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Main - ROM Hacking - Few Questions, some might be long... | New thread | New reply |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 2/19 EXP: 6127 Next: 1794 Since: 04-30-09 Last post: 5444 days Last view: 4742 days |
But I'll try to make this clear if I can,
1, inthe latest version of Smile(Super Metroid Editor), I am receiving an error after opening a file that has a following run-time error of #380, is there a chance it might be due to a mis-match with a file that is not regonizing because I have the .NET Framework 2.0 installed, and it might not be compatable in rendering the program? 2, do you guys know anything about the Large Font Compression that uses an RLE Base Fixed-Width format that Dragon Quest 5, 6, and 3 currently use as a format(supposely it is in RAW form), and is there a way to decompress it via Lunar Compress, or will it have to be done all manually? and 3, I herd rumors of a new Zelda 3 Editor called Black Magic, but do not know if there is going to be a release soon given the outdated Hyrule Magic Editor is buggy and stuff? |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 632/842 EXP: 1935332 Next: 49354 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
3. Yeah I'm developing Black Magic still. I'm trying to get a release out in the next month or two but I don't have a super supply of free time right now. However, the editor will mostly feature Overworld editing, as writing the dungeon editor really made me mad, so I'm pretty much avoiding it until Overworld editing is fully done. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 3/19 EXP: 6127 Next: 1794 Since: 04-30-09 Last post: 5444 days Last view: 4742 days |
Posted by MathOnNapkins Alright, it is just that I needed to know if also the expansion also means expanding addional graphics for the soon to be working dungeon editor including adding offsets that were previously blank? |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 633/842 EXP: 1935332 Next: 49354 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
Well... if by adding offsets that were previously blank, you mean will rom expansion be supported, then the answer is yes.
As far as graphics expansion goes, I've not really worked out the details yet, unfortunately. I can rip all the graphics out of the game, but I haven't bothered to figure out a nice scheme to put all the edited graphics back in the game. Oh and.... lol @ "soon to be working dungeon editor" *sigh* ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
DiscoPeach |
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Octoballoon Level: 31 Posts: 106/175 EXP: 177127 Next: 8236 Since: 04-15-08 From: Puerto Rico Last post: 4553 days Last view: 4534 days |
Yes! News on MathOnNapkins Black Magic!!! I can't wait til you finish it, bro! Not that I'm being ungrateful to Hyrule Magic, but it's random buggyness does piss me off at times... well, ok... A LOT. God speed, MathOnNapkins! ____________________ MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0 |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 4/19 EXP: 6127 Next: 1794 Since: 04-30-09 Last post: 5444 days Last view: 4742 days |
Posted by MathOnNapkinsWell take your time, besides I think I am not all that big on adding new graphics but modifing the blank and duplicate graphic offsets that are usless and making them useful, as well as expanding the second data block dungeon area to 512 rooms, but as I said, take your time. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 635/842 EXP: 1935332 Next: 49354 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
Wait wha...
512 rooms? You're going to have to explain that to me. The limit on rooms in the ROM is 320 dungeon rooms, but only 296 were used in the original game. There's ways you could use more if you were really in need but you'd have to learn how to code some ASM to do that. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 5/19 EXP: 6127 Next: 1794 Since: 04-30-09 Last post: 5444 days Last view: 4742 days |
Posted by MathOnNapkinsWell also in the expanded rom would help, since I think the expanded part of the editor would be the overworld only, seeing it is important I guess than the dungeon part. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 638/842 EXP: 1935332 Next: 49354 Since: 02-19-07 From: durff Last post: 4487 days Last view: 4010 days |
Okay... now ya lost me.... ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Main - ROM Hacking - Few Questions, some might be long... | New thread | New reply |
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