Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,435,920
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-19-24 01:08 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests

Main - ROM Hacking - Looking for a specific NSF track ripper. New thread | New reply


MiniCompute
Posted on 04-20-09 04:32 PM Link | Quote | ID: 105556


Bubble
Level: 66

Posts: 83/981
EXP: 2420114
Next: 41737

Since: 04-25-07

Last post: 482 days
Last view: 691 days
Is there a NSF uitlity that can rip the music from certain sound tracks ?
Example, werewolf the last warrior nsf has almost all the normal music, whats not included is the staffroll theme and the 2 final boss themes.
Some people make a small a zip file with the externall tracks made into nsfe where GNSF cannot open it up and let me do what I need to do with the songs I am wanting to edit.

Partly it has to do with porting music to smw and maybe smas, the rest of it has do with fixing up the exported midi's and submitting it to certain music midi archivers.

If anybody could help with some information that would be great.

Dwedit
Posted on 04-22-09 01:44 AM Link | Quote | ID: 105663


Red Paratroopa
Level: 30

Posts: 153/162
EXP: 163050
Next: 2819

Since: 03-07-07
From: Chicago

Last post: 3511 days
Last view: 1606 days
Look at the early disassembly of the NSF file to see if the ripper added a track re-ordering table.
If not, you can expand the number of songs by editing the NSF header.
If so, you can NOP out the code that loads the track number from the re-ordering table, then expand the number of songs, see if the song you're looking for appears there.

If not, you can check if the ripper included the full bank or not.
I managed to repair the Wizards and Warriors 3 NSF by replacing the section with the full bank.

____________________

roxahris
Posted on 05-04-09 08:14 AM Link | Quote | ID: 106431


Level: 52

Posts: 441/568
EXP: 1071839
Next: 12001

Since: 02-19-07
From: Here?

Last post: 3916 days
Last view: 3879 days
Posted by MadMikeXP 3
Partly it has to do with porting music to smw and maybe smas, the rest of it has do with fixing up the exported midi's and submitting it to certain music midi archivers.
Last I checked, sites like VGMusic didn't accept converted MIDIs.

____________________
Love your lawn.

MiniCompute
Posted on 05-05-09 09:01 AM Link | Quote | ID: 106519


Bubble
Level: 66

Posts: 84/981
EXP: 2420114
Next: 41737

Since: 04-25-07

Last post: 482 days
Last view: 691 days
Posted by roxahris
Posted by MadMikeXP 3
Partly it has to do with porting music to smw and maybe smas, the rest of it has do with fixing up the exported midi's and submitting it to certain music midi archivers.
Last I checked, sites like VGMusic didn't accept converted MIDIs.


Thats true 80% of the reason for that is whenever NSF or SPC converts music it will almost be unreadable to most normal MIDI editors and sequencers.
However I have found a solution to the messed up midi conversions and have applied this technique I developed over 2008.

This is what I posted back at smwcentral and almost everybody there doesn't take me seriously when I have information that could help with a problem or fix it.

You will need to grab spc2midi from this site or at the official site where the utitlity has been discontinued due to some minor problems with spc2converter.

1.Open spc2midi, then open a ripped spc either from www.zophar.net or the zsnes emulator.
2.Readjust all the instruments if you can spc2midi and click save.
3.Open the "UNREADABLE" midi in Music studio Producer FULL EDITION.
4.Choose export the file as: MIDI standard version 1.
5.It will save the midi and fix any problems with it.
test this out in other midi editing suites such as sonar to make sure other programs can finally open it.
6.Drag the MIDI to "tinymm" and it will generate a MML file that doesn't have errors or a unreadable layout.
7.Now finally edit the MML like you would and save it as a txt file and then add it to "ANY" version of addmusic

Now as far as I can tell you if you follow this procedure sonar 4,6,7 and 8.2 can up your midi's when you edit the midi in sonar it will recalibrate the midi with it's patch and adjustments and you will have a new midi ready to submit.

I am about to go to vgmusic forum and show them this information and see if they approve.
Should I go ahead and try to do so ? it's not like I am going over there to raise hell, I just want them to see this technique with converted midi's has been fixed.

Main - ROM Hacking - Looking for a specific NSF track ripper. New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.019 seconds. (339KB of memory used)
MySQL - queries: 47, rows: 70/71, time: 0.015 seconds.