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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Megaman Hero New thread | New reply

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Kawa
Posted on 06-20-09 11:00 PM Link | Quote | ID: 109055


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Well, yeah. You can indeed raise the apparent number of colors per sprite by overlaying. Just check out the faces of Mega Man and the Robot Masters, but that does bring you closer to the sprite limit.

If you don't care about the sprite limit, you'd have about 12 colors to choose from. That's the ultimate limit for a single NES sprite. Speedremix is pushing it.

Note that I made a mistake and forgot to include the sprite bank. The correct number of colors on screen at one time without tricks is (3 * 8) + 1 = 25.

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speedreemix
Posted on 06-29-09 10:58 AM Link | Quote | ID: 109541


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Posted by Kawa
Well, yeah. You can indeed raise the apparent number of colors per sprite by overlaying. Just check out the faces of Mega Man and the Robot Masters, but that does bring you closer to the sprite limit.

If you don't care about the sprite limit, you'd have about 12 colors to choose from. That's the ultimate limit for a single NES sprite. Speedremix is pushing it.

Note that I made a mistake and forgot to include the sprite bank. The correct number of colors on screen at one time without tricks is (3 * 8) + 1 = 25.


I dont think that I push the limits that much, I mean look at the Tenguman I made, he is just 5 colors.
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