click directly on entrances on overworlds and it leads to the correct room in the dungeon! No more switching between dungeon editor and overworld editor. Next there's also a new feature for overworlds which lets you edit the overlays, also known as events that happens during the adventure, like editing the graphics for the hollowed tree (the one you run into), the castle gate when it opens.. and many others. Finally, there's a revamped search option for your tiles.. Say for exemple you want to search for all the tiles that have the ''820'' number: You click on the top right ''Search'' button like usual to find that now everything is in four digits: Makes it easier when searching for certain specific tiles.. incase you don't remember good ol' HM: You had to convert everything you searched for in HEX everytime, unless you know it by heart which I don't... Word of caution through, *DO NOT USE* that new HM when you edit the palettes, it screws them! Aside that, there shouldn't have any problems.. Granted MathOnNapkins wouldn't be able to lend you a copy I might send it to you or something. ____________________ http://parallelsequel.wordpress.com/ |
DiscoPeach |
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Octoballoon Level: 31 Posts: 128/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Posted by SePH Thank you, Jeebus!! If you can send it to me than great! That'd be super! Could you pm me for it, please? The version I have says 0.962 but it doesn't have the specs you've posted here. Posted by SePH What do you mean? That I can't edit the palettes with this latest version or I can't open a rom with previously edited palettes? ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 683/842 EXP: 1935340 Next: 49346 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
Jeez SePH, that was a really thorough rundown...
http://math.arc-nova.org/HMagic_v963.zip Btw, this version has some slight mods I added so take care not to use the menu items "Port" and "Duplicate Room" as I cannot verify how well they work at this time. They were mods that were done at least 3 years ago and I have not reviewed the code. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 130/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Yay! Thanks a bunch, MathOnNapkins! This should help me get around that pesky "I'm not gonna save the changes you made to the blocksets" bitchiness from Hyrule Magic! Awesome!
Thanks for those warnings as well! Is there anything else I should be weary of? SePH mentioned how some edited palettes get screwed up with this version. But I didn't understand what he meant. I'm waiting for his answer so I know what to avoid. But if you think there's nothing else besides those menu items I should worry about, then great! On to hacking! . ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2610/4196 EXP: 21531061 Next: 305540 Since: 02-19-07 From: Ithaca, NY, US Last post: 470 days Last view: 83 days |
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DiscoPeach |
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Octoballoon Level: 31 Posts: 131/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Posted by blackhole89 Yes, I know. I said so to MathOnNapkins in a previous post: Posted by DiscoPeach Is this what you meant? Cuz if so, then I'll just this thread for all my HM problems. If possible, could you be able to change the title of this thread? Maybe it could say "Disco Peach's Hyrule Magic qualms" :p. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
SePH |
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Rat Level: 22 Posts: 13/81 EXP: 56421 Next: 1929 Since: 12-01-07 Last post: 3078 days Last view: 3060 days |
Posted by DiscoPeachI've tried this version MoN posted and it seems not to be doing the same thing I once experienced. Fact is I'm pretty sure it's the custom HM version made for Parallel Worlds that does this, so you shouldn't have any worries with this one while editing the palettes. ____________________ http://parallelsequel.wordpress.com/ |
DiscoPeach |
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Octoballoon Level: 31 Posts: 132/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Posted by SePH Sweet! Thanks, bro! If this helped you and Euclid make Parallel Worlds than that's freakin' awesome! Thanks! If I have no worries then on to hacking! Let's see if I can pop out a decent first dungeon! ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
DiscoPeach |
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Octoballoon Level: 31 Posts: 133/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Okay, I've got a new problem and it's really hurting my morale.
I'm trying to edit Link's House (Entrance 00). I can do whatever I want to it. I want to place a hole in Link's House that goes to room 85. I removed practically all the room headers. Hyrule Magic keeps insisting on putting the room it feels like placing. I type 85 it puts 314. And if I don't do anything, it places 256. What gives? How can I just have it go to room 85? What's the deal? It's frustrating! UPDATE: This isn't just happening to me in the Room 260, but room 261 as well. I'm not only having problems with hole/warp values that don't want to save. HM doesn't want to save changes to the Staircase 1 tab either. As a matter of fact, no changes in the room header want to save when I change them. On any room. What gives? This is happening to me in al versions of Hyrule Magic. v.0.962 and v.0.963 as well. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 684/842 EXP: 1935340 Next: 49346 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
Headers are one of the main reasons I started development on Black Magic and before that, on a mod to Hyrule Magic. But sephiroth3 asked me to not continue development of Hyrule Magic, so I complied.
Headers are completely fixed in Black Magic. You should just wait until I've got all that finished. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 134/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Posted by MathOnNapkins yeah... I know... I'm dying for you to finish it... I constantly check the ALttP forum to see if there're any progress reports . ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 685/842 EXP: 1935340 Next: 49346 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
You can set it up so that you get an e-mail when there's an update to a thread, just FYI. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 135/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Posted by MathOnNapkins Yeah, but where's the fun in that . Oh! By the way, then how do you get around with the room header problems when Zelda3 hacking? Cuz games have been made. What do you suggest in the mean time? I'd really like to get this dungeon done. ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 686/842 EXP: 1935340 Next: 49346 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
You'd need to allocate 14 bytes for each header in the game. (320 rooms times 14 bytes, you do the math). You'd need to repoint that data to somewhere else in the ROM. And then design an editor capable of accessing the data in the new location. Which is what Black Magic does... ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 136/175 EXP: 177128 Next: 8235 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
So I guess I have to wait ... Well, at least I can make the rooms in meantime while I wait until I can connect them somehow (with Black Magic ).
Does Black Magic also change the Room 260 header? Because I change this room and it's even stored in the editor, but when I play the ROM, the room still has blockset 3 instead of blockset 4. You have to leave and reenter "Link's house" in order for the change to take place. The room stays in blockset 3 only when you start the game. So, when you access other rooms from the beginning (without going out first), the next rooms are also in blockset 3 instead of 4. They also change to blockset 4 though if you access those rooms after leaving and reentering "Link's house". Is there any way to fix this in the meantime? Thanks so far for all your help! ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
Main - ROM Hacking - *sigh* I just LOVE working with Hyrule Magic! | New thread | New reply |
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