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Main - ROM Hacking - The beginnings of romhacking. | New thread | New reply |
duffjr |
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Micro-Goomba Level: 11 Posts: 2/16 EXP: 5036 Next: 949 Since: 04-15-07 Last post: 4524 days Last view: 4524 days |
I would create the worst levels filled with all crap in Excitebike. I got bored with that level editor quickly as there were only so many jumps you could create. I tried reading the game genie manual when I was 10, but I wasn't sure what create your own codes meant because I tried messing around with them and nothing would happen. Back then, you had to purchase all the back issues of Game Genie if you wanted an extra code, and they never released the damn lives code for Gunsmoke, so I would just read all the codes of games I didn't have and imagine they worked for that game. |
TheGreatGuy |
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Beezo Level: 49 Posts: 75/480 EXP: 829569 Next: 54314 Since: 03-15-07 Last post: 5739 days Last view: 5604 days |
I too drew levels on paper for a long time, and I screwed around in excitebike too. Then, I happened to find Zelda Classic, and stuck with that for a long time, making some games, some were crap, some weren't, all were lost when my computer crashed. I decided to search for something similar for either mario or final fantasy (forget which), this led me to the acmlm.overclocked.org site, from which I promptly downloaded every editor available and started screwing around immediatly(I had already been into emulation for about a year at the time so I had all the games I used to play on the NES already, ____________________ There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy. |
Coby |
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Red Paragoomba Level: 19 Posts: 16/53 EXP: 30474 Next: 5303 Since: 02-28-07 From: Belgium Last post: 5399 days Last view: 4153 days |
I made savestate editors in Visual basic. :o |
Keitaro |
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Mole Level: 42 Posts: 234/351 EXP: 519745 Next: 1617 Since: 02-19-07 From: Massachusetts Last post: 5936 days Last view: 5373 days |
Posted by SmallhackerOh my god, there's even more of us. And here I thought HyperHacker and I were the only ones left. Though I suppose its a good thing if I couldn't tell you were from there. That place was the sole definition of eliteism (I wise 'WiseOlNoctowl' by the way. Much more active in the days when it was still PPN, jumped ship just before the whole place went to hell) |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 146/4196 EXP: 21483613 Next: 352988 Since: 02-19-07 From: Ithaca, NY, US Last post: 442 days Last view: 55 days |
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Erika |
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Paratroopa Level: 29 Posts: 17/150 EXP: 145206 Next: 2679 Since: 02-19-07 From: Shibuya Last post: 5898 days Last view: 5508 days |
I found it out because of a boy a 2chan who made a Super Mario Bros. hack (or I do not remember if HE made it) that was super hard. . . and I wondered how he did it! So I did reasearch. I taught myself everything from tutorials and documents. Now, I am very good ^^; |
Kles |
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Level: 75 Posts: 979/1301 EXP: 3708915 Next: 117989 Since: 02-19-07 From: Canada |
Hey, Yoro... were you (or your brother?) the one who hacked some of DKC's music format? |
Erika |
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Paratroopa Level: 29 Posts: 18/150 EXP: 145206 Next: 2679 Since: 02-19-07 From: Shibuya Last post: 5898 days Last view: 5508 days |
It was me! But I kind of forget a lot of it. My old notes are back in Japan ._.; |
CKY-9K |
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Pokey Level: 57 Posts: 46/693 EXP: 1427124 Next: 58804 Since: 06-27-07 From: cKy Last post: 181 days Last view: 89 days |
I know this is an old thread, but I might as well contribute anyways.
It all started out with GameShark. I always used it when in came to having random fun effects on gameboy games. I've practically decoded how it works by my own too. I'm not sure about the first 2 pair, but usually it's 01, and then the next pair is the hex value used to replace that register, the next pair , let's say I set it to FF, is the $??FF place, and the last pair is the $FF?? place. I never knew what the hell the comparison tools were until I started actually hacking. I didn't know what it was used for but eventually I found out it's for finding a specific register that you want. I remember I used to hack Link's Awakening, change the colors to make it looks like different seasons, place custom tiles on the screen, I could make treasure boxes in places, and the level 9 or A sword is just awesome because it sets shit on fire. ____________________ |
Koolboyman |
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Shyguy Level: 22 Posts: 26/81 EXP: 57133 Next: 1217 Since: 06-04-07 Last post: 5874 days Last view: 2452 days |
I always wanted to make my own levels and other things based off the original game, it started with Super Mario Bros. 3, which I owned when I was 4. I just made up levels in my head and pictured Mario in the level. I drew some levels on paper too. I guess ROM Hacking was a dream come true for me. ____________________ Pokemon Prism |
Jigglysaint |
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Red Paragoomba Level: 20 Posts: 9/62 EXP: 38450 Next: 3989 Since: 04-04-07 Last post: 4588 days Last view: 2325 days |
Well for me, it started with the Game Genie. Way back when I first got it, I soon discovered all the random codes you could make with it. I didn't know anything about how it works, but I was somehow able to change the levels arround in some cases like Zelda 2 and MC Kids. I also discovered what I think is the ultimate SMB code that makes the first level totally random every time. I forgot one of the code, but the other I believe is ULAPAT. The first one is kind of like that, but different I believe.
