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Main - ROM Hacking - Few Questions, some might be long... New thread | New reply


SecretChao428
Posted on 04-30-09 09:31 AM Link | Quote | ID: 106154


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But I'll try to make this clear if I can,

1, inthe latest version of Smile(Super Metroid Editor), I am receiving an error after opening a file that has a following run-time error of #380, is there a chance it might be due to a mis-match with a file that is not regonizing because I have the .NET Framework 2.0 installed, and it might not be compatable in rendering the program?

2, do you guys know anything about the Large Font Compression that uses an RLE Base Fixed-Width format that Dragon Quest 5, 6, and 3 currently use as a format(supposely it is in RAW form), and is there a way to decompress it via Lunar Compress, or will it have to be done all manually?

and 3, I herd rumors of a new Zelda 3 Editor called Black Magic, but do not know if there is going to be a release soon given the outdated Hyrule Magic Editor is buggy and stuff?

MathOnNapkins
Posted on 04-30-09 11:35 PM Link | Quote | ID: 106182


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3. Yeah I'm developing Black Magic still. I'm trying to get a release out in the next month or two but I don't have a super supply of free time right now. However, the editor will mostly feature Overworld editing, as writing the dungeon editor really made me mad, so I'm pretty much avoiding it until Overworld editing is fully done.

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SecretChao428
Posted on 05-01-09 02:13 AM Link | Quote | ID: 106186


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Posted by MathOnNapkins
3. Yeah I'm developing Black Magic still. I'm trying to get a release out in the next month or two but I don't have a super supply of free time right now. However, the editor will mostly feature Overworld editing, as writing the dungeon editor really made me mad, so I'm pretty much avoiding it until Overworld editing is fully done.


Alright, it is just that I needed to know if also the expansion also means expanding addional graphics for the soon to be working dungeon editor including adding offsets that were previously blank?

MathOnNapkins
Posted on 05-01-09 04:22 AM Link | Quote | ID: 106191


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Well... if by adding offsets that were previously blank, you mean will rom expansion be supported, then the answer is yes.

As far as graphics expansion goes, I've not really worked out the details yet, unfortunately. I can rip all the graphics out of the game, but I haven't bothered to figure out a nice scheme to put all the edited graphics back in the game.

Oh and.... lol @ "soon to be working dungeon editor"

*sigh*

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DiscoPeach
Posted on 05-01-09 06:27 AM Link | Quote | ID: 106207


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Yes! News on MathOnNapkins Black Magic!!! I can't wait til you finish it, bro! Not that I'm being ungrateful to Hyrule Magic, but it's random buggyness does piss me off at times... well, ok... A LOT. God speed, MathOnNapkins!

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SecretChao428
Posted on 05-02-09 11:02 PM Link | Quote | ID: 106368


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Posted by MathOnNapkins
Well... if by adding offsets that were previously blank, you mean will rom expansion be supported, then the answer is yes.

As far as graphics expansion goes, I've not really worked out the details yet, unfortunately. I can rip all the graphics out of the game, but I haven't bothered to figure out a nice scheme to put all the edited graphics back in the game.

Oh and.... lol @ "soon to be working dungeon editor"

*sigh*
Well take your time, besides I think I am not all that big on adding new graphics but modifing the blank and duplicate graphic offsets that are usless and making them useful, as well as expanding the second data block dungeon area to 512 rooms, but as I said, take your time.

MathOnNapkins
Posted on 05-03-09 12:39 AM Link | Quote | ID: 106374


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Wait wha...

512 rooms? You're going to have to explain that to me. The limit on rooms in the ROM is 320 dungeon rooms, but only 296 were used in the original game. There's ways you could use more if you were really in need but you'd have to learn how to code some ASM to do that.

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SecretChao428
Posted on 05-03-09 03:12 AM (rev. 2 of 05-03-09 03:16 AM) Link | Quote | ID: 106380


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Posted by MathOnNapkins
Wait wha...

512 rooms? You're going to have to explain that to me. The limit on rooms in the ROM is 320 dungeon rooms, but only 296 were used in the original game. There's ways you could use more if you were really in need but you'd have to learn how to code some ASM to do that.
Well also in the expanded rom would help, since I think the expanded part of the editor would be the overworld only, seeing it is important I guess than the dungeon part.

MathOnNapkins
Posted on 05-04-09 09:55 PM Link | Quote | ID: 106452


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Okay... now ya lost me....

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Main - ROM Hacking - Few Questions, some might be long... New thread | New reply

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