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Main - Fraxy - TotM: May 2009 - Breakout! | New thread | New reply |
NightKev |
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Cape Luigi Level: 131 Posts: 3564/4792 EXP: 26227930 Next: 196690 Since: 03-15-07 Last post: 3733 days Last view: 3645 days |
Using the power of random number generation, this month's theme is... "Breakout!"
Posted by CTRCreate a boss in which you must destroy part after part in an effort to reach the core. Remember, it doesn't have to actually look like a level from any of the "Breakout"/etc games, just most/all parts must be destroyable in some form (either through events or regular being shot at) and you should generally need to blast through quite a few to expose the core. Version requirements: Must be compatible with "20090408beta (+ 20090411beta_patch)" (ie: cannot use newest beta ver 20090524) Deadline: June 5th Submissions page Results page ____________________ |
Boxorak |
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Paragoomba Level: 20 Posts: 1/65 EXP: 38791 Next: 3648 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4913 days Last view: 4911 days |
I have a few questions:
What does it have to look like? can I use Barriers? can it move, or just be stationary? Also, can it be something from Gradius? ____________________ Boxorak out. |
NightKev |
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Cape Luigi Level: 131 Posts: 3573/4792 EXP: 26227930 Next: 196690 Since: 03-15-07 Last post: 3733 days Last view: 3645 days |
Posted by BoxorakAnything you want it to. Sure, go ahead. Stationary is preferred but go ahead and have it move around if you want. If you want, sure. ____________________ |
Boxorak |
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Paragoomba Level: 20 Posts: 2/65 EXP: 38791 Next: 3648 Since: 04-24-09 From: Making fraxy bosses somewhere. Last post: 4913 days Last view: 4911 days |
oh, ok. ____________________ Boxorak out. |
NightKev |
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Cape Luigi Level: 131 Posts: 3612/4792 EXP: 26227930 Next: 196690 Since: 03-15-07 Last post: 3733 days Last view: 3645 days |
First post updated with more info on the current TotM. ____________________ |
Main - Fraxy - TotM: May 2009 - Breakout! | New thread | New reply |
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