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Main - ROM Hacking - The beginnings of romhacking. New thread | New reply

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Kernal
Posted on 03-10-07 04:07 PM Link | Quote | ID: 13359

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Has anyone else done similar things to romhacking before knowing about actual romhacking?

When I was really young I was obsessed with the Mario games and often dreamed of making my own levels. I would draw them on paper and fill entire notebooks with imagined Mario worlds. When I got the Internet in 2001, I was really surprised to find that other people have emulated and hacked the game and created their own levels.

The first level editor I used was for a PC game called Boppin. Unfortunately, there was a bug in the editor in which if you try to create your own level set (rather than editing one of the existing ones), when you tried to save, it would crash and the computer would reboot! So I could only edit the existing levels or play each level individually in the editor (it had a "test" feature), but I still had loads of fun designing levels for the game.

Kles
Posted on 03-10-07 04:16 PM Link | Quote | ID: 13371


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Two words:

Chip's Challenge.

Kernal
Posted on 03-10-07 04:17 PM Link | Quote | ID: 13374

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I never owned Chip's Challenge but I had fun playing it when I visited my cousins, they had it on their machine. Didn't know it had a level editor.

Katelyn
Posted on 03-10-07 04:19 PM Link | Quote | ID: 13375

beh
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I think the first level editor I used was either the one in ZZT or the editor in Jetpack around 1999/2000-ish.

Phoenix Yoshi
Posted on 03-10-07 05:00 PM Link | Quote | ID: 13398


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Posted by Kles
Two words:

Chip's Challenge.


...Chip's Challenge has a level editor? o.o Oh man, I hope I can still get that game... I loved it....

fabio
Posted on 03-10-07 05:09 PM Link | Quote | ID: 13404


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Before I started romhacking, I didn't know you could make your own levels with a level editor, I just knew rom hacks exist. The first rom hack I played was Acmlm's Strange Mario World which is why the reason I signed up at this board. After learning how to patch it, I found out that you could make your own levels with Lunar Magic. I downloaded version 1.51 from somewhere and I didn't realize 1.62 was the most recent version until someone pointed it out.

After messing around with 1.62 and 1.63 when it was eventually released, I stopped SMW hacking and moved on to find a level editor I like. That is where Eggvine comes in, I have a fun time making levels with Eggvine without having to worry about ExGFX.

Xenesis
Posted on 03-10-07 05:13 PM (rev. 3 of 03-10-07 05:18 PM) Link | Quote | ID: 13407


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The earliest experience one has had similar to romhacking was creating plugins for Escape Velocity: Nova.

it used the rather archaic (even by that point in time, which was a good 6 years ago or so) Mac OS Classic Resource Fork to create its data. I also taught myself hex by it's use of bitfields.

It has a very similar feel to hacking when doing it the traditional way anyhow. I never did anything spectacular, just creating some new weapons, systems, planets, etc. I was starting to get the hang of Mission Bits and Cron processes too.

But then hey, I kinda got bored of it. I've done it on and off. Which is now a lot harder as I can't run Resedit on my Mac, as Intel macs don't do Classic support, and resedit has long since been antiquated. Oh well, SheepShaver to the rescue.

Edit: I lie. I did actually create one useful plugin. It was a patch to tone town the Vell-Os Winter Tempest's animation because it literally tore my G3 iBook a new one when I used it. I think its probably still up on Ambrosia's Plugin Archive.

setz
Posted on 03-10-07 06:05 PM Link | Quote | ID: 13425


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Posted by Nyletak
I think the first level editor I used was either the one in ZZT or the editor in Jetpack around 1999/2000-ish.


man jetpack was awesome.

I used to play the living shit out of that game

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Kawa
Posted on 03-10-07 06:06 PM Link | Quote | ID: 13426


CHIKKN NI A BAAZZKIT!!!
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Jetpack... wrote a swapping utility to allow multiple edits in the shareware version. Also filled several pages with Yoshi's Island levels and editor GUIs.

Tile-based, that is. Oh well.

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Acmlm
Posted on 03-10-07 08:27 PM Link | Quote | ID: 13472


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Flurry
#&postrank&
I've had a lot of fun with ResEdit at the time (like 1993-1998), changing various things in Macintosh games ... like text, colors, icons, graphics, sounds, and even starting values buried into the code (where I learned hex editing). Not only games either, I even did a few small changes in the system (I still like how the old resource fork worked, it kept things well organized and easy to view/change, and most programs were in a single file)

The first level editing I ever made was probably with one of the builtin editors in some games, like Wrecking Crew ...

