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Main - ROM Hacking - SMB3 Pointers New thread | New reply


EggplantPimp
Posted on 04-18-09 08:34 PM Link | Quote | ID: 105445


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From: Boo York, Home Of The Big Pumpkin

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Hi, I was wondering if someone can please help me?

I want to know where the offsets are in SMB3 like let's say I was making a hack that would have worlds 1 and 2 done, or world 1 through 3 done etc. to world 1 through 7 done. where can I go to change that?

And lets' say I wanna make a certain pipe go to a Koopa Kid without editing the airship levels, what do I have to change? Thanks for any advice given.

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blackhole89
Posted on 04-19-09 12:39 AM Link | Quote | ID: 105453


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So you mean... cut off everything past a certain world including warp pipes leading there and plain progress beyond that point? It's a bit hard to understand the implications of your question.

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Mariofan0
Posted on 04-19-09 12:50 AM (rev. 2 of 04-19-09 12:53 AM) Link | Quote | ID: 105455


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it might be best If someone gives him... (And Me. Ive been wondering for a long time how to manipulate pointers in SMB3.)
..how to connect pointers to a level and possibly add new levels.

AKA how to make a pipe lead to another location than the original level normally sends it to. (at least I think that's what he wants)

Oh and if I'm not mistaken he wants to end the game in some other world other than world 8 I'm sure this would require a Pointer Link to bowser's castle or having a bowser battle in another level. (Personally I wouldn't mind being able to add new pointers to a map.)

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EggplantPimp
Posted on 04-19-09 06:02 AM Link | Quote | ID: 105465


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From: Boo York, Home Of The Big Pumpkin

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Let's say I make a 7 world hack, after the end of the game it's say World 7 Pipe Land, the curtain goes down and says The End instead of going to World 8 and then to The End.

Where can I go to change it in the hex editor, it's something like that hack Some Usual day, after the game ends the curtain says The End. ^^,

Let's say also, I wanna set a pointer to pipe going down in a dungeon and going down that pipe goes to a Koopa Kid, I have such a hard time editing airships.

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KP9000
Posted on 04-19-09 11:55 PM Link | Quote | ID: 105500


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I believe the only way to initiate the "The End" sequence is to fight Bowser. So, at the end of one of your levels, add Bowser at the end. Also, as far as editing the Koopa Kid thing, yeah, you should be able to point one of your levels to a Koopa Kid room within SMB3 Workshop. Pointers aren't that hard to figure out...

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Googie
Posted on 04-20-09 12:51 AM Link | Quote | ID: 105502


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I know what she means about the ending...



Depending on how many worlds a SMB3 hack will have, on whatever last world will be in her hack the curtain will go down to say The End instead'a showing all 8 worlds. Am I right Stufid?

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