I even used Game Genie when I first discovered emulation, and used it to have fun with SMB2. Then Mario Improvement came along and that's when I started to use the level editor. I remember reading about sprites being "embedded" objects and could not be edited at all. The first part must have been arround the early 90's, while the latter arround the later 90's. Now, I'm a full fleged ASM hacker with actual games being hacked to add more play value. Currently I have one active project, one on the back burner, and one release. The game I am working on now is going to be my first fully edited game, minus graphics which I don't do. |
Xkeeper |
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Level: 105 Posts: 2444/2846 EXP: 12000687 Next: 261573 Since: 02-19-07 Last post: 6031 days Last view: 2768 days |
Dare I ask what it is? ____________________ I dealt with it. |
Jigglysaint |
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Red Paragoomba Level: 20 Posts: 10/62 EXP: 38450 Next: 3989 Since: 04-04-07 Last post: 4588 days Last view: 2325 days |
I'll give you a hint: Rapid-firing Pet Monster |
Shadic |
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Buzzy Beetle Level: 44 Posts: 268/376 EXP: 576277 Next: 35008 Since: 02-19-07 From: Washington Last post: 5923 days Last view: 5714 days |
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cory21391 |
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Flurry Level: 37 Posts: 40/260 EXP: 331105 Next: 7148 Since: 03-01-07 From: NC, US Last post: 5099 days Last view: 5099 days |
oh dear god.... my 1st experience with a game editing was with lm... the single WORST hack ever made.... I've disowned that hack tho...
yea, i found out about emulation when i was looking for an online version of DKC i stumbled upon an emuation site, then later i found SMW hacks and LM and stuff... ____________________ |
Koolboyman |
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Shyguy Level: 22 Posts: 27/81 EXP: 57133 Next: 1217 Since: 06-04-07 Last post: 5874 days Last view: 2452 days |
Posted by cory21391 Probably not as bad as my first ROM hack, "Mario's Trip to Hell". Somebody actually made a youtube movie about the hack. See the shittyness for yourself. By the way, I wonder how the hell he got this hack, since Acmlm's old site is gone. ____________________ Pokemon Prism |
Skreeny |
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Cobrat Level: 56 Posts: 322/653 EXP: 1318719 Next: 79457 Since: 02-21-07 Last post: 5312 days Last view: 4813 days |
It's like all the joke hacks rolled into one
I started where a lot of people did: messing with stuff in RAM in Pokemon games. Then I moved on to messing with palettes in Sonic 1 (there's probably still a few copies of that floating around, since I posted it on A51's forums); didn't look bad in my opinion (and I was one of the first few to alter rotating palettes that I know of), but nothing awe-inspiring. I could probably make an IPS and post it, if anyone wants to see. Then I went into messing with Mario World graphics (anyone remember that Dr. Mario tileset I was working on on the first incarnation? ) and pretty much lost interest in doing anything that I intended to ever release. |
CKY-9K |
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Pokey Level: 57 Posts: 67/693 EXP: 1427124 Next: 58804 Since: 06-27-07 From: cKy Last post: 181 days Last view: 89 days |
Posted by KoolboymanPosted by cory21391 Holy shit is he Keven French from Mission Hill? ROFL. http://www.msnhill.com/sounds/kevin_grubermeister.au ____________________ |
Shadic |
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Buzzy Beetle Level: 44 Posts: 271/376 EXP: 576277 Next: 35008 Since: 02-19-07 From: Washington Last post: 5923 days Last view: 5714 days |
Legomen |
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Red Koopa Level: 28 Posts: 17/139 EXP: 128600 Next: 2738 Since: 05-19-07 Last post: 5571 days Last view: 5520 days |
When I kid, I always wanted to make own level's to super mario, lolo etc, so I drawn my own levels....
then I got internet (abaut 2004) and I found acmlm's site, and Lunar magic (1.52 ? ) and I maked my own (crappy) levels... And I still had my back-up cd (of year 2004 or 2005), where are my old hacks, ad other old stuf.... Posted by KoolboymanPosted by cory21391 WAIT A MINUTE... I had that hack too..... ____________________ Sorry for my bad english |
Main - ROM Hacking - The beginnings of romhacking. | New thread | New reply |
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