My first ROM hacking was in late 1998 when I changed text and used Nesticle's graphic editor, then I found Mario Improvement about a year later and started a SMB1 hack, then started over after I found YY-SMB1 Editor, and Strange Mario Bros was born

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Tanks
Posted on 03-10-07 08:29 PM Link | Quote | ID: 13475


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Posted by Kles
Two words:

Chip's Challenge.

two other words LOVED IT... only I could only play it at my Grandma's house... I wish I still could play it though.

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Xkeeper
Posted on 03-10-07 08:31 PM Link | Quote | ID: 13476


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The only thing I ever really did was heavily abuse my Game Genie.

Honesty, I did more stuff with that than I ever did with anything else. I wish I still had it (GB), too, because it was a lot of fun...

Like originally discovering a debug mode in Game&Watch Gallery 3, and finding out that "7" will let you walk over pits/water in Link's Awakening...

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I dealt with it.

optomon
Posted on 03-10-07 08:42 PM Link | Quote | ID: 13481


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Posted by Xkeeper
The only thing I ever really did was heavily abuse my Game Genie.

Honesty, I did more stuff with that than I ever did with anything else. I wish I still had it (GB), too, because it was a lot of fun...

Like originally discovering a debug mode in Game&Watch Gallery 3, and finding out that "7" will let you walk over pits/water in Link's Awakening...



It was Game Genie for me too. Used it to find hidden worlds in games like Metroid and Legend of Zelda and make it feel like I was playing a new game. Also in Sim City, I used it to make very bizarre tweaks in the game. One code did scores of weird things... it made all these buildings suddenly and randomly appear all over the place, the population would change erratically from like 1000 to something like &4#99?2 and the music even changed. The results remained saved to the city after not using game genie.

Acmlm
Posted on 03-10-07 08:57 PM Link | Quote | ID: 13483


Flurry
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Flurry
#&postrank&
I never had a GameGenie, but I did mess around with random codes and RAM cheats in emulators before I got into ROM hacking ... I especially remember using codes that messed up the levels in SMB1, and the one time I got a weird "9-9" level with RAM cheats:



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Phoenix Yoshi
Posted on 03-10-07 09:05 PM Link | Quote | ID: 13488


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Posted by Tanks
Posted by Kles
Two words:

Chip's Challenge.

two other words LOVED IT... only I could only play it at my Grandma's house... I wish I still could play it though.


I have an old laptop that can play it. Oh, if only this one I'm on now had a floppy disk drive, and if I had some floppy disks, I'd copy the game over to this laptop. Then I'd search for that level editor for it.

Drag
Posted on 03-10-07 09:11 PM Link | Quote | ID: 13495


Spike
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I tried to make a bunch of "platformer" levels in Lode Runner GB's level editor. They were crap though.

Then I found out about emulation and nesticle. I changed the graphics in a bunch of games.

I forget how, but I somehow found YY-SMB1 editor, and I was amazed that I could edit SMB's levels. The rest is history.

Beforehand though, I was a programmer, so I'm mainly a programmer, instead of a rom hacker.

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icegoom
Posted on 03-10-07 09:16 PM Link | Quote | ID: 13498


Cheep-cheep
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I have whole folders full of NES game maps I drew out when I was a kid. I recently had the bright idea of digging them out and attempting to stick them into an actual game. But it turns out I was more concerned with fitting the levels onto a sheet of paper than I was in making something that might actually be playable.

interdpth
Posted on 03-10-07 10:03 PM Link | Quote | ID: 13508


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I was translating RPG makers. Main one was Network RPG Maker 2000 or Nedango


It's also how my sn came about.

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FirePhoenix0
Posted on 03-11-07 12:38 AM (rev. 2 of 03-11-07 12:44 AM) Link | Quote | ID: 13584


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Oh, Chip's Challenge... There's some nostalgia. I had that game on the Windows 3.1 laptop my dad gave me. I still do, and managed to get it copied to my current computer, along with the editor. I even managed to make several levels of my own that were not (in my opinion) hard like the ones in Chip's Challenge 2 (A collection of 150 fan-made levels. They are all really tough.)

You know, I could give Chip's Challenge to anyone who wants it. Just tell me and I'll give it.

I also drew out on four sheets of paper, front and back, an entire Metroid game. I even invented three new upgrades: Super Bombs (more powerful than Power Bombs), Mini-Morph Ball (shrink the morph ball for access to even smaller areas and Controlled Shinespark (you can direct the shinespark while doing a Morph Ball Shinespark). Now that interdpth is making Zero Fission, maybe I can actually follow through and make my game!

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Nicole
Posted on 03-11-07 12:39 AM Link | Quote | ID: 13585


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I was into ZZT a long while back, and made crappy games there. And then I used Zelda Classic, which back then was still mostly just a Zelda 1 clone, so that's kind of like ROM Hacking... I actually discovered ROM Hacking looking for something that would be like Zelda classic but for Mario games..

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