| |||
Views: 88,478,253 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-24-24 05:02 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 2 guests | 3 bots |
Main - ROM Hacking - SNES ROM Checksum | New thread | New reply |
PaD |
| ||
Newcomer Level: 4 Posts: 1/2 EXP: 208 Next: 71 Since: 05-19-09 Last post: 5453 days Last view: 5453 days |
Hey all!
Does anyone know how the checksum in SNES ROMs works? Any documents on it? I need to know where it is saved and how it is calculated so I don't get these "Bad Checksum" messages (by Geiger's SNES 9x debugger, dunno about other emus) all the time. Since I'm modifying my ROM programatically I just want to include that function in my tool rather than using some external tool. Thanks for help in advance! |
Cellar Dweller |
| ||
Snifit Level: 39 Posts: 157/287 EXP: 385133 Next: 19638 Since: 02-19-07 From: Arkansas Last post: 4050 days Last view: 3217 days |
I don't know if there are any docs, but I would consult the source code for an emulator to learn about the algorithm. Just don't copy the code if you have not properly thought about the license. |
blackhole89 |
| |||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2520/4196 EXP: 21529949 Next: 306652 Since: 02-19-07 From: Ithaca, NY, US Last post: 469 days Last view: 82 days |
|
PaD |
| ||
Newcomer Level: 4 Posts: 2/2 EXP: 208 Next: 71 Since: 05-19-09 Last post: 5453 days Last view: 5453 days |
Hm right, failed to figure that they're Open Source.
Thanks for help! |
Main - ROM Hacking - SNES ROM Checksum | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 47, rows: 71/71, time: 0.043 seconds. |